fixture.n.01
an object firmly fixed in place (especially in a household)
Directly Mapped Categories
Directly Mapped Objects
Object |
Category |
Synset |
Task Relevant |
Missing Meta Links |
Used Rooms |
Ready? |
All Descendant Objects (including Direct)
Properties
Property Name |
disinfectable |
dustyable |
grassyable |
moldyable |
nonSubstance |
rigidBody |
rustable |
scratchable |
stainable |
stickyable |
tarnishable |
wetable |
wrinkleable |
Uses
Usage Type |
Status |
Used as Substance |
NO
|
Used as Non-Substance |
NO
|
Used as Fillable |
NO
|
Tasks
Task Name |
Synsets |
Matched Scenes |
Predicates |
Required Features |
Transitions
Transition Name |
Input Synsets |
Machine Synsets |
Output Synsets |
Transition Graph
graph TD;
Related Synsets
graph TD;
classDef success fill:#28a745,color:#fff;
classDef warning fill:#ffc107,color:#fff;
classDef danger fill:#dc3545,color:#fff;
artifact.n.01 --> fixture.n.01;
fixture.n.01 --> soap_dish.n.01;
fixture.n.01 --> plumbing_fixture.n.01;
fixture.n.01 --> lighting_fixture.n.01;
fixture.n.01 --> wall_nail.n.01;
plumbing_fixture.n.01 --> urinal.n.01;
plumbing_fixture.n.01 --> shower.n.01;
plumbing_fixture.n.01 --> sink.n.01;
plumbing_fixture.n.01 --> toilet.n.02;
plumbing_fixture.n.01 --> water_faucet.n.01;
lighting_fixture.n.01 --> chandelier.n.01;
whole.n.02 --> artifact.n.01;
object.n.01 --> whole.n.02;
physical_entity.n.01 --> object.n.01;
entity.n.01 --> physical_entity.n.01;
click artifact.n.01 "/knowledgebase/synsets/artifact.n.01/" "Synset details page";
class artifact.n.01 success;
click fixture.n.01 "/knowledgebase/synsets/fixture.n.01/" "Synset details page";
class fixture.n.01 success;
click soap_dish.n.01 "/knowledgebase/synsets/soap_dish.n.01/" "Synset details page";
class soap_dish.n.01 success;
click plumbing_fixture.n.01 "/knowledgebase/synsets/plumbing_fixture.n.01/" "Synset details page";
class plumbing_fixture.n.01 success;
click lighting_fixture.n.01 "/knowledgebase/synsets/lighting_fixture.n.01/" "Synset details page";
class lighting_fixture.n.01 success;
click wall_nail.n.01 "/knowledgebase/synsets/wall_nail.n.01/" "Synset details page";
class wall_nail.n.01 success;
click chandelier.n.01 "/knowledgebase/synsets/chandelier.n.01/" "Synset details page";
class chandelier.n.01 success;
click urinal.n.01 "/knowledgebase/synsets/urinal.n.01/" "Synset details page";
class urinal.n.01 success;
click shower.n.01 "/knowledgebase/synsets/shower.n.01/" "Synset details page";
class shower.n.01 success;
click sink.n.01 "/knowledgebase/synsets/sink.n.01/" "Synset details page";
class sink.n.01 success;
click toilet.n.02 "/knowledgebase/synsets/toilet.n.02/" "Synset details page";
class toilet.n.02 success;
click water_faucet.n.01 "/knowledgebase/synsets/water_faucet.n.01/" "Synset details page";
class water_faucet.n.01 danger;
click whole.n.02 "/knowledgebase/synsets/whole.n.02/" "Synset details page";
class whole.n.02 success;
click object.n.01 "/knowledgebase/synsets/object.n.01/" "Synset details page";
class object.n.01 success;
click physical_entity.n.01 "/knowledgebase/synsets/physical_entity.n.01/" "Synset details page";
class physical_entity.n.01 success;
click entity.n.01 "/knowledgebase/synsets/entity.n.01/" "Synset details page";
class entity.n.01 success;
style fixture.n.01 stroke:#333,stroke-width:2px;
Ancestor Synsets
Name |
State |
Definition |
artifact.n.01 |
Matched |
a man-made object taken as a whole |
entity.n.01 |
Matched |
that which is perceived or known or inferred to have its own distinct existence (living or nonliving) |
object.n.01 |
Matched |
a tangible and visible entity; an entity that can cast a shadow |
physical_entity.n.01 |
Matched |
an entity that has physical existence |
whole.n.02 |
Matched |
an assemblage of parts that is regarded as a single entity |
Parent Synsets
Name |
State |
Definition |
artifact.n.01 |
Matched |
a man-made object taken as a whole |
Children Synsets