grill.n.02

a framework of metal bars used as a partition or a grate



Directly Mapped Categories

Name Synset Objects
charcoal_grill grill.n.02 1
flat_top_grill grill.n.02 3
grill grill.n.02 8
smoker grill.n.02 1

Directly Mapped Objects

Object Category Synset Task Relevant Missing Meta Links Used Rooms Ready?

All Descendant Objects (including Direct)

Object Category Synset Task Relevant Missing Meta Links Used Rooms Ready?
grill-cgobyh grill grill.n.02 True 2 True
charcoal_grill-crdaeu charcoal_grill grill.n.02 True 2 True
grill-ddlqye grill grill.n.02 True 0 True
grill-drcurn grill grill.n.02 True 4 True
grill-dtfail grill grill.n.02 True heatsource, 4 True
grill-ncdzkj grill grill.n.02 True 6 True
flat_top_grill-rdyuii flat_top_grill grill.n.02 True 6 True
grill-sxfjac grill grill.n.02 True heatsource, 2 True
flat_top_grill-szisej flat_top_grill grill.n.02 True 4 True
grill-tusmtd grill grill.n.02 True 2 True
smoker-uihgsf smoker grill.n.02 True 0 True
grill-wchhzh grill grill.n.02 True 4 True
flat_top_grill-wlzvfj flat_top_grill grill.n.02 True 6 True

Properties

Property Name
disinfectable
dustyable
flammable
grassyable
heatSource
moldyable
nonSubstance
rigidBody
rustable
sceneObject
scratchable
stainable
stickyable
tarnishable
toggleable
wetable
wrinkleable

Uses

Usage Type Status
Used as Substance NO
Used as Non-Substance YES
Used as Fillable NO
Used in Predicate covered
Used in Predicate ontop

Tasks

Task Name Synsets Matched Scenes Predicates Required Features
clean_a_broiler_pan-0 countertop.n.01, dish_rack.n.01, floor.n.01, grill.n.02, liquid_soap.n.01, liquid_soap__bottle.n.01, sink.n.01, sponge.n.01, stain.n.01, water.n.06, restaurant_asian, restaurant_brunch, restaurant_diner, restaurant_hotel, restaurant_urban, covered, filled, insource, ontop, transition, visual substance, physical substance, attachment, cloth,
cleaning_barbecue_grill-0 bucket.n.01, countertop.n.01, dust.n.01, floor.n.01, grill.n.02, rag.n.01, sink.n.01, stain.n.01, house_single_floor, covered, ontop, transition, visual substance, physical substance, attachment, cloth,
cleaning_up_branches_and_twigs-0 ashcan.n.01, branch.n.02, floor.n.01, grill.n.02, lawn.n.01, pruner.n.02, Merom_0_garden, Pomaria_0_garden, Rs_garden, house_double_floor_lower, house_single_floor, inside, ontop, transition, visual substance, physical substance, attachment, cloth,
cook_kabobs-0 cabinet.n.01, cooking_oil.n.01, cooking_oil__bottle.n.01, coriander.n.02, coriander__shaker.n.01, electric_refrigerator.n.01, floor.n.01, grill.n.02, kabob.n.01, plate.n.04, restaurant_brunch, restaurant_hotel, restaurant_urban, ontop, cooked, insource, inside, covered, filled, transition, visual substance, physical substance, attachment, cloth,
cook_lamb-0 bowl.n.01, cabinet.n.01, clove.n.03, electric_refrigerator.n.01, floor.n.01, grill.n.02, lamb.n.05, mint.n.04, salt.n.02, salt__shaker.n.01, stockpot.n.01, restaurant_brunch, restaurant_hotel, restaurant_urban, touching, ontop, frozen, cooked, insource, inside, covered, transition, visual substance, physical substance, attachment, cloth,
cook_peppers-0 bell_pepper.n.02, carving_knife.n.01, chopping_board.n.01, cooked__diced__bell_pepper.n.01, countertop.n.01, electric_refrigerator.n.01, floor.n.01, frying_pan.n.01, grill.n.02, olive_oil.n.01, olive_oil__bottle.n.01, oven.n.01, restaurant_brunch, restaurant_hotel, restaurant_urban, ontop, cooked, future, contains, inside, real, filled, transition, visual substance, physical substance, attachment, cloth,
cook_pork_ribs-0 barbecue_sauce.n.01, barbecue_sauce__bottle.n.01, chopping_board.n.01, countertop.n.01, electric_refrigerator.n.01, floor.n.01, grill.n.02, oven.n.01, rib.n.03, tongs.n.01, restaurant_brunch, restaurant_hotel, restaurant_urban, ontop, cooked, inside, insource, covered, transition, visual substance, physical substance, attachment, cloth,
cook_zucchini-0 carving_knife.n.01, chopping_board.n.01, cooked__diced__zucchini.n.01, countertop.n.01, floor.n.01, frying_pan.n.01, grill.n.02, olive_oil.n.01, olive_oil__bottle.n.01, zucchini.n.02, restaurant_asian, restaurant_brunch, restaurant_diner, restaurant_hotel, restaurant_urban, ontop, cooked, future, contains, real, filled, transition, visual substance, physical substance, attachment, cloth,
grill_burgers-0 cigar_lighter.n.01, console_table.n.01, driveway.n.01, floor.n.01, grill.n.02, hamburger_bun.n.01, lawn.n.01, patty.n.01, spatula.n.01, toasting_fork.n.01, tongs.n.01, tray.n.01, Merom_0_garden, Pomaria_0_garden, Rs_garden, house_double_floor_lower, house_single_floor, ontop, cooked, transition, visual substance, physical substance, attachment, cloth,
grill_vegetables-0 bowl.n.01, cabinet.n.01, cooked__marinade.n.01, electric_refrigerator.n.01, floor.n.01, grill.n.02, half__beefsteak_tomato.n.01, half__zucchini.n.01, marinade.n.01, sink.n.01, tongs.n.01, restaurant_brunch, restaurant_hotel, restaurant_urban, ontop, cooked, future, inside, real, covered, filled, transition, visual substance, physical substance, attachment, cloth,
shoveling_coal-0 bucket.n.01, coal.n.01, floor.n.01, grill.n.02, lawn.n.01, shovel.n.01, Merom_0_garden, Pomaria_0_garden, Rs_garden, house_double_floor_lower, house_single_floor, covered, filled, ontop, transition, visual substance, physical substance, attachment, cloth,

Transitions

washer.n.03,
Transition Name Input Synsets Machine Synsets Output Synsets
grill.n.02-washer-cover grill.n.02, grill.n.02, water.n.06,

Transition Graph

graph TD; recipe-grilln02-washer-cover(recipe: grill.n.02-washer-cover); grilln02(grill.n.02); washern03(washer.n.03); watern06(water.n.06); recipe-grilln02-washer-cover --> grilln02; recipe-grilln02-washer-cover --> watern06; grilln02 --> recipe-grilln02-washer-cover; washern03 --> recipe-grilln02-washer-cover;

Related Synsets

graph TD; classDef success fill:#28a745,color:#fff; classDef warning fill:#ffc107,color:#fff; classDef danger fill:#dc3545,color:#fff; framework.n.03 --> grill.n.02; supporting_structure.n.01 --> framework.n.03; structure.n.01 --> supporting_structure.n.01; artifact.n.01 --> structure.n.01; whole.n.02 --> artifact.n.01; object.n.01 --> whole.n.02; physical_entity.n.01 --> object.n.01; entity.n.01 --> physical_entity.n.01; click framework.n.03 "/knowledgebase/synsets/framework.n.03/" "Synset details page"; class framework.n.03 success; click grill.n.02 "/knowledgebase/synsets/grill.n.02/" "Synset details page"; class grill.n.02 success; click supporting_structure.n.01 "/knowledgebase/synsets/supporting_structure.n.01/" "Synset details page"; class supporting_structure.n.01 success; click structure.n.01 "/knowledgebase/synsets/structure.n.01/" "Synset details page"; class structure.n.01 success; click artifact.n.01 "/knowledgebase/synsets/artifact.n.01/" "Synset details page"; class artifact.n.01 success; click whole.n.02 "/knowledgebase/synsets/whole.n.02/" "Synset details page"; class whole.n.02 success; click object.n.01 "/knowledgebase/synsets/object.n.01/" "Synset details page"; class object.n.01 success; click physical_entity.n.01 "/knowledgebase/synsets/physical_entity.n.01/" "Synset details page"; class physical_entity.n.01 success; click entity.n.01 "/knowledgebase/synsets/entity.n.01/" "Synset details page"; class entity.n.01 success; style grill.n.02 stroke:#333,stroke-width:2px;

Ancestor Synsets

Name State Definition
artifact.n.01 Matched a man-made object taken as a whole
entity.n.01 Matched that which is perceived or known or inferred to have its own distinct existence (living or nonliving)
framework.n.03 Matched a structure supporting or containing something
object.n.01 Matched a tangible and visible entity; an entity that can cast a shadow
physical_entity.n.01 Matched an entity that has physical existence
structure.n.01 Matched a thing constructed; a complex entity constructed of many parts
supporting_structure.n.01 Matched a structure that serves to support something
whole.n.02 Matched an assemblage of parts that is regarded as a single entity

Parent Synsets

Name State Definition
framework.n.03 Matched a structure supporting or containing something

Children Synsets

Name State Definition