board_game.n.01

a game played on a specially designed board



Directly Mapped Categories

Name Synset Objects
board_game board_game.n.01 16

Directly Mapped Objects

Object Category Synset Task Relevant Missing Meta Links Used Rooms Ready?

All Descendant Objects (including Direct)

Object Category Synset Task Relevant Missing Meta Links Used Rooms Ready?
board_game-eoywpy board_game board_game.n.01 True 0 True
board_game-frgdqh board_game board_game.n.01 True 0 True
board_game-fzyuip board_game board_game.n.01 True 0 True
board_game-gcfkqa board_game board_game.n.01 True 0 True
board_game-gumkqh board_game board_game.n.01 True 0 True
board_game-ibzhzu board_game board_game.n.01 True 0 True
board_game-iqfvfl board_game board_game.n.01 True 0 True
board_game-lzslbu board_game board_game.n.01 True 0 True
board_game-nfewft board_game board_game.n.01 True 0 True
board_game-ovttum board_game board_game.n.01 True 0 True
board_game-phwwnx board_game board_game.n.01 True 0 True
board_game-qdkyzl board_game board_game.n.01 True 0 True
board_game-qgvsnb board_game board_game.n.01 True 0 True
board_game-rgvkmy board_game board_game.n.01 True 0 True
board_game-twkglv board_game board_game.n.01 True 0 True
board_game-vbamua board_game board_game.n.01 True 0 True

Properties

Property Name
disinfectable
dustyable
grassyable
moldyable
nonSubstance
rigidBody
rustable
scratchable
stainable
stickyable
tarnishable
wetable
wrinkleable

Uses

Usage Type Status
Used as Substance NO
Used as Non-Substance YES
Used as Fillable NO
Used in Predicate inside
Used in Predicate ontop

Tasks

Task Name Synsets Matched Scenes Predicates Required Features
collecting_childrens_toys-0 board_game.n.01, bookcase.n.01, coffee_table.n.01, die.n.01, floor.n.01, teddy.n.01, train_set.n.01, house_single_floor, inside, ontop, transition, visual substance, physical substance, attachment, cloth,
make_the_workplace_exciting-0 board_game.n.01, carton.n.02, coffee_maker.n.01, conference_table.n.01, floor.n.01, poster.n.01, wall_nail.n.01, office_vendor_machine, inside, ontop, attached, transition, visual substance, physical substance, attachment, cloth,
picking_up_toys-0 board_game.n.01, floor.n.01, jigsaw_puzzle.n.01, shelf.n.01, tennis_ball.n.01, toy_box.n.01, wicker_basket.n.01, window.n.01, inside, ontop, transition, visual substance, physical substance, attachment, cloth,
putting_away_games-0 board_game.n.01, carton.n.02, desk.n.01, floor.n.01, jigsaw_puzzle.n.01, shelf.n.01, inside, ontop, transition, visual substance, physical substance, attachment, cloth,
setting_up_room_for_games-0 board_game.n.01, cabinet.n.01, die.n.01, floor.n.01, jigsaw_puzzle.n.01, table.n.02, inside, ontop, transition, visual substance, physical substance, attachment, cloth,

Transitions

washer.n.03,
Transition Name Input Synsets Machine Synsets Output Synsets
board_game.n.01-washer-cover board_game.n.01, water.n.06, board_game.n.01,

Transition Graph

graph TD; recipe-board_gamen01-washer-cover(recipe: board_game.n.01-washer-cover); board_gamen01(board_game.n.01); washern03(washer.n.03); watern06(water.n.06); recipe-board_gamen01-washer-cover --> watern06; recipe-board_gamen01-washer-cover --> board_gamen01; board_gamen01 --> recipe-board_gamen01-washer-cover; washern03 --> recipe-board_gamen01-washer-cover;

Related Synsets

graph TD; classDef success fill:#28a745,color:#fff; classDef warning fill:#ffc107,color:#fff; classDef danger fill:#dc3545,color:#fff; parlor_game.n.01 --> board_game.n.01; game.n.01 --> parlor_game.n.01; activity.n.01 --> game.n.01; act.n.02 --> activity.n.01; event.n.01 --> act.n.02; psychological_feature.n.01 --> event.n.01; abstraction.n.06 --> psychological_feature.n.01; entity.n.01 --> abstraction.n.06; click parlor_game.n.01 "/knowledgebase/synsets/parlor_game.n.01/" "Synset details page"; class parlor_game.n.01 success; click board_game.n.01 "/knowledgebase/synsets/board_game.n.01/" "Synset details page"; class board_game.n.01 success; click game.n.01 "/knowledgebase/synsets/game.n.01/" "Synset details page"; class game.n.01 success; click activity.n.01 "/knowledgebase/synsets/activity.n.01/" "Synset details page"; class activity.n.01 success; click act.n.02 "/knowledgebase/synsets/act.n.02/" "Synset details page"; class act.n.02 success; click event.n.01 "/knowledgebase/synsets/event.n.01/" "Synset details page"; class event.n.01 success; click psychological_feature.n.01 "/knowledgebase/synsets/psychological_feature.n.01/" "Synset details page"; class psychological_feature.n.01 success; click abstraction.n.06 "/knowledgebase/synsets/abstraction.n.06/" "Synset details page"; class abstraction.n.06 success; click entity.n.01 "/knowledgebase/synsets/entity.n.01/" "Synset details page"; class entity.n.01 success; style board_game.n.01 stroke:#333,stroke-width:2px;

Ancestor Synsets

Name State Definition
abstraction.n.06 Matched a general concept formed by extracting common features from specific examples
act.n.02 Matched something that people do or cause to happen
activity.n.01 Matched any specific behavior
entity.n.01 Matched that which is perceived or known or inferred to have its own distinct existence (living or nonliving)
event.n.01 Matched something that happens at a given place and time
game.n.01 Matched a contest with rules to determine a winner
parlor_game.n.01 Matched a game suitable for playing in a parlor
psychological_feature.n.01 Matched a feature of the mental life of a living organism

Parent Synsets

Name State Definition
parlor_game.n.01 Matched a game suitable for playing in a parlor

Children Synsets

Name State Definition