protective_covering.n.01



Properties

None

Uses

NOT used as substance
NOT used as non-substance
NOT used as fillable

Tasks

None

Directly Mapped Categories

None


Directly Mapped Objects

None


All Descendant Objects (including Direct)


Transitions that produce or use this object

graph TD;

Related Synsets

graph TD; classDef success fill:#28a745,color:#fff; classDef warning fill:#ffc107,color:#fff; classDef danger fill:#dc3545,color:#fff; covering.n.02 --> protective_covering.n.01; protective_covering.n.01 --> blind.n.03; protective_covering.n.01 --> shade.n.03; protective_covering.n.01 --> shelter.n.02; protective_covering.n.01 --> coaster.n.03; protective_covering.n.01 --> shield.n.01; protective_covering.n.01 --> lining.n.01; protective_covering.n.01 --> mulch.n.01; protective_covering.n.01 --> binder.n.03; protective_covering.n.01 --> roof.n.01; protective_covering.n.01 --> screen.n.05; protective_covering.n.01 --> mask.n.04; protective_covering.n.01 --> housing.n.02; protective_covering.n.01 --> cloche.n.01; blind.n.03 --> shutter.n.02; blind.n.03 --> curtain.n.01; blind.n.03 --> window_blind.n.01; shade.n.03 --> lampshade.n.01; shelter.n.02 --> canopy.n.03; shield.n.01 --> plate.n.14; screen.n.05 --> lint_screen.n.01; screen.n.05 --> windshield.n.01; mask.n.04 --> face_mask.n.01; housing.n.02 --> shell.n.08; housing.n.02 --> cabinet.n.04; shell.n.08 --> jacket.n.05; plate.n.14 --> armor_plate.n.01; armor_plate.n.01 --> helmet.n.01; canopy.n.03 --> umbrella.n.01; canopy.n.03 --> garden_umbrella.n.01; artifact.n.01 --> covering.n.02; whole.n.02 --> artifact.n.01; object.n.01 --> whole.n.02; physical_entity.n.01 --> object.n.01; entity.n.01 --> physical_entity.n.01; click covering.n.02 "/knowledgebase/synsets/covering.n.02/" "Synset details page"; class covering.n.02 success; click protective_covering.n.01 "/knowledgebase/synsets/protective_covering.n.01/" "Synset details page"; class protective_covering.n.01 success; click blind.n.03 "/knowledgebase/synsets/blind.n.03/" "Synset details page"; class blind.n.03 success; click shade.n.03 "/knowledgebase/synsets/shade.n.03/" "Synset details page"; class shade.n.03 success; click shelter.n.02 "/knowledgebase/synsets/shelter.n.02/" "Synset details page"; class shelter.n.02 success; click coaster.n.03 "/knowledgebase/synsets/coaster.n.03/" "Synset details page"; class coaster.n.03 success; click shield.n.01 "/knowledgebase/synsets/shield.n.01/" "Synset details page"; class shield.n.01 success; click lining.n.01 "/knowledgebase/synsets/lining.n.01/" "Synset details page"; class lining.n.01 success; click mulch.n.01 "/knowledgebase/synsets/mulch.n.01/" "Synset details page"; class mulch.n.01 info; click binder.n.03 "/knowledgebase/synsets/binder.n.03/" "Synset details page"; class binder.n.03 success; click roof.n.01 "/knowledgebase/synsets/roof.n.01/" "Synset details page"; class roof.n.01 success; click screen.n.05 "/knowledgebase/synsets/screen.n.05/" "Synset details page"; class screen.n.05 success; click mask.n.04 "/knowledgebase/synsets/mask.n.04/" "Synset details page"; class mask.n.04 success; click housing.n.02 "/knowledgebase/synsets/housing.n.02/" "Synset details page"; class housing.n.02 success; click cloche.n.01 "/knowledgebase/synsets/cloche.n.01/" "Synset details page"; class cloche.n.01 success; click shell.n.08 "/knowledgebase/synsets/shell.n.08/" "Synset details page"; class shell.n.08 success; click cabinet.n.04 "/knowledgebase/synsets/cabinet.n.04/" "Synset details page"; class cabinet.n.04 danger; click jacket.n.05 "/knowledgebase/synsets/jacket.n.05/" "Synset details page"; class jacket.n.05 success; click face_mask.n.01 "/knowledgebase/synsets/face_mask.n.01/" "Synset details page"; class face_mask.n.01 success; click lint_screen.n.01 "/knowledgebase/synsets/lint_screen.n.01/" "Synset details page"; class lint_screen.n.01 success; click windshield.n.01 "/knowledgebase/synsets/windshield.n.01/" "Synset details page"; class windshield.n.01 success; click plate.n.14 "/knowledgebase/synsets/plate.n.14/" "Synset details page"; class plate.n.14 success; click armor_plate.n.01 "/knowledgebase/synsets/armor_plate.n.01/" "Synset details page"; class armor_plate.n.01 success; click helmet.n.01 "/knowledgebase/synsets/helmet.n.01/" "Synset details page"; class helmet.n.01 success; click canopy.n.03 "/knowledgebase/synsets/canopy.n.03/" "Synset details page"; class canopy.n.03 success; click umbrella.n.01 "/knowledgebase/synsets/umbrella.n.01/" "Synset details page"; class umbrella.n.01 success; click garden_umbrella.n.01 "/knowledgebase/synsets/garden_umbrella.n.01/" "Synset details page"; class garden_umbrella.n.01 success; click lampshade.n.01 "/knowledgebase/synsets/lampshade.n.01/" "Synset details page"; class lampshade.n.01 success; click shutter.n.02 "/knowledgebase/synsets/shutter.n.02/" "Synset details page"; class shutter.n.02 success; click curtain.n.01 "/knowledgebase/synsets/curtain.n.01/" "Synset details page"; class curtain.n.01 success; click window_blind.n.01 "/knowledgebase/synsets/window_blind.n.01/" "Synset details page"; class window_blind.n.01 success; click artifact.n.01 "/knowledgebase/synsets/artifact.n.01/" "Synset details page"; class artifact.n.01 success; click whole.n.02 "/knowledgebase/synsets/whole.n.02/" "Synset details page"; class whole.n.02 success; click object.n.01 "/knowledgebase/synsets/object.n.01/" "Synset details page"; class object.n.01 success; click physical_entity.n.01 "/knowledgebase/synsets/physical_entity.n.01/" "Synset details page"; class physical_entity.n.01 success; click entity.n.01 "/knowledgebase/synsets/entity.n.01/" "Synset details page"; class entity.n.01 success; style protective_covering.n.01 stroke:#333,stroke-width:2px;

Ancestor Synsets


Parents Synsets


Children Synsets