hanging_blinds-0
Synsets
Transition Paths By Task Scope Objects
graph TD;
Scenes
- Matched:
- Planned:
- Unmatched:
- Scene(name='Beechwood_0_garden'): Cannot find suitable living_room: living_room_1 is missing 1 wall_nail.n.01, 1 table.n.02; living_room_0 is missing 1 wall_nail.n.01, 1 table.n.02.
- Scene(name='Beechwood_0_int'): Cannot find suitable living_room: living_room_0 is missing 1 wall_nail.n.01, 1 table.n.02; living_room_1 is missing 1 wall_nail.n.01, 1 table.n.02.
- Scene(name='Beechwood_1_int'): Cannot find suitable living_room.
- Scene(name='Benevolence_0_int'): Cannot find suitable living_room.
- Scene(name='Benevolence_1_int'): Cannot find suitable living_room: living_room_0 is missing 1 wall_nail.n.01, 1 table.n.02.
- Scene(name='Benevolence_2_int'): Cannot find suitable living_room.
- Scene(name='Ihlen_0_int'): Cannot find suitable living_room: living_room_0 is missing 1 wall_nail.n.01, 1 table.n.02.
- Scene(name='Ihlen_1_int'): Cannot find suitable living_room: living_room_0 is missing 1 table.n.02.
- Scene(name='Merom_0_garden'): Cannot find suitable living_room: living_room_0 is missing 1 table.n.02.
- Scene(name='Merom_0_int'): Cannot find suitable living_room: living_room_0 is missing 1 table.n.02.
- Scene(name='Merom_1_int'): Cannot find suitable living_room: living_room_0 is missing 1 wall_nail.n.01, 1 table.n.02.
- Scene(name='Pomaria_0_garden'): Cannot find suitable living_room.
- Scene(name='Pomaria_0_int'): Cannot find suitable living_room.
- Scene(name='Pomaria_1_int'): Cannot find suitable living_room: living_room_0 is missing 1 wall_nail.n.01, 1 table.n.02.
- Scene(name='Pomaria_2_int'): Cannot find suitable living_room.
- Scene(name='Rs_garden'): Cannot find suitable living_room: living_room_0 is missing 1 wall_nail.n.01.
- Scene(name='Rs_int'): Cannot find suitable living_room: living_room_0 is missing 1 wall_nail.n.01, 1 table.n.02.
- Scene(name='Wainscott_0_garden'): Cannot find suitable living_room: living_room_0 is missing 1 wall_nail.n.01, 1 table.n.02; living_room_1 is missing 1 wall_nail.n.01, 1 table.n.02; living_room_2 is missing 1 wall_nail.n.01, 1 table.n.02.
- Scene(name='Wainscott_0_int'): Cannot find suitable living_room: living_room_0 is missing 1 wall_nail.n.01, 1 table.n.02; living_room_1 is missing 1 wall_nail.n.01, 1 table.n.02; living_room_2 is missing 1 wall_nail.n.01, 1 table.n.02.
- Scene(name='Wainscott_1_int'): Cannot find suitable living_room.
- Scene(name='gates_bedroom'): Cannot find suitable living_room.
- Scene(name='grocery_store_asian'): Cannot find suitable living_room.
- Scene(name='grocery_store_cafe'): Cannot find suitable living_room.
- Scene(name='grocery_store_convenience'): Cannot find suitable living_room.
- Scene(name='grocery_store_half_stocked'): Cannot find suitable living_room.
- Scene(name='hall_arch_wood'): Cannot find suitable living_room.
- Scene(name='hall_conference_large'): Cannot find suitable living_room.
- Scene(name='hall_glass_ceiling'): Cannot find suitable living_room.
- Scene(name='hall_train_station'): Cannot find suitable living_room.
- Scene(name='hotel_gym_spa'): Cannot find suitable living_room.
- Scene(name='hotel_suite_large'): Cannot find suitable living_room.
- Scene(name='hotel_suite_small'): Cannot find suitable living_room.
- Scene(name='house_double_floor_lower'): Cannot find suitable living_room: living_room_0 is missing 1 wall_nail.n.01.
- Scene(name='house_double_floor_upper'): Cannot find suitable living_room.
- Scene(name='house_single_floor'): Cannot find suitable living_room: living_room_1 is missing 1 wall_nail.n.01; living_room_0 is missing 1 wall_nail.n.01.
- Scene(name='office_bike'): Cannot find suitable living_room.
- Scene(name='office_cubicles_left'): Cannot find suitable living_room.
- Scene(name='office_cubicles_right'): Cannot find suitable living_room.
- Scene(name='office_large'): Cannot find suitable living_room.
- Scene(name='office_vendor_machine'): Cannot find suitable living_room.
- Scene(name='restaurant_asian'): Cannot find suitable living_room.
- Scene(name='restaurant_brunch'): Cannot find suitable living_room.
- Scene(name='restaurant_cafeteria'): Cannot find suitable living_room.
- Scene(name='restaurant_diner'): Cannot find suitable living_room.
- Scene(name='restaurant_hotel'): Cannot find suitable living_room.
- Scene(name='restaurant_urban'): Cannot find suitable living_room.
- Scene(name='school_biology'): Cannot find suitable living_room.
- Scene(name='school_chemistry'): Cannot find suitable living_room.
- Scene(name='school_computer_lab_and_infirmary'): Cannot find suitable living_room.
- Scene(name='school_geography'): Cannot find suitable living_room.
- Scene(name='school_gym'): Cannot find suitable living_room.
Full Definition
(define (problem hanging_blinds-0)
(:domain omnigibson)
(:objects
window_blind.n.01_1 - window_blind.n.01
table.n.02_1 - table.n.02
wall_nail.n.01_1 - wall_nail.n.01
floor.n.01_1 - floor.n.01
agent.n.01_1 - agent.n.01
)
(:init
(ontop window_blind.n.01_1 table.n.02_1)
(inroom wall_nail.n.01_1 living_room)
(inroom floor.n.01_1 living_room)
(inroom table.n.02_1 living_room)
(ontop agent.n.01_1 floor.n.01_1)
)
(:goal
(and
(attached ?window_blind.n.01_1 ?wall_nail.n.01_1)
)
)
)
Debugging: All Possible Recipes Resulting in Future Synsets
graph TD;