usd_utils
ArticulatedObjectViewAPI
Batched DOF position cache for non-robot articulated objects across all scenes.
We exclude robots because they have a lot more DOFs than other objects, which would inflate the size of this view drastically. However, this view is mainly used for Open state checking, which does not apply to robots. As a result, robots are excluded for optimization purposes.
Creates a single ArticulationView covering all non-robot articulated objects across all scenes
using the pattern "/World/scene_\d+/articulated_.*" (objects are placed under articulated_
Data layout
_VIEW ArticulationView single view for all non-robot articulated objects _OBJ_TO_VIEW_IDX {abs_art_root_path: int} row index in _JOINT_POSITIONS _JOINT_POSITIONS (N_objects_all_scenes, max_dof) one row per object per scene, PhysX row order
Source code in OmniGibson/omnigibson/utils/usd_utils.py
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get_max_dof()
classmethod
Return the padded DOF width of _JOINT_POSITIONS; 0 if not initialized.
get_view_row(abs_prim_path)
classmethod
Return row index in _JOINT_POSITIONS for a given absolute articulation root path, or None.
read_from_physx()
classmethod
Pull latest DOF positions from PhysX into the pinned CPU staging buffer. Stays on the host (PhysX returns CPU torch tensor). H2D happens inside the captured wp.graph via update().
Source code in OmniGibson/omnigibson/utils/usd_utils.py
BatchControlViewAPIImpl
A centralized view that allows for reading and writing to an ArticulationView that covers multiple controllable objects in the scene. This is used to avoid the overhead of reading from many views for each robot in each physics step, a source of significant overhead.
Compute backend: Isaac's physics sim articulation view APIs return torch tensors. This layer
caches compute-backend arrays (cb.arr_type). All public getters on this class therefore
return cb arrays (positions, quaternions, Jacobians, etc.). Batched writes from controllers
expect cb arrays as well. flush_control converts cached targets back to torch for the PhysX backend.
Source code in OmniGibson/omnigibson/utils/usd_utils.py
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get_all_coriolis_and_centrifugal_compensation_forces()
Returns (N, n_dof) Coriolis/centrifugal forces for all robots in this view.
Source code in OmniGibson/omnigibson/utils/usd_utils.py
get_all_generalized_mass_matrices()
Returns (N, n_dof, n_dof) mass matrices for all robots in this view.
Source code in OmniGibson/omnigibson/utils/usd_utils.py
get_all_gravity_compensation_forces()
Returns (N, n_dof) gravity compensation forces for all robots in this view.
Source code in OmniGibson/omnigibson/utils/usd_utils.py
get_all_joint_efforts()
Returns (N, n_dof) joint efforts for all robots in this view.
Source code in OmniGibson/omnigibson/utils/usd_utils.py
get_all_joint_positions()
Returns (N, n_dof) joint positions for all robots in this view.
Source code in OmniGibson/omnigibson/utils/usd_utils.py
get_all_joint_velocities(estimate=False)
Returns (N, n_dof) joint velocities for all robots in this view.
Source code in OmniGibson/omnigibson/utils/usd_utils.py
get_all_link_relative_angular_velocity(link_name, estimate=False)
Returns (N, 3) link angular velocities for all robots.
Source code in OmniGibson/omnigibson/utils/usd_utils.py
get_all_link_relative_linear_velocity(link_name, estimate=False)
Returns (N, 3) link linear velocities for all robots.
Source code in OmniGibson/omnigibson/utils/usd_utils.py
get_all_link_relative_position_orientation(link_name)
Returns (N, 3) positions and (N, 4) quaternions for the given link across all robots.
Source code in OmniGibson/omnigibson/utils/usd_utils.py
get_all_relative_angular_velocity(estimate=False)
Returns (N, 3) base angular velocities for all robots in this view.
Source code in OmniGibson/omnigibson/utils/usd_utils.py
get_all_relative_jacobians()
Returns (N, n_links, 6, n_dof_total) relative jacobians for all robots in this view.
Source code in OmniGibson/omnigibson/utils/usd_utils.py
get_all_relative_linear_velocity(estimate=False)
Returns (N, 3) base linear velocities for all robots in this view.
Source code in OmniGibson/omnigibson/utils/usd_utils.py
get_link_index(link_name)
Returns the integer body index for the named link in the articulation view's link_paths.
get_member_view_indices(prim_paths)
set_all_joint_position_targets(enabled_rows, controls, dof_idx)
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
enabled_rows
|
list[int] — view row indices for enabled members (pre-filtered) |
required | |
controls
|
(N_enabled, len(dof_idx)) compute-backend array — pre-stacked by controller |
required | |
dof_idx
|
DOF column indices (cb.arr_type) |
required |
Source code in OmniGibson/omnigibson/utils/usd_utils.py
CollisionAPI
Class containing class methods to facilitate collision handling, e.g. collision groups
Source code in OmniGibson/omnigibson/utils/usd_utils.py
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add_group_filter(col_group, filter_group)
classmethod
Adds a new group filter for group @col_group, filtering all collision with group @filter_group Args: col_group (str): Name of the collision group which will have a new filter group added filter_group (str): Name of the group that should be filtered
Source code in OmniGibson/omnigibson/utils/usd_utils.py
add_to_collision_group(col_group, prim_path)
classmethod
Adds the prim and all nested prims specified by @prim_path to the global collision group @col_group. If @col_group does not exist, then it will either be created if @create_if_not_exist is True, otherwise will raise an Error. Args: col_group (str): Name of the collision group to assign the prim at @prim_path to prim_path (str): Prim (and all nested prims) to assign to this @col_group
Source code in OmniGibson/omnigibson/utils/usd_utils.py
clear()
classmethod
Clears the internal state of this CollisionAPI
Source code in OmniGibson/omnigibson/utils/usd_utils.py
create_collision_group(col_group, filter_self_collisions=False)
classmethod
Creates a new collision group with name @col_group
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
col_group
|
str
|
Name of the collision group to create |
required |
filter_self_collisions
|
bool
|
Whether to ignore self-collisions within the group. Default is False |
False
|
Source code in OmniGibson/omnigibson/utils/usd_utils.py
ControllableObjectViewAPI
An interface that creates BatchControlViewAPIImpl instances for each robot type in the scene.
This is done to avoid the overhead of reading from many views for each robot in each physics step, providing major speed improvements in vector env use cases.
This class is a singleton, and should be used to access the BatchControlViewAPIImpl instances.
The pattern used to group the robots is based on the robot prim paths, which is assumed to be in the format /World/scene_*/controllable__robottype__robotname.
The patterns used by the subviews are generated by replacing the robot name with a wildcard, so that all robots of the same type are grouped together. If there are fixed base robots, they will be grouped separately from non-fixed base robots even within the same robot type, by virtue of their different articulation root paths.
Return types: All kinematic / dynamic getters delegate to :class:BatchControlViewAPIImpl and return
compute-backend arrays (cb.arr_type from :mod:omnigibson.utils.backend_utils), after converting
Isaac articulation-view torch tensors with cb.from_torch. Batched joint commands from controllers
should be compute-backend arrays (cb.arr_type).
Source code in OmniGibson/omnigibson/utils/usd_utils.py
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get_all_coriolis_and_centrifugal_compensation_forces(prim_path)
classmethod
Returns (N, n_dof) Coriolis/centrifugal forces for all robots of the same type as @prim_path.
Source code in OmniGibson/omnigibson/utils/usd_utils.py
get_all_generalized_mass_matrices(prim_path)
classmethod
Returns (N, n_dof, n_dof) mass matrices for all robots of the same type as @prim_path.
Source code in OmniGibson/omnigibson/utils/usd_utils.py
get_all_gravity_compensation_forces(prim_path)
classmethod
Returns (N, n_dof) gravity compensation forces for all robots of the same type as @prim_path.
Source code in OmniGibson/omnigibson/utils/usd_utils.py
get_all_joint_efforts(prim_path)
classmethod
Returns (N, n_dof) joint efforts for all robots of the same type as @prim_path.
Source code in OmniGibson/omnigibson/utils/usd_utils.py
get_all_joint_positions(prim_path)
classmethod
Returns (N, n_dof) joint positions for all robots of the same type as @prim_path.
Source code in OmniGibson/omnigibson/utils/usd_utils.py
get_all_joint_velocities(prim_path, estimate=False)
classmethod
Returns (N, n_dof) joint velocities for all robots of the same type as @prim_path.
Source code in OmniGibson/omnigibson/utils/usd_utils.py
get_all_link_relative_angular_velocity(prim_path, link_name, estimate=False)
classmethod
Returns (N, 3) link angular velocities for all robots of the same type.
Source code in OmniGibson/omnigibson/utils/usd_utils.py
get_all_link_relative_linear_velocity(prim_path, link_name, estimate=False)
classmethod
Returns (N, 3) link linear velocities for all robots of the same type.
Source code in OmniGibson/omnigibson/utils/usd_utils.py
get_all_link_relative_position_orientation(prim_path, link_name)
classmethod
Returns (N, 3) positions and (N, 4) quaternions for the given link across all robots.
Source code in OmniGibson/omnigibson/utils/usd_utils.py
get_all_relative_angular_velocity(prim_path, estimate=False)
classmethod
Returns (N, 3) base angular velocities for all robots of the same type.
Source code in OmniGibson/omnigibson/utils/usd_utils.py
get_all_relative_jacobians(prim_path)
classmethod
Returns (N, n_links, 6, n_dof_total) relative jacobians for all robots of the same type.
Source code in OmniGibson/omnigibson/utils/usd_utils.py
get_all_relative_linear_velocity(prim_path, estimate=False)
classmethod
Returns (N, 3) base linear velocities for all robots of the same type.
Source code in OmniGibson/omnigibson/utils/usd_utils.py
get_link_index(prim_path, link_name)
classmethod
Returns the integer body index for the named link in the articulation view's link_paths.
Source code in OmniGibson/omnigibson/utils/usd_utils.py
get_member_view_indices(routing_path, prim_paths)
classmethod
Return view row indices for prim_paths (all in same view as routing_path).
Source code in OmniGibson/omnigibson/utils/usd_utils.py
RigidBodyViewAPI
Batched rigid-body pose cache for all rigid bodies across all scenes.
Poses are stored in a flat layout keyed by absolute prim path, so each scene can have an independent link count (different object models are supported).
Two categories of links are tracked
- physx_tracked: rigid body links included in create_rigid_body_view. Poses updated every step from PhysX.
- physx_untracked: kinematic-only articulated objects' links not tracked by physx's rigid body view. Poses seeded once at initialize_view() and refreshed only by invalidate_kinematic().
Flat index layout in POSE_MATRICES (N_links_total, 4, 4): [scene_0 physx_tracked][scene_1 physx_tracked] ... [physx_untracked links across all scenes]
Also exposes LINK_MESH_IDS / LINK_VERTEX_COUNTS so the _aabb_reduce_kernel can read each link's collision mesh via wp.mesh_get_point. Each link's wp.Mesh is owned by this view (built once in initialize_view from link.collision_mesh_cpu_data with batched H2D copies), and stored in cls._link_meshes alongside the GPU-resident points/faces backing tensors.
Source code in OmniGibson/omnigibson/utils/usd_utils.py
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clear()
classmethod
Reset all cached state.
Source code in OmniGibson/omnigibson/utils/usd_utils.py
get_aabb(out_values)
classmethod
Compute per-object world-space AABBs by launching two Warp kernels back-to-back on torch's current CUDA stream: 1. _aabb_reduce_kernel: per-(link, vertex) thread, transforms one local point and atomically narrows the owning object's (lo, hi) row of out_values. 2. _aabb_baselink_fallback_kernel: per-rigid-object thread, writes base-link position as a point AABB for any object whose row was untouched (still +inf).
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
out_values
|
Tensor
|
(S*O, 6) float32 CUDA — caller pre-fills with +/-inf, written in-place. |
required |
Source code in OmniGibson/omnigibson/utils/usd_utils.py
get_flat_idx(abs_prim_path)
classmethod
Return the flat index into POSE_MATRICES for a link's absolute prim path, or None.
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
abs_prim_path
|
str
|
Absolute prim path of the link (e.g. /World/scene_0/obj/link). |
required |
Returns:
| Type | Description |
|---|---|
|
int or None |
Source code in OmniGibson/omnigibson/utils/usd_utils.py
initialize_view()
classmethod
Initializes the rigid body view. Note: Can only be done when sim is playing!
Builds a flat layout keyed by absolute prim path so each scene can have an independent link count. Layout of POSE_MATRICES (N_links_total, 4, 4): [scene_0 physx_tracked][scene_1 physx_tracked] ... [physx_untracked across all scenes]
Also collects each registered link's wp.Mesh id and vertex count into LINK_MESH_IDS / LINK_VERTEX_COUNTS for the AABB Warp kernel.
Source code in OmniGibson/omnigibson/utils/usd_utils.py
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invalidate_kinematic(links)
classmethod
Refresh the CPU pose staging buffer for kinematic links after an explicit move.
For physx_untracked links (no physics:RigidBodyAPI) this is the only update path. For physx_tracked kinematic links this write is harmless — read_from_physx() will re-read from PhysX on the next step.
Only POSES (pinned CPU) is touched here. POSES_GPU and POSE_MATRICES are refreshed by the next captured-graph replay — every consumer reads them inside the graph (or post-synchronize via UpdateStateMixin), so no eager H2D / kernel is needed.
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
links
|
iterable of RigidPrim link objects whose poses should be refreshed. |
required |
Source code in OmniGibson/omnigibson/utils/usd_utils.py
prepare_aabb_kernel_inputs(prim_body_idx, link_idx, base_link_body_idx, base_link_values_idx)
classmethod
Build and cache the K-length kernel input tables for the AABB kernel and the N_rigid-length tables for the base-link fallback kernel. Called once by AABB.initialize_view() after it builds its (PRIM_BODY_IDX, LINK_IDX, BASE_LINK_BODY_IDX, BASE_LINK_VALUES_IDX) tensors.
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
prim_body_idx
|
Tensor
|
(n_tracked_links,) int32 CPU — flat idx per AABB-tracked link |
required |
link_idx
|
Tensor
|
(n_tracked_links,) int32 CPU — output row (s*O + obj_idx) per tracked link |
required |
base_link_body_idx
|
Tensor
|
(n_rigid_objs,) int32 CPU — flat idx of each rigid object's base link |
required |
base_link_values_idx
|
Tensor
|
(n_rigid_objs,) int32 CPU — output row per rigid object |
required |
Source code in OmniGibson/omnigibson/utils/usd_utils.py
read_from_physx()
classmethod
Read the latest PhysX transforms into the pinned-CPU staging buffer (cls.POSES). Stays on the host: PhysX returns a CPU torch tensor, and graph capture freezes the call (see scripts/test_physx_in_warp_graph.py). The H2D copy + pose2mat kernel run inside the captured wp.graph via update().
physx_untracked links are never touched here; they are updated only by invalidate_kinematic().
Source code in OmniGibson/omnigibson/utils/usd_utils.py
update()
classmethod
Enqueue the per-step H2D + pose-to-mat work onto the current Warp stream. Called inside wp.ScopedCapture so the captured graph replays the H2D + kernel together with the tensorized-state global_updates each step.
Source code in OmniGibson/omnigibson/utils/usd_utils.py
RigidContactAPIImpl
Class containing class methods to aggregate rigid body contacts across all rigid bodies in the simulator.
This API checks for contacts on every physics step, and then aggregates this into a boolean contact matrix on every non-physics step. Callers can then use this API to query either for contacts that are still ongoing, or contacts that occurred at any point since the last non-physics step (e.g. for checking for contact events). Contact information is cached per-physics-step and only updated for body pairs who have at least one side not asleep, which allows this API to bypass the limitations of the view (which returns contacts only for awake bodies).
Since there is no direct tensorized way to check for object sleep state, this API approximates this by checking for the net contact force on an object (only reported for awake bodies) and also the position change since the last step.
Source code in OmniGibson/omnigibson/utils/usd_utils.py
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clear()
Clears internal contact views, mappings, and caches.
Source code in OmniGibson/omnigibson/utils/usd_utils.py
get_contact_col_indices(scene_idx, objects_links_or_prim_paths)
Gets the column indices of the contact matrix for a given set of objects, links, or prim paths. This is the index of the rigid body in the contact matrix. This can be used by external callers to pre-cache the indices they care about for faster lookups later (e.g. avoiding a lookup on every call to is_in_contact).
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
scene_idx
|
int
|
Scene index to get the contact column indices for. |
required |
objects_links_or_prim_paths
|
set of EntityPrim, RigidPrim, str, or USDObject
|
Objects, links, or prim paths to get the contact column indices for. |
required |
Returns:
| Type | Description |
|---|---|
Tensor
|
Tensor of column indices. |
Source code in OmniGibson/omnigibson/utils/usd_utils.py
get_contact_col_mask(scene_idx, objects_links_or_prim_paths)
Gets a boolean mask over contact matrix columns for a given set of objects, links, or prim paths.
Useful for building batch with/ignore masks for :meth:is_in_contact_batch.
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
scene_idx
|
int
|
Scene index. |
required |
objects_links_or_prim_paths
|
Objects, links, or prim paths (or a pre-cached index tensor). |
required |
Returns:
| Type | Description |
|---|---|
Tensor
|
(C,) boolean tensor where C is the number of contact matrix columns. |
Source code in OmniGibson/omnigibson/utils/usd_utils.py
get_contact_matrix_shape(scene_idx)
Returns:
| Type | Description |
|---|---|
tuple(int, int) | None
|
(R, C) shape of the contact matrix for @scene_idx, or None |
|
if no contact view exists for that scene. |
Source code in OmniGibson/omnigibson/utils/usd_utils.py
get_contact_matrix_wp(scene_idx, current_only)
Get the wp.array view of the GPU contact matrix for use inside Warp kernels (e.g. inside
a captured wp.graph). Same view that is_in_contact_batch_warp consumes internally.
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
scene_idx
|
int
|
Scene index. |
required |
current_only
|
bool
|
True → "current step only" matrix, False → "any recent step" matrix. |
required |
Returns:
| Type | Description |
|---|---|
array(uint8) | None
|
(R, C) uint8 view, or None if no contact view exists for @scene_idx. |
Source code in OmniGibson/omnigibson/utils/usd_utils.py
get_contact_pairs(scene_idx, query_set, with_set, current_only)
Get pairs of prim paths that are in contact.
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
scene_idx
|
int
|
Scene index to get the contact pairs for. |
required |
query_set
|
set of RigidPrim, str, or USDObject
|
Prims, prim paths, or objects for contact sensor objects to check. Must be specified. |
required |
with_set
|
set of RigidPrim, str, or USDObject
|
Prims, prim paths, or objects to filter the contact pairs by. Only these objects will be considered for contact. Can be None to check for contact with any object. |
required |
current_only
|
bool
|
If True, only checks the most recent physics step. If False, checks whether contact occurred at any physics step since the last non-physics step. The True mode is recommended for use cases like Touching state etc. where a contact at the current position of the object is important. The False mode is recommended for use cases like transition rules etc. where a contact at any point during the last N physics steps is enough (e.g. as a trigger event). |
required |
Returns:
| Type | Description |
|---|---|
set of tuples
|
Set of tuples of (query_prim_path, filter_prim_path) pairs that are in contact. |
Source code in OmniGibson/omnigibson/utils/usd_utils.py
get_contact_row_indices(scene_idx, objects_links_or_prim_paths)
Gets the row indices of the contact matrix for a given set of objects, links, or prim paths. This is the index of the rigid body in the contact matrix. This can be used by external callers to pre-cache the indices they care about for faster lookups later (e.g. avoiding a lookup on every call to is_in_contact).
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
scene_idx
|
int
|
Scene index to get the contact row indices for. |
required |
objects_links_or_prim_paths
|
set of EntityPrim, RigidPrim, str, or USDObject
|
Objects, links, or prim paths to get the contact row indices for. |
required |
Returns:
| Type | Description |
|---|---|
Tensor
|
Tensor of row indices. |
Source code in OmniGibson/omnigibson/utils/usd_utils.py
get_contact_row_mask(scene_idx, objects_links_or_prim_paths)
Gets a boolean mask over contact matrix rows for a given set of objects, links, or prim paths.
Useful for building batch query masks for :meth:is_in_contact_batch.
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
scene_idx
|
int
|
Scene index. |
required |
objects_links_or_prim_paths
|
Objects, links, or prim paths (or a pre-cached index tensor). |
required |
Returns:
| Type | Description |
|---|---|
Tensor
|
(R,) boolean tensor where R is the number of contact matrix rows. |
Source code in OmniGibson/omnigibson/utils/usd_utils.py
has_contact_view(scene_idx)
Returns True if a valid contact view has been initialized for @scene_idx.
initialize_view()
Initializes the rigid contact view. Note: Can only be done when sim is playing!
Source code in OmniGibson/omnigibson/utils/usd_utils.py
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is_in_contact(scene_idx, query_set, with_set, ignore_set, current_only)
Check if any of the prims in @query_set are in contact with any of the prims in @with_set, or not in contact with any of the prims in @ignore_set.
Returns CPU tensors.
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
scene_idx
|
int
|
Scene index to check for contact. |
required |
query_set
|
set of RigidPrim, str, or USDObject
|
Prims, prim paths, or objects to check for contact. |
required |
with_set
|
set of RigidPrim, str, or USDObject
|
Prims, prim paths, or objects to check for contact with. Can be None to check for contact with any object. |
required |
ignore_set
|
set of RigidPrim, str, or USDObject
|
Prims, prim paths, or objects to ignore contact with. Can be None to not ignore any objects. |
required |
current_only
|
bool
|
If True, only checks the most recent physics step. If False, checks whether contact occurred at any physics step since the last non-physics step. The True mode is recommended for use cases like Touching state etc. where a contact at the current position of the object is important. The False mode is recommended for use cases like transition rules etc. where a contact at any point during the last N physics steps is enough (e.g. as a trigger event). |
required |
Returns:
| Type | Description |
|---|---|
bool
|
True if any of the prims in @query_set are in contact with any of the prims in @with_set, or not in contact with any of the prims in @ignore_set, else False. |
Source code in OmniGibson/omnigibson/utils/usd_utils.py
is_in_contact_batch(scene_idx, query_masks, with_masks, ignore_masks, current_only)
Batch contact check for N queries, fully tensorized. Returns GPU tensors.
Each row i of the input masks defines one independent contact query. The method
returns an (N,) boolean tensor where entry i is True iff any row selected
by query_masks[i] is in contact with any column selected by with_masks[i]
(or any column not in ignore_masks[i]).
Provide either with_masks for all N queries or ignore_masks for all N queries,
but not both (and not a per-query mix).
Use :meth:get_contact_row_mask / :meth:get_contact_col_mask to build individual
masks, then torch.stack them into the (N, R) / (N, C) tensors expected here.
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
scene_idx
|
int
|
Scene index to check for contact. |
required |
query_masks
|
Tensor
|
|
required |
with_masks
|
Tensor or None
|
|
required |
ignore_masks
|
Tensor or None
|
|
required |
current_only
|
bool
|
If True, only checks the most recent physics step. If False, checks whether contact occurred at any physics step since the last non-physics step. The True mode is recommended for use cases like Touching state etc. where a contact at the current position of the object is important. The False mode is recommended for use cases like transition rules etc. where a contact at any point during the last N physics steps is enough (e.g. as a trigger event). |
required |
Returns:
| Type | Description |
|---|---|
Tensor
|
|
Source code in OmniGibson/omnigibson/utils/usd_utils.py
is_in_contact_batch_warp(scene_idx, query_masks_wp, with_masks_wp, ignore_masks_wp, current_only, out_wp)
Warp-kernel variant of is_in_contact_batch. Same semantics, but takes pre-cached wp.array inputs (uint8 masks) and writes to a caller-allocated output wp.array. Designed to be safe to call inside wp.graph capture.
out_wp must be int32, NOT uint8.
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
scene_idx
|
int
|
Scene index. |
required |
query_masks_wp
|
array
|
(N, R) uint8 — wp.from_torch wrapper of bool query masks. |
required |
with_masks_wp
|
array | None
|
(N, C) uint8 — with-mask, mutually exclusive with ignore_masks_wp. |
required |
ignore_masks_wp
|
array | None
|
(N, C) uint8 — ignore-mask. |
required |
current_only
|
bool
|
True → use _CURRENT_CONTACT_MATRIX_GPU_WP, else _CONTACT_MATRIX_GPU_WP. |
required |
out_wp
|
array
|
(N,) int32 — caller-allocated, must be pre-zeroed. |
required |
If the scene has no contact view yet (e.g. only kinematic bodies), no kernel is launched and out_wp is left as-is.
Source code in OmniGibson/omnigibson/utils/usd_utils.py
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read_from_physx()
Fetches contact impulse matrices and body transforms from the current physics step and appends them to pending lists. Should be called by the simulator after every individual physics step. The accumulated data is later processed in bulk by update().
Source code in OmniGibson/omnigibson/utils/usd_utils.py
update()
Issue the per-step warp kernels that bring the GPU contact matrices and body-transform
snapshot up to date from the pending physics-step data read_from_physx staged.
Also issues the D2H wp.copys that mirror the GPU matrices into the pinned CPU
tensors is_in_contact / get_contact_pairs read — captured into the graph so
they replay each frame without a separate sync hook.
Algorithm
- Per (r, c): walk the N physics sub-steps, marking each step's pair-awakeness
via
_body_awake_at_stepfor both row and column bodies. Track the last awake step + whether any awake step had a nonzero impulse. Writecurrent_contact_matrixfrom the last-awake-step impulse andcontact_matrixfrom the OR over all awake-step impulses. Pairs that were never awake collapse both matrices to the carried-over current value. - Per (b,): snapshot each body's transform from its own last awake step into
_BODY_TRANSFORMS(also theprev_transformsnext-frame baseline). wp.copyGPU → pinned CPU for both contact matrices.
Source code in OmniGibson/omnigibson/utils/usd_utils.py
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absolute_prim_path_to_scene_relative(scene, absolute_prim_path)
Converts an absolute prim path to a scene-relative prim path.
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
scene
|
Scene
|
Scene object that the prim is in. None if it's global. |
required |
absolute_prim_path
|
str
|
Absolute prim path in the stage |
required |
Returns:
| Type | Description |
|---|---|
str
|
Relative prim path in the scene |
Source code in OmniGibson/omnigibson/utils/usd_utils.py
activate_prim_and_children(prim_path)
Recursively activates the prim at @prim_path and all of its children.
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
prim_path
|
str
|
Path to the prim to activate |
required |
Source code in OmniGibson/omnigibson/utils/usd_utils.py
add_asset_to_stage(asset_path, prim_path)
Adds asset file (either USD or OBJ) at @asset_path at the location @prim_path
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
asset_path
|
str
|
Absolute or relative path to the asset file to load |
required |
prim_path
|
str
|
Where loaded asset should exist on the stage |
required |
Returns:
| Type | Description |
|---|---|
Prim
|
Loaded prim as a USD prim |
Source code in OmniGibson/omnigibson/utils/usd_utils.py
apply_collision_approximation(prim, mesh_collision_api, approximation_type)
Apply a collision approximation type to a single collision mesh prim.
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
prim
|
The USD prim to apply the collision approximation to. |
required | |
mesh_collision_api
|
The UsdPhysics.MeshCollisionAPI for this prim. |
required | |
approximation_type
|
str
|
Approximation type to use. One of: {"none", "convexHull", "convexDecomposition", "meshSimplification", "sdf", "boundingSphere", "boundingCube"} |
required |
Source code in OmniGibson/omnigibson/utils/usd_utils.py
array_to_vtarray(arr, element_type)
Converts array @arr into a Vt-typed array, where each individual element of type @element_type.
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
arr
|
n - array
|
An array of values. Can be, e.g., a list, or numpy array |
required |
element_type
|
type
|
Per-element type to convert the elements from @arr into. Valid options are keys of GF_TO_VT_MAPPING |
required |
Returns:
| Type | Description |
|---|---|
Array
|
Vt-typed array, of specified type corresponding to @element_type |
Source code in OmniGibson/omnigibson/utils/usd_utils.py
check_extent_radius_ratio(geom_prim, com)
Checks if the min extent in world frame and the extent radius ratio in local frame of @geom_prim is within the acceptable range for PhysX GPU acceleration (not too thin, and not too oblong)
Ref: https://github.com/NVIDIA-Omniverse/PhysX/blob/561a0df858d7e48879cdf7eeb54cfe208f660f18/physx/source/geomutils/src/convex/GuConvexMeshData.h#L183-L190
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
geom_prim
|
GeomPrim
|
Geom prim to check |
required |
com
|
tensor
|
Center of mass of the mesh. Obtained from get_mesh_volume_and_com |
required |
Returns:
| Type | Description |
|---|---|
bool
|
True if the min extent (world) and the extent radius ratio (local frame) is acceptable, False otherwise |
Source code in OmniGibson/omnigibson/utils/usd_utils.py
clear()
Clear state tied to singleton classes
compute_kinematic_only(fixed_base, scale, n_joints, n_fixed_joints, kinematic_only_config, has_attachment)
Determine whether an object should be kinematic-only based on its properties.
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
fixed_base
|
bool
|
Whether the object has a fixed base. |
required |
scale
|
Tensor
|
3-element scale tensor. |
required |
n_joints
|
int
|
Number of non-fixed joints. |
required |
n_fixed_joints
|
int
|
Number of fixed joints. |
required |
kinematic_only_config
|
Value of the kinematic_only load config key (True, False, or None). |
required | |
has_attachment
|
bool
|
Whether the object has attachment points. |
required |
Returns:
| Type | Description |
|---|---|
bool
|
True if the object should be kinematic only. |
Source code in OmniGibson/omnigibson/utils/usd_utils.py
count_joints(prim)
Search from @prim to count movable joints, fixed joints, and attachment points.
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
prim
|
Prim
|
Root prim to search from. |
required |
Returns:
| Type | Description |
|---|---|
tuple
|
(n_joints, n_fixed_joints, has_attachment) where n_joints (int): number of non-fixed physics joints, n_fixed_joints (int): number of fixed physics joints, has_attachment (bool): whether any prim name contains "attachment". |
Source code in OmniGibson/omnigibson/utils/usd_utils.py
create_joint(prim_path, joint_type, body0=None, body1=None, enabled=True, exclude_from_articulation=False, joint_frame_in_parent_frame_pos=None, joint_frame_in_parent_frame_quat=None, joint_frame_in_child_frame_pos=None, joint_frame_in_child_frame_quat=None, break_force=None, break_torque=None, stage=None)
Creates a joint between @body0 and @body1 of specified type @joint_type
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
prim_path
|
str
|
absolute path to where the joint will be created |
required |
joint_type
|
str or JointType
|
type of joint to create. Valid options are: "FixedJoint", "Joint", "PrismaticJoint", "RevoluteJoint", "SphericalJoint" (equivalently, one of JointType) |
required |
body0
|
str or None
|
absolute path to the first body's prim. At least @body0 or @body1 must be specified. |
None
|
body1
|
str or None
|
absolute path to the second body's prim. At least @body0 or @body1 must be specified. |
None
|
enabled
|
bool
|
whether to enable this joint or not. |
True
|
exclude_from_articulation
|
bool
|
whether to exclude this joint from the articulation or not. |
False
|
joint_frame_in_parent_frame_pos
|
tensor or None
|
relative position of the joint frame to the parent frame (body0). |
None
|
joint_frame_in_parent_frame_quat
|
tensor or None
|
relative orientation of the joint frame to the parent frame (body0). |
None
|
joint_frame_in_child_frame_pos
|
tensor or None
|
relative position of the joint frame to the child frame (body1). |
None
|
joint_frame_in_child_frame_quat
|
tensor or None
|
relative orientation of the joint frame to the child frame (body1). |
None
|
break_force
|
float or None
|
break force for linear dofs, unit is Newton. |
None
|
break_torque
|
float or None
|
break torque for angular dofs, unit is Newton-meter. |
None
|
stage
|
None or Stage
|
If specified, stage on which the joint should be created. If None, will use og.sim.stage |
None
|
Returns:
| Type | Description |
|---|---|
Prim
|
Created joint prim |
Source code in OmniGibson/omnigibson/utils/usd_utils.py
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create_mesh_prim_with_default_xform(primitive_type, prim_path, u_patches=None, v_patches=None, stage=None)
Creates a mesh prim of the specified @primitive_type at the specified @prim_path
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
primitive_type
|
str
|
Primitive mesh type, should be one of PRIMITIVE_MESH_TYPES to be valid |
required |
prim_path
|
str
|
Destination prim path to store the mesh prim |
required |
u_patches
|
int or None
|
If specified, should be an integer that represents how many segments to create in the u-direction. E.g. 10 means 10 segments (and therefore 11 vertices) will be created. |
None
|
v_patches
|
int or None
|
If specified, should be an integer that represents how many segments to create in the v-direction. E.g. 10 means 10 segments (and therefore 11 vertices) will be created. Both u_patches and v_patches need to be specified for them to be effective. |
None
|
stage
|
None or Stage
|
If specified, stage on which the primitive mesh should be generated. If None, will use og.sim.stage |
None
|
Source code in OmniGibson/omnigibson/utils/usd_utils.py
create_primitive_mesh(prim_path, primitive_type, extents=1.0, u_patches=None, v_patches=None, stage=None)
Helper function that generates a UsdGeom.Mesh prim at specified @prim_path of type @primitive_type.
NOTE: Generated mesh prim will, by default, have extents equaling [1, 1, 1]
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
prim_path
|
str
|
Where the loaded mesh should exist on the stage |
required |
primitive_type
|
str
|
Type of primitive mesh to create. Should be one of: |
required |
extents
|
float or 3 - array
|
Specifies the extents of the generated mesh. Default is 1.0, i.e.: generated mesh will be in be contained in a [1,1,1] sized bounding box |
1.0
|
u_patches
|
int or None
|
If specified, should be an integer that represents how many segments to create in the u-direction. E.g. 10 means 10 segments (and therefore 11 vertices) will be created. |
None
|
v_patches
|
int or None
|
If specified, should be an integer that represents how many segments to create in the v-direction. E.g. 10 means 10 segments (and therefore 11 vertices) will be created. Both u_patches and v_patches need to be specified for them to be effective. |
None
|
stage
|
None or Stage
|
If specified, stage on which the primitive mesh should be generated. If None, will use og.sim.stage |
None
|
Returns:
| Type | Description |
|---|---|
Mesh
|
Generated primitive mesh as a prim on the active stage |
Source code in OmniGibson/omnigibson/utils/usd_utils.py
delete_or_deactivate_prim(prim_path)
Attept to delete or deactivate the prim defined at @prim_path.
Note that the removal of prims usually has an impact on the PhysX state and needs to be followed by a call to og.sim.update_handles() to update tensor views etc. - we do not do here to avoid performance overhead when lots of prims are removed at once in clear() etc. and instead we delegate this to the caller.
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
prim_path
|
str
|
Path defining which prim should be deleted or deactivated |
required |
Returns:
| Type | Description |
|---|---|
bool
|
Whether the operation was successful or not |
Source code in OmniGibson/omnigibson/utils/usd_utils.py
ensure_usd_api(prim, api)
Ensures that a USD API schema is applied to a prim. If the prim already has the API, returns the existing wrapper. Otherwise, applies the API inside an editing_usd() context (triggering a USD-to-Fabric sync) and returns the newly applied wrapper.
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
prim
|
Prim
|
The prim to check / apply the API on |
required |
api
|
The USD API class (e.g. lazy.pxr.UsdPhysics.RigidBodyAPI) |
required |
Returns:
| Type | Description |
|---|---|
|
The API wrapper for the prim |
Source code in OmniGibson/omnigibson/utils/usd_utils.py
find_joint_prims(root_prim)
Recursively search under @root_prim and yield every physics joint prim found.
Recent Isaac Sim USD exports place joints in a flat scope rather than nested under their body0 link prim, so any code that needs to enumerate an object's joints must traverse the whole subtree rather than just the children of each link.
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
root_prim
|
Prim
|
Root prim to search under. |
required |
Yields:
| Type | Description |
|---|---|
Prim
|
Each physics joint prim found anywhere under @root_prim. |
Source code in OmniGibson/omnigibson/utils/usd_utils.py
get_local_pose(prim_path)
Gets pose of the prim with respect to its parent prim's frame (local / parent-relative transform).
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
prim_path
|
the path of the prim object |
required |
Returns:
| Type | Description |
|---|---|
2 - tuple
|
|
Source code in OmniGibson/omnigibson/utils/usd_utils.py
get_local_pose_with_scale(prim_path)
Like get_local_pose, but returns the full 4x4 local transform matrix (with scale), for converting points between the prim frame and the parent frame.
Source code in OmniGibson/omnigibson/utils/usd_utils.py
get_mesh_volume_and_com(mesh_prim, world_frame=False)
Computes the volume and center of mass for @mesh_prim
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
mesh_prim
|
Prim
|
Mesh prim to compute volume and center of mass for |
required |
world_frame
|
bool
|
Whether to return the volume and CoM in the world frame |
False
|
Returns:
| Type | Description |
|---|---|
Tuple[float, tensor]
|
Tuple containing the (volume, center_of_mass) in the mesh frame or the world frame |
Source code in OmniGibson/omnigibson/utils/usd_utils.py
get_prim_nested_children(prim)
Grabs all nested prims starting from root @prim via depth-first-search
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
prim
|
Prim
|
root prim from which to search for nested children prims |
required |
Returns:
| Type | Description |
|---|---|
list of Usd.Prim
|
nested prims |
Source code in OmniGibson/omnigibson/utils/usd_utils.py
get_robot_kinematic_tree_pattern(articulation_root_path)
Returns a glob pattern that matches all robots of the same type and fixedness as the given articulation root path.
The pattern generalizes over scene index and robot instance name, preserving the robot-type component and any path suffix (e.g. base link name for floating-base robots).
Examples:
"/World/scene_0/controllable__fetch__robot0" -> "/World/scene_/controllable__fetch__" "/World/scene_0/controllable__fetch__robot0/base_link" -> "/World/scene_/controllable__fetch__/base_link"
Source code in OmniGibson/omnigibson/utils/usd_utils.py
get_sdf_value_type_name(val)
Determines the appropriate Sdf value type based on the input value. Args: val: The input value to determine the type for. Returns: lazy.pxr.Sdf.ValueTypeName: The corresponding Sdf value type. Raises: ValueError: If the input value type is not supported.
Source code in OmniGibson/omnigibson/utils/usd_utils.py
get_world_pose(prim_path)
Gets pose of the prim object with respect to the world frame Args: Prim_path: the path of the prim object Returns: 2-tuple: - torch.Tensor: (x,y,z) position in the world frame - torch.Tensor: (x,y,z,w) quaternion orientation in the world frame
Source code in OmniGibson/omnigibson/utils/usd_utils.py
get_world_pose_with_scale(prim_path)
This is used when information about the prim's global scale is needed, e.g. when converting points in the prim frame to the world frame.
Source code in OmniGibson/omnigibson/utils/usd_utils.py
get_world_prim()
Returns:
| Type | Description |
|---|---|
Prim
|
Active world prim in the current stage |
mesh_prim_mesh_to_trimesh_mesh(mesh_prim, include_normals=True, include_texcoord=True)
Generates trimesh mesh from @mesh_prim if mesh_type is "Mesh"
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
mesh_prim
|
Prim
|
Mesh prim to convert into trimesh mesh |
required |
include_normals
|
bool
|
Whether to include the normals in the resulting trimesh or not |
True
|
include_texcoord
|
bool
|
Whether to include the corresponding 2D-texture coordinates in the resulting trimesh or not |
True
|
Returns:
| Type | Description |
|---|---|
Trimesh
|
Generated trimesh mesh |
Source code in OmniGibson/omnigibson/utils/usd_utils.py
mesh_prim_shape_to_trimesh_mesh(mesh_prim)
Generates trimesh mesh from @mesh_prim if mesh_type is "Sphere", "Cube", "Cone" or "Cylinder"
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
mesh_prim
|
Prim
|
Mesh prim to convert into trimesh mesh |
required |
Returns:
| Type | Description |
|---|---|
Trimesh
|
Generated trimesh mesh |
Source code in OmniGibson/omnigibson/utils/usd_utils.py
mesh_prim_to_trimesh_mesh(mesh_prim, include_normals=True, include_texcoord=True, world_frame=False)
Generates trimesh mesh from @mesh_prim
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
mesh_prim
|
Prim
|
Mesh prim to convert into trimesh mesh |
required |
include_normals
|
bool
|
Whether to include the normals in the resulting trimesh or not |
True
|
include_texcoord
|
bool
|
Whether to include the corresponding 2D-texture coordinates in the resulting trimesh or not |
True
|
world_frame
|
bool
|
Whether to convert the mesh to the world frame or not |
False
|
Returns:
| Type | Description |
|---|---|
Trimesh
|
Generated trimesh mesh |
Source code in OmniGibson/omnigibson/utils/usd_utils.py
replace_collision_blocks(old_usd_path, new_usd_path, output_usd_path)
Replace all collisions blocks in new_usd_path with those from old_usd_path.
Source code in OmniGibson/omnigibson/utils/usd_utils.py
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rigid_inverse_mat44(T)
Inverse of a rigid transform T = [R | t; 0 | 1] with R orthogonal.
Result: [R^T | -R^T t; 0 | 1]. Cheap to compute (transpose + dot products),
avoids a general 4x4 inverse and works correctly under wp.graph capture.
Used by _toggle_overlap_kernel (and any future kernel that needs to transform a world-space point into a link's local frame).
Source code in OmniGibson/omnigibson/utils/usd_utils.py
sample_mesh_keypoints(mesh_prim, n_keypoints, n_keyfaces, seed=None)
Samples keypoints and keyfaces for mesh @mesh_prim
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
mesh_prim
|
Prim
|
Mesh prim to be sampled from |
required |
n_keypoints
|
int
|
number of (unique) keypoints to randomly sample from @mesh_prim |
required |
n_keyfaces
|
int
|
number of (unique) keyfaces to randomly sample from @mesh_prim |
required |
seed
|
None or int
|
If set, sets the random seed for deterministic results |
None
|
Returns:
| Type | Description |
|---|---|
2 - tuple
|
|
Source code in OmniGibson/omnigibson/utils/usd_utils.py
scene_relative_prim_path_to_absolute(scene, relative_prim_path)
Converts a scene-relative prim path to an absolute prim path.
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
scene
|
Scene or None
|
Scene object that the prim is in. None if it's global. |
required |
relative_prim_path
|
str
|
Relative prim path in the scene |
required |
Returns:
| Type | Description |
|---|---|
str
|
Absolute prim path in the stage |
Source code in OmniGibson/omnigibson/utils/usd_utils.py
setup_collision_apis(prim)
Apply collision-related physics APIs to a USD prim. This should be called for prims that are identified as collision meshes (e.g. those appearing under a "collisions" scope prim).
This applies the CollisionAPI, PhysxCollisionAPI, and (for meshes) MeshCollisionAPI to the prim, sets a default convex hull collision approximation for mesh types, and enables/disables collisions based on the global VISUAL_ONLY setting.
Note: This does NOT set the prim's purpose. The caller should set purpose as appropriate (e.g. "guide" for collision-only meshes, "default" for collision+visual meshes).
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
prim
|
The USD prim to set up collision APIs on. |
required |
Returns:
| Type | Description |
|---|---|
tuple
|
(collision_api, physx_collision_api, mesh_collision_api) where mesh_collision_api may be None for non-mesh prims. |
Source code in OmniGibson/omnigibson/utils/usd_utils.py
triangularize_mesh(mesh)
Triangulates the mesh @mesh, modification in-place