organizing_school_stuff-0


Required Synsets

Name State Definition
backpack.n.01 Matched a bag carried by a strap on your back or shoulder
bed.n.01 Matched a piece of furniture that provides a place to sleep
book.n.02 Matched physical objects consisting of a number of pages bound together
calculator.n.02 Matched a small machine that is used for mathematical calculations
floor.n.01 Matched the inside lower horizontal surface (as of a room, hallway, tent, or other structure)
folder.n.02 Matched covering that is folded over to protect the contents
marker.n.03 Matched a writing implement for making a mark
pen.n.01 Matched a writing implement with a point from which ink flows
pencil.n.01 Matched a thin cylindrical pointed writing implement; a rod of marking substance encased in wood
table.n.02 Matched a piece of furniture having a smooth flat top that is usually supported by one or more vertical legs

Transition Paths By Task Scope Objects

graph TD;

Scene Matching Status

Scene Status Reason
Beechwood_0_garden Unmatched Cannot find suitable bedroom.
Beechwood_0_int Unmatched Cannot find suitable bedroom.
Beechwood_1_int Unmatched Cannot find suitable bedroom: bedroom_0 is missing 1 table.n.02.
Benevolence_0_int Unmatched Cannot find suitable bedroom.
Benevolence_1_int Unmatched Cannot find suitable bedroom.
Benevolence_2_int Ready
Ihlen_0_int Unmatched Cannot find suitable bedroom.
Ihlen_1_int Ready
Merom_0_garden Unmatched Cannot find suitable bedroom.
Merom_0_int Unmatched Cannot find suitable bedroom.
Merom_1_int Unmatched Cannot find suitable bedroom: bedroom_0 is missing 1 table.n.02.
Pomaria_0_garden Ready
Pomaria_0_int Ready
Pomaria_1_int Unmatched Cannot find suitable bedroom.
Pomaria_2_int Unmatched Cannot find suitable bedroom: bedroom_0 is missing 1 table.n.02.
Rs_garden Unmatched Cannot find suitable bedroom: bedroom_0 is missing 1 table.n.02.
Rs_int Unmatched Cannot find suitable bedroom: bedroom_0 is missing 1 table.n.02.
Wainscott_0_garden Ready
Wainscott_0_int Ready
Wainscott_1_int Ready
gates_bedroom Ready
grocery_store_asian Unmatched Cannot find suitable bedroom.
grocery_store_cafe Unmatched Cannot find suitable bedroom.
grocery_store_convenience Unmatched Cannot find suitable bedroom.
grocery_store_half_stocked Unmatched Cannot find suitable bedroom.
hall_arch_wood Unmatched Cannot find suitable bedroom.
hall_conference_large Unmatched Cannot find suitable bedroom.
hall_glass_ceiling Unmatched Cannot find suitable bedroom.
hall_train_station Unmatched Cannot find suitable bedroom.
hotel_gym_spa Unmatched Cannot find suitable bedroom.
hotel_suite_large Ready
hotel_suite_small Ready
house_double_floor_lower Unmatched Cannot find suitable bedroom.
house_double_floor_upper Ready
house_single_floor Ready
office_bike Unmatched Cannot find suitable bedroom.
office_cubicles_left Unmatched Cannot find suitable bedroom.
office_cubicles_right Unmatched Cannot find suitable bedroom.
office_large Unmatched Cannot find suitable bedroom.
office_vendor_machine Unmatched Cannot find suitable bedroom.
restaurant_asian Unmatched Cannot find suitable bedroom.
restaurant_brunch Unmatched Cannot find suitable bedroom.
restaurant_cafeteria Unmatched Cannot find suitable bedroom.
restaurant_diner Unmatched Cannot find suitable bedroom.
restaurant_hotel Unmatched Cannot find suitable bedroom.
restaurant_urban Unmatched Cannot find suitable bedroom.
school_biology Unmatched Cannot find suitable bedroom.
school_chemistry Unmatched Cannot find suitable bedroom.
school_computer_lab_and_infirmary Unmatched Cannot find suitable bedroom.
school_geography Unmatched Cannot find suitable bedroom.
school_gym Unmatched Cannot find suitable bedroom.

Full Definition

(define (problem organizing_school_stuff-0)
    (:domain omnigibson)

    (:objects
        marker.n.03_1 - marker.n.03
        bed.n.01_1 - bed.n.01
        pencil.n.01_1 - pencil.n.01
        pen.n.01_1 - pen.n.01
        floor.n.01_1 - floor.n.01
        calculator.n.02_1 - calculator.n.02
        book.n.02_1 - book.n.02
        folder.n.02_1 - folder.n.02
        table.n.02_1 - table.n.02
        backpack.n.01_1 - backpack.n.01
        agent.n.01_1 - agent.n.01
    )
    
    (:init 
        (ontop marker.n.03_1 bed.n.01_1)
        (ontop pencil.n.01_1 bed.n.01_1) 
        (ontop pen.n.01_1 floor.n.01_1) 
        (ontop calculator.n.02_1 floor.n.01_1) 
        (ontop book.n.02_1 bed.n.01_1) 
        (ontop folder.n.02_1 bed.n.01_1) 
        (ontop backpack.n.01_1 floor.n.01_1) 
        (inroom floor.n.01_1 bedroom) 
        (inroom bed.n.01_1 bedroom) 
        (inroom table.n.02_1 bedroom) 
        (ontop agent.n.01_1 floor.n.01_1)
    )
    
    (:goal 
        (and 
            (and 
                (nextto ?folder.n.02_1 ?book.n.02_1) 
                (nextto ?folder.n.02_1 ?backpack.n.01_1) 
                (nextto ?book.n.02_1 ?backpack.n.01_1)
            ) 
            (inside ?marker.n.03_1 ?backpack.n.01_1)
            (inside ?pencil.n.01_1 ?backpack.n.01_1) 
            (inside ?pen.n.01_1 ?backpack.n.01_1) 
            (inside ?calculator.n.02_1 ?backpack.n.01_1) 
            (ontop ?backpack.n.01_1 ?bed.n.01_1)
        )
    )
)

  

Debugging: All Possible Recipes Resulting in Future Synsets

graph TD;