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env_base

Environment

Bases: Env, GymObservable, Recreatable

Core environment class that handles loading scene, robot(s), and task, following OpenAI Gym interface.

Source code in omnigibson/envs/env_base.py
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class Environment(gym.Env, GymObservable, Recreatable):
    """
    Core environment class that handles loading scene, robot(s), and task, following OpenAI Gym interface.
    """
    def __init__(self, configs):
        """
        Args:
            configs (str or dict or list of str or dict): config_file path(s) or raw config dictionaries.
                If multiple configs are specified, they will be merged sequentially in the order specified.
                This allows procedural generation of a "full" config from small sub-configs. For valid keys, please
                see @default_config below
        """
        # Call super first
        super().__init__()

        # Launch Isaac Sim
        launch_simulator()

        # Initialize other placeholders that will be filled in later
        self._task = None
        self._external_sensors = None
        self._loaded = None
        self._current_episode = 0

        # Variables reset at the beginning of each episode
        self._current_step = 0

        # Convert config file(s) into a single parsed dict
        configs = configs if isinstance(configs, list) or isinstance(configs, tuple) else [configs]

        # Initial default config
        self.config = self.default_config

        # Merge in specified configs
        for config in configs:
            merge_nested_dicts(base_dict=self.config, extra_dict=parse_config(config), inplace=True)

        # Store settings and other initialized values
        self._automatic_reset = self.env_config["automatic_reset"]
        self._flatten_action_space = self.env_config["flatten_action_space"]
        self._flatten_obs_space = self.env_config["flatten_obs_space"]
        self.physics_frequency = self.env_config["physics_frequency"]
        self.action_frequency = self.env_config["action_frequency"]
        self.device = self.env_config["device"]
        self._initial_pos_z_offset = self.env_config["initial_pos_z_offset"]    # how high to offset object placement to account for one action step of dropping

        # Create the scene graph builder
        self._scene_graph_builder = None
        if "scene_graph" in self.config and self.config["scene_graph"] is not None:
            self._scene_graph_builder = SceneGraphBuilder(**self.config["scene_graph"])

        # Load this environment
        self.load()

    def reload(self, configs, overwrite_old=True):
        """
        Reload using another set of config file(s).
        This allows one to change the configuration and hot-reload the environment on the fly.

        Args:
            configs (dict or str or list of dict or list of str): config_file dict(s) or path(s). 
                If multiple configs are specified, they will be merged sequentially in the order specified. 
                This allows procedural generation of a "full" config from small sub-configs.
            overwrite_old (bool): If True, will overwrite the internal self.config with @configs. Otherwise, will
                merge in the new config(s) into the pre-existing one. Setting this to False allows for minor
                modifications to be made without having to specify entire configs during each reload.
        """
        # Convert config file(s) into a single parsed dict
        configs = [configs] if isinstance(configs, dict) or isinstance(configs, str) else configs

        # Initial default config
        new_config = self.default_config

        # Merge in specified configs
        for config in configs:
            merge_nested_dicts(base_dict=new_config, extra_dict=parse_config(config), inplace=True)

        # Either merge in or overwrite the old config
        if overwrite_old:
            self.config = new_config
        else:
            merge_nested_dicts(base_dict=self.config, extra_dict=new_config, inplace=True)

        # Load this environment again
        self.load()

    def reload_model(self, scene_model):
        """
        Reload another scene model.
        This allows one to change the scene on the fly.

        Args:
            scene_model (str): new scene model to load (eg.: Rs_int)
        """
        self.scene_config["model"] = scene_model
        self.load()

    def _load_variables(self):
        """
        Load variables from config
        """
        # Store additional variables after config has been loaded fully
        self._initial_pos_z_offset = self.env_config["initial_pos_z_offset"]

        # Reset bookkeeping variables
        self._reset_variables()
        self._current_episode = 0           # Manually set this to 0 since resetting actually increments this

        # - Potentially overwrite the USD entry for the scene if none is specified and we're online sampling -

        # Make sure the requested scene is valid
        scene_type = self.scene_config["type"]
        assert_valid_key(key=scene_type, valid_keys=REGISTERED_SCENES, name="scene type")

        # Verify scene and task configs are valid for the given task type
        REGISTERED_TASKS[self.task_config["type"]].verify_scene_and_task_config(
            scene_cfg=self.scene_config,
            task_cfg=self.task_config,
        )

        # - Additionally run some sanity checks on these values -

        # Check to make sure our z offset is valid -- check that the distance travelled over 1 action timestep is
        # less than the offset we set (dist = 0.5 * gravity * (t^2))
        drop_distance = 0.5 * 9.8 * ((1. / self.action_frequency) ** 2)
        assert drop_distance < self._initial_pos_z_offset, "initial_pos_z_offset is too small for collision checking"

    def _load_task(self, task_config=None):
        """
        Load task

        Args:
            task_confg (None or dict): If specified, custom task configuration to use. Otherwise, will use
                self.task_config. Note that if a custom task configuration is specified, the internal task config
                will be updated as well
        """
        # Update internal config if specified
        if task_config is not None:
            # Copy task config, in case self.task_config and task_config are the same!
            task_config = deepcopy(task_config)
            self.task_config.clear()
            self.task_config.update(task_config)

        # Sanity check task to make sure it's valid
        task_type = self.task_config["type"]
        assert_valid_key(key=task_type, valid_keys=REGISTERED_TASKS, name="task type")

        # Grab the kwargs relevant for the specific task and create the task
        self._task = create_class_from_registry_and_config(
            cls_name=self.task_config["type"],
            cls_registry=REGISTERED_TASKS,
            cfg=self.task_config,
            cls_type_descriptor="task",
        )
        assert og.sim.is_stopped(), "Simulator must be stopped before loading tasks!"

        # Load task. Should load additional task-relevant objects and configure the scene into its default initial state
        self._task.load(env=self)

        assert og.sim.is_stopped(), "Simulator must be stopped after loading tasks!"

    def _load_scene(self):
        """
        Load the scene and robot specified in the config file.
        """
        assert og.sim.is_stopped(), "Simulator must be stopped before loading scene!"

        # Set the simulator settings
        # NOTE: This must be done BEFORE the scene is loaded, or else all vision sensors can't retrieve observations
        og.sim.set_simulation_dt(physics_dt=(1. / self.physics_frequency), rendering_dt=(1. / self.action_frequency))

        # Create the scene from our scene config
        scene = create_class_from_registry_and_config(
            cls_name=self.scene_config["type"],
            cls_registry=REGISTERED_SCENES,
            cfg=self.scene_config,
            cls_type_descriptor="scene",
        )
        og.sim.import_scene(scene)

        # Set the rendering settings
        if gm.RENDER_VIEWER_CAMERA:
            og.sim.viewer_width = self.render_config["viewer_width"]
            og.sim.viewer_height = self.render_config["viewer_height"]
        og.sim.device = self.device

        assert og.sim.is_stopped(), "Simulator must be stopped after loading scene!"

    def _load_robots(self):
        """
        Load robots into the scene
        """
        # Only actually load robots if no robot has been imported from the scene loading directly yet
        if len(self.scene.robots) == 0:
            assert og.sim.is_stopped(), "Simulator must be stopped before loading robots!"

            # Iterate over all robots to generate in the robot config
            for i, robot_config in enumerate(self.robots_config):
                # Add a name for the robot if necessary
                if "name" not in robot_config:
                    robot_config["name"] = f"robot{i}"

                position, orientation = robot_config.pop("position", None), robot_config.pop("orientation", None)
                # Make sure robot exists, grab its corresponding kwargs, and create / import the robot
                robot = create_class_from_registry_and_config(
                    cls_name=robot_config["type"],
                    cls_registry=REGISTERED_ROBOTS,
                    cfg=robot_config,
                    cls_type_descriptor="robot",
                )
                # Import the robot into the simulator
                og.sim.import_object(robot)
                robot.set_position_orientation(position=position, orientation=orientation)

            if len(self.robots_config) > 0:
                # Auto-initialize all robots
                og.sim.play()
                self.scene.reset()
                self.scene.update_initial_state()
                og.sim.stop()

        assert og.sim.is_stopped(), "Simulator must be stopped after loading robots!"

    def _load_objects(self):
        """
        Load any additional custom objects into the scene
        """
        assert og.sim.is_stopped(), "Simulator must be stopped before loading objects!"
        for i, obj_config in enumerate(self.objects_config):
            # Add a name for the object if necessary
            if "name" not in obj_config:
                obj_config["name"] = f"obj{i}"
            # Pop the desired position and orientation
            position, orientation = obj_config.pop("position", None), obj_config.pop("orientation", None)
            # Make sure robot exists, grab its corresponding kwargs, and create / import the robot
            obj = create_class_from_registry_and_config(
                cls_name=obj_config["type"],
                cls_registry=REGISTERED_OBJECTS,
                cfg=obj_config,
                cls_type_descriptor="object",
            )
            # Import the robot into the simulator and set the pose
            og.sim.import_object(obj)
            obj.set_position_orientation(position=position, orientation=orientation)

        if len(self.objects_config) > 0:
            # Auto-initialize all objects
            og.sim.play()
            self.scene.reset()
            self.scene.update_initial_state()
            og.sim.stop()

        assert og.sim.is_stopped(), "Simulator must be stopped after loading objects!"

    def _load_external_sensors(self):
        """
        Load any additional custom external sensors into the scene
        """
        assert og.sim.is_stopped(), "Simulator must be stopped before loading external sensors!"
        sensors_config = self.env_config["external_sensors"]
        if sensors_config is not None:
            self._external_sensors = dict()
            for i, sensor_config in enumerate(sensors_config):
                # Add a name for the object if necessary
                if "name" not in sensor_config:
                    sensor_config["name"] = f"external_sensor{i}"
                # Determine prim path if not specified
                if "prim_path" not in sensor_config:
                    sensor_config["prim_path"] = f"/World/{sensor_config['name']}"
                # Pop the desired position and orientation
                local_position, local_orientation = sensor_config.pop("local_position", None), sensor_config.pop("local_orientation", None)
                # Make sure sensor exists, grab its corresponding kwargs, and create the sensor
                sensor = create_sensor(**sensor_config)
                # Load an initialize this sensor
                sensor.load()
                sensor.initialize()
                sensor.set_local_pose(local_position, local_orientation)
                self._external_sensors[sensor.name] = sensor

        assert og.sim.is_stopped(), "Simulator must be stopped after loading external sensors!"

    def _load_observation_space(self):
        # Grab robot(s) and task obs spaces
        obs_space = dict()

        for robot in self.robots:
            # Load the observation space for the robot
            obs_space[robot.name] = robot.load_observation_space()

        # Also load the task obs space
        obs_space["task"] = self._task.load_observation_space()

        # Also load any external sensors
        if self._external_sensors is not None:
            external_obs_space = dict()
            for sensor_name, sensor in self._external_sensors.items():
                # Load the sensor observation space
                external_obs_space[sensor_name] = sensor.load_observation_space()
            obs_space["external"] = gym.spaces.Dict(external_obs_space)

        return obs_space

    def load_observation_space(self):
        # Call super first
        obs_space = super().load_observation_space()

        # If we want to flatten it, modify the observation space by recursively searching through all
        if self._flatten_obs_space:
            self.observation_space = gym.spaces.Dict(recursively_generate_flat_dict(dic=obs_space))

        return self.observation_space

    def _load_action_space(self):
        """
        Load action space for each robot
        """
        action_space = gym.spaces.Dict({robot.name: robot.action_space for robot in self.robots})

        # Convert into flattened 1D Box space if requested
        if self._flatten_action_space:
            lows = []
            highs = []
            for space in action_space.values():
                assert isinstance(space, gym.spaces.Box), \
                    "Can only flatten action space where all individual spaces are gym.space.Box instances!"
                assert len(space.shape) == 1, \
                    "Can only flatten action space where all individual spaces are 1D instances!"
                lows.append(space.low)
                highs.append(space.high)
            action_space = gym.spaces.Box(np.concatenate(lows), np.concatenate(highs), dtype=np.float32)

        # Store action space
        self.action_space = action_space

    def load(self):
        """
        Load the scene and robot specified in the config file.
        """
        # This environment is not loaded
        self._loaded = False

        # Load config variables
        self._load_variables()

        # Load the scene, robots, and task
        self._load_scene()
        self._load_robots()
        self._load_objects()
        self._load_task()
        self._load_external_sensors()

        og.sim.play()
        self.reset()

        # Load the obs / action spaces
        self.load_observation_space()
        self._load_action_space()

        # Start the scene graph builder
        if self._scene_graph_builder:
            self._scene_graph_builder.start(self.scene)

        # Denote that the scene is loaded
        self._loaded = True

    def update_task(self, task_config):
        """
        Updates the internal task using @task_config. NOTE: This will internally reset the environment as well!

        Args:
            task_config (dict): Task configuration for updating the new task
        """
        # Make sure sim is playing
        assert og.sim.is_playing(), "Update task should occur while sim is playing!"

        # Denote scene as not loaded yet
        self._loaded = False
        og.sim.stop()
        self._load_task(task_config=task_config)
        og.sim.play()
        self.reset()

        # Load obs / action spaces
        self.load_observation_space()
        self._load_action_space()

        # Scene is now loaded again
        self._loaded = True


    def close(self):
        """
        Clean up the environment and shut down the simulation.
        """
        og.shutdown()

    def get_obs(self):
        """
        Get the current environment observation.

        Returns:
            2-tuple:
                dict: Keyword-mapped observations, which are possibly nested
                dict: Additional information about the observations
        """
        obs = dict()
        info = dict()

        # Grab all observations from each robot
        for robot in self.robots:
            obs[robot.name], info[robot.name] = robot.get_obs()

        # Add task observations
        obs["task"] = self._task.get_obs(env=self)

        # Add external sensor observations if they exist
        if self._external_sensors is not None:
            external_obs = dict()
            external_info = dict()
            for sensor_name, sensor in self._external_sensors.items():
                external_obs[sensor_name], external_info[sensor_name] = sensor.get_obs()
            obs["external"] = external_obs
            info["external"] = external_info

        # Possibly flatten obs if requested
        if self._flatten_obs_space:
            obs = recursively_generate_flat_dict(dic=obs)

        return obs, info

    def get_scene_graph(self):
        """
        Get the current scene graph.

        Returns:
            SceneGraph: Current scene graph
        """
        assert self._scene_graph_builder is not None, "Scene graph builder must be specified in config!"
        return self._scene_graph_builder.get_scene_graph()

    def _populate_info(self, info):
        """
        Populate info dictionary with any useful information.

        Args:
            info (dict): Information dictionary to populate

        Returns:
            dict: Information dictionary with added info
        """
        info["episode_length"] = self._current_step

        if self._scene_graph_builder is not None:
            info["scene_graph"] = self.get_scene_graph()

    def step(self, action):
        """
        Apply robot's action and return the next state, reward, done and info,
        following OpenAI Gym's convention

        Args:
            action (gym.spaces.Dict or dict or np.array): robot actions. If a dict is specified, each entry should
                map robot name to corresponding action. If a np.array, it should be the flattened, concatenated set
                of actions

        Returns:
            4-tuple:
                - dict: state, i.e. next observation
                - float: reward, i.e. reward at this current timestep
                - bool: done, i.e. whether this episode is terminated
                - dict: info, i.e. dictionary with any useful information
        """
        try:
            # If the action is not a dictionary, convert into a dictionary
            if not isinstance(action, dict) and not isinstance(action, gym.spaces.Dict):
                action_dict = dict()
                idx = 0
                for robot in self.robots:
                    action_dim = robot.action_dim
                    action_dict[robot.name] = action[idx: idx + action_dim]
                    idx += action_dim
            else:
                # Our inputted action is the action dictionary
                action_dict = action

            # Iterate over all robots and apply actions
            for robot in self.robots:
                robot.apply_action(action_dict[robot.name])

            # Run simulation step
            og.sim.step()

            # Grab observations
            obs, obs_info = self.get_obs()

            # Step the scene graph builder if necessary
            if self._scene_graph_builder is not None:
                self._scene_graph_builder.step(self.scene)

            # Grab reward, done, and info, and populate with internal info
            reward, done, info = self.task.step(self, action)
            self._populate_info(info)
            info["obs_info"] = obs_info

            if done and self._automatic_reset:
                # Add lost observation to our information dict, and reset
                info["last_observation"] = obs
                obs = self.reset()

            # Increment step
            self._current_step += 1

            return obs, reward, done, info
        except:
            raise ValueError(f"Failed to execute environment step {self._current_step} in episode {self._current_episode}")

    def _reset_variables(self):
        """
        Reset bookkeeping variables for the next new episode.
        """
        self._current_episode += 1
        self._current_step = 0

    # TODO: Match super class signature?
    def reset(self):
        """
        Reset episode.
        """
        # Reset the task
        self.task.reset(self)

        # Reset internal variables
        self._reset_variables()

        # Run a single simulator step to make sure we can grab updated observations
        og.sim.step()

        # Grab and return observations
        obs, _ = self.get_obs()

        if self._loaded:
            # Sanity check to make sure received observations match expected observation space
            check_obs = recursively_generate_compatible_dict(dic=obs)
            if not self.observation_space.contains(check_obs):
                exp_obs = dict()
                for key, value in recursively_generate_flat_dict(dic=self.observation_space).items():
                    exp_obs[key] = ("obs_space", key, value.dtype, value.shape)
                real_obs = dict()
                for key, value in recursively_generate_flat_dict(dic=check_obs).items():
                    if isinstance(value, np.ndarray):
                        real_obs[key] = ("obs", key, value.dtype, value.shape)
                    else:
                        real_obs[key] = ("obs", key, type(value), "()")

                exp_keys = set(exp_obs.keys())
                real_keys = set(real_obs.keys())
                shared_keys = exp_keys.intersection(real_keys)
                missing_keys = exp_keys - real_keys
                extra_keys = real_keys - exp_keys

                if missing_keys:
                    log.error("MISSING OBSERVATION KEYS:")
                    log.error(missing_keys)
                if extra_keys:
                    log.error("EXTRA OBSERVATION KEYS:")
                    log.error(extra_keys)

                mismatched_keys = []
                for k in shared_keys:
                    if exp_obs[k][2:] != real_obs[k][2:]:  # Compare dtypes and shapes
                        mismatched_keys.append(k)
                        log.error(f"MISMATCHED OBSERVATION FOR KEY '{k}':")
                        log.error(f"Expected: {exp_obs[k]}")
                        log.error(f"Received: {real_obs[k]}")

                raise ValueError("Observation space does not match returned observations!")


        return obs

    @property
    def episode_steps(self):
        """
        Returns:
            int: Current number of steps in episode
        """
        return self._current_step

    @property
    def initial_pos_z_offset(self):
        """
        Returns:
            float: how high to offset object placement to test valid pose & account for one action step of dropping
        """
        return self._initial_pos_z_offset

    @property
    def task(self):
        """
        Returns:
            BaseTask: Active task instance
        """
        return self._task

    @property
    def scene(self):
        """
        Returns:
            Scene: Active scene in this environment
        """
        return og.sim.scene

    @property
    def robots(self):
        """
        Returns:
            list of BaseRobot: Robots in the current scene
        """
        return self.scene.robots

    @property
    def external_sensors(self):
        """
        Returns:
            None or dict: If self.env_config["external_sensors"] is specified, returns the dict mapping sensor name to
                instantiated sensor. Otherwise, returns None
        """
        return self._external_sensors

    @property
    def env_config(self):
        """
        Returns:
            dict: Environment-specific configuration kwargs
        """
        return self.config["env"]

    @property
    def render_config(self):
        """
        Returns:
            dict: Render-specific configuration kwargs
        """
        return self.config["render"]

    @property
    def scene_config(self):
        """
        Returns:
            dict: Scene-specific configuration kwargs
        """
        return self.config["scene"]

    @property
    def robots_config(self):
        """
        Returns:
            dict: Robot-specific configuration kwargs
        """
        return self.config["robots"]

    @property
    def objects_config(self):
        """
        Returns:
            dict: Object-specific configuration kwargs
        """
        return self.config["objects"]

    @property
    def task_config(self):
        """
        Returns:
            dict: Task-specific configuration kwargs
        """
        return self.config["task"]

    @property
    def wrapper_config(self):
        """
        Returns:
            dict: Wrapper-specific configuration kwargs
        """
        return self.config["wrapper"]

    @property
    def default_config(self):
        """
        Returns:
            dict: Default configuration for this environment. May not be fully specified (i.e.: still requires @config
                to be specified during environment creation)
        """
        return {
            # Environment kwargs
            "env": {
                "action_frequency": 30,
                "physics_frequency": 120,
                "device": None,
                "automatic_reset": False,
                "flatten_action_space": False,
                "flatten_obs_space": False,
                "initial_pos_z_offset": 0.1,
                "external_sensors": None,
            },

            # Rendering kwargs
            "render": {
                "viewer_width": 1280,
                "viewer_height": 720,
            },

            # Scene kwargs
            "scene": {
                # Traversibility map kwargs
                "waypoint_resolution": 0.2,
                "num_waypoints": 10,
                "trav_map_resolution": 0.1,
                "default_erosion_radius": 0.0,
                "trav_map_with_objects": True,
                "scene_instance": None,
                "scene_file": None,
            },

            # Robot kwargs
            "robots": [],   # no robots by default

            # Object kwargs
            "objects": [],  # no objects by default

            # Task kwargs
            "task": {
                "type": "DummyTask",
            },

            # Wrapper kwargs
            "wrapper": {
                "type": None,
            },
        }

default_config property

Returns:

Name Type Description
dict

Default configuration for this environment. May not be fully specified (i.e.: still requires @config to be specified during environment creation)

env_config property

Returns:

Name Type Description
dict

Environment-specific configuration kwargs

episode_steps property

Returns:

Name Type Description
int

Current number of steps in episode

external_sensors property

Returns:

Type Description

None or dict: If self.env_config["external_sensors"] is specified, returns the dict mapping sensor name to instantiated sensor. Otherwise, returns None

initial_pos_z_offset property

Returns:

Name Type Description
float

how high to offset object placement to test valid pose & account for one action step of dropping

objects_config property

Returns:

Name Type Description
dict

Object-specific configuration kwargs

render_config property

Returns:

Name Type Description
dict

Render-specific configuration kwargs

robots property

Returns:

Type Description

list of BaseRobot: Robots in the current scene

robots_config property

Returns:

Name Type Description
dict

Robot-specific configuration kwargs

scene property

Returns:

Name Type Description
Scene

Active scene in this environment

scene_config property

Returns:

Name Type Description
dict

Scene-specific configuration kwargs

task property

Returns:

Name Type Description
BaseTask

Active task instance

task_config property

Returns:

Name Type Description
dict

Task-specific configuration kwargs

wrapper_config property

Returns:

Name Type Description
dict

Wrapper-specific configuration kwargs

__init__(configs)

Parameters:

Name Type Description Default
configs str or dict or list of str or dict

config_file path(s) or raw config dictionaries. If multiple configs are specified, they will be merged sequentially in the order specified. This allows procedural generation of a "full" config from small sub-configs. For valid keys, please see @default_config below

required
Source code in omnigibson/envs/env_base.py
def __init__(self, configs):
    """
    Args:
        configs (str or dict or list of str or dict): config_file path(s) or raw config dictionaries.
            If multiple configs are specified, they will be merged sequentially in the order specified.
            This allows procedural generation of a "full" config from small sub-configs. For valid keys, please
            see @default_config below
    """
    # Call super first
    super().__init__()

    # Launch Isaac Sim
    launch_simulator()

    # Initialize other placeholders that will be filled in later
    self._task = None
    self._external_sensors = None
    self._loaded = None
    self._current_episode = 0

    # Variables reset at the beginning of each episode
    self._current_step = 0

    # Convert config file(s) into a single parsed dict
    configs = configs if isinstance(configs, list) or isinstance(configs, tuple) else [configs]

    # Initial default config
    self.config = self.default_config

    # Merge in specified configs
    for config in configs:
        merge_nested_dicts(base_dict=self.config, extra_dict=parse_config(config), inplace=True)

    # Store settings and other initialized values
    self._automatic_reset = self.env_config["automatic_reset"]
    self._flatten_action_space = self.env_config["flatten_action_space"]
    self._flatten_obs_space = self.env_config["flatten_obs_space"]
    self.physics_frequency = self.env_config["physics_frequency"]
    self.action_frequency = self.env_config["action_frequency"]
    self.device = self.env_config["device"]
    self._initial_pos_z_offset = self.env_config["initial_pos_z_offset"]    # how high to offset object placement to account for one action step of dropping

    # Create the scene graph builder
    self._scene_graph_builder = None
    if "scene_graph" in self.config and self.config["scene_graph"] is not None:
        self._scene_graph_builder = SceneGraphBuilder(**self.config["scene_graph"])

    # Load this environment
    self.load()

close()

Clean up the environment and shut down the simulation.

Source code in omnigibson/envs/env_base.py
def close(self):
    """
    Clean up the environment and shut down the simulation.
    """
    og.shutdown()

get_obs()

Get the current environment observation.

Returns:

Type Description

2-tuple: dict: Keyword-mapped observations, which are possibly nested dict: Additional information about the observations

Source code in omnigibson/envs/env_base.py
def get_obs(self):
    """
    Get the current environment observation.

    Returns:
        2-tuple:
            dict: Keyword-mapped observations, which are possibly nested
            dict: Additional information about the observations
    """
    obs = dict()
    info = dict()

    # Grab all observations from each robot
    for robot in self.robots:
        obs[robot.name], info[robot.name] = robot.get_obs()

    # Add task observations
    obs["task"] = self._task.get_obs(env=self)

    # Add external sensor observations if they exist
    if self._external_sensors is not None:
        external_obs = dict()
        external_info = dict()
        for sensor_name, sensor in self._external_sensors.items():
            external_obs[sensor_name], external_info[sensor_name] = sensor.get_obs()
        obs["external"] = external_obs
        info["external"] = external_info

    # Possibly flatten obs if requested
    if self._flatten_obs_space:
        obs = recursively_generate_flat_dict(dic=obs)

    return obs, info

get_scene_graph()

Get the current scene graph.

Returns:

Name Type Description
SceneGraph

Current scene graph

Source code in omnigibson/envs/env_base.py
def get_scene_graph(self):
    """
    Get the current scene graph.

    Returns:
        SceneGraph: Current scene graph
    """
    assert self._scene_graph_builder is not None, "Scene graph builder must be specified in config!"
    return self._scene_graph_builder.get_scene_graph()

load()

Load the scene and robot specified in the config file.

Source code in omnigibson/envs/env_base.py
def load(self):
    """
    Load the scene and robot specified in the config file.
    """
    # This environment is not loaded
    self._loaded = False

    # Load config variables
    self._load_variables()

    # Load the scene, robots, and task
    self._load_scene()
    self._load_robots()
    self._load_objects()
    self._load_task()
    self._load_external_sensors()

    og.sim.play()
    self.reset()

    # Load the obs / action spaces
    self.load_observation_space()
    self._load_action_space()

    # Start the scene graph builder
    if self._scene_graph_builder:
        self._scene_graph_builder.start(self.scene)

    # Denote that the scene is loaded
    self._loaded = True

reload(configs, overwrite_old=True)

Reload using another set of config file(s). This allows one to change the configuration and hot-reload the environment on the fly.

Parameters:

Name Type Description Default
configs dict or str or list of dict or list of str

config_file dict(s) or path(s). If multiple configs are specified, they will be merged sequentially in the order specified. This allows procedural generation of a "full" config from small sub-configs.

required
overwrite_old bool

If True, will overwrite the internal self.config with @configs. Otherwise, will merge in the new config(s) into the pre-existing one. Setting this to False allows for minor modifications to be made without having to specify entire configs during each reload.

True
Source code in omnigibson/envs/env_base.py
def reload(self, configs, overwrite_old=True):
    """
    Reload using another set of config file(s).
    This allows one to change the configuration and hot-reload the environment on the fly.

    Args:
        configs (dict or str or list of dict or list of str): config_file dict(s) or path(s). 
            If multiple configs are specified, they will be merged sequentially in the order specified. 
            This allows procedural generation of a "full" config from small sub-configs.
        overwrite_old (bool): If True, will overwrite the internal self.config with @configs. Otherwise, will
            merge in the new config(s) into the pre-existing one. Setting this to False allows for minor
            modifications to be made without having to specify entire configs during each reload.
    """
    # Convert config file(s) into a single parsed dict
    configs = [configs] if isinstance(configs, dict) or isinstance(configs, str) else configs

    # Initial default config
    new_config = self.default_config

    # Merge in specified configs
    for config in configs:
        merge_nested_dicts(base_dict=new_config, extra_dict=parse_config(config), inplace=True)

    # Either merge in or overwrite the old config
    if overwrite_old:
        self.config = new_config
    else:
        merge_nested_dicts(base_dict=self.config, extra_dict=new_config, inplace=True)

    # Load this environment again
    self.load()

reload_model(scene_model)

Reload another scene model. This allows one to change the scene on the fly.

Parameters:

Name Type Description Default
scene_model str

new scene model to load (eg.: Rs_int)

required
Source code in omnigibson/envs/env_base.py
def reload_model(self, scene_model):
    """
    Reload another scene model.
    This allows one to change the scene on the fly.

    Args:
        scene_model (str): new scene model to load (eg.: Rs_int)
    """
    self.scene_config["model"] = scene_model
    self.load()

reset()

Reset episode.

Source code in omnigibson/envs/env_base.py
def reset(self):
    """
    Reset episode.
    """
    # Reset the task
    self.task.reset(self)

    # Reset internal variables
    self._reset_variables()

    # Run a single simulator step to make sure we can grab updated observations
    og.sim.step()

    # Grab and return observations
    obs, _ = self.get_obs()

    if self._loaded:
        # Sanity check to make sure received observations match expected observation space
        check_obs = recursively_generate_compatible_dict(dic=obs)
        if not self.observation_space.contains(check_obs):
            exp_obs = dict()
            for key, value in recursively_generate_flat_dict(dic=self.observation_space).items():
                exp_obs[key] = ("obs_space", key, value.dtype, value.shape)
            real_obs = dict()
            for key, value in recursively_generate_flat_dict(dic=check_obs).items():
                if isinstance(value, np.ndarray):
                    real_obs[key] = ("obs", key, value.dtype, value.shape)
                else:
                    real_obs[key] = ("obs", key, type(value), "()")

            exp_keys = set(exp_obs.keys())
            real_keys = set(real_obs.keys())
            shared_keys = exp_keys.intersection(real_keys)
            missing_keys = exp_keys - real_keys
            extra_keys = real_keys - exp_keys

            if missing_keys:
                log.error("MISSING OBSERVATION KEYS:")
                log.error(missing_keys)
            if extra_keys:
                log.error("EXTRA OBSERVATION KEYS:")
                log.error(extra_keys)

            mismatched_keys = []
            for k in shared_keys:
                if exp_obs[k][2:] != real_obs[k][2:]:  # Compare dtypes and shapes
                    mismatched_keys.append(k)
                    log.error(f"MISMATCHED OBSERVATION FOR KEY '{k}':")
                    log.error(f"Expected: {exp_obs[k]}")
                    log.error(f"Received: {real_obs[k]}")

            raise ValueError("Observation space does not match returned observations!")


    return obs

step(action)

Apply robot's action and return the next state, reward, done and info, following OpenAI Gym's convention

Parameters:

Name Type Description Default
action Dict or dict or array

robot actions. If a dict is specified, each entry should map robot name to corresponding action. If a np.array, it should be the flattened, concatenated set of actions

required

Returns:

Type Description

4-tuple: - dict: state, i.e. next observation - float: reward, i.e. reward at this current timestep - bool: done, i.e. whether this episode is terminated - dict: info, i.e. dictionary with any useful information

Source code in omnigibson/envs/env_base.py
def step(self, action):
    """
    Apply robot's action and return the next state, reward, done and info,
    following OpenAI Gym's convention

    Args:
        action (gym.spaces.Dict or dict or np.array): robot actions. If a dict is specified, each entry should
            map robot name to corresponding action. If a np.array, it should be the flattened, concatenated set
            of actions

    Returns:
        4-tuple:
            - dict: state, i.e. next observation
            - float: reward, i.e. reward at this current timestep
            - bool: done, i.e. whether this episode is terminated
            - dict: info, i.e. dictionary with any useful information
    """
    try:
        # If the action is not a dictionary, convert into a dictionary
        if not isinstance(action, dict) and not isinstance(action, gym.spaces.Dict):
            action_dict = dict()
            idx = 0
            for robot in self.robots:
                action_dim = robot.action_dim
                action_dict[robot.name] = action[idx: idx + action_dim]
                idx += action_dim
        else:
            # Our inputted action is the action dictionary
            action_dict = action

        # Iterate over all robots and apply actions
        for robot in self.robots:
            robot.apply_action(action_dict[robot.name])

        # Run simulation step
        og.sim.step()

        # Grab observations
        obs, obs_info = self.get_obs()

        # Step the scene graph builder if necessary
        if self._scene_graph_builder is not None:
            self._scene_graph_builder.step(self.scene)

        # Grab reward, done, and info, and populate with internal info
        reward, done, info = self.task.step(self, action)
        self._populate_info(info)
        info["obs_info"] = obs_info

        if done and self._automatic_reset:
            # Add lost observation to our information dict, and reset
            info["last_observation"] = obs
            obs = self.reset()

        # Increment step
        self._current_step += 1

        return obs, reward, done, info
    except:
        raise ValueError(f"Failed to execute environment step {self._current_step} in episode {self._current_episode}")

update_task(task_config)

Updates the internal task using @task_config. NOTE: This will internally reset the environment as well!

Parameters:

Name Type Description Default
task_config dict

Task configuration for updating the new task

required
Source code in omnigibson/envs/env_base.py
def update_task(self, task_config):
    """
    Updates the internal task using @task_config. NOTE: This will internally reset the environment as well!

    Args:
        task_config (dict): Task configuration for updating the new task
    """
    # Make sure sim is playing
    assert og.sim.is_playing(), "Update task should occur while sim is playing!"

    # Denote scene as not loaded yet
    self._loaded = False
    og.sim.stop()
    self._load_task(task_config=task_config)
    og.sim.play()
    self.reset()

    # Load obs / action spaces
    self.load_observation_space()
    self._load_action_space()

    # Scene is now loaded again
    self._loaded = True