rail_fence.n.01

a fence (usually made of split logs laid across each other at an angle)



Directly Mapped Categories

Name Synset Objects
rail_fence rail_fence.n.01 25

Directly Mapped Objects

Object Category Synset Task Relevant Missing Meta Links Used Rooms Ready?

All Descendant Objects (including Direct)

Object Category Synset Task Relevant Missing Meta Links Used Rooms Ready?
rail_fence-akeroe rail_fence rail_fence.n.01 True 2 True
rail_fence-alekre rail_fence rail_fence.n.01 True 2 True
rail_fence-cfcgtl rail_fence rail_fence.n.01 True 2 True
rail_fence-czawic rail_fence rail_fence.n.01 True 2 True
rail_fence-eoeeeo rail_fence rail_fence.n.01 True 2 True
rail_fence-ewgkos rail_fence rail_fence.n.01 True 4 True
rail_fence-friakc rail_fence rail_fence.n.01 True 2 True
rail_fence-iduxiv rail_fence rail_fence.n.01 True 0 True
rail_fence-jayfuh rail_fence rail_fence.n.01 True 2 True
rail_fence-lamwbr rail_fence rail_fence.n.01 True 2 True
rail_fence-lqwler rail_fence rail_fence.n.01 True 2 True
rail_fence-mnegtc rail_fence rail_fence.n.01 True 4 True
rail_fence-nmmzqh rail_fence rail_fence.n.01 True 2 True
rail_fence-nrcmie rail_fence rail_fence.n.01 True 2 True
rail_fence-owbrvb rail_fence rail_fence.n.01 True 2 True
rail_fence-qgpjhr rail_fence rail_fence.n.01 True 2 True
rail_fence-qksssk rail_fence rail_fence.n.01 True 2 True
rail_fence-qmsnld rail_fence rail_fence.n.01 True 0 True
rail_fence-roemfr rail_fence rail_fence.n.01 True 2 True
rail_fence-vjfdnl rail_fence rail_fence.n.01 True 2 True
rail_fence-vwpqly rail_fence rail_fence.n.01 True 0 True
rail_fence-wcocar rail_fence rail_fence.n.01 True 2 True
rail_fence-wvfgad rail_fence rail_fence.n.01 True 2 True
rail_fence-yyyoer rail_fence rail_fence.n.01 True 2 True
rail_fence-yzplpe rail_fence rail_fence.n.01 True 2 True

Properties

Property Name
disinfectable
dustyable
grassyable
moldyable
nonSubstance
rigidBody
rustable
sceneObject
scratchable
stainable
stickyable
tarnishable
wetable
wrinkleable

Uses

Usage Type Status
Used as Substance NO
Used as Non-Substance YES
Used as Fillable NO
Used in Predicate covered
Used in Predicate nextto
Used in Predicate ontop

Tasks

Task Name Synsets Matched Scenes Predicates Required Features
clean_a_fence-0 bucket.n.01, floor.n.01, liquid_soap.n.01, liquid_soap__bottle.n.01, rag.n.01, rail_fence.n.01, stain.n.01, water.n.06, Beechwood_0_garden, Merom_0_garden, Pomaria_0_garden, Rs_garden, Wainscott_0_garden, house_double_floor_lower, house_single_floor, filled, covered, ontop, transition, visual substance, physical substance, attachment, cloth,
clean_cement-0 cement.n.01, detergent.n.02, detergent__bottle.n.01, dirt.n.02, floor.n.01, rail_fence.n.01, scrub_brush.n.01, water.n.06, watering_can.n.01, Beechwood_0_garden, Merom_0_garden, Pomaria_0_garden, Rs_garden, Wainscott_0_garden, house_double_floor_lower, house_single_floor, filled, covered, insource, ontop, transition, visual substance, physical substance, attachment, cloth,
clean_decking-0 ashcan.n.01, bleaching_agent.n.01, bleaching_agent__atomizer.n.01, board.n.02, entire_leaf.n.01, floor.n.01, liquid_soap.n.01, liquid_soap__bottle.n.01, mud.n.03, rail_fence.n.01, scrub_brush.n.01, water.n.06, watering_can.n.01, Beechwood_0_garden, Merom_0_garden, Pomaria_0_garden, Rs_garden, Wainscott_0_garden, house_double_floor_lower, house_single_floor, inside, ontop, covered, filled, insource, transition, visual substance, physical substance, attachment, cloth,
cleaning_garden_tools-0 carton.n.02, dust.n.01, floor.n.01, glove.n.02, liquid_soap.n.01, liquid_soap__bottle.n.01, mud.n.03, pot_plant.n.01, pruner.n.02, rail_fence.n.01, rake.n.03, scrub_brush.n.01, shovel.n.01, stain.n.01, steel_wool.n.01, trowel.n.01, water.n.06, watering_can.n.01, Beechwood_0_garden, Merom_0_garden, Pomaria_0_garden, Rs_garden, Wainscott_0_garden, house_double_floor_lower, house_single_floor, inside, ontop, covered, filled, insource, nextto, transition, visual substance, physical substance, attachment, cloth,
cleaning_the_yard-0 ashcan.n.01, compost_bin.n.01, entire_leaf.n.01, floor.n.01, lawn.n.01, rail_fence.n.01, scrub.n.01, weed.n.01, Beechwood_0_garden, Merom_0_garden, Pomaria_0_garden, Rs_garden, Wainscott_0_garden, house_double_floor_lower, house_single_floor, inside, nextto, ontop, transition, visual substance, physical substance, attachment, cloth,
installing_a_fence-0 floor.n.01, rail_fence.n.01, spray_paint.n.01, spray_paint__can.n.01, Beechwood_0_garden, Merom_0_garden, Pomaria_0_garden, Rs_garden, Wainscott_0_garden, house_double_floor_lower, house_single_floor, covered, insource, ontop, transition, visual substance, physical substance, attachment, cloth,
picking_vegetables_in_garden-0 artichoke.n.02, beet.n.02, chard.n.02, floor.n.01, lawn.n.01, rail_fence.n.01, wicker_basket.n.01, Beechwood_0_garden, Merom_0_garden, Pomaria_0_garden, Rs_garden, Wainscott_0_garden, house_double_floor_lower, house_single_floor, inside, ontop, transition, visual substance, physical substance, attachment, cloth,
putting_up_Christmas_lights_outside-0 floor.n.01, icicle_lights.n.01, rail_fence.n.01, scrub.n.01, wall_nail.n.01, Merom_0_garden, Pomaria_0_garden, Rs_garden, house_single_floor, attached, ontop, toggled_on, transition, visual substance, physical substance, attachment, cloth,
putting_up_outdoor_holiday_decorations-0 carton.n.02, floor.n.01, icicle_lights.n.01, lawn.n.01, pot_plant.n.01, rail_fence.n.01, rose.n.01, wall_nail.n.01, wreath.n.01, Merom_0_garden, Rs_garden, house_single_floor, inside, attached, ontop, toggled_on, transition, visual substance, physical substance, attachment, cloth,
tidy_your_garden-0 ashcan.n.01, bench.n.01, bunchgrass.n.01, dixie_cup.n.01, floor.n.01, lawn.n.01, leaf_blower.n.01, rag.n.01, rail_fence.n.01, tree.n.01, Beechwood_0_garden, Merom_0_garden, Pomaria_0_garden, Rs_garden, Wainscott_0_garden, house_double_floor_lower, house_single_floor, inside, covered, ontop, transition, visual substance, physical substance, attachment, cloth,
wash_a_motorcycle-0 bucket.n.01, bunchgrass.n.01, driveway.n.01, floor.n.01, lawn.n.01, liquid_soap.n.01, liquid_soap__bottle.n.01, motorcycle.n.01, mud.n.03, rag.n.01, rail_fence.n.01, scrub_brush.n.01, sponge.n.01, water.n.06, watering_can.n.01, Beechwood_0_garden, Merom_0_garden, Pomaria_0_garden, Rs_garden, Wainscott_0_garden, house_double_floor_lower, house_single_floor, filled, covered, insource, ontop, transition, visual substance, physical substance, attachment, cloth,

Transitions

washer.n.03,
Transition Name Input Synsets Machine Synsets Output Synsets
rail_fence.n.01-washer-cover rail_fence.n.01, rail_fence.n.01, water.n.06,

Transition Graph

graph TD; recipe-rail_fencen01-washer-cover(recipe: rail_fence.n.01-washer-cover); rail_fencen01(rail_fence.n.01); washern03(washer.n.03); watern06(water.n.06); recipe-rail_fencen01-washer-cover --> rail_fencen01; recipe-rail_fencen01-washer-cover --> watern06; rail_fencen01 --> recipe-rail_fencen01-washer-cover; washern03 --> recipe-rail_fencen01-washer-cover;

Related Synsets

graph TD; classDef success fill:#28a745,color:#fff; classDef warning fill:#ffc107,color:#fff; classDef danger fill:#dc3545,color:#fff; fence.n.01 --> rail_fence.n.01; barrier.n.01 --> fence.n.01; obstruction.n.01 --> barrier.n.01; structure.n.01 --> obstruction.n.01; artifact.n.01 --> structure.n.01; whole.n.02 --> artifact.n.01; object.n.01 --> whole.n.02; physical_entity.n.01 --> object.n.01; entity.n.01 --> physical_entity.n.01; click fence.n.01 "/knowledgebase/synsets/fence.n.01/" "Synset details page"; class fence.n.01 success; click rail_fence.n.01 "/knowledgebase/synsets/rail_fence.n.01/" "Synset details page"; class rail_fence.n.01 success; click barrier.n.01 "/knowledgebase/synsets/barrier.n.01/" "Synset details page"; class barrier.n.01 success; click obstruction.n.01 "/knowledgebase/synsets/obstruction.n.01/" "Synset details page"; class obstruction.n.01 success; click structure.n.01 "/knowledgebase/synsets/structure.n.01/" "Synset details page"; class structure.n.01 success; click artifact.n.01 "/knowledgebase/synsets/artifact.n.01/" "Synset details page"; class artifact.n.01 success; click whole.n.02 "/knowledgebase/synsets/whole.n.02/" "Synset details page"; class whole.n.02 success; click object.n.01 "/knowledgebase/synsets/object.n.01/" "Synset details page"; class object.n.01 success; click physical_entity.n.01 "/knowledgebase/synsets/physical_entity.n.01/" "Synset details page"; class physical_entity.n.01 success; click entity.n.01 "/knowledgebase/synsets/entity.n.01/" "Synset details page"; class entity.n.01 success; style rail_fence.n.01 stroke:#333,stroke-width:2px;

Ancestor Synsets

Name State Definition
artifact.n.01 Matched a man-made object taken as a whole
barrier.n.01 Matched a structure or object that impedes free movement
entity.n.01 Matched that which is perceived or known or inferred to have its own distinct existence (living or nonliving)
fence.n.01 Matched a barrier that serves to enclose an area
object.n.01 Matched a tangible and visible entity; an entity that can cast a shadow
obstruction.n.01 Matched any structure that makes progress difficult
physical_entity.n.01 Matched an entity that has physical existence
structure.n.01 Matched a thing constructed; a complex entity constructed of many parts
whole.n.02 Matched an assemblage of parts that is regarded as a single entity

Parent Synsets

Name State Definition
fence.n.01 Matched a barrier that serves to enclose an area

Children Synsets

Name State Definition