window_blind.n.01
a blind for privacy or to keep out light
Directly Mapped Categories
Directly Mapped Objects
Object |
Category |
Synset |
Task Relevant |
Meta Links |
Used Rooms |
Ready? |
All Descendant Objects (including Direct)
Object |
Category |
Synset |
Task Relevant |
Meta Links |
Used Rooms |
Ready? |
window_blind-dqxstn |
window_blind |
window_blind.n.01 |
True |
collision, |
2 |
True |
window_blind-ewdlor |
window_blind |
window_blind.n.01 |
True |
collision, |
2 |
True |
window_blind-hnyscn |
window_blind |
window_blind.n.01 |
True |
collision, |
2 |
True |
window_blind-lcollf |
window_blind |
window_blind.n.01 |
True |
collision, |
4 |
True |
window_blind-mmaana |
window_blind |
window_blind.n.01 |
True |
attachment, collision, |
0 |
True |
window_blind-qnasqy |
window_blind |
window_blind.n.01 |
True |
collision, |
4 |
True |
window_blind-rdacud |
window_blind |
window_blind.n.01 |
True |
collision, |
2 |
True |
window_blind-rfdlor |
window_blind |
window_blind.n.01 |
True |
collision, |
2 |
True |
window_blind-rfijuh |
window_blind |
window_blind.n.01 |
True |
collision, |
2 |
True |
Properties
Property Name |
attachable |
disinfectable |
dustyable |
grassyable |
moldyable |
nonSubstance |
particleRemover |
rigidBody |
rustable |
scratchable |
stainable |
stickyable |
tarnishable |
wetable |
wrinkleable |
Uses
Usage Type |
Status |
Used as Substance |
NO
|
Used as Non-Substance |
YES
|
Used as Fillable |
NO
|
Used in Predicate |
attached |
Used in Predicate |
ontop |
Tasks
Task Name |
Synsets |
Matched Scenes |
Predicates |
Required Features |
hanging_blinds-0 |
floor.n.01,
table.n.02,
wall_nail.n.01,
window_blind.n.01,
|
Ihlen_1_int,
Merom_0_garden,
Merom_0_int,
|
attached,
ontop,
|
attachment,
|
hanging_shades-0 |
floor.n.01,
wall_nail.n.01,
window_blind.n.01,
|
Ihlen_1_int,
|
attached,
ontop,
|
attachment,
|
Transitions
Transition Graph
graph TD;
recipe-window_blindn01-washer-saturate-cover(recipe: window_blind.n.01-washer-saturate-cover);
window_blindn01(window_blind.n.01);
washern03(washer.n.03);
watern06(water.n.06);
recipe-window_blindn01-washer-saturate-cover --> window_blindn01;
recipe-window_blindn01-washer-saturate-cover --> watern06;
window_blindn01 --> recipe-window_blindn01-washer-saturate-cover;
washern03 --> recipe-window_blindn01-washer-saturate-cover;
Related Synsets
graph TD;
classDef success fill:#28a745,color:#fff;
classDef warning fill:#ffc107,color:#fff;
classDef danger fill:#dc3545,color:#fff;
blind.n.03 --> window_blind.n.01;
protective_covering.n.01 --> blind.n.03;
covering.n.02 --> protective_covering.n.01;
artifact.n.01 --> covering.n.02;
whole.n.02 --> artifact.n.01;
object.n.01 --> whole.n.02;
physical_entity.n.01 --> object.n.01;
entity.n.01 --> physical_entity.n.01;
click blind.n.03 "/knowledgebase/synsets/blind.n.03/" "Synset details page";
class blind.n.03 success;
click window_blind.n.01 "/knowledgebase/synsets/window_blind.n.01/" "Synset details page";
class window_blind.n.01 success;
click protective_covering.n.01 "/knowledgebase/synsets/protective_covering.n.01/" "Synset details page";
class protective_covering.n.01 success;
click covering.n.02 "/knowledgebase/synsets/covering.n.02/" "Synset details page";
class covering.n.02 success;
click artifact.n.01 "/knowledgebase/synsets/artifact.n.01/" "Synset details page";
class artifact.n.01 success;
click whole.n.02 "/knowledgebase/synsets/whole.n.02/" "Synset details page";
class whole.n.02 success;
click object.n.01 "/knowledgebase/synsets/object.n.01/" "Synset details page";
class object.n.01 success;
click physical_entity.n.01 "/knowledgebase/synsets/physical_entity.n.01/" "Synset details page";
class physical_entity.n.01 success;
click entity.n.01 "/knowledgebase/synsets/entity.n.01/" "Synset details page";
class entity.n.01 success;
style window_blind.n.01 stroke:#333,stroke-width:2px;
Ancestor Synsets
Name |
State |
Definition |
artifact.n.01 |
Matched |
a man-made object taken as a whole |
blind.n.03 |
Matched |
a protective covering that keeps things out or hinders sight |
covering.n.02 |
Matched |
an artifact that covers something else (usually to protect or shelter or conceal it) |
entity.n.01 |
Matched |
that which is perceived or known or inferred to have its own distinct existence (living or nonliving) |
object.n.01 |
Matched |
a tangible and visible entity; an entity that can cast a shadow |
physical_entity.n.01 |
Matched |
an entity that has physical existence |
protective_covering.n.01 |
Matched |
a covering that is intend to protect from damage or injury |
whole.n.02 |
Matched |
an assemblage of parts that is regarded as a single entity |
Parent Synsets
Name |
State |
Definition |
blind.n.03 |
Matched |
a protective covering that keeps things out or hinders sight |
Children Synsets