material_prim
MaterialPrim
Bases: BasePrim
Provides high level functions to deal with a material prim and its attributes/ properties.
If there is a material prim present at the path, it will use it. Otherwise, a new material prim at the specified prim path will be created.
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
relative_prim_path
|
str
|
Scene-local prim path of the Prim to encapsulate or create. |
required |
name
|
str
|
Name for the object. Names need to be unique per scene. |
required |
load_config
|
None or dict
|
If specified, should contain keyword-mapped values that are relevant for loading this prim at runtime. Note that this is only needed if the prim does not already exist at @relative_prim_path -- it will be ignored if it already exists. Subclasses should define the exact keys expected for their class. For this material prim, the below values can be specified: mdl_name (None or str): If specified, should be the name of the mdl preset to load (including .mdl). None results in default, "OmniPBR.mdl" mtl_name (None or str): If specified, should be the name of the mtl preset to load. None results in default, "OmniPBR" |
None
|
Source code in OmniGibson/omnigibson/prims/material_prim.py
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albedo_add
property
writable
Returns:
| Type | Description |
|---|---|
float
|
this material's applied albedo_add |
diffuse_tint
property
writable
Returns:
| Type | Description |
|---|---|
3 - array
|
this material's applied (R,G,B) diffuse_tint |
mdl_name
property
The name of the MDL file to load for this material. This is expected to be defined in the load_config dictionary for this base class which is used for generic material prims. The PBR and V-Ray material prims will override this method to return their own MDL names.
mtl_name
property
The name of the material from the MDL file to load for this material. This is expected to be defined in the load_config dictionary for this base class which is used for generic material prims. The PBR and V-Ray material prims will override this method to return their own MDL names.
shader
property
Returns:
| Type | Description |
|---|---|
Shade
|
Shader associated with this material |
shader_default_input_names
property
Returns:
| Type | Description |
|---|---|
set
|
All the shader input names associated with this material that have default values |
shader_input_names
property
Returns:
| Type | Description |
|---|---|
set
|
All the shader input names associated with this material |
users
property
Users of this material: should be a list of BaseObject and BaseSystem
add_user(user)
Adds a user to the material. This can be a BaseObject or BaseSystem.
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
user
|
BaseObject or BaseSystem
|
User to add to the material |
required |
bind(target_prim_path)
Bind this material to an arbitrary prim (usually a visual mesh prim)
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
target_prim_path
|
str
|
prim path of the Prim to bind to |
required |
Source code in OmniGibson/omnigibson/prims/material_prim.py
disable_highlight()
enable_highlight(highlight_color, highlight_intensity)
Enables highlight for this material with the specified color and intensity.
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
highlight_color
|
3 - array
|
Color of the highlight in (R,G,B) |
required |
highlight_intensity
|
float
|
Intensity of the highlight |
required |
Source code in OmniGibson/omnigibson/prims/material_prim.py
get_input(inp)
Grabs the input with corresponding name @inp associated with this material and shader
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
inp
|
str
|
Name of the shader input whose value will be grabbed |
required |
Returns:
| Type | Description |
|---|---|
any
|
value of the requested @inp |
Source code in OmniGibson/omnigibson/prims/material_prim.py
get_material(scene, name, prim_path, **kwargs)
classmethod
Get a material prim from the persistent dictionary of materials, or create a new one if it doesn't exist.
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
scene
|
Scene
|
Scene to which this material belongs. |
required |
name
|
str
|
Name for the object. |
required |
prim_path
|
str
|
prim path of the MaterialPrim. |
required |
**kwargs
|
dict
|
Additional keyword arguments to pass to the MaterialPrim or subclass constructor. |
{}
|
Returns:
| Type | Description |
|---|---|
MaterialPrim
|
Material prim at the specified path |
Source code in OmniGibson/omnigibson/prims/material_prim.py
get_shader_input_names_by_type(input_type, include_default=False)
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
input_type
|
str
|
input type |
required |
include_default
|
bool
|
whether to include default inputs |
False
|
Returns: set: All the shader input names associated with this material that match the given input type
Source code in OmniGibson/omnigibson/prims/material_prim.py
remove_user(user)
Removes a user from the material. This can be a BaseObject or BaseSystem. If there are no users left, the material will be removed.
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
user
|
BaseObject or BaseSystem
|
User to remove from the material |
required |
Source code in OmniGibson/omnigibson/prims/material_prim.py
set_input(inp, val)
Sets the input with corresponding name @inp associated with this material and shader
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
inp
|
str
|
Name of the shader input whose value will be set |
required |
val
|
any
|
Value to set for the input. This should be the valid type for that attribute. |
required |
Source code in OmniGibson/omnigibson/prims/material_prim.py
supports_material(asset_path, asset_sub_identifier)
classmethod
Checks if this material prim supports the given asset path and sub-identifier.
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
asset_path
|
str
|
The asset path of the MDL file. |
required |
asset_sub_identifier
|
str
|
The sub-identifier of the MDL file. |
required |
Returns:
| Type | Description |
|---|---|
bool
|
True if this material prim supports the given asset path and sub-identifier, False otherwise. |
Source code in OmniGibson/omnigibson/prims/material_prim.py
OmniGlassMaterialPrim
Bases: MaterialPrim
A MaterialPrim that uses the OmniGlass material preset.
Source code in OmniGibson/omnigibson/prims/material_prim.py
average_diffuse_color
property
Returns:
| Type | Description |
|---|---|
3 - array
|
this material's average diffuse color - we pretend this is the same as the glass color. |
color
property
writable
Returns:
| Type | Description |
|---|---|
3 - array
|
this material's applied (R,G,B) glass color (only applicable to OmniGlass materials) |
OmniPBRMaterialPrim
Bases: MaterialPrim
A MaterialPrim that uses the OmniPBR material preset.
Source code in OmniGibson/omnigibson/prims/material_prim.py
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albedo_add
property
writable
Returns:
| Type | Description |
|---|---|
float
|
this material's applied albedo_add |
diffuse_color_constant
property
writable
Returns:
| Type | Description |
|---|---|
3 - array
|
this material's applied (R,G,B) color |
diffuse_texture
property
writable
Returns:
| Type | Description |
|---|---|
str
|
this material's applied diffuse_texture filepath |
diffuse_tint
property
writable
Returns:
| Type | Description |
|---|---|
3 - array
|
this material's applied (R,G,B) diffuse_tint |
enable_highlight(highlight_color, highlight_intensity)
Enables highlight for this material with the specified color and intensity.
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
highlight_color
|
3 - array
|
Color of the highlight in (R,G,B) |
required |
highlight_intensity
|
float
|
Intensity of the highlight |
required |
Source code in OmniGibson/omnigibson/prims/material_prim.py
OmniSurfaceMaterialPrim
Bases: MaterialPrim
A MaterialPrim that uses the OmniSurface material preset.
Source code in OmniGibson/omnigibson/prims/material_prim.py
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diffuse_reflection_color
property
writable
Returns:
| Type | Description |
|---|---|
3 - array
|
this material's diffuse_reflection_color in (R,G,B) |
diffuse_reflection_weight
property
writable
Returns:
| Type | Description |
|---|---|
float
|
this material's applied diffuse_reflection_weight |
enable_specular_transmission
property
writable
Returns:
| Type | Description |
|---|---|
bool
|
this material's applied enable_specular_transmission |
specular_transmission_color
property
writable
Returns:
| Type | Description |
|---|---|
3 - array
|
this material's specular_transmission_color in (R,G,B) |
specular_transmission_scattering_color
property
writable
Returns:
| Type | Description |
|---|---|
3 - array
|
this material's specular_transmission_scattering_color in (R,G,B) |
specular_transmission_weight
property
writable
Returns:
| Type | Description |
|---|---|
float
|
this material's applied specular_transmission_weight |
__init__(relative_prim_path, name, preset_name, load_config=None)
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
relative_prim_path
|
str
|
Scene-local prim path of the Prim to encapsulate or create. |
required |
name
|
str
|
Name for the object. Names need to be unique per scene. |
required |
preset_name
|
str
|
Name of the preset to use for this material. If None, defaults to "OmniSurface". |
required |
load_config
|
None or dict
|
If specified, should contain keyword-mapped values that are relevant for loading this prim at runtime. Note that this is only needed if the prim does not already exist at @relative_prim_path -- it will be ignored if it already exists. |
None
|
Source code in OmniGibson/omnigibson/prims/material_prim.py
VRayMaterialPrim
Bases: MaterialPrim
A MaterialPrim that uses the V-Ray material preset.
Source code in OmniGibson/omnigibson/prims/material_prim.py
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albedo_add
property
writable
Returns:
| Type | Description |
|---|---|
float
|
this material's applied albedo_add |
average_diffuse_color
property
Returns:
| Type | Description |
|---|---|
3 - array
|
this material's average diffuse color. |
diffuse_texture
property
Returns:
| Type | Description |
|---|---|
str
|
this material's applied diffuse_texture filepath |
diffuse_tint
property
writable
Returns:
| Type | Description |
|---|---|
3 - array
|
this material's applied (R,G,B) diffuse_tint |
enable_highlight(highlight_color, highlight_intensity)
Enables highlight for this material with the specified color and intensity.
Parameters:
| Name | Type | Description | Default |
|---|---|---|---|
highlight_color
|
3 - array
|
Color of the highlight in (R,G,B) |
required |
highlight_intensity
|
float
|
Intensity of the highlight |
required |