usd_utils
BatchControlViewAPIImpl
A centralized view that allows for reading and writing to an ArticulationView that covers multiple controllable objects in the scene. This is used to avoid the overhead of reading from many views for each robot in each physics step, a source of significant overhead.
Compute backend: Isaac's physics sim articulation view APIs return torch tensors. This layer
caches compute-backend arrays (cb.arr_type). All public getters on this class therefore
return cb arrays (positions, quaternions, Jacobians, etc.). Batched writes from controllers
expect cb arrays as well. flush_control converts cached targets back to torch for the PhysX backend.
Source code in OmniGibson/omnigibson/utils/usd_utils.py
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get_all_coriolis_and_centrifugal_compensation_forces()
Returns (N, n_dof) Coriolis/centrifugal forces for all robots in this view.
Source code in OmniGibson/omnigibson/utils/usd_utils.py
get_all_generalized_mass_matrices()
Returns (N, n_dof, n_dof) mass matrices for all robots in this view.
Source code in OmniGibson/omnigibson/utils/usd_utils.py
get_all_gravity_compensation_forces()
Returns (N, n_dof) gravity compensation forces for all robots in this view.
Source code in OmniGibson/omnigibson/utils/usd_utils.py
get_all_joint_efforts()
Returns (N, n_dof) joint efforts for all robots in this view.
Source code in OmniGibson/omnigibson/utils/usd_utils.py
get_all_joint_positions()
Returns (N, n_dof) joint positions for all robots in this view.
Source code in OmniGibson/omnigibson/utils/usd_utils.py
get_all_joint_velocities(estimate=False)
Returns (N, n_dof) joint velocities for all robots in this view.
Source code in OmniGibson/omnigibson/utils/usd_utils.py
get_all_link_relative_angular_velocity(link_name, estimate=False)
Returns (N, 3) link angular velocities for all robots.
Source code in OmniGibson/omnigibson/utils/usd_utils.py
get_all_link_relative_linear_velocity(link_name, estimate=False)
Returns (N, 3) link linear velocities for all robots.
Source code in OmniGibson/omnigibson/utils/usd_utils.py
get_all_link_relative_position_orientation(link_name)
Returns (N, 3) positions and (N, 4) quaternions for the given link across all robots.
Source code in OmniGibson/omnigibson/utils/usd_utils.py
get_all_relative_angular_velocity(estimate=False)
Returns (N, 3) base angular velocities for all robots in this view.
Source code in OmniGibson/omnigibson/utils/usd_utils.py
get_all_relative_jacobians()
Returns (N, n_links, 6, n_dof_total) relative jacobians for all robots in this view.
Source code in OmniGibson/omnigibson/utils/usd_utils.py
get_all_relative_linear_velocity(estimate=False)
Returns (N, 3) base linear velocities for all robots in this view.
Source code in OmniGibson/omnigibson/utils/usd_utils.py
get_link_index(link_name)
Returns the integer body index for the named link in the articulation view's link_paths.
get_member_view_indices(prim_paths)
set_all_joint_position_targets(enabled_rows, controls, dof_idx)
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
enabled_rows
|
list[int] — view row indices for enabled members (pre-filtered) |
required | |
controls
|
(N_enabled, len(dof_idx)) compute-backend array — pre-stacked by controller |
required | |
dof_idx
|
DOF column indices (cb.arr_type) |
required |
Source code in OmniGibson/omnigibson/utils/usd_utils.py
CollisionAPI
Class containing class methods to facilitate collision handling, e.g. collision groups
Source code in OmniGibson/omnigibson/utils/usd_utils.py
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add_group_filter(col_group, filter_group)
classmethod
Adds a new group filter for group @col_group, filtering all collision with group @filter_group Args: col_group (str): Name of the collision group which will have a new filter group added filter_group (str): Name of the group that should be filtered
Source code in OmniGibson/omnigibson/utils/usd_utils.py
add_to_collision_group(col_group, prim_path)
classmethod
Adds the prim and all nested prims specified by @prim_path to the global collision group @col_group. If @col_group does not exist, then it will either be created if @create_if_not_exist is True, otherwise will raise an Error. Args: col_group (str): Name of the collision group to assign the prim at @prim_path to prim_path (str): Prim (and all nested prims) to assign to this @col_group
Source code in OmniGibson/omnigibson/utils/usd_utils.py
clear()
classmethod
Clears the internal state of this CollisionAPI
Source code in OmniGibson/omnigibson/utils/usd_utils.py
create_collision_group(col_group, filter_self_collisions=False)
classmethod
Creates a new collision group with name @col_group
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
col_group
|
str
|
Name of the collision group to create |
required |
filter_self_collisions
|
bool
|
Whether to ignore self-collisions within the group. Default is False |
False
|
Source code in OmniGibson/omnigibson/utils/usd_utils.py
ControllableObjectViewAPI
An interface that creates BatchControlViewAPIImpl instances for each robot type in the scene.
This is done to avoid the overhead of reading from many views for each robot in each physics step, providing major speed improvements in vector env use cases.
This class is a singleton, and should be used to access the BatchControlViewAPIImpl instances.
The pattern used to group the robots is based on the robot prim paths, which is assumed to be in the format /World/scene_*/controllable__robottype__robotname.
The patterns used by the subviews are generated by replacing the robot name with a wildcard, so that all robots of the same type are grouped together. If there are fixed base robots, they will be grouped separately from non-fixed base robots even within the same robot type, by virtue of their different articulation root paths.
Return types: All kinematic / dynamic getters delegate to :class:BatchControlViewAPIImpl and return
compute-backend arrays (cb.arr_type from :mod:omnigibson.utils.backend_utils), after converting
Isaac articulation-view torch tensors with cb.from_torch. Batched joint commands from controllers
should be compute-backend arrays (cb.arr_type).
Source code in OmniGibson/omnigibson/utils/usd_utils.py
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get_all_coriolis_and_centrifugal_compensation_forces(prim_path)
classmethod
Returns (N, n_dof) Coriolis/centrifugal forces for all robots of the same type as @prim_path.
Source code in OmniGibson/omnigibson/utils/usd_utils.py
get_all_generalized_mass_matrices(prim_path)
classmethod
Returns (N, n_dof, n_dof) mass matrices for all robots of the same type as @prim_path.
Source code in OmniGibson/omnigibson/utils/usd_utils.py
get_all_gravity_compensation_forces(prim_path)
classmethod
Returns (N, n_dof) gravity compensation forces for all robots of the same type as @prim_path.
Source code in OmniGibson/omnigibson/utils/usd_utils.py
get_all_joint_efforts(prim_path)
classmethod
Returns (N, n_dof) joint efforts for all robots of the same type as @prim_path.
Source code in OmniGibson/omnigibson/utils/usd_utils.py
get_all_joint_positions(prim_path)
classmethod
Returns (N, n_dof) joint positions for all robots of the same type as @prim_path.
Source code in OmniGibson/omnigibson/utils/usd_utils.py
get_all_joint_velocities(prim_path, estimate=False)
classmethod
Returns (N, n_dof) joint velocities for all robots of the same type as @prim_path.
Source code in OmniGibson/omnigibson/utils/usd_utils.py
get_all_link_relative_angular_velocity(prim_path, link_name, estimate=False)
classmethod
Returns (N, 3) link angular velocities for all robots of the same type.
Source code in OmniGibson/omnigibson/utils/usd_utils.py
get_all_link_relative_linear_velocity(prim_path, link_name, estimate=False)
classmethod
Returns (N, 3) link linear velocities for all robots of the same type.
Source code in OmniGibson/omnigibson/utils/usd_utils.py
get_all_link_relative_position_orientation(prim_path, link_name)
classmethod
Returns (N, 3) positions and (N, 4) quaternions for the given link across all robots.
Source code in OmniGibson/omnigibson/utils/usd_utils.py
get_all_relative_angular_velocity(prim_path, estimate=False)
classmethod
Returns (N, 3) base angular velocities for all robots of the same type.
Source code in OmniGibson/omnigibson/utils/usd_utils.py
get_all_relative_jacobians(prim_path)
classmethod
Returns (N, n_links, 6, n_dof_total) relative jacobians for all robots of the same type.
Source code in OmniGibson/omnigibson/utils/usd_utils.py
get_all_relative_linear_velocity(prim_path, estimate=False)
classmethod
Returns (N, 3) base linear velocities for all robots of the same type.
Source code in OmniGibson/omnigibson/utils/usd_utils.py
get_link_index(prim_path, link_name)
classmethod
Returns the integer body index for the named link in the articulation view's link_paths.
Source code in OmniGibson/omnigibson/utils/usd_utils.py
get_member_view_indices(routing_path, prim_paths)
classmethod
Return view row indices for prim_paths (all in same view as routing_path).
Source code in OmniGibson/omnigibson/utils/usd_utils.py
PoseAPI
This is a singleton class for getting world poses. Whenever we directly set the pose of a prim, we should call PoseAPI.invalidate(). After that, if we need to access the pose of a prim without stepping physics, this class will refresh the poses by syncing across USD-fabric-PhysX depending on the flatcache setting.
Source code in OmniGibson/omnigibson/utils/usd_utils.py
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convert_world_pose_to_local(prim, position, orientation)
classmethod
Converts a world pose to a local pose under a prim's parent.
Source code in OmniGibson/omnigibson/utils/usd_utils.py
get_world_pose(prim_path)
classmethod
Gets pose of the prim object with respect to the world frame Args: Prim_path: the path of the prim object Returns: 2-tuple: - torch.Tensor: (x,y,z) position in the world frame - torch.Tensor: (x,y,z,w) quaternion orientation in the world frame
Source code in OmniGibson/omnigibson/utils/usd_utils.py
get_world_pose_with_scale(prim_path)
classmethod
This is used when information about the prim's global scale is needed, e.g. when converting points in the prim frame to the world frame.
Source code in OmniGibson/omnigibson/utils/usd_utils.py
RigidContactAPIImpl
Class containing class methods to aggregate rigid body contacts across all rigid bodies in the simulator.
This API checks for contacts on every physics step, and then aggregates this into a boolean contact matrix on every non-physics step. Callers can then use this API to query either for contacts that are still ongoing, or contacts that occurred at any point since the last non-physics step (e.g. for checking for contact events). Contact information is cached per-physics-step and only updated for body pairs who have at least one side not asleep, which allows this API to bypass the limitations of the view (which returns contacts only for awake bodies).
Since there is no direct tensorized way to check for object sleep state, this API approximates this by checking for the net contact force on an object (only reported for awake bodies) and also the position change since the last step.
Source code in OmniGibson/omnigibson/utils/usd_utils.py
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add_contacts_from_physics_step()
Fetches contact impulse matrices and body transforms from the current physics step and appends them to pending lists. Should be called by the simulator after every individual physics step. The accumulated data is later processed in bulk by update_contact_cache.
Source code in OmniGibson/omnigibson/utils/usd_utils.py
clear()
Clears internal contact views, mappings, and caches.
Source code in OmniGibson/omnigibson/utils/usd_utils.py
get_contact_col_indices(scene_idx, objects_links_or_prim_paths)
Gets the column indices of the contact matrix for a given set of objects, links, or prim paths. This is the index of the rigid body in the contact matrix. This can be used by external callers to pre-cache the indices they care about for faster lookups later (e.g. avoiding a lookup on every call to is_in_contact).
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
scene_idx
|
int
|
Scene index to get the contact column indices for. |
required |
objects_links_or_prim_paths
|
set of EntityPrim, RigidPrim, str, or USDObject
|
Objects, links, or prim paths to get the contact column indices for. |
required |
Returns:
| Type | Description |
|---|---|
Tensor
|
Tensor of column indices. |
Source code in OmniGibson/omnigibson/utils/usd_utils.py
get_contact_col_mask(scene_idx, objects_links_or_prim_paths)
Gets a boolean mask over contact matrix columns for a given set of objects, links, or prim paths.
Useful for building batch with/ignore masks for :meth:is_in_contact_batch.
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
scene_idx
|
int
|
Scene index. |
required |
objects_links_or_prim_paths
|
Objects, links, or prim paths (or a pre-cached index tensor). |
required |
Returns:
| Type | Description |
|---|---|
Tensor
|
(C,) boolean tensor where C is the number of contact matrix columns. |
Source code in OmniGibson/omnigibson/utils/usd_utils.py
get_contact_pairs(scene_idx, query_set, with_set, current_only)
Get pairs of prim paths that are in contact.
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
scene_idx
|
int
|
Scene index to get the contact pairs for. |
required |
query_set
|
set of RigidPrim, str, or USDObject
|
Prims, prim paths, or objects for contact sensor objects to check. Must be specified. |
required |
with_set
|
set of RigidPrim, str, or USDObject
|
Prims, prim paths, or objects to filter the contact pairs by. Only these objects will be considered for contact. Can be None to check for contact with any object. |
required |
current_only
|
bool
|
If True, only checks the most recent physics step. If False, checks whether contact occurred at any physics step since the last non-physics step. The True mode is recommended for use cases like Touching state etc. where a contact at the current position of the object is important. The False mode is recommended for use cases like transition rules etc. where a contact at any point during the last N physics steps is enough (e.g. as a trigger event). |
required |
Returns:
| Type | Description |
|---|---|
set of tuples
|
Set of tuples of (query_prim_path, filter_prim_path) pairs that are in contact. |
Source code in OmniGibson/omnigibson/utils/usd_utils.py
get_contact_row_indices(scene_idx, objects_links_or_prim_paths)
Gets the row indices of the contact matrix for a given set of objects, links, or prim paths. This is the index of the rigid body in the contact matrix. This can be used by external callers to pre-cache the indices they care about for faster lookups later (e.g. avoiding a lookup on every call to is_in_contact).
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
scene_idx
|
int
|
Scene index to get the contact row indices for. |
required |
objects_links_or_prim_paths
|
set of EntityPrim, RigidPrim, str, or USDObject
|
Objects, links, or prim paths to get the contact row indices for. |
required |
Returns:
| Type | Description |
|---|---|
Tensor
|
Tensor of row indices. |
Source code in OmniGibson/omnigibson/utils/usd_utils.py
get_contact_row_mask(scene_idx, objects_links_or_prim_paths)
Gets a boolean mask over contact matrix rows for a given set of objects, links, or prim paths.
Useful for building batch query masks for :meth:is_in_contact_batch.
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
scene_idx
|
int
|
Scene index. |
required |
objects_links_or_prim_paths
|
Objects, links, or prim paths (or a pre-cached index tensor). |
required |
Returns:
| Type | Description |
|---|---|
Tensor
|
(R,) boolean tensor where R is the number of contact matrix rows. |
Source code in OmniGibson/omnigibson/utils/usd_utils.py
initialize_view()
Initializes the rigid contact view. Note: Can only be done when sim is playing!
Source code in OmniGibson/omnigibson/utils/usd_utils.py
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is_in_contact(scene_idx, query_set, with_set, ignore_set, current_only)
Check if any of the prims in @query_set are in contact with any of the prims in @with_set, or not in contact with any of the prims in @ignore_set.
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
scene_idx
|
int
|
Scene index to check for contact. |
required |
query_set
|
set of RigidPrim, str, or USDObject
|
Prims, prim paths, or objects to check for contact. |
required |
with_set
|
set of RigidPrim, str, or USDObject
|
Prims, prim paths, or objects to check for contact with. Can be None to check for contact with any object. |
required |
ignore_set
|
set of RigidPrim, str, or USDObject
|
Prims, prim paths, or objects to ignore contact with. Can be None to not ignore any objects. |
required |
current_only
|
bool
|
If True, only checks the most recent physics step. If False, checks whether contact occurred at any physics step since the last non-physics step. The True mode is recommended for use cases like Touching state etc. where a contact at the current position of the object is important. The False mode is recommended for use cases like transition rules etc. where a contact at any point during the last N physics steps is enough (e.g. as a trigger event). |
required |
Returns:
| Type | Description |
|---|---|
bool
|
True if any of the prims in @query_set are in contact with any of the prims in @with_set, or not in contact with any of the prims in @ignore_set, else False. |
Source code in OmniGibson/omnigibson/utils/usd_utils.py
is_in_contact_batch(scene_idx, query_masks, with_masks, ignore_masks, current_only)
Batch contact check for N queries, fully tensorized.
Each row i of the input masks defines one independent contact query. The method
returns an (N,) boolean tensor where entry i is True iff any row selected
by query_masks[i] is in contact with any column selected by with_masks[i]
(or any column not in ignore_masks[i]).
Provide either with_masks for all N queries or ignore_masks for all N queries,
but not both (and not a per-query mix).
Use :meth:get_contact_row_mask / :meth:get_contact_col_mask to build individual
masks, then torch.stack them into the (N, R) / (N, C) tensors expected here.
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
scene_idx
|
int
|
Scene index to check for contact. |
required |
query_masks
|
Tensor
|
|
required |
with_masks
|
Tensor or None
|
|
required |
ignore_masks
|
Tensor or None
|
|
required |
current_only
|
bool
|
If True, only checks the most recent physics step. If False, checks whether contact occurred at any physics step since the last non-physics step. The True mode is recommended for use cases like Touching state etc. where a contact at the current position of the object is important. The False mode is recommended for use cases like transition rules etc. where a contact at any point during the last N physics steps is enough (e.g. as a trigger event). |
required |
Returns:
| Type | Description |
|---|---|
Tensor
|
|
Source code in OmniGibson/omnigibson/utils/usd_utils.py
update_contact_cache()
Processes all accumulated physics-step data (collected via add_contacts_from_physics_step) to update both the "recent" contact matrix (any contact in the last N steps) and the "current" contact matrix (contact at only the most recent step).
Awakeness is evaluated per individual physics step by prepending the previously cached transforms and diffing consecutive frames. Bodies that report any nonzero net contact force are also treated as awake. Contact matrices are only updated from awake steps.
Source code in OmniGibson/omnigibson/utils/usd_utils.py
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absolute_prim_path_to_scene_relative(scene, absolute_prim_path)
Converts an absolute prim path to a scene-relative prim path.
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
scene
|
Scene
|
Scene object that the prim is in. None if it's global. |
required |
absolute_prim_path
|
str
|
Absolute prim path in the stage |
required |
Returns:
| Type | Description |
|---|---|
str
|
Relative prim path in the scene |
Source code in OmniGibson/omnigibson/utils/usd_utils.py
activate_prim_and_children(prim_path)
Recursively activates the prim at @prim_path and all of its children.
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
prim_path
|
str
|
Path to the prim to activate |
required |
Source code in OmniGibson/omnigibson/utils/usd_utils.py
add_asset_to_stage(asset_path, prim_path)
Adds asset file (either USD or OBJ) at @asset_path at the location @prim_path
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
asset_path
|
str
|
Absolute or relative path to the asset file to load |
required |
prim_path
|
str
|
Where loaded asset should exist on the stage |
required |
Returns:
| Type | Description |
|---|---|
Prim
|
Loaded prim as a USD prim |
Source code in OmniGibson/omnigibson/utils/usd_utils.py
apply_collision_approximation(prim, mesh_collision_api, approximation_type)
Apply a collision approximation type to a single collision mesh prim.
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
prim
|
The USD prim to apply the collision approximation to. |
required | |
mesh_collision_api
|
The UsdPhysics.MeshCollisionAPI for this prim. |
required | |
approximation_type
|
str
|
Approximation type to use. One of: {"none", "convexHull", "convexDecomposition", "meshSimplification", "sdf", "boundingSphere", "boundingCube"} |
required |
Source code in OmniGibson/omnigibson/utils/usd_utils.py
array_to_vtarray(arr, element_type)
Converts array @arr into a Vt-typed array, where each individual element of type @element_type.
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
arr
|
n - array
|
An array of values. Can be, e.g., a list, or numpy array |
required |
element_type
|
type
|
Per-element type to convert the elements from @arr into. Valid options are keys of GF_TO_VT_MAPPING |
required |
Returns:
| Type | Description |
|---|---|
Array
|
Vt-typed array, of specified type corresponding to @element_type |
Source code in OmniGibson/omnigibson/utils/usd_utils.py
check_extent_radius_ratio(geom_prim, com)
Checks if the min extent in world frame and the extent radius ratio in local frame of @geom_prim is within the acceptable range for PhysX GPU acceleration (not too thin, and not too oblong)
Ref: https://github.com/NVIDIA-Omniverse/PhysX/blob/561a0df858d7e48879cdf7eeb54cfe208f660f18/physx/source/geomutils/src/convex/GuConvexMeshData.h#L183-L190
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
geom_prim
|
GeomPrim
|
Geom prim to check |
required |
com
|
tensor
|
Center of mass of the mesh. Obtained from get_mesh_volume_and_com |
required |
Returns:
| Type | Description |
|---|---|
bool
|
True if the min extent (world) and the extent radius ratio (local frame) is acceptable, False otherwise |
Source code in OmniGibson/omnigibson/utils/usd_utils.py
clear()
compute_kinematic_only(fixed_base, scale, n_joints, n_fixed_joints, kinematic_only_config, has_attachment)
Determine whether an object should be kinematic-only based on its properties.
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
fixed_base
|
bool
|
Whether the object has a fixed base. |
required |
scale
|
Tensor
|
3-element scale tensor. |
required |
n_joints
|
int
|
Number of non-fixed joints. |
required |
n_fixed_joints
|
int
|
Number of fixed joints. |
required |
kinematic_only_config
|
Value of the kinematic_only load config key (True, False, or None). |
required | |
has_attachment
|
bool
|
Whether the object has attachment points. |
required |
Returns:
| Type | Description |
|---|---|
bool
|
True if the object should be kinematic only. |
Source code in OmniGibson/omnigibson/utils/usd_utils.py
count_joints(prim)
Search from @prim to count movable joints, fixed joints, and attachment points.
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
prim
|
Prim
|
Root prim to search from. |
required |
Returns:
| Type | Description |
|---|---|
tuple
|
(n_joints, n_fixed_joints, has_attachment) where n_joints (int): number of non-fixed physics joints, n_fixed_joints (int): number of fixed physics joints, has_attachment (bool): whether any prim name contains "attachment". |
Source code in OmniGibson/omnigibson/utils/usd_utils.py
create_joint(prim_path, joint_type, body0=None, body1=None, enabled=True, exclude_from_articulation=False, joint_frame_in_parent_frame_pos=None, joint_frame_in_parent_frame_quat=None, joint_frame_in_child_frame_pos=None, joint_frame_in_child_frame_quat=None, break_force=None, break_torque=None, stage=None)
Creates a joint between @body0 and @body1 of specified type @joint_type
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
prim_path
|
str
|
absolute path to where the joint will be created |
required |
joint_type
|
str or JointType
|
type of joint to create. Valid options are: "FixedJoint", "Joint", "PrismaticJoint", "RevoluteJoint", "SphericalJoint" (equivalently, one of JointType) |
required |
body0
|
str or None
|
absolute path to the first body's prim. At least @body0 or @body1 must be specified. |
None
|
body1
|
str or None
|
absolute path to the second body's prim. At least @body0 or @body1 must be specified. |
None
|
enabled
|
bool
|
whether to enable this joint or not. |
True
|
exclude_from_articulation
|
bool
|
whether to exclude this joint from the articulation or not. |
False
|
joint_frame_in_parent_frame_pos
|
tensor or None
|
relative position of the joint frame to the parent frame (body0). |
None
|
joint_frame_in_parent_frame_quat
|
tensor or None
|
relative orientation of the joint frame to the parent frame (body0). |
None
|
joint_frame_in_child_frame_pos
|
tensor or None
|
relative position of the joint frame to the child frame (body1). |
None
|
joint_frame_in_child_frame_quat
|
tensor or None
|
relative orientation of the joint frame to the child frame (body1). |
None
|
break_force
|
float or None
|
break force for linear dofs, unit is Newton. |
None
|
break_torque
|
float or None
|
break torque for angular dofs, unit is Newton-meter. |
None
|
stage
|
None or Stage
|
If specified, stage on which the joint should be created. If None, will use og.sim.stage |
None
|
Returns:
| Type | Description |
|---|---|
Prim
|
Created joint prim |
Source code in OmniGibson/omnigibson/utils/usd_utils.py
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create_mesh_prim_with_default_xform(primitive_type, prim_path, u_patches=None, v_patches=None, stage=None)
Creates a mesh prim of the specified @primitive_type at the specified @prim_path
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
primitive_type
|
str
|
Primitive mesh type, should be one of PRIMITIVE_MESH_TYPES to be valid |
required |
prim_path
|
str
|
Destination prim path to store the mesh prim |
required |
u_patches
|
int or None
|
If specified, should be an integer that represents how many segments to create in the u-direction. E.g. 10 means 10 segments (and therefore 11 vertices) will be created. |
None
|
v_patches
|
int or None
|
If specified, should be an integer that represents how many segments to create in the v-direction. E.g. 10 means 10 segments (and therefore 11 vertices) will be created. Both u_patches and v_patches need to be specified for them to be effective. |
None
|
stage
|
None or Stage
|
If specified, stage on which the primitive mesh should be generated. If None, will use og.sim.stage |
None
|
Source code in OmniGibson/omnigibson/utils/usd_utils.py
create_primitive_mesh(prim_path, primitive_type, extents=1.0, u_patches=None, v_patches=None, stage=None)
Helper function that generates a UsdGeom.Mesh prim at specified @prim_path of type @primitive_type.
NOTE: Generated mesh prim will, by default, have extents equaling [1, 1, 1]
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
prim_path
|
str
|
Where the loaded mesh should exist on the stage |
required |
primitive_type
|
str
|
Type of primitive mesh to create. Should be one of: |
required |
extents
|
float or 3 - array
|
Specifies the extents of the generated mesh. Default is 1.0, i.e.: generated mesh will be in be contained in a [1,1,1] sized bounding box |
1.0
|
u_patches
|
int or None
|
If specified, should be an integer that represents how many segments to create in the u-direction. E.g. 10 means 10 segments (and therefore 11 vertices) will be created. |
None
|
v_patches
|
int or None
|
If specified, should be an integer that represents how many segments to create in the v-direction. E.g. 10 means 10 segments (and therefore 11 vertices) will be created. Both u_patches and v_patches need to be specified for them to be effective. |
None
|
stage
|
None or Stage
|
If specified, stage on which the primitive mesh should be generated. If None, will use og.sim.stage |
None
|
Returns:
| Type | Description |
|---|---|
Mesh
|
Generated primitive mesh as a prim on the active stage |
Source code in OmniGibson/omnigibson/utils/usd_utils.py
delete_or_deactivate_prim(prim_path)
Attept to delete or deactivate the prim defined at @prim_path.
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
prim_path
|
str
|
Path defining which prim should be deleted or deactivated |
required |
Returns:
| Type | Description |
|---|---|
bool
|
Whether the operation was successful or not |
Source code in OmniGibson/omnigibson/utils/usd_utils.py
get_mesh_volume_and_com(mesh_prim, world_frame=False)
Computes the volume and center of mass for @mesh_prim
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
mesh_prim
|
Prim
|
Mesh prim to compute volume and center of mass for |
required |
world_frame
|
bool
|
Whether to return the volume and CoM in the world frame |
False
|
Returns:
| Type | Description |
|---|---|
Tuple[float, tensor]
|
Tuple containing the (volume, center_of_mass) in the mesh frame or the world frame |
Source code in OmniGibson/omnigibson/utils/usd_utils.py
get_prim_nested_children(prim)
Grabs all nested prims starting from root @prim via depth-first-search
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
prim
|
Prim
|
root prim from which to search for nested children prims |
required |
Returns:
| Type | Description |
|---|---|
list of Usd.Prim
|
nested prims |
Source code in OmniGibson/omnigibson/utils/usd_utils.py
get_robot_kinematic_tree_pattern(articulation_root_path)
Returns a glob pattern that matches all robots of the same type and fixedness as the given articulation root path.
The pattern generalizes over scene index and robot instance name, preserving the robot-type component and any path suffix (e.g. base link name for floating-base robots).
Examples:
"/World/scene_0/controllable__fetch__robot0" -> "/World/scene_/controllable__fetch__" "/World/scene_0/controllable__fetch__robot0/base_link" -> "/World/scene_/controllable__fetch__/base_link"
Source code in OmniGibson/omnigibson/utils/usd_utils.py
get_sdf_value_type_name(val)
Determines the appropriate Sdf value type based on the input value. Args: val: The input value to determine the type for. Returns: lazy.pxr.Sdf.ValueTypeName: The corresponding Sdf value type. Raises: ValueError: If the input value type is not supported.
Source code in OmniGibson/omnigibson/utils/usd_utils.py
get_world_prim()
Returns:
| Type | Description |
|---|---|
Prim
|
Active world prim in the current stage |
mesh_prim_mesh_to_trimesh_mesh(mesh_prim, include_normals=True, include_texcoord=True)
Generates trimesh mesh from @mesh_prim if mesh_type is "Mesh"
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
mesh_prim
|
Prim
|
Mesh prim to convert into trimesh mesh |
required |
include_normals
|
bool
|
Whether to include the normals in the resulting trimesh or not |
True
|
include_texcoord
|
bool
|
Whether to include the corresponding 2D-texture coordinates in the resulting trimesh or not |
True
|
Returns:
| Type | Description |
|---|---|
Trimesh
|
Generated trimesh mesh |
Source code in OmniGibson/omnigibson/utils/usd_utils.py
mesh_prim_shape_to_trimesh_mesh(mesh_prim)
Generates trimesh mesh from @mesh_prim if mesh_type is "Sphere", "Cube", "Cone" or "Cylinder"
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
mesh_prim
|
Prim
|
Mesh prim to convert into trimesh mesh |
required |
Returns:
| Type | Description |
|---|---|
Trimesh
|
Generated trimesh mesh |
Source code in OmniGibson/omnigibson/utils/usd_utils.py
mesh_prim_to_trimesh_mesh(mesh_prim, include_normals=True, include_texcoord=True, world_frame=False)
Generates trimesh mesh from @mesh_prim
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
mesh_prim
|
Prim
|
Mesh prim to convert into trimesh mesh |
required |
include_normals
|
bool
|
Whether to include the normals in the resulting trimesh or not |
True
|
include_texcoord
|
bool
|
Whether to include the corresponding 2D-texture coordinates in the resulting trimesh or not |
True
|
world_frame
|
bool
|
Whether to convert the mesh to the world frame or not |
False
|
Returns:
| Type | Description |
|---|---|
Trimesh
|
Generated trimesh mesh |
Source code in OmniGibson/omnigibson/utils/usd_utils.py
replace_collision_blocks(old_usd_path, new_usd_path, output_usd_path)
Replace all collisions blocks in new_usd_path with those from old_usd_path.
Source code in OmniGibson/omnigibson/utils/usd_utils.py
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sample_mesh_keypoints(mesh_prim, n_keypoints, n_keyfaces, seed=None)
Samples keypoints and keyfaces for mesh @mesh_prim
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
mesh_prim
|
Prim
|
Mesh prim to be sampled from |
required |
n_keypoints
|
int
|
number of (unique) keypoints to randomly sample from @mesh_prim |
required |
n_keyfaces
|
int
|
number of (unique) keyfaces to randomly sample from @mesh_prim |
required |
seed
|
None or int
|
If set, sets the random seed for deterministic results |
None
|
Returns:
| Type | Description |
|---|---|
2 - tuple
|
|
Source code in OmniGibson/omnigibson/utils/usd_utils.py
scene_relative_prim_path_to_absolute(scene, relative_prim_path)
Converts a scene-relative prim path to an absolute prim path.
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
scene
|
Scene or None
|
Scene object that the prim is in. None if it's global. |
required |
relative_prim_path
|
str
|
Relative prim path in the scene |
required |
Returns:
| Type | Description |
|---|---|
str
|
Absolute prim path in the stage |
Source code in OmniGibson/omnigibson/utils/usd_utils.py
setup_collision_apis(prim)
Apply collision-related physics APIs to a USD prim. This should be called for prims that are identified as collision meshes (e.g. those appearing under a "collisions" scope prim).
This applies the CollisionAPI, PhysxCollisionAPI, and (for meshes) MeshCollisionAPI to the prim, sets a default convex hull collision approximation for mesh types, and enables/disables collisions based on the global VISUAL_ONLY setting.
Note: This does NOT set the prim's purpose. The caller should set purpose as appropriate (e.g. "guide" for collision-only meshes, "default" for collision+visual meshes).
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
prim
|
The USD prim to set up collision APIs on. |
required |
Returns:
| Type | Description |
|---|---|
tuple
|
(collision_api, physx_collision_api, mesh_collision_api) where mesh_collision_api may be None for non-mesh prims. |
Source code in OmniGibson/omnigibson/utils/usd_utils.py
triangularize_mesh(mesh)
Triangulates the mesh @mesh, modification in-place