board_game.n.01



Properties

disinfectable
dustyable
grassyable
moldyable
nonSubstance
rigidBody
rustable
scratchable
stainable
stickyable
tarnishable
wetable
wrinkleable

Uses

NOT used as substance
IS used as non-substance
NOT used as fillable
ontop
inside

Tasks


Directly Mapped Categories


Directly Mapped Objects

None


All Descendant Objects (including Direct)


Transitions that produce or use this object

graph TD;

Related Synsets

graph TD; classDef success fill:#28a745,color:#fff; classDef warning fill:#ffc107,color:#fff; classDef danger fill:#dc3545,color:#fff; parlor_game.n.01 --> board_game.n.01; game.n.01 --> parlor_game.n.01; activity.n.01 --> game.n.01; act.n.02 --> activity.n.01; event.n.01 --> act.n.02; psychological_feature.n.01 --> event.n.01; abstraction.n.06 --> psychological_feature.n.01; entity.n.01 --> abstraction.n.06; click parlor_game.n.01 "/knowledgebase/synsets/parlor_game.n.01/" "Synset details page"; class parlor_game.n.01 success; click board_game.n.01 "/knowledgebase/synsets/board_game.n.01/" "Synset details page"; class board_game.n.01 success; click game.n.01 "/knowledgebase/synsets/game.n.01/" "Synset details page"; class game.n.01 success; click activity.n.01 "/knowledgebase/synsets/activity.n.01/" "Synset details page"; class activity.n.01 success; click act.n.02 "/knowledgebase/synsets/act.n.02/" "Synset details page"; class act.n.02 success; click event.n.01 "/knowledgebase/synsets/event.n.01/" "Synset details page"; class event.n.01 success; click psychological_feature.n.01 "/knowledgebase/synsets/psychological_feature.n.01/" "Synset details page"; class psychological_feature.n.01 success; click abstraction.n.06 "/knowledgebase/synsets/abstraction.n.06/" "Synset details page"; class abstraction.n.06 success; click entity.n.01 "/knowledgebase/synsets/entity.n.01/" "Synset details page"; class entity.n.01 success; style board_game.n.01 stroke:#333,stroke-width:2px;

Ancestor Synsets


Parents Synsets


Children Synsets

None