setting_up_room_for_games-0


Synsets

Transition Paths By Task Scope Objects

graph TD;

Scenes

Full Definition

(define (problem setting_up_room_for_games-0)
    (:domain omnigibson)

    (:objects
     	die.n.01_1 - die.n.01
    	cabinet.n.01_1 - cabinet.n.01
    	board_game.n.01_1 - board_game.n.01
    	jigsaw_puzzle.n.01_1 - jigsaw_puzzle.n.01
    	floor.n.01_1 - floor.n.01
    	table.n.02_1 - table.n.02
    	agent.n.01_1 - agent.n.01
    )
    
    (:init 
        (inside die.n.01_1 cabinet.n.01_1) 
        (inside board_game.n.01_1 cabinet.n.01_1) 
        (inside jigsaw_puzzle.n.01_1 cabinet.n.01_1) 
        (inroom floor.n.01_1 childs_room) 
        (inroom cabinet.n.01_1 childs_room) 
        (inroom table.n.02_1 living_room) 
        (ontop agent.n.01_1 floor.n.01_1)
    )
    
    (:goal 
        (and 
            (ontop ?die.n.01_1 ?table.n.02_1) 
            (ontop ?board_game.n.01_1 ?table.n.02_1) 
            (ontop ?jigsaw_puzzle.n.01_1 ?table.n.02_1)
        )
    )
)
  

Debugging: All Possible Recipes Resulting in Future Synsets

graph TD;