tiago
Tiago
Bases: ManipulationRobot
, LocomotionRobot
, ActiveCameraRobot
Tiago Robot Reference: https://pal-robotics.com/robots/tiago/
NOTE: If using IK Control for both the right and left arms, note that the left arm dictates control of the trunk, and the right arm passively must follow. That is, sending desired delta position commands to the right end effector will be computed independently from any trunk motion occurring during that timestep.
Source code in omnigibson/robots/tiago.py
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|
base_control_idx
property
Returns:
Type | Description |
---|---|
n-array: Indices in low-level control vector corresponding to the three controllable 1DoF base joints |
base_footprint_link
property
Returns:
Name | Type | Description |
---|---|---|
RigidPrim | base footprint link of this object prim |
base_idx
property
Returns:
Type | Description |
---|---|
n-array: Indices in low-level control vector corresponding to the six 1DoF base joints |
camera_control_idx
property
Returns:
Type | Description |
---|---|
n-array: Indices in low-level control vector corresponding to [tilt, pan] camera joints. |
trunk_control_idx
property
Returns:
Type | Description |
---|---|
n-array: Indices in low-level control vector corresponding to trunk joint. |
__init__(name, prim_path=None, class_id=None, uuid=None, scale=None, visible=True, visual_only=False, self_collisions=False, load_config=None, abilities=None, control_freq=None, controller_config=None, action_type='continuous', action_normalize=True, reset_joint_pos=None, obs_modalities='all', proprio_obs='default', grasping_mode='physical', rigid_trunk=False, default_trunk_offset=0.365, default_arm_pose='vertical', **kwargs)
Parameters:
Name | Type | Description | Default |
---|---|---|---|
name |
str
|
Name for the object. Names need to be unique per scene |
required |
prim_path |
None or str
|
global path in the stage to this object. If not specified, will automatically be
created at /World/ |
None
|
category |
str
|
Category for the object. Defaults to "object". |
required |
class_id |
None or int
|
What class ID the object should be assigned in semantic segmentation rendering mode. If None, the ID will be inferred from this object's category. |
None
|
uuid |
None or int
|
Unique unsigned-integer identifier to assign to this object (max 8-numbers). If None is specified, then it will be auto-generated |
None
|
scale |
None or float or 3-array
|
if specified, sets either the uniform (float) or x,y,z (3-array) scale for this object. A single number corresponds to uniform scaling along the x,y,z axes, whereas a 3-array specifies per-axis scaling. |
None
|
visible |
bool
|
whether to render this object or not in the stage |
True
|
visual_only |
bool
|
Whether this object should be visual only (and not collide with any other objects) |
False
|
self_collisions |
bool
|
Whether to enable self collisions for this object |
False
|
prim_type |
PrimType
|
Which type of prim the object is, Valid options are: {PrimType.RIGID, PrimType.CLOTH} |
required |
load_config |
None or dict
|
If specified, should contain keyword-mapped values that are relevant for loading this prim at runtime. |
None
|
abilities |
None or dict
|
If specified, manually adds specific object states to this object. It should be a dict in the form of {ability: {param: value}} containing object abilities and parameters to pass to the object state instance constructor. |
None
|
control_freq |
float
|
control frequency (in Hz) at which to control the object. If set to be None, simulator.import_object will automatically set the control frequency to be 1 / render_timestep by default. |
None
|
controller_config |
None or dict
|
nested dictionary mapping controller name(s) to specific controller configurations for this object. This will override any default values specified by this class. |
None
|
action_type |
str
|
one of {discrete, continuous} - what type of action space to use |
'continuous'
|
action_normalize |
bool
|
whether to normalize inputted actions. This will override any default values specified by this class. |
True
|
reset_joint_pos |
None or n-array
|
if specified, should be the joint positions that the object should be set to during a reset. If None (default), self.default_joint_pos will be used instead. |
None
|
obs_modalities |
str or list of str
|
Observation modalities to use for this robot. Default is "all", which corresponds to all modalities being used. Otherwise, valid options should be part of omnigibson.sensors.ALL_SENSOR_MODALITIES. |
'all'
|
proprio_obs |
str or list of str
|
proprioception observation key(s) to use for generating proprioceptive observations. If str, should be exactly "default" -- this results in the default proprioception observations being used, as defined by self.default_proprio_obs. See self._get_proprioception_dict for valid key choices |
'default'
|
grasping_mode |
str
|
One of {"physical", "assisted", "sticky"}. If "physical", no assistive grasping will be applied (relies on contact friction + finger force). If "assisted", will magnetize any object touching and within the gripper's fingers. If "sticky", will magnetize any object touching the gripper's fingers. |
'physical'
|
default_trunk_offset |
float
|
sets the default height of the robot's trunk |
0.365
|
default_arm_pose |
str
|
Default pose for the robot arm. Should be one of: |
'vertical'
|
kwargs |
dict
|
Additional keyword arguments that are used for other super() calls from subclasses, allowing for flexible compositions of various object subclasses (e.g.: Robot is USDObject + ControllableObject). |
{}
|
Source code in omnigibson/robots/tiago.py
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|
reset()
Reset should not change the robot base pose. We need to cache and restore the base joints to the world.