make_the_workplace_exciting-0


Synsets

Transition Paths By Task Scope Objects

graph TD;

Scenes

Full Definition

(define (problem make_the_workplace_exciting-0)
    (:domain omnigibson)

    (:objects
        poster.n.01_1 - poster.n.01
        wall_nail.n.01_1 - wall_nail.n.01
        board_game.n.01_1 - board_game.n.01
        floor.n.01_1 - floor.n.01
        coffee_maker.n.01_1 - coffee_maker.n.01
        carton.n.02_1 carton.n.02_2 - carton.n.02
        conference_table.n.01_1 - conference_table.n.01
        agent.n.01_1 - agent.n.01
    )
    
    (:init 
        (ontop poster.n.01_1 conference_table.n.01_1)
        (inside board_game.n.01_1 carton.n.02_2) 
        (inside coffee_maker.n.01_1 carton.n.02_1)
        (ontop carton.n.02_1 floor.n.01_1) 
        (ontop carton.n.02_2 floor.n.01_1) 
        (inroom wall_nail.n.01_1 meeting_room) 
        (inroom conference_table.n.01_1 meeting_room) 
        (inroom floor.n.01_1 meeting_room) 
        (ontop agent.n.01_1 floor.n.01_1)
    )
    
    (:goal 
        (and 
            (ontop ?board_game.n.01_1 ?conference_table.n.01_1)
            (ontop ?board_game.n.01_1 ?conference_table.n.01_1)
            (ontop ?coffee_maker.n.01_1 ?conference_table.n.01_1)
            (attached ?poster.n.01_1 ?wall_nail.n.01_1)
        )
    )
)
  

Debugging: All Possible Recipes Resulting in Future Synsets

graph TD;