seawater.n.01

water containing salts



Directly Mapped Categories

Name Synset Objects
seawater seawater.n.01 0

Directly Mapped Objects

Object Category Synset Task Relevant Missing Meta Links Used Rooms Ready?

All Descendant Objects (including Direct)

Object Category Synset Task Relevant Missing Meta Links Used Rooms Ready?

Properties

Property Name
boilable
liquid
physicalSubstance
substance

Uses

Usage Type Status
Used as Substance YES
Used as Non-Substance NO
Used as Fillable NO
Used in Predicate contains
Used in Predicate filled
Used in Predicate future
Used in Predicate real

Tasks

Task Name Synsets Matched Scenes Predicates Required Features
cook_mussels-0 beefsteak_tomato.n.01, cabinet.n.01, carving_knife.n.01, chopping_board.n.01, cooked__diced__beefsteak_tomato.n.01, countertop.n.01, electric_refrigerator.n.01, floor.n.01, marjoram.n.02, marjoram__shaker.n.01, mussel.n.01, plate.n.04, salt.n.02, salt__shaker.n.01, seawater.n.01, sink.n.01, stockpot.n.01, stove.n.01, water.n.06, restaurant_brunch, restaurant_hotel, restaurant_urban, cooked, real, contains, frozen, ontop, inside, insource, future, transition, visual substance, physical substance, attachment, cloth,
cook_pasta-0 bowl.n.01, cabinet.n.01, cooked__noodle.n.01, floor.n.01, lid.n.02, noodle.n.01, pasta__box.n.01, salt.n.02, salt__shaker.n.01, seawater.n.01, sink.n.01, stockpot.n.01, stove.n.01, water.n.06, restaurant_brunch, restaurant_hotel, restaurant_urban, real, ontop, filled, inside, insource, future, transition, visual substance, physical substance, attachment, cloth,
cook_potatoes-0 cabinet.n.01, carving_knife.n.01, cooked__diced__potato.n.01, countertop.n.01, electric_refrigerator.n.01, floor.n.01, frying_pan.n.01, oven.n.01, potato.n.01, rosemary.n.02, rosemary__shaker.n.01, salt.n.02, salt__shaker.n.01, seawater.n.01, sink.n.01, water.n.06, restaurant_brunch, restaurant_hotel, restaurant_urban, cooked, real, contains, ontop, inside, insource, future, transition, visual substance, physical substance, attachment, cloth,
cooking_a_feast-0 baguet.n.01, bowl.n.01, brownie.n.03, cabinet.n.01, cooked__orzo.n.01, countertop.n.01, electric_refrigerator.n.01, floor.n.01, frying_pan.n.01, orzo.n.01, pasta__box.n.01, plate.n.04, platter.n.01, salmon.n.03, salt.n.02, salt__shaker.n.01, seawater.n.01, sink.n.01, stockpot.n.01, stove.n.01, water.n.06, restaurant_brunch, restaurant_hotel, restaurant_urban, cooked, real, filled, ontop, inside, insource, future, transition, visual substance, physical substance, attachment, cloth,
make_a_basic_brine-0 countertop.n.01, floor.n.01, salt.n.02, salt__shaker.n.01, seawater.n.01, sink.n.01, stockpot.n.01, stove.n.01, water.n.06, restaurant_asian, restaurant_brunch, restaurant_diner, restaurant_hotel, restaurant_urban, real, contains, ontop, insource, future, transition, visual substance, physical substance, attachment, cloth,
prepare_sea_salt_soak-0 bed.n.01, countertop.n.01, cup.n.01, floor.n.01, microwave.n.02, salt.n.02, salt__shaker.n.01, seawater.n.01, sink.n.01, tablespoon.n.02, water.n.06, real, filled, ontop, insource, future, transition, visual substance, physical substance, attachment, cloth,

Transitions

stove.n.01, saucepan.n.01, stove.n.01, saucepot.n.01, stove.n.01, stockpot.n.01,
Transition Name Input Synsets Machine Synsets Output Synsets
chocolate_syrup seawater.n.01, vanilla.n.02, granulated_sugar.n.01, cocoa_powder.n.01, chocolate_sauce.n.01,
oatmeal low-fat_milk.n.01, seawater.n.01, cinnamon.n.03, oat.n.02, honey.n.01, oatmeal.n.01,
salt_water water.n.06, salt.n.02, seawater.n.01,

Transition Graph

graph TD; recipe-chocolate_syrup(recipe: chocolate_syrup); seawatern01(seawater.n.01); vanillan02(vanilla.n.02); granulated_sugarn01(granulated_sugar.n.01); cocoa_powdern01(cocoa_powder.n.01); stoven01(stove.n.01); saucepann01(saucepan.n.01); chocolate_saucen01(chocolate_sauce.n.01); recipe-oatmeal(recipe: oatmeal); low-fat_milkn01(low-fat_milk.n.01); cinnamonn03(cinnamon.n.03); oatn02(oat.n.02); honeyn01(honey.n.01); saucepotn01(saucepot.n.01); oatmealn01(oatmeal.n.01); recipe-salt_water(recipe: salt_water); watern06(water.n.06); saltn02(salt.n.02); stockpotn01(stockpot.n.01); recipe-chocolate_syrup --> chocolate_saucen01; seawatern01 --> recipe-chocolate_syrup; seawatern01 --> recipe-oatmeal; vanillan02 --> recipe-chocolate_syrup; granulated_sugarn01 --> recipe-chocolate_syrup; cocoa_powdern01 --> recipe-chocolate_syrup; stoven01 --> recipe-chocolate_syrup; stoven01 --> recipe-oatmeal; stoven01 --> recipe-salt_water; saucepann01 --> recipe-chocolate_syrup; recipe-oatmeal --> oatmealn01; low-fat_milkn01 --> recipe-oatmeal; cinnamonn03 --> recipe-oatmeal; oatn02 --> recipe-oatmeal; honeyn01 --> recipe-oatmeal; saucepotn01 --> recipe-oatmeal; recipe-salt_water --> seawatern01; watern06 --> recipe-salt_water; saltn02 --> recipe-salt_water; stockpotn01 --> recipe-salt_water;

Related Synsets

graph TD; classDef success fill:#28a745,color:#fff; classDef warning fill:#ffc107,color:#fff; classDef danger fill:#dc3545,color:#fff; water.n.01 --> seawater.n.01; liquid.n.03 --> water.n.01; binary_compound.n.01 --> water.n.01; compound.n.02 --> binary_compound.n.01; chemical.n.01 --> compound.n.02; material.n.01 --> chemical.n.01; substance.n.01 --> material.n.01; matter.n.03 --> substance.n.01; matter.n.03 --> fluid.n.02; part.n.01 --> substance.n.01; relation.n.01 --> part.n.01; abstraction.n.06 --> relation.n.01; entity.n.01 --> abstraction.n.06; entity.n.01 --> physical_entity.n.01; physical_entity.n.01 --> matter.n.03; fluid.n.02 --> liquid.n.03; click water.n.01 "/knowledgebase/synsets/water.n.01/" "Synset details page"; class water.n.01 info; click seawater.n.01 "/knowledgebase/synsets/seawater.n.01/" "Synset details page"; class seawater.n.01 info; click liquid.n.03 "/knowledgebase/synsets/liquid.n.03/" "Synset details page"; class liquid.n.03 info; click binary_compound.n.01 "/knowledgebase/synsets/binary_compound.n.01/" "Synset details page"; class binary_compound.n.01 danger; click compound.n.02 "/knowledgebase/synsets/compound.n.02/" "Synset details page"; class compound.n.02 success; click chemical.n.01 "/knowledgebase/synsets/chemical.n.01/" "Synset details page"; class chemical.n.01 success; click material.n.01 "/knowledgebase/synsets/material.n.01/" "Synset details page"; class material.n.01 success; click substance.n.01 "/knowledgebase/synsets/substance.n.01/" "Synset details page"; class substance.n.01 success; click matter.n.03 "/knowledgebase/synsets/matter.n.03/" "Synset details page"; class matter.n.03 success; click part.n.01 "/knowledgebase/synsets/part.n.01/" "Synset details page"; class part.n.01 success; click relation.n.01 "/knowledgebase/synsets/relation.n.01/" "Synset details page"; class relation.n.01 success; click abstraction.n.06 "/knowledgebase/synsets/abstraction.n.06/" "Synset details page"; class abstraction.n.06 success; click entity.n.01 "/knowledgebase/synsets/entity.n.01/" "Synset details page"; class entity.n.01 success; click physical_entity.n.01 "/knowledgebase/synsets/physical_entity.n.01/" "Synset details page"; class physical_entity.n.01 success; click fluid.n.02 "/knowledgebase/synsets/fluid.n.02/" "Synset details page"; class fluid.n.02 info; style seawater.n.01 stroke:#333,stroke-width:2px;

Ancestor Synsets

Name State Definition
abstraction.n.06 Matched a general concept formed by extracting common features from specific examples
binary_compound.n.01 Unmatched chemical compound composed of only two elements
chemical.n.01 Matched material produced by or used in a reaction involving changes in atoms or molecules
compound.n.02 Matched (chemistry) a substance formed by chemical union of two or more elements or ingredients in definite proportion by weight
entity.n.01 Matched that which is perceived or known or inferred to have its own distinct existence (living or nonliving)
fluid.n.02 Substance continuous amorphous matter that tends to flow and to conform to the outline of its container: a liquid or a gas
liquid.n.03 Substance fluid matter having no fixed shape but a fixed volume
material.n.01 Matched the tangible substance that goes into the makeup of a physical object
matter.n.03 Matched that which has mass and occupies space
part.n.01 Matched something determined in relation to something that includes it
physical_entity.n.01 Matched an entity that has physical existence
relation.n.01 Matched an abstraction belonging to or characteristic of two entities or parts together
substance.n.01 Matched the real physical matter of which a person or thing consists
water.n.01 Substance binary compound that occurs at room temperature as a clear colorless odorless tasteless liquid; freezes into ice below 0 degrees centigrade and boils above 100 degrees centigrade; widely used as a solvent

Parent Synsets

Name State Definition
water.n.01 Substance binary compound that occurs at room temperature as a clear colorless odorless tasteless liquid; freezes into ice below 0 degrees centigrade and boils above 100 degrees centigrade; widely used as a solvent

Children Synsets

Name State Definition