remove_a_wall_mirror-0


Required Synsets

Name State Definition
floor.n.01 Matched the inside lower horizontal surface (as of a room, hallway, tent, or other structure)
mirror.n.01 Matched polished surface that forms images by reflecting light
wall_nail.n.01 Matched

Transition Paths By Task Scope Objects

graph TD;

Scene Matching Status

Scene Status Reason
Beechwood_0_garden Unmatched Cannot find suitable bathroom: bathroom_0 is missing 1 wall_nail.n.01.
Beechwood_0_int Unmatched Cannot find suitable bathroom: bathroom_0 is missing 1 wall_nail.n.01.
Beechwood_1_int Unmatched Cannot find suitable bathroom: bathroom_1 is missing 1 wall_nail.n.01; bathroom_0 is missing 1 wall_nail.n.01.
Benevolence_0_int Ready
Benevolence_1_int Unmatched Cannot find suitable bathroom.
Benevolence_2_int Unmatched Cannot find suitable bathroom: bathroom_0 is missing 1 wall_nail.n.01; bathroom_1 is missing 1 wall_nail.n.01.
Ihlen_0_int Unmatched Cannot find suitable bathroom: bathroom_0 is missing 1 wall_nail.n.01.
Ihlen_1_int Unmatched Cannot find suitable bathroom: bathroom_0 is missing 1 wall_nail.n.01.
Merom_0_garden Unmatched Cannot find suitable bathroom: bathroom_0 is missing 1 wall_nail.n.01.
Merom_0_int Unmatched Cannot find suitable bathroom: bathroom_0 is missing 1 wall_nail.n.01.
Merom_1_int Unmatched Cannot find suitable bathroom: bathroom_0 is missing 1 wall_nail.n.01.
Pomaria_0_garden Unmatched Cannot find suitable bathroom: bathroom_0 is missing 1 wall_nail.n.01.
Pomaria_0_int Unmatched Cannot find suitable bathroom: bathroom_0 is missing 1 wall_nail.n.01.
Pomaria_1_int Unmatched Cannot find suitable bathroom: bathroom_0 is missing 1 wall_nail.n.01.
Pomaria_2_int Unmatched Cannot find suitable bathroom: bathroom_1 is missing 1 wall_nail.n.01; bathroom_0 is missing 1 wall_nail.n.01.
Rs_garden Unmatched Cannot find suitable bathroom: bathroom_0 is missing 1 wall_nail.n.01.
Rs_int Unmatched Cannot find suitable bathroom: bathroom_0 is missing 1 wall_nail.n.01.
Wainscott_0_garden Unmatched Cannot find suitable bathroom: bathroom_0 is missing 1 wall_nail.n.01; bathroom_1 is missing 1 wall_nail.n.01.
Wainscott_0_int Unmatched Cannot find suitable bathroom: bathroom_0 is missing 1 wall_nail.n.01; bathroom_1 is missing 1 wall_nail.n.01.
Wainscott_1_int Unmatched Cannot find suitable bathroom: bathroom_1 is missing 1 wall_nail.n.01; bathroom_0 is missing 1 wall_nail.n.01.
gates_bedroom Unmatched Cannot find suitable bathroom.
grocery_store_asian Unmatched Cannot find suitable bathroom: bathroom_0 is missing 1 wall_nail.n.01.
grocery_store_cafe Unmatched Cannot find suitable bathroom: bathroom_0 is missing 1 wall_nail.n.01.
grocery_store_convenience Unmatched Cannot find suitable bathroom: bathroom_0 is missing 1 wall_nail.n.01.
grocery_store_half_stocked Unmatched Cannot find suitable bathroom: bathroom_0 is missing 1 wall_nail.n.01.
hall_arch_wood Unmatched Cannot find suitable bathroom: bathroom_0 is missing 1 wall_nail.n.01.
hall_conference_large Unmatched Cannot find suitable bathroom: bathroom_0 is missing 1 wall_nail.n.01.
hall_glass_ceiling Unmatched Cannot find suitable bathroom: bathroom_0 is missing 1 wall_nail.n.01.
hall_train_station Unmatched Cannot find suitable bathroom: bathroom_0 is missing 1 wall_nail.n.01.
hotel_gym_spa Unmatched Cannot find suitable bathroom: bathroom_1 is missing 1 wall_nail.n.01; bathroom_0 is missing 1 wall_nail.n.01.
hotel_suite_large Unmatched Cannot find suitable bathroom: bathroom_0 is missing 1 wall_nail.n.01.
hotel_suite_small Unmatched Cannot find suitable bathroom: bathroom_0 is missing 1 wall_nail.n.01.
house_double_floor_lower Unmatched Cannot find suitable bathroom: bathroom_0 is missing 1 wall_nail.n.01.
house_double_floor_upper Unmatched Cannot find suitable bathroom: bathroom_0 is missing 1 wall_nail.n.01; bathroom_1 is missing 1 floor.n.01, 1 wall_nail.n.01.
house_single_floor Unmatched Cannot find suitable bathroom: bathroom_1 is missing 1 wall_nail.n.01; bathroom_0 is missing 1 wall_nail.n.01.
office_bike Unmatched Cannot find suitable bathroom.
office_cubicles_left Unmatched Cannot find suitable bathroom: bathroom_0 is missing 1 wall_nail.n.01.
office_cubicles_right Unmatched Cannot find suitable bathroom: bathroom_0 is missing 1 wall_nail.n.01.
office_large Unmatched Cannot find suitable bathroom: bathroom_0 is missing 1 wall_nail.n.01.
office_vendor_machine Unmatched Cannot find suitable bathroom: bathroom_0 is missing 1 wall_nail.n.01.
restaurant_asian Unmatched Cannot find suitable bathroom: bathroom_0 is missing 1 wall_nail.n.01.
restaurant_brunch Unmatched Cannot find suitable bathroom: bathroom_0 is missing 1 wall_nail.n.01.
restaurant_cafeteria Unmatched Cannot find suitable bathroom: bathroom_0 is missing 1 wall_nail.n.01.
restaurant_diner Unmatched Cannot find suitable bathroom: bathroom_0 is missing 1 wall_nail.n.01.
restaurant_hotel Unmatched Cannot find suitable bathroom: bathroom_0 is missing 1 wall_nail.n.01.
restaurant_urban Unmatched Cannot find suitable bathroom: bathroom_0 is missing 1 wall_nail.n.01.
school_biology Unmatched Cannot find suitable bathroom: bathroom_0 is missing 1 wall_nail.n.01.
school_chemistry Unmatched Cannot find suitable bathroom: bathroom_0 is missing 1 wall_nail.n.01.
school_computer_lab_and_infirmary Unmatched Cannot find suitable bathroom: bathroom_0 is missing 1 wall_nail.n.01.
school_geography Unmatched Cannot find suitable bathroom: bathroom_0 is missing 1 wall_nail.n.01.
school_gym Unmatched Cannot find suitable bathroom: bathroom_0 is missing 1 wall_nail.n.01.

Full Definition

(define (problem remove_a_wall_mirror-0)
    (:domain omnigibson)

    (:objects
        mirror.n.01_1 - mirror.n.01
        wall_nail.n.01_1 - wall_nail.n.01
        floor.n.01_1 - floor.n.01
        agent.n.01_1 - agent.n.01
    )
    
    (:init 
        (attached mirror.n.01_1 wall_nail.n.01_1) 
        (inroom floor.n.01_1 bathroom)
        (inroom wall_nail.n.01_1 bathroom)
        (ontop agent.n.01_1 floor.n.01_1)
    )
    
    (:goal 
        (and 
            (not 
                (attached ?mirror.n.01_1 ?wall_nail.n.01_1)
            )
        )
    )
)

  

Debugging: All Possible Recipes Resulting in Future Synsets

graph TD;