folder.n.02

covering that is folded over to protect the contents



Directly Mapped Categories

Name Synset Objects
folder folder.n.02 7

Directly Mapped Objects

Object Category Synset Task Relevant Meta Links Used Rooms Ready?

All Descendant Objects (including Direct)

Object Category Synset Task Relevant Meta Links Used Rooms Ready?
folder-guhatz folder folder.n.02 True collision, 2 True
folder-inkwmw folder folder.n.02 True collision, 6 True
folder-lktggf folder folder.n.02 True collision, 4 True
folder-lufqkq folder folder.n.02 True collision, 6 True
folder-piezyg folder folder.n.02 True fillable, collision, 0 True
folder-poqpux folder folder.n.02 True openfillable, fillable, joint, collision, 0 True
folder-wauyns folder folder.n.02 True collision, 2 True

Properties

Property Name
disinfectable
dustyable
grassyable
moldyable
nonSubstance
rigidBody
rustable
scratchable
stainable
stickyable
tarnishable
wetable
wrinkleable

Uses

Usage Type Status
Used as Substance NO
Used as Non-Substance YES
Used as Fillable NO
Used in Predicate inside
Used in Predicate nextto
Used in Predicate ontop

Tasks

Task Name Synsets Matched Scenes Predicates Required Features
clean_a_company_office-0 book.n.02, carton.n.02, computer.n.01, desk.n.01, dust.n.01, floor.n.01, folder.n.02, keyboard.n.01, legal_document.n.01, mouse.n.04, pen.n.01, rag.n.01, recycling_bin.n.01, sheet.n.02, office_bike, office_large, ontop, covered, inside, transition, visual substance, physical substance, attachment, cloth,
clean_up_your_desk-0 cabinet.n.01, desk.n.01, floor.n.01, folder.n.02, laptop.n.01, mail.n.04, notebook.n.01, paperback_book.n.01, pen.n.01, pencil.n.01, pencil_box.n.01, shears.n.01, shelf.n.01, stapler.n.01, swivel_chair.n.01, tray.n.01, ontop, open, inside, transition, visual substance, physical substance, attachment, cloth,
getting_organized_for_work-0 computer.n.01, desk.n.01, floor.n.01, folder.n.02, keyboard.n.01, mouse.n.04, notebook.n.01, pen.n.01, swivel_chair.n.01, office_bike, office_large, ontop, nextto, transition, visual substance, physical substance, attachment, cloth,
organizing_file_cabinet-0 cabinet.n.01, chair.n.01, document.n.01, floor.n.01, folder.n.02, marker.n.03, table.n.02, Beechwood_0_garden, Beechwood_0_int, Pomaria_0_garden, Pomaria_0_int, office_large, ontop, inside, transition, visual substance, physical substance, attachment, cloth,
organizing_school_stuff-0 backpack.n.01, bed.n.01, book.n.02, calculator.n.02, floor.n.01, folder.n.02, marker.n.03, pen.n.01, pencil.n.01, table.n.02, Benevolence_2_int, Ihlen_1_int, Pomaria_0_garden, Pomaria_0_int, Wainscott_0_garden, Wainscott_0_int, Wainscott_1_int, gates_bedroom, hotel_suite_large, hotel_suite_small, house_double_floor_upper, house_single_floor, ontop, nextto, inside, transition, visual substance, physical substance, attachment, cloth,

Transitions

washer.n.03,
Transition Name Input Synsets Machine Synsets Output Synsets
folder.n.02-washer-cover folder.n.02, folder.n.02, water.n.06,

Transition Graph

graph TD; recipe-foldern02-washer-cover(recipe: folder.n.02-washer-cover); foldern02(folder.n.02); washern03(washer.n.03); watern06(water.n.06); recipe-foldern02-washer-cover --> foldern02; recipe-foldern02-washer-cover --> watern06; foldern02 --> recipe-foldern02-washer-cover; washern03 --> recipe-foldern02-washer-cover;

Related Synsets

graph TD; classDef success fill:#28a745,color:#fff; classDef warning fill:#ffc107,color:#fff; classDef danger fill:#dc3545,color:#fff; covering.n.02 --> folder.n.02; artifact.n.01 --> covering.n.02; whole.n.02 --> artifact.n.01; object.n.01 --> whole.n.02; physical_entity.n.01 --> object.n.01; entity.n.01 --> physical_entity.n.01; click covering.n.02 "/knowledgebase/synsets/covering.n.02/" "Synset details page"; class covering.n.02 success; click folder.n.02 "/knowledgebase/synsets/folder.n.02/" "Synset details page"; class folder.n.02 success; click artifact.n.01 "/knowledgebase/synsets/artifact.n.01/" "Synset details page"; class artifact.n.01 success; click whole.n.02 "/knowledgebase/synsets/whole.n.02/" "Synset details page"; class whole.n.02 success; click object.n.01 "/knowledgebase/synsets/object.n.01/" "Synset details page"; class object.n.01 success; click physical_entity.n.01 "/knowledgebase/synsets/physical_entity.n.01/" "Synset details page"; class physical_entity.n.01 success; click entity.n.01 "/knowledgebase/synsets/entity.n.01/" "Synset details page"; class entity.n.01 success; style folder.n.02 stroke:#333,stroke-width:2px;

Ancestor Synsets

Name State Definition
artifact.n.01 Matched a man-made object taken as a whole
covering.n.02 Matched an artifact that covers something else (usually to protect or shelter or conceal it)
entity.n.01 Matched that which is perceived or known or inferred to have its own distinct existence (living or nonliving)
object.n.01 Matched a tangible and visible entity; an entity that can cast a shadow
physical_entity.n.01 Matched an entity that has physical existence
whole.n.02 Matched an assemblage of parts that is regarded as a single entity

Parent Synsets

Name State Definition
covering.n.02 Matched an artifact that covers something else (usually to protect or shelter or conceal it)

Children Synsets

Name State Definition