picking_vegetables_in_garden-0


Synsets

Transition Paths By Task Scope Objects

graph TD;

Scenes

Full Definition

(define (problem picking_vegetables_in_garden-0)
    (:domain omnigibson)

    (:objects
        rail_fence.n.01_1 - rail_fence.n.01
        lawn.n.01_1 - lawn.n.01
        artichoke.n.02_1 - artichoke.n.02
        chard.n.02_1 - chard.n.02
        beet.n.02_1 - beet.n.02
        wicker_basket.n.01_1 wicker_basket.n.01_2 - wicker_basket.n.01
        floor.n.01_1 - floor.n.01
        agent.n.01_1 - agent.n.01
    )
    
    (:init 
        (inroom rail_fence.n.01_1 garden)
        (ontop artichoke.n.02_1 lawn.n.01_1)
        (ontop chard.n.02_1 lawn.n.01_1)
        (ontop beet.n.02_1 lawn.n.01_1)
        (ontop wicker_basket.n.01_1 lawn.n.01_1) 
        (ontop wicker_basket.n.01_2 lawn.n.01_1) 
        (inroom lawn.n.01_1 garden) 
        (inroom floor.n.01_1 garden) 
        (ontop agent.n.01_1 floor.n.01_1)
    )
    
    (:goal 
        (and
            (exists 
                (?wicker_basket.n.01 - wicker_basket.n.01)
                (inside ?artichoke.n.02_1 ?wicker_basket.n.01)
            )
            (exists 
                (?wicker_basket.n.01 - wicker_basket.n.01)
                (inside ?chard.n.02_1 ?wicker_basket.n.01)
            )
            (exists 
                (?wicker_basket.n.01 - wicker_basket.n.01)
                (inside ?beet.n.02_1 ?wicker_basket.n.01)
            )
        )
    )
)
  

Debugging: All Possible Recipes Resulting in Future Synsets

graph TD;