Importing a Custom Robot
While OmniGibson assets includes a set of commonly-used robots, users might still want to import robot model of there own. This tutorial introduces users
Preparation
In order to import a custom robot, You will need to first prepare your robot model file. For the next section we will assume you have the URDF file for the robots ready with all the corresponding meshes and textures. If your robot file is in another format (e.g. MCJF), please convert it to URDF format. If you already have the robot model USD file, feel free to skip the next section and move onto Create the Robot Class.
Below, we will walk through each step for importing a new custom robot into OmniGibson. We use Hello Robotic's Stretch robot as an example, taken directly from their official repo.
Convert from URDF to USD
There are two ways to convert our raw robot URDF into an OmniGibson-compatible USD file. The first is by using our integrated script, while the other method is using IsaacSim's native URDF-to-USD converter via the GUI. We highly recommend our script version, as it both wraps the same functionality from the underlying IsaacSim converter as well as providing useful features such as automatic convex decomposition of collision meshes, programmatic adding of sensors, etc.
Option 1: Using Our 1-Liner Script (Recommended)
Our custom robot importer import_custom_robot.py wraps the native URDF Importer from Isaac Sim to convert our robot URDF model into USD format. Please see the following steps for running this script:
- All that is required is a single source config yaml file that dictates how the URDF should be post-processed when being converted into a USD. You can run
import_custom_robot.py --helpto see a detailed example configuration used, which is also shown below (r1_pro_source_config.yaml) for your convenience. - All output files are written to
<gm.DATA_PATH>/custom_dataset/objects/robot/<name>. Please move this directory to<gm.DATA_PATH>/omnigibson-robot-assets/objects/<name>so it can be imported into OmniGibson.
Some notes about the importing script:
-
The importing procedure can be summarized as follows:
-
Copy the raw URDF file + any dependencies into the
gm.DATA_PATH/custom_datasetdirectory - Updates the URDF + meshes to ensure all scaling is positive
- Generates collision meshes for each robot link (as specified by the source config)
- Generates metadata necessary for OmniGibson
- Converts the post-processed URDF into USD (technically, USDA) format
- Generates relevant semantic metadata for the given object, given its category
- Generates visual spheres, cameras, and lidars (in that order, as specified by the source config)
- Updates wheel approximations (as specified by the source config)
- Generates holonomic base joints (as specified by the source config)
-
Generates configuration files needed for CuRobo motion planning (as specified by the source config)
-
If
merge_fixed_joints=true, all robot links that are connected to a parent link via a fixed joint will be merged directly into the parent joint. This means that the USD will not contain these links! However, this collapsing occurs during the final URDF to USD conversion, meaning that these links can be referenced beforehand (e.g.: when specifying desired per-link collision decomposition behavior) - CuRobo is a highly performant motion planner that is used in OmniGibson for specific use-cases, such as skills. However, CuRobo requires a manually-specified sphere representation of the robot to be defined. These values can be generated using IsaacSim's interactive GUI, and should be exported and copied into the robot source config yaml file used for importing into OmniGibson. You can see the set of values used for the R1 robot below. For more information regarding specific keys specified, please see CuRobo's Configuring a New Robot tutorial.
r1_pro_source_config.yaml
``` yaml linenums="1"
urdf_path: r1_pro_source.urdf # (str) Absolute path to robot URDF to import name: r1 # (str) Name to assign to robot headless: false # (bool) if set, run without GUI overwrite: true # (bool) if set, overwrite any existing files merge_fixed_joints: false # (bool) whether to merge fixed joints in the robot hierarchy or not base_motion: wheel_links: # (list of str): links corresponding to wheels - wheel_link1 - wheel_link2 - wheel_link3 wheel_joints: # (list of str): joints corresponding to wheel motion - servo_joint1 - servo_joint2 - servo_joint3 - wheel_joint1 - wheel_joint2 - wheel_joint3 use_sphere_wheels: true # (bool) whether to use sphere approximation for wheels (better stability) use_holonomic_joints: true # (bool) whether to use joints to approximate a holonomic base. In this case, all # wheel-related joints will be made into fixed joints, and 6 additional # "virtual" joints will be added to the robot's base capturing 6DOF movement, # with the (x,y,rz) joints being controllable by motors collision: decompose_method: coacd # (str) [coacd, convex, or null] collision decomposition method hull_count: 8 # (int) per-mesh max hull count to use during decomposition, only relevant for coacd coacd_links: [] # (list of str): links that should use CoACD to decompose collision meshes convex_links: # (list of str): links that should use convex hull to decompose collision meshes - base_link - wheel_link1 - wheel_link2 - wheel_link3 - torso_link1 - torso_link2 - torso_link3 - torso_link4 - left_arm_link1 - left_arm_link4 - left_arm_link5 - right_arm_link1 - right_arm_link4 - right_arm_link5 no_decompose_links: [] # (list of str): links that should not have any post-processing done to them no_collision_links: # (list of str) links that will have any associated collision meshes removed - servo_link1 - servo_link2 - servo_link3 eef_vis_links: # (list of dict) information for adding cameras to robot - link: left_eef_link # same format as @camera_links parent_link: left_arm_link6 offset: position: [0, 0, 0.06] orientation: [0, 0, 0, 1] - link: right_eef_link # same format as @camera_links parent_link: right_arm_link6 offset: position: [0, 0, 0.06] orientation: [0, 0, 0, 1] camera_links: # (list of dict) information for adding cameras to robot - link: eyes # (str) link name to add camera. Must exist if @parent_link is null, else will be # added as a child of the parent parent_link: torso_link4 # (str) optional parent link to use if adding new link offset: # (dict) local pos,ori offset values. if @parent_link is specified, defines offset # between @parent_link and @link specified in @parent_link's frame. # Otherwise, specifies offset of generated prim relative to @link's frame position: [0.0732, 0, 0.4525] # (3-tuple) (x,y,z) offset -- this is done BEFORE the rotation orientation: [0.4056, -0.4056, -0.5792, 0.5792] # (4-tuple) (x,y,z,w) offset - link: left_eef_link parent_link: null offset: position: [0.05, 0, -0.05] orientation: [-0.7011, -0.7011, -0.0923, -0.0923] - link: right_eef_link parent_link: null offset: position: [0.05, 0, -0.05] orientation: [-0.7011, -0.7011, -0.0923, -0.0923] lidar_links: [] # (list of dict) information for adding cameras to robot curobo: eef_to_gripper_info: # (dict) Maps EEF link name to corresponding gripper links / joints right_eef_link: links: ["right_gripper_link1", "right_gripper_link2"] joints: ["right_gripper_axis1", "right_gripper_axis2"] left_eef_link: links: ["left_gripper_link1", "left_gripper_link2"] joints: ["left_gripper_axis1", "left_gripper_axis2"] flip_joint_limits: [] # (list of str) any joints that have a negative axis specified in the # source URDF lock_joints: {} # (dict) Maps joint name to "locked" joint configuration. Any joints # specified here will not be considered active when motion planning # NOTE: All gripper joints and non-controllable holonomic joints # will automatically be added here self_collision_ignore: # (dict) Maps link name to list of other ignore links to ignore collisions # with. Note that bi-directional specification is not necessary, # e.g.: "torso_link1" does not need to be specified in # "torso_link2"'s list if "torso_link2" is already specified in # "torso_link1"'s list base_link: ["torso_link1", "wheel_link1", "wheel_link2", "wheel_link3"] torso_link1: ["torso_link2"] torso_link2: ["torso_link3", "torso_link4"] torso_link3: ["torso_link4"] torso_link4: ["left_arm_link1", "right_arm_link1", "left_arm_link2", "right_arm_link2"] left_arm_link1: ["left_arm_link2"] left_arm_link2: ["left_arm_link3"] left_arm_link3: ["left_arm_link4"] left_arm_link4: ["left_arm_link5"] left_arm_link5: ["left_arm_link6"] left_arm_link6: ["left_gripper_link1", "left_gripper_link2"] right_arm_link1: ["right_arm_link2"] right_arm_link2: ["right_arm_link3"] right_arm_link3: ["right_arm_link4"] right_arm_link4: ["right_arm_link5"] right_arm_link5: ["right_arm_link6"] right_arm_link6: ["right_gripper_link1", "right_gripper_link2"] left_gripper_link1: ["left_gripper_link2"] right_gripper_link1: ["right_gripper_link2"] collision_spheres: # (dict) Maps link name to list of collision sphere representations, # where each sphere is defined by its (x,y,z) "center" and "radius" # values. This defines the collision geometry during motion planning base_link: - "center": [-0.009, -0.094, 0.131] "radius": 0.09128 - "center": [-0.021, 0.087, 0.121] "radius": 0.0906 - "center": [0.019, 0.137, 0.198] "radius": 0.07971 - "center": [0.019, -0.14, 0.209] "radius": 0.07563 - "center": [0.007, -0.018, 0.115] "radius": 0.08448 - "center": [0.119, -0.176, 0.209] "radius": 0.05998 - "center": [0.137, 0.118, 0.208] "radius": 0.05862 - "center": [-0.152, -0.049, 0.204] "radius": 0.05454 torso_link1: - "center": [-0.001, -0.014, -0.057] "radius": 0.1 - "center": [-0.001, -0.127, -0.064] "radius": 0.07 - "center": [-0.001, -0.219, -0.064] "radius": 0.07 - "center": [-0.001, -0.29, -0.064] "radius": 0.07 - "center": [-0.001, -0.375, -0.064] "radius": 0.07 - "center": [-0.001, -0.419, -0.064] "radius": 0.07 torso_link2: - "center": [-0.001, -0.086, -0.064] "radius": 0.07 - "center": [-0.001, -0.194, -0.064] "radius": 0.07 - "center": [-0.001, -0.31, -0.064] "radius": 0.07 torso_link4: - "center": [0.005, -0.001, 0.062] "radius": 0.1 - "center": [0.005, -0.001, 0.245] "radius": 0.15 - "center": [0.005, -0.001, 0.458] "radius": 0.1 - "center": [0.002, 0.126, 0.305] "radius": 0.08 - "center": [0.002, -0.126, 0.305] "radius": 0.08 left_arm_link1: - "center": [0.001, 0.0, 0.069] "radius": 0.06 left_arm_link2: - "center": [-0.062, -0.016, -0.03] "radius": 0.06 - "center": [-0.135, -0.019, -0.03] "radius": 0.06 - "center": [-0.224, -0.019, -0.03] "radius": 0.06 - "center": [-0.31, -0.022, -0.03] "radius": 0.06 - "center": [-0.34, -0.027, -0.03] "radius": 0.06 left_arm_link3: - "center": [0.037, -0.058, -0.044] "radius": 0.05 - "center": [0.095, -0.08, -0.044] "radius": 0.03 - "center": [0.135, -0.08, -0.043] "radius": 0.03 - "center": [0.176, -0.08, -0.043] "radius": 0.03 - "center": [0.22, -0.077, -0.043] "radius": 0.03 left_arm_link4: - "center": [-0.002, 0.0, 0.276] "radius": 0.04 left_arm_link5: - "center": [0.059, -0.001, -0.021] "radius": 0.035 left_arm_link6: - "center": [0.0, 0.0, 0.04] "radius": 0.04 right_arm_link1: - "center": [0.001, 0.0, 0.069] "radius": 0.06 right_arm_link2: - "center": [-0.062, -0.016, -0.03] "radius": 0.06 - "center": [-0.135, -0.019, -0.03] "radius": 0.06 - "center": [-0.224, -0.019, -0.03] "radius": 0.06 - "center": [-0.31, -0.022, -0.03] "radius": 0.06 - "center": [-0.34, -0.027, -0.03] "radius": 0.06 right_arm_link3: - "center": [0.037, -0.058, -0.044] "radius": 0.05 - "center": [0.095, -0.08, -0.044] "radius": 0.03 - "center": [0.135, -0.08, -0.043] "radius": 0.03 - "center": [0.176, -0.08, -0.043] "radius": 0.03 - "center": [0.22, -0.077, -0.043] "radius": 0.03 right_arm_link4: - "center": [-0.002, 0.0, 0.276] "radius": 0.04 right_arm_link5: - "center": [0.059, -0.001, -0.021] "radius": 0.035 right_arm_link6: - "center": [-0.0, 0.0, 0.04] "radius": 0.035 wheel_link1: - "center": [-0.0, 0.0, -0.03] "radius": 0.06 wheel_link2: - "center": [0.0, 0.0, 0.03] "radius": 0.06 wheel_link3: - "center": [0.0, 0.0, -0.03] "radius": 0.06 left_gripper_link1: - "center": [-0.03, 0.0, -0.002] "radius": 0.008 - "center": [-0.01, 0.0, -0.003] "radius": 0.007 - "center": [0.005, 0.0, -0.005] "radius": 0.005 - "center": [0.02, 0.0, -0.007] "radius": 0.003 left_gripper_link2: - "center": [-0.03, 0.0, -0.002] "radius": 0.008 - "center": [-0.01, 0.0, -0.003] "radius": 0.007 - "center": [0.005, 0.0, -0.005] "radius": 0.005 - "center": [0.02, 0.0, -0.007] "radius": 0.003 right_gripper_link1: - "center": [-0.03, 0.0, -0.002] "radius": 0.008 - "center": [-0.01, -0.0, -0.003] "radius": 0.007 - "center": [0.005, -0.0, -0.005] "radius": 0.005 - "center": [0.02, -0.0, -0.007] "radius": 0.003 right_gripper_link2: - "center": [-0.03, 0.0, -0.002] "radius": 0.008 - "center": [-0.01, 0.0, -0.003] "radius": 0.007 - "center": [0.005, 0.0, -0.005] "radius": 0.005 - "center": [0.02, 0.0, -0.007] "radius": 0.003 default_qpos: # (list of float): Default joint configuration - 0.0 - 0.0 - 0.0 - 0.0 - 0.0 - 0.0 - 1.906 - 1.906 - -0.991 - -0.991 - 1.571 - 1.571 - 0.915 - 0.915 - -1.571 - -1.571 - 0.03 - 0.03 - 0.03 - 0.03
```
Option 2: Using IsaacSim's Native URDF-to-USD Converter
In this section, we will be using the URDF Importer in native Isaac Sim to convert our robot URDF model into USD format. Before we get started, it is strongly recommended that you read through the official URDF Importer Tutorial.
-
Create a directory with the name of the new robot under
<PATH_TO_OG_ASSET_DIR>/models. This is where all of our robot models live. In our case, we created a directory namedstretch. -
Put your URDF file under this directory. Additional asset files such as STL, obj, mtl, and texture files should be placed under a
meshesdirectory (see ourstretchdirectory as an example). -
Launch Isaac Sim from the Omniverse Launcher. In an empty stage, open the URDF Importer via
Isaac Utils->Workflows->URDF Importer. -
In the
Import Options, uncheckFix Base Link(we will have a parameter for this in OmniGibson). We also recommend that you check theSelf Collisionflag. You can leave the rest unchanged. -
In the
Importsection, choose the URDF file that you moved in Step 1. You can leave the Output Directory as it is (same as source). Press import to finish the conversion. If all goes well, you should see the imported robot model in the current stage. In our case, the Stretch robot model looks like the following:

Process USD Model
Now that we have the USD model, let's open it up in Isaac Sim and inspect it.
-
In IsaacSim, begin by first Opening a New Stage. Then, Open the newly imported robot model USD file.
-
Make sure the default prim or root link of the robot has
Articulation RootpropertySelect the default prim in
Stagepanel on the top right, go to thePropertysection at the bottom right, scroll down to thePhysicssection, you should see theArticulation Rootsection. Make sure theArticulation Enabledis checked. If you don't see the section, scroll to top of thePropertysection, andAdd->Physics->Articulation Root
-
Make sure every link has visual mesh and collision mesh in the correct shape. You can visually inspect this by clicking on every link in the
Stagepanel and view the highlighted visual mesh in orange. To visualize all collision meshes, click on the Eye Icon at the top and selectShow By Type->Physics->Colliders->All. This will outline all the collision meshes in green. If any collision meshes do not look as expected, please inspect the original collision mesh referenced in the URDF. Note that IsaacSim cannot import a pre-convex-decomposed collision mesh, and so such a collision mesh must be manually split and explicitly defined as individual sub-meshes in the URDF before importing. In our case, the Stretch robot model already comes with rough cubic approximations of its meshes.
-
Make sure the physics is stable:
-
Create a fixed joint in the base: select the base link of the robot, then right click ->
Create->Physics->Joint->Fixed Joint -
Click on the play button on the left toolbar, you should see the robot either standing still or falling down due to gravity, but there should be no abrupt movements.
-
If you observe the robot moving strangely, this suggests that there is something wrong with the robot physics. Some common issues we've observed are:
-
Self-collision is enabled, but the collision meshes are badly modeled and there are collision between robot links.
-
Some joints have bad damping/stiffness, max effort, friction, etc.
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One or more of the robot links have off-the-scale mass values.
-
At this point, there is unfortunately no better way then to manually go through each of the individual links and joints in the Stage and examine / tune the parameters to determine which aspect of the model is causing physics problems. If you experience significant difficulties, please post on our Discord channel.
-
-
The robot additionally needs to be equipped with sensors, such as cameras and / or LIDARs. To add a sensor to the robot, select the link under which the sensor should be attached, and select the appropriate sensor:
- LIDAR: From the top taskbar, select
Create->Isaac->Sensors->PhysX Lidar->Rotating - Camera: From the top taskbar, select
Create->Camera
You can rename the generated sensors as needed. Note that it may be necessary to rotate / offset the sensors so that the pose is unobstructed and the orientation is correct. This can be achieved by modifying the
TranslateandRotateproperties in theLidarsensor, or theTranslateandOrientproperties in theCamerasensor. Note that the local camera convention is z-backwards, y-up. Additional default values can be specified in each sensor's respective properties, such asClipping RangeandFocal Lengthin theCamerasensor.In our case, we created a LIDAR at the
laserlink (offset by 0.01m in the z direction), and cameras at thecamera_linklink (offset by 0.005m in the x direction and -90 degrees about the y-axis) andgripper_camera_linklink (offset by 0.01m in the x direction and 90 / -90 degrees about the x-axis / y-axis).

- LIDAR: From the top taskbar, select
-
Finally, save your USD (as a USDA file)! Note that you need to remove the fixed link created at step 4 before saving. Please save the file to
<gm.DATA_PATH>/omnigibson-robot-assets/models/<name>/usd/<name>.usda.
Create the Robot Class
Now that we have the USD file for the robot, let's write our own robot class. For more information please refer to the Robot module.
-
Create a new python file named after your robot. In our case, our file exists under
omnigibson/robotsand is namedstretch.py. -
Determine which robot interfaces it should inherit. We currently support three modular interfaces that can be used together:
LocomotionRobotfor robots whose bases can move (and a more specificTwoWheelRobotfor locomotive robots that only have two wheels),ManipulationRobotfor robots equipped with one or more arms and grippers, andActiveCameraRobotfor robots with a controllable head or camera mount. In our case, our robot is a mobile manipulator with a moveable camera mount, so our Python class inherits all three interfaces. -
You must implement all required abstract properties defined by each respective inherited robot interface. In the most simple case, this is usually simply defining relevant metadata from the original robot source files, such as relevant joint / link names and absolute paths to the corresponding robot URDF and USD files. Please see our annotated
stretch.pymodule below which serves as a good starting point that you can modify. Note that OmniGibson automatically looks for your robot file at<gm.DATA_PATH>/omnigibson-robot-assets/models/<name>/usd/<name>.usda, so if it exists elsewhere please specify the path via theusd_pathproperty in the robot class.Optional properties
We offer a more in-depth description of a couple of more advanced properties for ManipulationRobots below:
-
assisted_grasp_start_points,assisted_grasp_end_points: you need to implement this if you want to use sticky grasp/assisted grasp on the new robot.These points are
omnigibson.robots.manipulation_robot.GraspingPointthat is defined by the end effector link name and the relative position of the point w.r.t. to the pose of the link. Basically when the gripper receives a close command and OmniGibson tries to perform assisted grasping, it will cast rays from every start point to every end point, and if there is one object that is hit by any rays, then we consider the object is grasped by the robot.In practice, for parallel grippers, naturally the start and end points should be uniformally sampled on the inner surface of the two fingers. You can refer to the Fetch class for an example of this case. For more complicated end effectors like dexterous hands, it's usually best practice to have start points at palm center and lower center, and thumb tip, and end points at each every other finger tips. You can refer to the Franka class for examples of this case.
Best practise of setting these points is to load the robot into Isaac Sim, and create a small sphere under the target link of the end effector. Then drag the sphere to the desired location (which should be just right outside the mesh of the link) or by setting the position in the
Propertytab. After you get a desired relative pose to the link, write down the link name and position in the robot class.
-
-
If your robot is a manipulation robot, you must additionally define a description .yaml file in order to use our CuRobo solver for end-effector motion planning. Our example description file is shown below for our R1 robot, which you can modify as needed. (Note that if you import your robot URDF using our import script, these files are automatically generated for you!). Place the curobo file under
<PATH_TO_OG_ASSET_DIR>/models/<YOUR_MODEL>/curobo. -
In order for OmniGibson to register your new robot class internally, you must import the robot class before running the simulation. If your python module exists under
omnigibson/robots, you can simply add an additional import line inomnigibson/robots/__init__.py. Otherwise, in any end use-case script, you can simply import your robot class from your python module at the top of the file.
stretch.py
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r1_description_curobo_default.yaml
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Deploy Your Robot!
You can now try testing your custom robot! Import and control the robot by launching python omnigibson/examples/robot/robot_control_examples.py! Try different controller options and teleop the robot with your keyboard, If you observe poor joint behavior, you can inspect and tune relevant joint parameters as needed. This test also exposes other bugs that may have occurred along the way, such as missing / bad joint limits, collisions, etc. Please refer to the Franka or Fetch robots as a baseline for a common set of joint parameters that work well. This is what our newly imported Stretch robot looks like in action:
