rail_fence.n.01

a fence (usually made of split logs laid across each other at an angle)



Directly Mapped Categories

Name Synset Objects
rail_fence rail_fence.n.01 25

Directly Mapped Objects

Object Category Synset Task Relevant Meta Links Used Rooms Ready?

All Descendant Objects (including Direct)

Object Category Synset Task Relevant Meta Links Used Rooms Ready?
rail_fence-akeroe rail_fence rail_fence.n.01 True collision, 2 True
rail_fence-alekre rail_fence rail_fence.n.01 True collision, 2 True
rail_fence-cfcgtl rail_fence rail_fence.n.01 True joint, collision, 2 True
rail_fence-czawic rail_fence rail_fence.n.01 True collision, 2 True
rail_fence-eoeeeo rail_fence rail_fence.n.01 True collision, 2 True
rail_fence-ewgkos rail_fence rail_fence.n.01 True collision, 2 True
rail_fence-friakc rail_fence rail_fence.n.01 True collision, 2 True
rail_fence-iduxiv rail_fence rail_fence.n.01 True collision, 0 True
rail_fence-jayfuh rail_fence rail_fence.n.01 True collision, 2 True
rail_fence-lamwbr rail_fence rail_fence.n.01 True collision, 2 True
rail_fence-lqwler rail_fence rail_fence.n.01 True collision, 2 True
rail_fence-mnegtc rail_fence rail_fence.n.01 True collision, 2 True
rail_fence-nmmzqh rail_fence rail_fence.n.01 True collision, 2 True
rail_fence-nrcmie rail_fence rail_fence.n.01 True collision, 2 True
rail_fence-owbrvb rail_fence rail_fence.n.01 True collision, 2 True
rail_fence-qgpjhr rail_fence rail_fence.n.01 True collision, 2 True
rail_fence-qksssk rail_fence rail_fence.n.01 True collision, 2 True
rail_fence-qmsnld rail_fence rail_fence.n.01 True collision, 4 True
rail_fence-roemfr rail_fence rail_fence.n.01 True collision, 2 True
rail_fence-vjfdnl rail_fence rail_fence.n.01 True collision, 2 True
rail_fence-vwpqly rail_fence rail_fence.n.01 True collision, 0 True
rail_fence-wcocar rail_fence rail_fence.n.01 True collision, 2 True
rail_fence-wvfgad rail_fence rail_fence.n.01 True collision, 2 True
rail_fence-yyyoer rail_fence rail_fence.n.01 True collision, 2 True
rail_fence-yzplpe rail_fence rail_fence.n.01 True collision, 2 True

Properties

Property Name
disinfectable
dustyable
grassyable
moldyable
nonSubstance
rigidBody
rustable
sceneObject
scratchable
stainable
stickyable
tarnishable
wetable
wrinkleable

Uses

Usage Type Status
Used as Substance NO
Used as Non-Substance YES
Used as Fillable NO
Used in Predicate covered
Used in Predicate nextto
Used in Predicate ontop

Tasks

Task Name Synsets Matched Scenes Predicates Required Features
clean_a_fence-0 bucket.n.01, floor.n.01, liquid_soap.n.01, liquid_soap__bottle.n.01, rag.n.01, rail_fence.n.01, stain.n.01, water.n.06, Beechwood_0_garden, Merom_0_garden, Pomaria_0_garden, Rs_garden, Wainscott_0_garden, house_double_floor_lower, house_single_floor, filled, ontop, covered, transition, visual substance, physical substance, attachment, cloth,
clean_cement-0 cement.n.01, detergent.n.02, detergent__bottle.n.01, dirt.n.02, floor.n.01, rail_fence.n.01, scrub_brush.n.01, water.n.06, watering_can.n.01, Beechwood_0_garden, Merom_0_garden, Pomaria_0_garden, Rs_garden, Wainscott_0_garden, house_double_floor_lower, house_single_floor, insource, filled, ontop, covered, transition, visual substance, physical substance, attachment, cloth,
clean_decking-0 ashcan.n.01, bleaching_agent.n.01, bleaching_agent__atomizer.n.01, board.n.02, entire_leaf.n.01, floor.n.01, liquid_soap.n.01, liquid_soap__bottle.n.01, mud.n.03, rail_fence.n.01, scrub_brush.n.01, water.n.06, watering_can.n.01, Beechwood_0_garden, Merom_0_garden, Pomaria_0_garden, Rs_garden, Wainscott_0_garden, house_double_floor_lower, house_single_floor, insource, covered, ontop, inside, filled, transition, visual substance, physical substance, attachment, cloth,
cleaning_garden_tools-0 carton.n.02, dust.n.01, floor.n.01, glove.n.02, liquid_soap.n.01, liquid_soap__bottle.n.01, mud.n.03, pot_plant.n.01, pruner.n.02, rail_fence.n.01, rake.n.03, scrub_brush.n.01, shovel.n.01, stain.n.01, steel_wool.n.01, trowel.n.01, water.n.06, watering_can.n.01, Beechwood_0_garden, Merom_0_garden, Pomaria_0_garden, Rs_garden, Wainscott_0_garden, house_double_floor_lower, house_single_floor, insource, covered, ontop, inside, filled, nextto, transition, visual substance, physical substance, attachment, cloth,
cleaning_the_yard-0 ashcan.n.01, compost_bin.n.01, entire_leaf.n.01, floor.n.01, lawn.n.01, rail_fence.n.01, scrub.n.01, weed.n.01, Beechwood_0_garden, Merom_0_garden, Pomaria_0_garden, Rs_garden, Wainscott_0_garden, house_double_floor_lower, house_single_floor, ontop, inside, nextto, transition, visual substance, physical substance, attachment, cloth,
installing_a_fence-0 floor.n.01, rail_fence.n.01, spray_paint.n.01, spray_paint__can.n.01, Beechwood_0_garden, Merom_0_garden, Pomaria_0_garden, Rs_garden, Wainscott_0_garden, house_double_floor_lower, house_single_floor, insource, ontop, covered, transition, visual substance, physical substance, attachment, cloth,
picking_vegetables_in_garden-0 artichoke.n.02, beet.n.02, chard.n.02, floor.n.01, lawn.n.01, rail_fence.n.01, wicker_basket.n.01, Beechwood_0_garden, Merom_0_garden, Pomaria_0_garden, Rs_garden, Wainscott_0_garden, house_double_floor_lower, house_single_floor, ontop, inside, transition, visual substance, physical substance, attachment, cloth,
putting_up_Christmas_lights_outside-0 floor.n.01, icicle_lights.n.01, rail_fence.n.01, scrub.n.01, wall_nail.n.01, Merom_0_garden, Pomaria_0_garden, Rs_garden, house_single_floor, ontop, attached, toggled_on, transition, visual substance, physical substance, attachment, cloth,
putting_up_outdoor_holiday_decorations-0 carton.n.02, floor.n.01, icicle_lights.n.01, lawn.n.01, pot_plant.n.01, rail_fence.n.01, rose.n.01, wall_nail.n.01, wreath.n.01, Merom_0_garden, Rs_garden, house_single_floor, ontop, attached, inside, toggled_on, transition, visual substance, physical substance, attachment, cloth,
tidy_your_garden-0 ashcan.n.01, bench.n.01, bunchgrass.n.01, dixie_cup.n.01, floor.n.01, lawn.n.01, leaf_blower.n.01, rag.n.01, rail_fence.n.01, tree.n.01, Beechwood_0_garden, Merom_0_garden, Pomaria_0_garden, Rs_garden, Wainscott_0_garden, house_double_floor_lower, house_single_floor, ontop, inside, covered, transition, visual substance, physical substance, attachment, cloth,
wash_a_motorcycle-0 bucket.n.01, bunchgrass.n.01, driveway.n.01, floor.n.01, lawn.n.01, liquid_soap.n.01, liquid_soap__bottle.n.01, motorcycle.n.01, mud.n.03, rag.n.01, rail_fence.n.01, scrub_brush.n.01, sponge.n.01, water.n.06, watering_can.n.01, Beechwood_0_garden, Merom_0_garden, Pomaria_0_garden, Rs_garden, Wainscott_0_garden, house_double_floor_lower, house_single_floor, filled, insource, ontop, covered, transition, visual substance, physical substance, attachment, cloth,

Transitions

Transition Name Input Synsets Machine Synsets Output Synsets
rail_fence.n.01-washer-cover rail_fence.n.01, washer.n.03, rail_fence.n.01, water.n.06,

Transition Graph

graph TD; recipe-rail_fencen01-washer-cover(recipe: rail_fence.n.01-washer-cover); rail_fencen01(rail_fence.n.01); washern03(washer.n.03); watern06(water.n.06); recipe-rail_fencen01-washer-cover --> rail_fencen01; recipe-rail_fencen01-washer-cover --> watern06; rail_fencen01 --> recipe-rail_fencen01-washer-cover; washern03 --> recipe-rail_fencen01-washer-cover;

Related Synsets

graph TD; classDef success fill:#28a745,color:#fff; classDef warning fill:#ffc107,color:#fff; classDef danger fill:#dc3545,color:#fff; fence.n.01 --> rail_fence.n.01; barrier.n.01 --> fence.n.01; obstruction.n.01 --> barrier.n.01; structure.n.01 --> obstruction.n.01; artifact.n.01 --> structure.n.01; whole.n.02 --> artifact.n.01; object.n.01 --> whole.n.02; physical_entity.n.01 --> object.n.01; entity.n.01 --> physical_entity.n.01; click fence.n.01 "/knowledgebase/synsets/fence.n.01/" "Synset details page"; class fence.n.01 success; click rail_fence.n.01 "/knowledgebase/synsets/rail_fence.n.01/" "Synset details page"; class rail_fence.n.01 success; click barrier.n.01 "/knowledgebase/synsets/barrier.n.01/" "Synset details page"; class barrier.n.01 success; click obstruction.n.01 "/knowledgebase/synsets/obstruction.n.01/" "Synset details page"; class obstruction.n.01 success; click structure.n.01 "/knowledgebase/synsets/structure.n.01/" "Synset details page"; class structure.n.01 success; click artifact.n.01 "/knowledgebase/synsets/artifact.n.01/" "Synset details page"; class artifact.n.01 success; click whole.n.02 "/knowledgebase/synsets/whole.n.02/" "Synset details page"; class whole.n.02 success; click object.n.01 "/knowledgebase/synsets/object.n.01/" "Synset details page"; class object.n.01 success; click physical_entity.n.01 "/knowledgebase/synsets/physical_entity.n.01/" "Synset details page"; class physical_entity.n.01 success; click entity.n.01 "/knowledgebase/synsets/entity.n.01/" "Synset details page"; class entity.n.01 success; style rail_fence.n.01 stroke:#333,stroke-width:2px;

Ancestor Synsets

Name State Definition
artifact.n.01 Matched a man-made object taken as a whole
barrier.n.01 Matched a structure or object that impedes free movement
entity.n.01 Matched that which is perceived or known or inferred to have its own distinct existence (living or nonliving)
fence.n.01 Matched a barrier that serves to enclose an area
object.n.01 Matched a tangible and visible entity; an entity that can cast a shadow
obstruction.n.01 Matched any structure that makes progress difficult
physical_entity.n.01 Matched an entity that has physical existence
structure.n.01 Matched a thing constructed; a complex entity constructed of many parts
whole.n.02 Matched an assemblage of parts that is regarded as a single entity

Parent Synsets

Name State Definition
fence.n.01 Matched a barrier that serves to enclose an area

Children Synsets

Name State Definition