marker.n.03

a writing implement for making a mark



Directly Mapped Categories

Name Synset Objects
marker marker.n.03 24

Directly Mapped Objects

Object Category Synset Task Relevant Missing Meta Links Used Rooms Ready?

All Descendant Objects (including Direct)

Object Category Synset Task Relevant Missing Meta Links Used Rooms Ready?
marker-ablbdc marker marker.n.03 True 0 True
marker-asrobz marker marker.n.03 True 4 True
marker-bwwkmb marker marker.n.03 True 0 True
marker-erhlbb marker marker.n.03 True 0 True
marker-gldosk marker marker.n.03 True 0 True
marker-hmlofs marker marker.n.03 True 0 True
marker-jlvneb marker marker.n.03 True 0 True
marker-kjxpdi marker marker.n.03 True 6 True
marker-mcpkkq marker marker.n.03 True 0 True
marker-mznenj marker marker.n.03 True 0 True
marker-nqxveo marker marker.n.03 True 0 True
marker-oyjbhy marker marker.n.03 True 0 True
marker-qemval marker marker.n.03 True 8 True
marker-rkxsiu marker marker.n.03 True 4 True
marker-rsxbso marker marker.n.03 True 0 True
marker-scplur marker marker.n.03 True 4 True
marker-shyzgp marker marker.n.03 True 4 True
marker-slgheo marker marker.n.03 True 0 True
marker-tcsmqv marker marker.n.03 True 0 True
marker-vjjsul marker marker.n.03 True 0 True
marker-vrjwkg marker marker.n.03 True 0 True
marker-xakoic marker marker.n.03 True 0 True
marker-zmimhb marker marker.n.03 True 0 True
marker-zvvovh marker marker.n.03 True 0 True

Properties

Property Name
disinfectable
dustyable
grassyable
moldyable
nonSubstance
rigidBody
rustable
scratchable
stainable
stickyable
tarnishable
wetable
wrinkleable

Uses

Usage Type Status
Used as Substance NO
Used as Non-Substance YES
Used as Fillable NO
Used in Predicate inside
Used in Predicate ontop

Tasks

Task Name Synsets Matched Scenes Predicates Required Features
organizing_art_supplies-0 duffel_bag.n.01, floor.n.01, marker.n.03, paintbrush.n.01, pen.n.01, pencil.n.01, sofa.n.01, Rs_garden, house_double_floor_lower, house_single_floor, inside, ontop, transition, visual substance, physical substance, attachment, cloth,
organizing_file_cabinet-0 cabinet.n.01, chair.n.01, document.n.01, floor.n.01, folder.n.02, marker.n.03, table.n.02, inside, ontop, transition, visual substance, physical substance, attachment, cloth,
organizing_school_stuff-0 backpack.n.01, bed.n.01, book.n.02, calculator.n.02, floor.n.01, folder.n.02, marker.n.03, pen.n.01, pencil.n.01, table.n.02, gates_bedroom, hotel_suite_large, hotel_suite_small, house_double_floor_upper, house_single_floor, inside, nextto, ontop, transition, visual substance, physical substance, attachment, cloth,
packing_art_supplies_into_car-0 bag.n.06, car.n.01, driveway.n.01, floor.n.01, marker.n.03, pencil.n.01, Beechwood_0_garden, Merom_0_garden, Pomaria_0_garden, Rs_garden, Wainscott_0_garden, house_double_floor_lower, house_single_floor, inside, ontop, transition, visual substance, physical substance, attachment, cloth,
sorting_art_supplies-0 bottle__of__glue.n.01, cabinet.n.01, carton.n.02, coffee_table.n.01, floor.n.01, marker.n.03, paintbrush.n.01, pencil_box.n.01, sheet.n.02, house_double_floor_lower, house_single_floor, inside, ontop, transition, visual substance, physical substance, attachment, cloth,

Transitions

washer.n.03,
Transition Name Input Synsets Machine Synsets Output Synsets
marker.n.03-washer-cover marker.n.03, water.n.06, marker.n.03,

Transition Graph

graph TD; recipe-markern03-washer-cover(recipe: marker.n.03-washer-cover); markern03(marker.n.03); washern03(washer.n.03); watern06(water.n.06); recipe-markern03-washer-cover --> watern06; recipe-markern03-washer-cover --> markern03; markern03 --> recipe-markern03-washer-cover; washern03 --> recipe-markern03-washer-cover;

Related Synsets

graph TD; classDef success fill:#28a745,color:#fff; classDef warning fill:#ffc107,color:#fff; classDef danger fill:#dc3545,color:#fff; writing_implement.n.01 --> marker.n.03; implement.n.01 --> writing_implement.n.01; instrumentality.n.03 --> implement.n.01; artifact.n.01 --> instrumentality.n.03; whole.n.02 --> artifact.n.01; object.n.01 --> whole.n.02; physical_entity.n.01 --> object.n.01; entity.n.01 --> physical_entity.n.01; click writing_implement.n.01 "/knowledgebase/synsets/writing_implement.n.01/" "Synset details page"; class writing_implement.n.01 success; click marker.n.03 "/knowledgebase/synsets/marker.n.03/" "Synset details page"; class marker.n.03 success; click implement.n.01 "/knowledgebase/synsets/implement.n.01/" "Synset details page"; class implement.n.01 success; click instrumentality.n.03 "/knowledgebase/synsets/instrumentality.n.03/" "Synset details page"; class instrumentality.n.03 success; click artifact.n.01 "/knowledgebase/synsets/artifact.n.01/" "Synset details page"; class artifact.n.01 success; click whole.n.02 "/knowledgebase/synsets/whole.n.02/" "Synset details page"; class whole.n.02 success; click object.n.01 "/knowledgebase/synsets/object.n.01/" "Synset details page"; class object.n.01 success; click physical_entity.n.01 "/knowledgebase/synsets/physical_entity.n.01/" "Synset details page"; class physical_entity.n.01 success; click entity.n.01 "/knowledgebase/synsets/entity.n.01/" "Synset details page"; class entity.n.01 success; style marker.n.03 stroke:#333,stroke-width:2px;

Ancestor Synsets

Name State Definition
artifact.n.01 Matched a man-made object taken as a whole
entity.n.01 Matched that which is perceived or known or inferred to have its own distinct existence (living or nonliving)
implement.n.01 Matched instrumentation (a piece of equipment or tool) used to effect an end
instrumentality.n.03 Matched an artifact (or system of artifacts) that is instrumental in accomplishing some end
object.n.01 Matched a tangible and visible entity; an entity that can cast a shadow
physical_entity.n.01 Matched an entity that has physical existence
whole.n.02 Matched an assemblage of parts that is regarded as a single entity
writing_implement.n.01 Matched an implement that is used to write

Parent Synsets

Name State Definition
writing_implement.n.01 Matched an implement that is used to write

Children Synsets

Name State Definition