cleaning_the_yard-0


Required Synsets

Name State Definition
ashcan.n.01 Matched a bin that holds rubbish until it is collected
compost_bin.n.01 Matched
entire_leaf.n.01 Matched a leaf having a smooth margin without notches or indentations
floor.n.01 Matched the inside lower horizontal surface (as of a room, hallway, tent, or other structure)
lawn.n.01 Matched a field of cultivated and mowed grass
rail_fence.n.01 Matched a fence (usually made of split logs laid across each other at an angle)
scrub.n.01 Matched dense vegetation consisting of stunted trees or bushes
weed.n.01 Matched any plant that crowds out cultivated plants

Transition Paths By Task Scope Objects

graph TD;

Scene Matching Status

Scene Status Reason
Beechwood_0_garden Ready
Beechwood_0_int Unmatched Cannot find suitable garden.
Beechwood_1_int Unmatched Cannot find suitable garden.
Benevolence_0_int Unmatched Cannot find suitable garden.
Benevolence_1_int Unmatched Cannot find suitable garden.
Benevolence_2_int Unmatched Cannot find suitable garden.
Ihlen_0_int Unmatched Cannot find suitable garden.
Ihlen_1_int Unmatched Cannot find suitable garden.
Merom_0_garden Ready
Merom_0_int Unmatched Cannot find suitable garden.
Merom_1_int Unmatched Cannot find suitable garden.
Pomaria_0_garden Ready
Pomaria_0_int Unmatched Cannot find suitable garden.
Pomaria_1_int Unmatched Cannot find suitable garden.
Pomaria_2_int Unmatched Cannot find suitable garden.
Rs_garden Ready
Rs_int Unmatched Cannot find suitable garden.
Wainscott_0_garden Ready
Wainscott_0_int Unmatched Cannot find suitable garden.
Wainscott_1_int Unmatched Cannot find suitable garden.
gates_bedroom Unmatched Cannot find suitable garden.
grocery_store_asian Unmatched Cannot find suitable garden.
grocery_store_cafe Unmatched Cannot find suitable garden.
grocery_store_convenience Unmatched Cannot find suitable garden.
grocery_store_half_stocked Unmatched Cannot find suitable garden.
hall_arch_wood Unmatched Cannot find suitable garden.
hall_conference_large Unmatched Cannot find suitable garden.
hall_glass_ceiling Unmatched Cannot find suitable garden.
hall_train_station Unmatched Cannot find suitable garden.
hotel_gym_spa Unmatched Cannot find suitable garden.
hotel_suite_large Unmatched Cannot find suitable garden.
hotel_suite_small Unmatched Cannot find suitable garden.
house_double_floor_lower Ready
house_double_floor_upper Unmatched Cannot find suitable garden.
house_single_floor Ready
office_bike Unmatched Cannot find suitable garden.
office_cubicles_left Unmatched Cannot find suitable garden.
office_cubicles_right Unmatched Cannot find suitable garden.
office_large Unmatched Cannot find suitable garden.
office_vendor_machine Unmatched Cannot find suitable garden.
restaurant_asian Unmatched Cannot find suitable garden.
restaurant_brunch Unmatched Cannot find suitable garden.
restaurant_cafeteria Unmatched Cannot find suitable garden.
restaurant_diner Unmatched Cannot find suitable garden.
restaurant_hotel Unmatched Cannot find suitable garden.
restaurant_urban Unmatched Cannot find suitable garden.
school_biology Unmatched Cannot find suitable garden.
school_chemistry Unmatched Cannot find suitable garden.
school_computer_lab_and_infirmary Unmatched Cannot find suitable garden.
school_geography Unmatched Cannot find suitable garden.
school_gym Unmatched Cannot find suitable garden.

Full Definition

(define (problem cleaning_the_yard-0)
    (:domain omnigibson)

    (:objects
        lawn.n.01_1 - lawn.n.01
        floor.n.01_1 - floor.n.01
        rail_fence.n.01_1 - rail_fence.n.01
        scrub.n.01_1 - scrub.n.01
        entire_leaf.n.01_1 entire_leaf.n.01_2 entire_leaf.n.01_3 entire_leaf.n.01_4 - entire_leaf.n.01
        ashcan.n.01_1 - ashcan.n.01
        compost_bin.n.01_1 - compost_bin.n.01
        weed.n.01_1 weed.n.01_2 - weed.n.01
        agent.n.01_1 - agent.n.01
    )
    
    (:init 
        (ontop scrub.n.01_1 lawn.n.01_1)
        (ontop entire_leaf.n.01_1 lawn.n.01_1) 
        (ontop ashcan.n.01_1 lawn.n.01_1) 
        (ontop entire_leaf.n.01_2 lawn.n.01_1) 
        (ontop entire_leaf.n.01_3 lawn.n.01_1) 
        (ontop entire_leaf.n.01_4 lawn.n.01_1) 
        (ontop weed.n.01_1 lawn.n.01_1) 
        (ontop weed.n.01_2 lawn.n.01_1) 
        (ontop compost_bin.n.01_1 lawn.n.01_1) 
        (ontop agent.n.01_1 floor.n.01_1) 
        (inroom floor.n.01_1 garden) 
        (inroom rail_fence.n.01_1 garden) 
        (inroom lawn.n.01_1 garden)
    )
    
    (:goal 
        (and 
            (forall 
                (?entire_leaf.n.01 - entire_leaf.n.01)
                (inside ?entire_leaf.n.01 ?ashcan.n.01_1)
            )
            (forall 
                (?weed.n.01 - weed.n.01)
                (inside ?weed.n.01 ?compost_bin.n.01_1)
            )
            (nextto ?compost_bin.n.01_1 ?ashcan.n.01_1)
        )
    )
)
  

Debugging: All Possible Recipes Resulting in Future Synsets

graph TD;