picking_up_toys-0


Required Synsets

Name State Definition
board_game.n.01 Matched a game played on a specially designed board
floor.n.01 Matched the inside lower horizontal surface (as of a room, hallway, tent, or other structure)
jigsaw_puzzle.n.01 Matched a puzzle that requires you to reassemble a picture that has been mounted on a stiff base and cut into interlocking pieces
shelf.n.01 Matched a support that consists of a horizontal surface for holding objects
tennis_ball.n.01 Matched ball about the size of a fist used in playing tennis
toy_box.n.01 Matched chest for storage of toys
wicker_basket.n.01 Matched a basket made of wickerwork
window.n.01 Matched a framework of wood or metal that contains a glass windowpane and is built into a wall or roof to admit light or air

Transition Paths By Task Scope Objects

graph TD;

Scene Matching Status

Scene Status Reason
Beechwood_0_garden Unmatched Cannot find suitable childs_room.
Beechwood_0_int Unmatched Cannot find suitable childs_room.
Beechwood_1_int Unmatched Cannot find suitable childs_room: childs_room_0 is missing 1 shelf.n.01; childs_room_1 is missing 1 shelf.n.01.
Benevolence_0_int Unmatched Cannot find suitable childs_room.
Benevolence_1_int Unmatched Cannot find suitable childs_room.
Benevolence_2_int Unmatched Cannot find suitable childs_room.
Ihlen_0_int Unmatched Cannot find suitable childs_room.
Ihlen_1_int Unmatched Cannot find suitable childs_room.
Merom_0_garden Unmatched Cannot find suitable childs_room: childs_room_0 is missing 1 shelf.n.01.
Merom_0_int Unmatched Cannot find suitable childs_room: childs_room_0 is missing 1 shelf.n.01.
Merom_1_int Unmatched Cannot find suitable childs_room: childs_room_0 is missing 1 shelf.n.01.
Pomaria_0_garden Unmatched Cannot find suitable childs_room.
Pomaria_0_int Unmatched Cannot find suitable childs_room.
Pomaria_1_int Unmatched Cannot find suitable childs_room.
Pomaria_2_int Unmatched Cannot find suitable childs_room.
Rs_garden Unmatched Cannot find suitable childs_room.
Rs_int Unmatched Cannot find suitable childs_room.
Wainscott_0_garden Unmatched Cannot find suitable childs_room.
Wainscott_0_int Unmatched Cannot find suitable childs_room.
Wainscott_1_int Unmatched Cannot find suitable childs_room.
gates_bedroom Unmatched Cannot find suitable childs_room.
grocery_store_asian Unmatched Cannot find suitable childs_room.
grocery_store_cafe Unmatched Cannot find suitable childs_room.
grocery_store_convenience Unmatched Cannot find suitable childs_room.
grocery_store_half_stocked Unmatched Cannot find suitable childs_room.
hall_arch_wood Unmatched Cannot find suitable childs_room.
hall_conference_large Unmatched Cannot find suitable childs_room.
hall_glass_ceiling Unmatched Cannot find suitable childs_room.
hall_train_station Unmatched Cannot find suitable childs_room.
hotel_gym_spa Unmatched Cannot find suitable childs_room.
hotel_suite_large Unmatched Cannot find suitable childs_room.
hotel_suite_small Unmatched Cannot find suitable childs_room.
house_double_floor_lower Unmatched Cannot find suitable childs_room.
house_double_floor_upper Unmatched Cannot find suitable childs_room.
house_single_floor Unmatched Cannot find suitable childs_room: childs_room_2 is missing 1 shelf.n.01; childs_room_1 is missing 1 shelf.n.01; childs_room_0 is missing 1 shelf.n.01.
office_bike Unmatched Cannot find suitable childs_room.
office_cubicles_left Unmatched Cannot find suitable childs_room.
office_cubicles_right Unmatched Cannot find suitable childs_room.
office_large Unmatched Cannot find suitable childs_room.
office_vendor_machine Unmatched Cannot find suitable childs_room.
restaurant_asian Unmatched Cannot find suitable childs_room.
restaurant_brunch Unmatched Cannot find suitable childs_room.
restaurant_cafeteria Unmatched Cannot find suitable childs_room.
restaurant_diner Unmatched Cannot find suitable childs_room.
restaurant_hotel Unmatched Cannot find suitable childs_room.
restaurant_urban Unmatched Cannot find suitable childs_room.
school_biology Unmatched Cannot find suitable childs_room.
school_chemistry Unmatched Cannot find suitable childs_room.
school_computer_lab_and_infirmary Unmatched Cannot find suitable childs_room.
school_geography Unmatched Cannot find suitable childs_room.
school_gym Unmatched Cannot find suitable childs_room.

Full Definition

(define (problem picking_up_toys-0)
    (:domain omnigibson)

    (:objects
        wicker_basket.n.01_1 - wicker_basket.n.01
        floor.n.01_1 - floor.n.01
        board_game.n.01_1 board_game.n.01_2 board_game.n.01_3 - board_game.n.01
        jigsaw_puzzle.n.01_1 jigsaw_puzzle.n.01_2 - jigsaw_puzzle.n.01
        tennis_ball.n.01_1 - tennis_ball.n.01
        shelf.n.01_1 - shelf.n.01
        window.n.01_1 - window.n.01
        toy_box.n.01_1 toy_box.n.01_2 - toy_box.n.01
        agent.n.01_1 - agent.n.01
    )
    
    (:init 
        (ontop wicker_basket.n.01_1 floor.n.01_1) 
        (ontop board_game.n.01_1 floor.n.01_1) 
        (ontop board_game.n.01_2 floor.n.01_1) 
        (ontop board_game.n.01_3 floor.n.01_1) 
        (ontop jigsaw_puzzle.n.01_1 floor.n.01_1) 
        (ontop jigsaw_puzzle.n.01_2 floor.n.01_1) 
        (ontop tennis_ball.n.01_1 shelf.n.01_1) 
        (inroom floor.n.01_1 childs_room) 
        (inroom window.n.01_1 childs_room) 
        (inroom shelf.n.01_1 childs_room)
        (ontop toy_box.n.01_1 floor.n.01_1) 
        (ontop toy_box.n.01_2 floor.n.01_1) 
        (ontop agent.n.01_1 floor.n.01_1)
    )
    
    (:goal 
        (and 
            (exists
                (?toy_box.n.01 - toy_box.n.01)
                (forall 
                    (?jigsaw_puzzle.n.01 - jigsaw_puzzle.n.01) 
                    (inside ?jigsaw_puzzle.n.01 ?toy_box.n.01)
                ) 
            )
            (exists
                (?toy_box.n.01 - toy_box.n.01)
                (forall 
                    (?board_game.n.01 - board_game.n.01) 
                    (inside ?board_game.n.01 ?toy_box.n.01)
                ) 
            )
            (ontop ?wicker_basket.n.01_1 ?shelf.n.01_1) 
            (inside ?tennis_ball.n.01_1 ?wicker_basket.n.01_1)
        )
    )
)

  

Debugging: All Possible Recipes Resulting in Future Synsets

graph TD;