putting_away_games-0
Synsets
Transition Paths By Task Scope Objects
graph TD;
Scenes
- Matched:
- Planned:
- Unmatched:
Full Definition
(define (problem putting_away_games-0)
(:domain omnigibson)
(:objects
board_game.n.01_1 board_game.n.01_2 board_game.n.01_3 - board_game.n.01
desk.n.01_1 - desk.n.01
floor.n.01_1 - floor.n.01
carton.n.02_1 carton.n.02_2 - carton.n.02
jigsaw_puzzle.n.01_1 jigsaw_puzzle.n.01_2 jigsaw_puzzle.n.01_3 - jigsaw_puzzle.n.01
shelf.n.01_1 shelf.n.01_2 - shelf.n.01
agent.n.01_1 - agent.n.01
)
(:init
(ontop board_game.n.01_1 desk.n.01_1)
(ontop board_game.n.01_2 floor.n.01_1)
(ontop board_game.n.01_3 floor.n.01_1)
(ontop carton.n.02_1 desk.n.01_1)
(ontop carton.n.02_2 floor.n.01_1)
(ontop jigsaw_puzzle.n.01_1 desk.n.01_1)
(ontop jigsaw_puzzle.n.01_2 floor.n.01_1)
(ontop jigsaw_puzzle.n.01_3 floor.n.01_1)
(inroom floor.n.01_1 childs_room)
(inroom shelf.n.01_1 childs_room)
(inroom shelf.n.01_2 childs_room)
(inroom desk.n.01_1 childs_room)
(ontop agent.n.01_1 floor.n.01_1)
)
(:goal
(and
(exists
(?carton.n.02 - carton.n.02)
(and
(forall
(?jigsaw_puzzle.n.01 - jigsaw_puzzle.n.01)
(inside ?jigsaw_puzzle.n.01 ?carton.n.02)
)
(forall
(?board_game.n.01 - board_game.n.01)
(not
(inside ?board_game.n.01 ?carton.n.02)
)
)
)
)
(exists
(?carton.n.02 - carton.n.02)
(and
(forall
(?board_game.n.01 - board_game.n.01)
(inside ?board_game.n.01 ?carton.n.02)
)
(forall
(?jigsaw_puzzle.n.01 - jigsaw_puzzle.n.01)
(not
(inside ?jigsaw_puzzle.n.01 ?carton.n.02)
)
)
)
)
(forall
(?carton.n.02 - carton.n.02)
(exists
(?shelf.n.01 - shelf.n.01)
(ontop ?carton.n.02 ?shelf.n.01)
)
)
)
)
)
Debugging: All Possible Recipes Resulting in Future Synsets
graph TD;