curtain.n.01

hanging cloth used as a blind (especially for a window)



Directly Mapped Categories

Name Synset Objects
curtain curtain.n.01 5

Directly Mapped Objects

Object Category Synset Task Relevant Missing Meta Links Used Rooms Ready?

All Descendant Objects (including Direct)

Object Category Synset Task Relevant Missing Meta Links Used Rooms Ready?
curtain-didlbp curtain curtain.n.01 True 2 True
curtain-ohvomi curtain curtain.n.01 True 4 True
curtain-shbakk curtain curtain.n.01 True 4 True
curtain-trwest curtain curtain.n.01 True 0 True
curtain-zmodhv curtain curtain.n.01 True 2 True

Properties

Property Name
cloth
deformable
disinfectable
drapeable
dustyable
flammable
grassyable
moldyable
nonSubstance
particleRemover
rustable
scratchable
stainable
stickyable
tarnishable
wetable
wrinkleable

Uses

Usage Type Status
Used as Substance NO
Used as Non-Substance YES
Used as Fillable NO
Used in Predicate covered
Used in Predicate draped
Used in Predicate ontop
Used in Predicate overlaid

Tasks

Task Name Synsets Matched Scenes Predicates Required Features
cleaning_up_after_an_event-0 bottle__of__apple_juice.n.01, broom.n.01, cabinet.n.01, cup.n.01, curtain.n.01, dishwasher.n.01, disinfectant.n.01, electric_refrigerator.n.01, floor.n.01, hotdog.n.02, sink.n.01, sponge.n.01, water.n.06, window.n.01, restaurant_brunch, restaurant_hotel, restaurant_urban, covered, nextto, ontop, inside, overlaid, insource, transition, visual substance, physical substance, attachment, cloth,
drape_window_scarves-0 curtain.n.01, curtain_rod.n.01, floor.n.01, wall_nail.n.01, Ihlen_1_int, attached, ontop, draped, transition, visual substance, physical substance, attachment, cloth,
hanging_up_curtains-0 curtain.n.01, curtain_rod.n.01, floor.n.01, wall_nail.n.01, Ihlen_1_int, Merom_0_garden, Merom_0_int, attached, ontop, draped, transition, visual substance, physical substance, attachment, cloth,
iron_curtains-0 curtain.n.01, floor.n.01, iron.n.04, ironing_board.n.01, wrinkle.n.01, Beechwood_0_garden, Beechwood_0_int, Merom_0_garden, Merom_0_int, Pomaria_1_int, Wainscott_1_int, house_single_floor, covered, ontop, transition, visual substance, physical substance, attachment, cloth,
ironing_curtains-0 curtain.n.01, floor.n.01, iron.n.04, ironing_board.n.01, wrinkle.n.01, Benevolence_0_int, Merom_1_int, hall_arch_wood, hall_glass_ceiling, hall_train_station, covered, ontop, overlaid, transition, visual substance, physical substance, attachment, cloth,
taking_down_curtains-0 curtain.n.01, curtain_rod.n.01, floor.n.01, wall_nail.n.01, Ihlen_1_int, attached, ontop, draped, transition, visual substance, physical substance, attachment, cloth,
washing_curtains-0 clothes_dryer.n.01, curtain.n.01, detergent.n.02, detergent__bottle.n.01, floor.n.01, stain.n.01, washer.n.03, filled, covered, ontop, transition, visual substance, physical substance, attachment, cloth,

Transitions

washer.n.03,
Transition Name Input Synsets Machine Synsets Output Synsets
curtain.n.01-washer-saturate-cover curtain.n.01, water.n.06, curtain.n.01,

Transition Graph

graph TD; recipe-curtainn01-washer-saturate-cover(recipe: curtain.n.01-washer-saturate-cover); curtainn01(curtain.n.01); washern03(washer.n.03); watern06(water.n.06); recipe-curtainn01-washer-saturate-cover --> watern06; recipe-curtainn01-washer-saturate-cover --> curtainn01; curtainn01 --> recipe-curtainn01-washer-saturate-cover; washern03 --> recipe-curtainn01-washer-saturate-cover;

Related Synsets

graph TD; classDef success fill:#28a745,color:#fff; classDef warning fill:#ffc107,color:#fff; classDef danger fill:#dc3545,color:#fff; furnishing.n.02 --> curtain.n.01; blind.n.03 --> curtain.n.01; protective_covering.n.01 --> blind.n.03; covering.n.02 --> protective_covering.n.01; artifact.n.01 --> covering.n.02; artifact.n.01 --> instrumentality.n.03; whole.n.02 --> artifact.n.01; object.n.01 --> whole.n.02; physical_entity.n.01 --> object.n.01; entity.n.01 --> physical_entity.n.01; instrumentality.n.03 --> furnishing.n.02; click furnishing.n.02 "/knowledgebase/synsets/furnishing.n.02/" "Synset details page"; class furnishing.n.02 success; click curtain.n.01 "/knowledgebase/synsets/curtain.n.01/" "Synset details page"; class curtain.n.01 success; click blind.n.03 "/knowledgebase/synsets/blind.n.03/" "Synset details page"; class blind.n.03 success; click protective_covering.n.01 "/knowledgebase/synsets/protective_covering.n.01/" "Synset details page"; class protective_covering.n.01 success; click covering.n.02 "/knowledgebase/synsets/covering.n.02/" "Synset details page"; class covering.n.02 success; click artifact.n.01 "/knowledgebase/synsets/artifact.n.01/" "Synset details page"; class artifact.n.01 success; click whole.n.02 "/knowledgebase/synsets/whole.n.02/" "Synset details page"; class whole.n.02 success; click object.n.01 "/knowledgebase/synsets/object.n.01/" "Synset details page"; class object.n.01 success; click physical_entity.n.01 "/knowledgebase/synsets/physical_entity.n.01/" "Synset details page"; class physical_entity.n.01 success; click entity.n.01 "/knowledgebase/synsets/entity.n.01/" "Synset details page"; class entity.n.01 success; click instrumentality.n.03 "/knowledgebase/synsets/instrumentality.n.03/" "Synset details page"; class instrumentality.n.03 success; style curtain.n.01 stroke:#333,stroke-width:2px;

Ancestor Synsets

Name State Definition
artifact.n.01 Matched a man-made object taken as a whole
blind.n.03 Matched a protective covering that keeps things out or hinders sight
covering.n.02 Matched an artifact that covers something else (usually to protect or shelter or conceal it)
entity.n.01 Matched that which is perceived or known or inferred to have its own distinct existence (living or nonliving)
furnishing.n.02 Matched (usually plural) the instrumentalities (furniture and appliances and other movable accessories including curtains and rugs) that make a home (or other area) livable
instrumentality.n.03 Matched an artifact (or system of artifacts) that is instrumental in accomplishing some end
object.n.01 Matched a tangible and visible entity; an entity that can cast a shadow
physical_entity.n.01 Matched an entity that has physical existence
protective_covering.n.01 Matched a covering that is intend to protect from damage or injury
whole.n.02 Matched an assemblage of parts that is regarded as a single entity

Parent Synsets

Name State Definition
blind.n.03 Matched a protective covering that keeps things out or hinders sight
furnishing.n.02 Matched (usually plural) the instrumentalities (furniture and appliances and other movable accessories including curtains and rugs) that make a home (or other area) livable

Children Synsets

Name State Definition