swab.n.02

cleaning implement consisting of absorbent material fastened to a handle; for cleaning floors



Directly Mapped Categories

Name Synset Objects
mop swab.n.02 1

Directly Mapped Objects

Object Category Synset Task Relevant Missing Meta Links Used Rooms Ready?

All Descendant Objects (including Direct)

Object Category Synset Task Relevant Missing Meta Links Used Rooms Ready?
mop-qclfvj mop swab.n.02 True 0 True

Properties

Property Name
disinfectable
dustyable
grassyable
moldyable
nonSubstance
particleRemover
rigidBody
rustable
scratchable
stainable
stickyable
tarnishable
wetable
wrinkleable

Uses

Usage Type Status
Used as Substance NO
Used as Non-Substance YES
Used as Fillable NO
Used in Predicate covered
Used in Predicate inside
Used in Predicate ontop

Tasks

Task Name Synsets Matched Scenes Predicates Required Features
clean_a_sauna-0 bench.n.01, bleaching_agent.n.01, bleaching_agent__atomizer.n.01, cabinet.n.03, floor.n.01, liquid_soap.n.01, liquid_soap__bottle.n.01, mildew.n.02, mold.n.05, rag.n.01, sauna_heater.n.01, sink.n.01, stain.n.01, swab.n.02, water.n.06, hotel_gym_spa, inside, insource, ontop, covered, filled, transition, visual substance, physical substance, attachment, cloth,
clean_household_cleaning_tools-0 broom.n.01, bucket.n.01, detergent.n.02, detergent__bottle.n.01, disinfectant.n.01, disinfectant__bottle.n.01, dust.n.01, floor.n.01, mop_bucket.n.01, rag.n.01, sink.n.01, stain.n.01, swab.n.02, water.n.06, house_single_floor, covered, insource, ontop, filled, transition, visual substance, physical substance, attachment, cloth,
clean_outdoor_tiles-0 bleaching_agent.n.01, bleaching_agent__atomizer.n.01, bucket.n.01, floor.n.01, liquid_soap.n.01, liquid_soap__bottle.n.01, stain.n.01, swab.n.02, tile.n.01, Beechwood_0_garden, Merom_0_garden, Pomaria_0_garden, Rs_garden, Wainscott_0_garden, house_double_floor_lower, house_single_floor, covered, insource, ontop, filled, transition, visual substance, physical substance, attachment, cloth,
clean_the_outside_of_a_house-0 bucket.n.01, driveway.n.01, floor.n.01, liquid_soap.n.01, liquid_soap__bottle.n.01, mildew.n.02, stain.n.01, swab.n.02, wall.n.01, water.n.06, Pomaria_0_garden, house_single_floor, covered, ontop, filled, transition, visual substance, physical substance, attachment, cloth,
clean_up_gasoline-0 bucket.n.01, driveway.n.01, floor.n.01, gasoline.n.01, liquid_soap.n.01, liquid_soap__bottle.n.01, swab.n.02, water.n.06, Beechwood_0_garden, Merom_0_garden, Pomaria_0_garden, Rs_garden, Wainscott_0_garden, house_double_floor_lower, house_single_floor, covered, ontop, filled, transition, visual substance, physical substance, attachment, cloth,
clean_walls-0 floor.n.01, liquid_soap.n.01, liquid_soap__bottle.n.01, sink.n.01, stain.n.01, swab.n.02, wall.n.01, water.n.06, restaurant_asian, restaurant_brunch, restaurant_diner, restaurant_hotel, restaurant_urban, covered, insource, ontop, filled, transition, visual substance, physical substance, attachment, cloth,
clean_your_cleaning_supplies-0 countertop.n.01, detergent.n.02, detergent__bottle.n.01, dust.n.01, floor.n.01, mold.n.05, mop_bucket.n.01, rag.n.01, sink.n.01, stain.n.01, swab.n.02, water.n.06, house_single_floor, restaurant_asian, restaurant_brunch, restaurant_diner, restaurant_hotel, restaurant_urban, covered, insource, ontop, filled, transition, visual substance, physical substance, attachment, cloth,
clean_your_house_after_a_wild_party-0 adhesive_material.n.01, beer_bottle.n.01, bleaching_agent.n.01, bleaching_agent__atomizer.n.01, broom.n.01, cabinet.n.01, coffee_table.n.01, countertop.n.01, cup.n.01, dishwasher.n.01, dust.n.01, floor.n.01, hand_towel.n.01, liquid_soap.n.01, liquid_soap__bottle.n.01, plate.n.04, recycling_bin.n.01, sink.n.01, stain.n.01, swab.n.02, toilet.n.02, vacuum.n.04, water.n.06, inside, open, insource, ontop, covered, filled, transition, visual substance, physical substance, attachment, cloth,
cleaning_boat-0 boat.n.01, bucket.n.01, detergent.n.02, detergent__bottle.n.01, driveway.n.01, floor.n.01, lawn.n.01, liquid_soap.n.01, liquid_soap__bottle.n.01, stain.n.01, swab.n.02, water.n.06, Beechwood_0_garden, Merom_0_garden, Pomaria_0_garden, Rs_garden, Wainscott_0_garden, house_double_floor_lower, house_single_floor, covered, ontop, filled, transition, visual substance, physical substance, attachment, cloth,
mopping_floors-0 bucket.n.01, floor.n.01, liquid_soap.n.01, sink.n.01, soap__bottle.n.01, stain.n.01, swab.n.02, water.n.06, grocery_store_cafe, grocery_store_convenience, grocery_store_half_stocked, hall_arch_wood, hall_conference_large, hall_train_station, hotel_gym_spa, house_double_floor_lower, house_single_floor, office_cubicles_left, office_cubicles_right, office_large, office_vendor_machine, restaurant_asian, restaurant_cafeteria, restaurant_diner, restaurant_hotel, restaurant_urban, school_biology, school_chemistry, school_computer_lab_and_infirmary, school_geography, school_gym, covered, insource, ontop, filled, transition, visual substance, physical substance, attachment, cloth,
mopping_the_kitchen_floor-0 bucket.n.01, crumb.n.03, dirt.n.02, door.n.01, dust.n.01, floor.n.01, sink.n.01, swab.n.02, water.n.06, restaurant_asian, restaurant_brunch, restaurant_diner, restaurant_hotel, restaurant_urban, covered, insource, ontop, transition, visual substance, physical substance, attachment, cloth,
polish_wood_floors-0 bookcase.n.01, bucket.n.01, floor.n.01, polish.n.03, polish__bottle.n.01, swab.n.02, covered, ontop, filled, inside, transition, visual substance, physical substance, attachment, cloth,
washing_outside_walls-0 bucket.n.01, floor.n.01, liquid_soap.n.01, liquid_soap__bottle.n.01, stain.n.01, swab.n.02, wall.n.01, water.n.06, Pomaria_0_garden, house_single_floor, covered, ontop, filled, transition, visual substance, physical substance, attachment, cloth,

Transitions

Transition Name Input Synsets Machine Synsets Output Synsets

Transition Graph

graph TD;

Related Synsets

graph TD; classDef success fill:#28a745,color:#fff; classDef warning fill:#ffc107,color:#fff; classDef danger fill:#dc3545,color:#fff; cleaning_implement.n.01 --> swab.n.02; implement.n.01 --> cleaning_implement.n.01; instrumentality.n.03 --> implement.n.01; artifact.n.01 --> instrumentality.n.03; whole.n.02 --> artifact.n.01; object.n.01 --> whole.n.02; physical_entity.n.01 --> object.n.01; entity.n.01 --> physical_entity.n.01; click cleaning_implement.n.01 "/knowledgebase/synsets/cleaning_implement.n.01/" "Synset details page"; class cleaning_implement.n.01 success; click swab.n.02 "/knowledgebase/synsets/swab.n.02/" "Synset details page"; class swab.n.02 success; click implement.n.01 "/knowledgebase/synsets/implement.n.01/" "Synset details page"; class implement.n.01 success; click instrumentality.n.03 "/knowledgebase/synsets/instrumentality.n.03/" "Synset details page"; class instrumentality.n.03 success; click artifact.n.01 "/knowledgebase/synsets/artifact.n.01/" "Synset details page"; class artifact.n.01 success; click whole.n.02 "/knowledgebase/synsets/whole.n.02/" "Synset details page"; class whole.n.02 success; click object.n.01 "/knowledgebase/synsets/object.n.01/" "Synset details page"; class object.n.01 success; click physical_entity.n.01 "/knowledgebase/synsets/physical_entity.n.01/" "Synset details page"; class physical_entity.n.01 success; click entity.n.01 "/knowledgebase/synsets/entity.n.01/" "Synset details page"; class entity.n.01 success; style swab.n.02 stroke:#333,stroke-width:2px;

Ancestor Synsets

Name State Definition
artifact.n.01 Matched a man-made object taken as a whole
cleaning_implement.n.01 Matched any of a large class of implements used for cleaning
entity.n.01 Matched that which is perceived or known or inferred to have its own distinct existence (living or nonliving)
implement.n.01 Matched instrumentation (a piece of equipment or tool) used to effect an end
instrumentality.n.03 Matched an artifact (or system of artifacts) that is instrumental in accomplishing some end
object.n.01 Matched a tangible and visible entity; an entity that can cast a shadow
physical_entity.n.01 Matched an entity that has physical existence
whole.n.02 Matched an assemblage of parts that is regarded as a single entity

Parent Synsets

Name State Definition
cleaning_implement.n.01 Matched any of a large class of implements used for cleaning

Children Synsets

Name State Definition