rigid_prim
RigidPrim
Bases: XFormPrim
Provides high level functions to deal with a rigid body prim and its attributes/ properties. If there is an prim present at the path, it will use it. Otherwise, a new XForm prim at the specified prim path will be created.
if the prim does not already have a rigid body api applied to it before it is loaded,
it will apply it.
Parameters:
Name | Type | Description | Default |
---|---|---|---|
relative_prim_path
|
str
|
Scene-local prim path of the Prim to encapsulate or create. |
required |
name
|
str
|
Name for the object. Names need to be unique per scene. |
required |
load_config
|
None or dict
|
If specified, should contain keyword-mapped values that are relevant for loading this prim at runtime. Note that this is only needed if the prim does not already exist at @relative_prim_path -- it will be ignored if it already exists. For this joint prim, the below values can be specified: scale (None or float or 3-array): If specified, sets the scale for this object. A single number corresponds to uniform scaling along the x,y,z axes, whereas a 3-array specifies per-axis scaling. mass (None or float): If specified, mass of this body in kg density (None or float): If specified, density of this body in kg / m^3 visual_only (None or bool): If specified, whether this prim should include collisions or not. Default is True. kinematic_only (None or bool): If specified, whether this prim should be kinematic-only or not. belongs_to_articulation (None or bool): If specified, whether this prim is part of an articulation or not. |
None
|
Source code in omnigibson/prims/rigid_prim.py
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|
aabb_center
property
Get this xform's actual bounding box center
Returns:
Type | Description |
---|---|
3 - array
|
(x,y,z) bounding box center |
aabb_extent
property
Get this xform's actual bounding box extent
Returns:
Type | Description |
---|---|
3 - array
|
(x,y,z) bounding box |
body_name
property
Returns:
Type | Description |
---|---|
str
|
Name of this body |
ccd_enabled
property
writable
Returns:
Type | Description |
---|---|
bool
|
whether CCD is enabled or not for this link |
collision_boundary_points_local
cached
property
Returns:
Type | Description |
---|---|
tensor
|
local coords of points on the convex hull of all points from child geom prims |
collision_boundary_points_world
property
Returns:
Type | Description |
---|---|
tensor
|
world coords of points on the convex hull of all points from child geom prims |
collision_meshes
property
Returns:
Type | Description |
---|---|
dict
|
Dictionary mapping collision mesh names (str) to mesh prims (CollisionMeshPrim) owned by this rigid body |
contact_reporting_enabled
property
Returns:
Type | Description |
---|---|
bool
|
Whether contact reporting is enabled for this rigid prim or not |
density
property
writable
Returns:
Type | Description |
---|---|
float
|
density of the rigid body in kg / m^3. |
has_collision_meshes
property
Returns:
Type | Description |
---|---|
bool
|
Whether this link has any collision mesh |
is_asleep
property
Returns:
Type | Description |
---|---|
bool
|
whether this rigid prim is asleep or not |
kinematic_only
cached
property
Returns:
Type | Description |
---|---|
bool
|
Whether this object is a kinematic-only object (otherwise, it is a rigid body). A kinematic-only object is not subject to simulator dynamics, and remains fixed unless the user explicitly sets the body's pose / velocities. See https://docs.omniverse.nvidia.com/app_create/prod_extensions/ext_physics/rigid-bodies.html?highlight=rigid%20body%20enabled#kinematic-rigid-bodies for more information |
mass
property
writable
Returns:
Type | Description |
---|---|
float
|
mass of the rigid body in kg. |
sleep_threshold
property
writable
Returns:
Type | Description |
---|---|
float
|
threshold for sleeping this rigid body |
solver_position_iteration_count
property
writable
Returns:
Type | Description |
---|---|
int
|
How many position iterations to take per physics step by the physx solver |
solver_velocity_iteration_count
property
writable
Returns:
Type | Description |
---|---|
int
|
How many velocity iterations to take per physics step by the physx solver |
stabilization_threshold
property
writable
Returns:
Type | Description |
---|---|
float
|
threshold for stabilizing this rigid body |
visual_aabb_center
property
Get this xform's actual bounding box center
Returns:
Type | Description |
---|---|
3 - array
|
(x,y,z) bounding box center |
visual_aabb_extent
property
Get this xform's actual bounding box extent
Returns:
Type | Description |
---|---|
3 - array
|
(x,y,z) bounding box |
visual_boundary_points_local
cached
property
Returns:
Type | Description |
---|---|
tensor
|
local coords of points on the convex hull of all points from child geom prims |
visual_boundary_points_world
property
Returns:
Type | Description |
---|---|
tensor
|
world coords of points on the convex hull of all points from child geom prims |
visual_meshes
property
Returns:
Type | Description |
---|---|
dict
|
Dictionary mapping visual mesh names (str) to mesh prims (VisualMeshPrim) owned by this rigid body |
visual_only
property
writable
Returns:
Type | Description |
---|---|
bool
|
Whether this link is a visual-only link (i.e.: no gravity or collisions applied) |
volume
property
writable
Note: Currently it doesn't support Capsule type yet
Returns:
Type | Description |
---|---|
float
|
total volume of all the collision meshes of the rigid body in m^3. |
clear_kinematic_only_cache()
Clears the internal kinematic only cached pose. Useful if the parent prim's pose changes without explicitly calling this prim's pose setter
Source code in omnigibson/prims/rigid_prim.py
contact_list()
Get list of all current contacts with this rigid body
Returns:
Type | Description |
---|---|
list of CsRawData
|
raw contact info for this rigid body |
Source code in omnigibson/prims/rigid_prim.py
disable_collisions()
Disable collisions for this RigidPrim
Source code in omnigibson/prims/rigid_prim.py
disable_gravity()
enable_collisions()
Enable collisions for this RigidPrim
Source code in omnigibson/prims/rigid_prim.py
enable_gravity()
get_angular_velocity(clone=True)
Parameters:
Name | Type | Description | Default |
---|---|---|---|
clone
|
bool
|
Whether to clone the internal buffer or not when grabbing data |
True
|
Returns:
Type | Description |
---|---|
tensor
|
current angular velocity of the the rigid prim. Shape (3,). |
Source code in omnigibson/prims/rigid_prim.py
get_linear_velocity(clone=True)
Parameters:
Name | Type | Description | Default |
---|---|---|---|
clone
|
bool
|
Whether to clone the internal buffer or not when grabbing data |
True
|
Returns:
Type | Description |
---|---|
tensor
|
current linear velocity of the the rigid prim. Shape (3,). |
Source code in omnigibson/prims/rigid_prim.py
get_position_orientation(frame='world', clone=True)
Gets prim's pose with respect to the specified frame.
Parameters:
Name | Type | Description | Default |
---|---|---|---|
frame
|
Literal
|
frame to get the pose with respect to. Default to world. scene frame gets position relative to the scene. |
'world'
|
clone
|
bool
|
Whether to clone the internal buffer or not when grabbing data |
True
|
Returns:
Type | Description |
---|---|
2 - tuple
|
|
Source code in omnigibson/prims/rigid_prim.py
set_angular_velocity(velocity)
Sets the angular velocity of the prim in stage.
Parameters:
Name | Type | Description | Default |
---|---|---|---|
velocity
|
tensor
|
angular velocity to set the rigid prim to. Shape (3,). |
required |
Source code in omnigibson/prims/rigid_prim.py
set_linear_velocity(velocity)
Sets the linear velocity of the prim in stage.
Parameters:
Name | Type | Description | Default |
---|---|---|---|
velocity
|
tensor
|
linear velocity to set the rigid prim to. Shape (3,). |
required |
Source code in omnigibson/prims/rigid_prim.py
set_position_orientation(position=None, orientation=None, frame='world')
Set the position and orientation of XForm Prim.
Parameters:
Name | Type | Description | Default |
---|---|---|---|
position
|
None or 3 - array
|
The position to set the object to. If None, the position is not changed. |
None
|
orientation
|
None or 4 - array
|
The orientation to set the object to. If None, the orientation is not changed. |
None
|
frame
|
Literal
|
The frame in which to set the position and orientation. Defaults to world. Scene frame sets position relative to the scene. |
'world'
|
Source code in omnigibson/prims/rigid_prim.py
sleep()
update_handles()
Updates all internal handles for this prim, in case they change since initialization
Source code in omnigibson/prims/rigid_prim.py
update_meshes()
Helper function to refresh owned visual and collision meshes. Useful for synchronizing internal data if additional bodies are added manually