setting_up_room_for_games-0
Synsets
Transition Paths By Task Scope Objects
graph TD;
Scenes
- Matched:
- Planned:
- Unmatched:
Full Definition
(define (problem setting_up_room_for_games-0)
(:domain omnigibson)
(:objects
die.n.01_1 - die.n.01
cabinet.n.01_1 - cabinet.n.01
board_game.n.01_1 - board_game.n.01
jigsaw_puzzle.n.01_1 - jigsaw_puzzle.n.01
floor.n.01_1 - floor.n.01
table.n.02_1 - table.n.02
agent.n.01_1 - agent.n.01
)
(:init
(inside die.n.01_1 cabinet.n.01_1)
(inside board_game.n.01_1 cabinet.n.01_1)
(inside jigsaw_puzzle.n.01_1 cabinet.n.01_1)
(inroom floor.n.01_1 childs_room)
(inroom cabinet.n.01_1 childs_room)
(inroom table.n.02_1 living_room)
(ontop agent.n.01_1 floor.n.01_1)
)
(:goal
(and
(ontop ?die.n.01_1 ?table.n.02_1)
(ontop ?board_game.n.01_1 ?table.n.02_1)
(ontop ?jigsaw_puzzle.n.01_1 ?table.n.02_1)
)
)
)
Debugging: All Possible Recipes Resulting in Future Synsets
graph TD;