die.n.01

a small cube with 1 to 6 spots on the six faces; used in gambling to generate random numbers



Directly Mapped Categories

Name Synset Objects
dice die.n.01 3

Directly Mapped Objects

Object Category Synset Task Relevant Meta Links Used Rooms Ready?

All Descendant Objects (including Direct)

Object Category Synset Task Relevant Meta Links Used Rooms Ready?
dice-iswudu dice die.n.01 True collision, 0 True
dice-jommvx dice die.n.01 True collision, 0 True
dice-rcgtzz dice die.n.01 True collision, 0 True

Properties

Property Name
disinfectable
dustyable
grassyable
moldyable
nonSubstance
rigidBody
rustable
scratchable
stainable
stickyable
tarnishable
wetable
wrinkleable

Uses

Usage Type Status
Used as Substance NO
Used as Non-Substance YES
Used as Fillable NO
Used in Predicate inside
Used in Predicate ontop

Tasks

Task Name Synsets Matched Scenes Predicates Required Features
collecting_childrens_toys-0 board_game.n.01, bookcase.n.01, coffee_table.n.01, die.n.01, floor.n.01, teddy.n.01, train_set.n.01, Merom_0_garden, Merom_0_int, house_single_floor, inside, ontop, transition, visual substance, physical substance, attachment, cloth,
setting_up_room_for_games-0 board_game.n.01, cabinet.n.01, die.n.01, floor.n.01, jigsaw_puzzle.n.01, table.n.02, Merom_0_garden, Merom_0_int, Merom_1_int, inside, ontop, transition, visual substance, physical substance, attachment, cloth,

Transitions

Transition Name Input Synsets Machine Synsets Output Synsets
die.n.01-washer-cover die.n.01, washer.n.03, die.n.01, water.n.06,

Transition Graph

graph TD; recipe-dien01-washer-cover(recipe: die.n.01-washer-cover); dien01(die.n.01); washern03(washer.n.03); watern06(water.n.06); recipe-dien01-washer-cover --> dien01; recipe-dien01-washer-cover --> watern06; dien01 --> recipe-dien01-washer-cover; washern03 --> recipe-dien01-washer-cover;

Related Synsets

graph TD; classDef success fill:#28a745,color:#fff; classDef warning fill:#ffc107,color:#fff; classDef danger fill:#dc3545,color:#fff; cube.n.05 --> die.n.01; block.n.01 --> cube.n.05; artifact.n.01 --> block.n.01; whole.n.02 --> artifact.n.01; object.n.01 --> whole.n.02; physical_entity.n.01 --> object.n.01; entity.n.01 --> physical_entity.n.01; click cube.n.05 "/knowledgebase/synsets/cube.n.05/" "Synset details page"; class cube.n.05 success; click die.n.01 "/knowledgebase/synsets/die.n.01/" "Synset details page"; class die.n.01 success; click block.n.01 "/knowledgebase/synsets/block.n.01/" "Synset details page"; class block.n.01 success; click artifact.n.01 "/knowledgebase/synsets/artifact.n.01/" "Synset details page"; class artifact.n.01 success; click whole.n.02 "/knowledgebase/synsets/whole.n.02/" "Synset details page"; class whole.n.02 success; click object.n.01 "/knowledgebase/synsets/object.n.01/" "Synset details page"; class object.n.01 success; click physical_entity.n.01 "/knowledgebase/synsets/physical_entity.n.01/" "Synset details page"; class physical_entity.n.01 success; click entity.n.01 "/knowledgebase/synsets/entity.n.01/" "Synset details page"; class entity.n.01 success; style die.n.01 stroke:#333,stroke-width:2px;

Ancestor Synsets

Name State Definition
artifact.n.01 Matched a man-made object taken as a whole
block.n.01 Matched a solid piece of something (usually having flat rectangular sides)
cube.n.05 Matched a block in the (approximate) shape of a cube
entity.n.01 Matched that which is perceived or known or inferred to have its own distinct existence (living or nonliving)
object.n.01 Matched a tangible and visible entity; an entity that can cast a shadow
physical_entity.n.01 Matched an entity that has physical existence
whole.n.02 Matched an assemblage of parts that is regarded as a single entity

Parent Synsets

Name State Definition
cube.n.05 Matched a block in the (approximate) shape of a cube

Children Synsets

Name State Definition