mopping_floors-0


Required Synsets

Name State Definition
bucket.n.01 Matched a roughly cylindrical vessel that is open at the top
floor.n.01 Matched the inside lower horizontal surface (as of a room, hallway, tent, or other structure)
liquid_soap.n.01 Substance soap in liquid form
sink.n.01 Matched plumbing fixture consisting of a water basin fixed to a wall or floor and having a drainpipe
soap__bottle.n.01 Matched
stain.n.01 Substance a soiled or discolored appearance
swab.n.02 Matched cleaning implement consisting of absorbent material fastened to a handle; for cleaning floors
water.n.06 Substance a liquid necessary for the life of most animals and plants

Transition Paths By Task Scope Objects

graph TD;

Scene Matching Status

Scene Status Reason
Beechwood_0_garden Unmatched Cannot find suitable bathroom: bathroom_0 is missing 1 sink.n.01.
Beechwood_0_int Unmatched Cannot find suitable bathroom: bathroom_0 is missing 1 sink.n.01.
Beechwood_1_int Unmatched Cannot find suitable bathroom: bathroom_1 is missing 1 sink.n.01; bathroom_0 is missing 1 sink.n.01.
Benevolence_0_int Unmatched Cannot find suitable bathroom: bathroom_0 is missing 1 sink.n.01.
Benevolence_1_int Unmatched Cannot find suitable bathroom.
Benevolence_2_int Unmatched Cannot find suitable bathroom: bathroom_0 is missing 1 sink.n.01; bathroom_1 is missing 1 sink.n.01.
Ihlen_0_int Unmatched Cannot find suitable bathroom: bathroom_0 is missing 1 sink.n.01.
Ihlen_1_int Unmatched Cannot find suitable bathroom: bathroom_0 is missing 1 sink.n.01.
Merom_0_garden Unmatched Cannot find suitable bathroom: bathroom_0 is missing 1 sink.n.01.Cannot find suitable corridor.
Merom_0_int Unmatched Cannot find suitable bathroom: bathroom_0 is missing 1 sink.n.01.Cannot find suitable corridor.
Merom_1_int Unmatched Cannot find suitable bathroom: bathroom_0 is missing 1 sink.n.01.
Pomaria_0_garden Unmatched Cannot find suitable bathroom: bathroom_0 is missing 1 sink.n.01.
Pomaria_0_int Unmatched Cannot find suitable bathroom: bathroom_0 is missing 1 sink.n.01.
Pomaria_1_int Unmatched Cannot find suitable bathroom: bathroom_0 is missing 1 sink.n.01.
Pomaria_2_int Unmatched Cannot find suitable bathroom: bathroom_1 is missing 1 sink.n.01; bathroom_0 is missing 1 sink.n.01.
Rs_garden Unmatched Cannot find suitable bathroom: bathroom_0 is missing 1 sink.n.01.Cannot find suitable corridor.
Rs_int Unmatched Cannot find suitable bathroom: bathroom_0 is missing 1 sink.n.01.Cannot find suitable corridor.
Wainscott_0_garden Unmatched Cannot find suitable bathroom: bathroom_0 is missing 1 sink.n.01; bathroom_1 is missing 1 sink.n.01.
Wainscott_0_int Unmatched Cannot find suitable bathroom: bathroom_0 is missing 1 sink.n.01; bathroom_1 is missing 1 sink.n.01.
Wainscott_1_int Unmatched Cannot find suitable bathroom: bathroom_1 is missing 1 sink.n.01; bathroom_0 is missing 1 sink.n.01.
gates_bedroom Unmatched Cannot find suitable bathroom.Cannot find suitable corridor.
grocery_store_asian Unmatched Cannot find suitable corridor: corridor_0 is missing 1 floor.n.01.
grocery_store_cafe Ready
grocery_store_convenience Ready
grocery_store_half_stocked Ready
hall_arch_wood Ready
hall_conference_large Ready
hall_glass_ceiling Unmatched Cannot find suitable corridor: corridor_0 is missing 1 floor.n.01.
hall_train_station Ready
hotel_gym_spa Ready
hotel_suite_large Unmatched Cannot find suitable corridor.
hotel_suite_small Unmatched Cannot find suitable corridor.
house_double_floor_lower Ready
house_double_floor_upper Unmatched Cannot find suitable corridor.
house_single_floor Ready
office_bike Unmatched Cannot find suitable bathroom.Cannot find suitable corridor.
office_cubicles_left Ready
office_cubicles_right Ready
office_large Ready
office_vendor_machine Ready
restaurant_asian Ready
restaurant_brunch Unmatched Cannot find suitable corridor.
restaurant_cafeteria Ready
restaurant_diner Ready
restaurant_hotel Ready
restaurant_urban Ready
school_biology Ready
school_chemistry Ready
school_computer_lab_and_infirmary Ready
school_geography Ready
school_gym Ready

Full Definition

(define (problem mopping_floors-0)
    (:domain omnigibson)

    (:objects
        stain.n.01_1 - stain.n.01
        water.n.06_1 - water.n.06
        floor.n.01_1 floor.n.01_2 - floor.n.01
        liquid_soap.n.01_1 - liquid_soap.n.01
        soap__bottle.n.01_1 - soap__bottle.n.01
        bucket.n.01_1 - bucket.n.01
        swab.n.02_1 - swab.n.02
        sink.n.01_1 - sink.n.01
        agent.n.01_1 - agent.n.01
    )
    
    (:init 
        (filled soap__bottle.n.01_1 liquid_soap.n.01_1) 
        (ontop soap__bottle.n.01_1 floor.n.01_1) 
        (ontop bucket.n.01_1 floor.n.01_1) 
        (ontop swab.n.02_1 floor.n.01_1) 
        (covered floor.n.01_1 stain.n.01_1) 
        (insource sink.n.01_1 water.n.06_1) 
        (inroom floor.n.01_1 bathroom) 
        (inroom floor.n.01_2 corridor) 
        (inroom sink.n.01_1 bathroom) 
        (ontop agent.n.01_1 floor.n.01_1)
    )
    
    (:goal
        (and 
            (not 
                (covered ?floor.n.01_1 ?stain.n.01_1)
            ) 
        )
    )
)

  

Debugging: All Possible Recipes Resulting in Future Synsets

graph TD;