NOT used as substance
NOT used as non-substance
NOT used as fillable
graph TD;
classDef success fill:#28a745,color:#fff;
classDef warning fill:#ffc107,color:#fff;
classDef danger fill:#dc3545,color:#fff;
covering.n.02 --> protective_covering.n.01;
protective_covering.n.01 --> blind.n.03;
protective_covering.n.01 --> mask.n.04;
protective_covering.n.01 --> housing.n.02;
protective_covering.n.01 --> coaster.n.03;
protective_covering.n.01 --> shield.n.01;
protective_covering.n.01 --> cloche.n.01;
protective_covering.n.01 --> roof.n.01;
protective_covering.n.01 --> shade.n.03;
protective_covering.n.01 --> shelter.n.02;
protective_covering.n.01 --> lining.n.01;
protective_covering.n.01 --> mulch.n.01;
protective_covering.n.01 --> binder.n.03;
protective_covering.n.01 --> screen.n.05;
blind.n.03 --> curtain.n.01;
blind.n.03 --> window_blind.n.01;
blind.n.03 --> shutter.n.02;
mask.n.04 --> face_mask.n.01;
housing.n.02 --> cabinet.n.04;
housing.n.02 --> shell.n.08;
shield.n.01 --> plate.n.14;
shade.n.03 --> lampshade.n.01;
shelter.n.02 --> canopy.n.03;
screen.n.05 --> lint_screen.n.01;
screen.n.05 --> windshield.n.01;
canopy.n.03 --> garden_umbrella.n.01;
canopy.n.03 --> umbrella.n.01;
plate.n.14 --> armor_plate.n.01;
armor_plate.n.01 --> helmet.n.01;
shell.n.08 --> jacket.n.05;
artifact.n.01 --> covering.n.02;
whole.n.02 --> artifact.n.01;
object.n.01 --> whole.n.02;
physical_entity.n.01 --> object.n.01;
entity.n.01 --> physical_entity.n.01;
click covering.n.02 "/knowledgebase/synsets/covering.n.02/" "Synset details page";
class covering.n.02 success;
click protective_covering.n.01 "/knowledgebase/synsets/protective_covering.n.01/" "Synset details page";
class protective_covering.n.01 success;
click blind.n.03 "/knowledgebase/synsets/blind.n.03/" "Synset details page";
class blind.n.03 success;
click mask.n.04 "/knowledgebase/synsets/mask.n.04/" "Synset details page";
class mask.n.04 success;
click housing.n.02 "/knowledgebase/synsets/housing.n.02/" "Synset details page";
class housing.n.02 success;
click coaster.n.03 "/knowledgebase/synsets/coaster.n.03/" "Synset details page";
class coaster.n.03 success;
click shield.n.01 "/knowledgebase/synsets/shield.n.01/" "Synset details page";
class shield.n.01 success;
click cloche.n.01 "/knowledgebase/synsets/cloche.n.01/" "Synset details page";
class cloche.n.01 success;
click roof.n.01 "/knowledgebase/synsets/roof.n.01/" "Synset details page";
class roof.n.01 success;
click shade.n.03 "/knowledgebase/synsets/shade.n.03/" "Synset details page";
class shade.n.03 success;
click shelter.n.02 "/knowledgebase/synsets/shelter.n.02/" "Synset details page";
class shelter.n.02 success;
click lining.n.01 "/knowledgebase/synsets/lining.n.01/" "Synset details page";
class lining.n.01 success;
click mulch.n.01 "/knowledgebase/synsets/mulch.n.01/" "Synset details page";
class mulch.n.01 info;
click binder.n.03 "/knowledgebase/synsets/binder.n.03/" "Synset details page";
class binder.n.03 success;
click screen.n.05 "/knowledgebase/synsets/screen.n.05/" "Synset details page";
class screen.n.05 success;
click lint_screen.n.01 "/knowledgebase/synsets/lint_screen.n.01/" "Synset details page";
class lint_screen.n.01 success;
click windshield.n.01 "/knowledgebase/synsets/windshield.n.01/" "Synset details page";
class windshield.n.01 success;
click canopy.n.03 "/knowledgebase/synsets/canopy.n.03/" "Synset details page";
class canopy.n.03 success;
click garden_umbrella.n.01 "/knowledgebase/synsets/garden_umbrella.n.01/" "Synset details page";
class garden_umbrella.n.01 success;
click umbrella.n.01 "/knowledgebase/synsets/umbrella.n.01/" "Synset details page";
class umbrella.n.01 success;
click lampshade.n.01 "/knowledgebase/synsets/lampshade.n.01/" "Synset details page";
class lampshade.n.01 success;
click plate.n.14 "/knowledgebase/synsets/plate.n.14/" "Synset details page";
class plate.n.14 success;
click armor_plate.n.01 "/knowledgebase/synsets/armor_plate.n.01/" "Synset details page";
class armor_plate.n.01 success;
click helmet.n.01 "/knowledgebase/synsets/helmet.n.01/" "Synset details page";
class helmet.n.01 success;
click cabinet.n.04 "/knowledgebase/synsets/cabinet.n.04/" "Synset details page";
class cabinet.n.04 danger;
click shell.n.08 "/knowledgebase/synsets/shell.n.08/" "Synset details page";
class shell.n.08 success;
click jacket.n.05 "/knowledgebase/synsets/jacket.n.05/" "Synset details page";
class jacket.n.05 success;
click face_mask.n.01 "/knowledgebase/synsets/face_mask.n.01/" "Synset details page";
class face_mask.n.01 success;
click curtain.n.01 "/knowledgebase/synsets/curtain.n.01/" "Synset details page";
class curtain.n.01 success;
click window_blind.n.01 "/knowledgebase/synsets/window_blind.n.01/" "Synset details page";
class window_blind.n.01 success;
click shutter.n.02 "/knowledgebase/synsets/shutter.n.02/" "Synset details page";
class shutter.n.02 success;
click artifact.n.01 "/knowledgebase/synsets/artifact.n.01/" "Synset details page";
class artifact.n.01 success;
click whole.n.02 "/knowledgebase/synsets/whole.n.02/" "Synset details page";
class whole.n.02 success;
click object.n.01 "/knowledgebase/synsets/object.n.01/" "Synset details page";
class object.n.01 success;
click physical_entity.n.01 "/knowledgebase/synsets/physical_entity.n.01/" "Synset details page";
class physical_entity.n.01 success;
click entity.n.01 "/knowledgebase/synsets/entity.n.01/" "Synset details page";
class entity.n.01 success;
style protective_covering.n.01 stroke:#333,stroke-width:2px;