wall_nail.n.01



Directly Mapped Categories

Name Synset Objects
wall_nail wall_nail.n.01 1

Directly Mapped Objects

Object Category Synset Task Relevant Meta Links Used Rooms Ready?

All Descendant Objects (including Direct)

Object Category Synset Task Relevant Meta Links Used Rooms Ready?
wall_nail-wlnail wall_nail wall_nail.n.01 True collision, attachment, 30 True

Properties

Property Name
attachable
disinfectable
dustyable
grassyable
moldyable
nonSubstance
rigidBody
rustable
sceneObject
scratchable
stainable
stickyable
tarnishable
wetable
wrinkleable

Uses

Usage Type Status
Used as Substance NO
Used as Non-Substance YES
Used as Fillable NO
Used in Predicate attached

Tasks

Task Name Synsets Matched Scenes Predicates Required Features
clean_deer_antlers-0 antler.n.01, dust.n.01, floor.n.01, hand_towel.n.01, wall_nail.n.01, Wainscott_1_int, ontop, attached, covered, transition, visual substance, physical substance, attachment, cloth,
decorating_for_religious_ceremony-0 bookcase.n.01, breakfast_table.n.01, candlestick.n.01, dip.n.07, floor.n.01, wall_nail.n.01, wreath.n.01, inside, attached, ontop, transition, visual substance, physical substance, attachment, cloth,
decorating_outside_for_holidays-0 bow.n.08, coffee_table.n.01, floor.n.01, holly.n.03, snow.n.01, tree.n.01, wall_nail.n.01, wreath.n.01, Merom_0_garden, house_single_floor, ontop, attached, covered, transition, visual substance, physical substance, attachment, cloth,
decorating_outside_for_parties-0 balloon.n.01, bow.n.08, carton.n.02, centerpiece.n.02, coffee_table.n.01, floor.n.01, gift_box.n.01, tree.n.01, wall_nail.n.01, Merom_0_garden, Pomaria_0_garden, Rs_garden, house_single_floor, inside, attached, ontop, transition, visual substance, physical substance, attachment, cloth,
drape_window_scarves-0 curtain.n.01, curtain_rod.n.01, floor.n.01, wall_nail.n.01, Ihlen_1_int, ontop, attached, draped, transition, visual substance, physical substance, attachment, cloth,
hang_a_bike_on_the_wall-0 bicycle.n.01, bicycle_rack.n.01, floor.n.01, wall_nail.n.01, house_double_floor_lower, ontop, attached, transition, visual substance, physical substance, attachment, cloth,
hang_a_dartboard-0 dart.n.01, dartboard.n.01, floor.n.01, packing_box.n.02, table.n.02, wall_nail.n.01, Ihlen_1_int, Merom_0_garden, Merom_0_int, ontop, attached, inside, transition, visual substance, physical substance, attachment, cloth,
hang_icicle_lights-0 coffee_table.n.01, floor.n.01, icicle_lights.n.01, wall_nail.n.01, Ihlen_1_int, Merom_0_garden, Merom_0_int, ontop, attached, transition, visual substance, physical substance, attachment, cloth,
hang_paper_lanterns-0 floor.n.01, paper_lantern.n.01, pole.n.01, table.n.02, wall_nail.n.01, Merom_0_garden, Pomaria_0_garden, Rs_garden, house_single_floor, ontop, attached, transition, visual substance, physical substance, attachment, cloth,
hanging_address_numbers-0 address.n.05, floor.n.01, table.n.02, wall_nail.n.01, Merom_0_garden, house_single_floor, ontop, attached, transition, visual substance, physical substance, attachment, cloth,
hanging_blinds-0 floor.n.01, table.n.02, wall_nail.n.01, window_blind.n.01, Ihlen_1_int, Merom_0_garden, Merom_0_int, ontop, attached, transition, visual substance, physical substance, attachment, cloth,
hanging_flags-0 floor.n.01, national_flag.n.01, pole.n.01, wall_nail.n.01, Merom_0_garden, Pomaria_0_garden, Rs_garden, house_single_floor, ontop, attached, draped, transition, visual substance, physical substance, attachment, cloth,
hanging_outdoor_lights-0 coffee_table.n.01, floor.n.01, icicle_lights.n.01, tree.n.01, wall_nail.n.01, Merom_0_garden, Pomaria_0_garden, Rs_garden, house_single_floor, ontop, attached, transition, visual substance, physical substance, attachment, cloth,
hanging_pictures-0 floor.n.01, picture_frame.n.01, wall_nail.n.01, Wainscott_1_int, ontop, attached, transition, visual substance, physical substance, attachment, cloth,
hanging_shades-0 floor.n.01, wall_nail.n.01, window_blind.n.01, Ihlen_1_int, ontop, attached, transition, visual substance, physical substance, attachment, cloth,
hanging_up_curtains-0 curtain.n.01, curtain_rod.n.01, floor.n.01, wall_nail.n.01, Ihlen_1_int, Merom_0_garden, Merom_0_int, ontop, attached, draped, transition, visual substance, physical substance, attachment, cloth,
hanging_up_wind_chimes-0 floor.n.01, pole.n.01, wall_nail.n.01, wind_chime.n.01, Merom_0_garden, Pomaria_0_garden, Rs_garden, house_single_floor, ontop, attached, transition, visual substance, physical substance, attachment, cloth,
installing_smoke_detectors-0 fire_alarm.n.02, floor.n.01, wall_nail.n.01, house_double_floor_lower, ontop, attached, transition, visual substance, physical substance, attachment, cloth,
make_the_workplace_exciting-0 board_game.n.01, carton.n.02, coffee_maker.n.01, conference_table.n.01, floor.n.01, poster.n.01, wall_nail.n.01, office_vendor_machine, ontop, attached, inside, transition, visual substance, physical substance, attachment, cloth,
putting_up_Christmas_decorations_outside-0 floor.n.01, glass_lantern.n.01, icicle_lights.n.01, lawn.n.01, poinsettia.n.01, wall_nail.n.01, wreath.n.01, house_single_floor, ontop, attached, transition, visual substance, physical substance, attachment, cloth,
putting_up_Christmas_lights_inside-0 floor.n.01, icicle_lights.n.01, wall_nail.n.01, Ihlen_1_int, Merom_0_garden, Merom_0_int, ontop, attached, transition, visual substance, physical substance, attachment, cloth,
putting_up_Christmas_lights_outside-0 floor.n.01, icicle_lights.n.01, rail_fence.n.01, scrub.n.01, wall_nail.n.01, Merom_0_garden, Pomaria_0_garden, Rs_garden, house_single_floor, ontop, attached, toggled_on, transition, visual substance, physical substance, attachment, cloth,
putting_up_outdoor_holiday_decorations-0 carton.n.02, floor.n.01, icicle_lights.n.01, lawn.n.01, pot_plant.n.01, rail_fence.n.01, rose.n.01, wall_nail.n.01, wreath.n.01, Merom_0_garden, Rs_garden, house_single_floor, ontop, attached, toggled_on, inside, transition, visual substance, physical substance, attachment, cloth,
putting_up_posters-0 bed.n.01, floor.n.01, poster.n.01, wall_nail.n.01, Ihlen_1_int, ontop, attached, transition, visual substance, physical substance, attachment, cloth,
remove_a_wall_mirror-0 floor.n.01, mirror.n.01, wall_nail.n.01, Benevolence_0_int, ontop, attached, transition, visual substance, physical substance, attachment, cloth,
store_a_kayak-0 bath_towel.n.01, floor.n.01, kayak.n.01, kayak_rack.n.01, wall_nail.n.01, water.n.06, house_double_floor_lower, ontop, attached, covered, transition, visual substance, physical substance, attachment, cloth,
store_christmas_lights-0 floor.n.01, icicle_lights.n.01, packing_box.n.02, wall_nail.n.01, house_double_floor_lower, ontop, attached, inside, transition, visual substance, physical substance, attachment, cloth,
taking_down_curtains-0 curtain.n.01, curtain_rod.n.01, floor.n.01, wall_nail.n.01, Ihlen_1_int, ontop, attached, draped, transition, visual substance, physical substance, attachment, cloth,

Transitions

washer.n.03,
Transition Name Input Synsets Machine Synsets Output Synsets
wall_nail.n.01-washer-cover wall_nail.n.01, wall_nail.n.01, water.n.06,

Transition Graph

graph TD; recipe-wall_nailn01-washer-cover(recipe: wall_nail.n.01-washer-cover); wall_nailn01(wall_nail.n.01); washern03(washer.n.03); watern06(water.n.06); recipe-wall_nailn01-washer-cover --> wall_nailn01; recipe-wall_nailn01-washer-cover --> watern06; wall_nailn01 --> recipe-wall_nailn01-washer-cover; washern03 --> recipe-wall_nailn01-washer-cover;

Related Synsets

graph TD; classDef success fill:#28a745,color:#fff; classDef warning fill:#ffc107,color:#fff; classDef danger fill:#dc3545,color:#fff; fixture.n.01 --> wall_nail.n.01; artifact.n.01 --> fixture.n.01; whole.n.02 --> artifact.n.01; object.n.01 --> whole.n.02; physical_entity.n.01 --> object.n.01; entity.n.01 --> physical_entity.n.01; click fixture.n.01 "/knowledgebase/synsets/fixture.n.01/" "Synset details page"; class fixture.n.01 success; click wall_nail.n.01 "/knowledgebase/synsets/wall_nail.n.01/" "Synset details page"; class wall_nail.n.01 success; click artifact.n.01 "/knowledgebase/synsets/artifact.n.01/" "Synset details page"; class artifact.n.01 success; click whole.n.02 "/knowledgebase/synsets/whole.n.02/" "Synset details page"; class whole.n.02 success; click object.n.01 "/knowledgebase/synsets/object.n.01/" "Synset details page"; class object.n.01 success; click physical_entity.n.01 "/knowledgebase/synsets/physical_entity.n.01/" "Synset details page"; class physical_entity.n.01 success; click entity.n.01 "/knowledgebase/synsets/entity.n.01/" "Synset details page"; class entity.n.01 success; style wall_nail.n.01 stroke:#333,stroke-width:2px;

Ancestor Synsets

Name State Definition
artifact.n.01 Matched a man-made object taken as a whole
entity.n.01 Matched that which is perceived or known or inferred to have its own distinct existence (living or nonliving)
fixture.n.01 Matched an object firmly fixed in place (especially in a household)
object.n.01 Matched a tangible and visible entity; an entity that can cast a shadow
physical_entity.n.01 Matched an entity that has physical existence
whole.n.02 Matched an assemblage of parts that is regarded as a single entity

Parent Synsets

Name State Definition
fixture.n.01 Matched an object firmly fixed in place (especially in a household)

Children Synsets

Name State Definition