protective_covering.n.01

a covering that is intend to protect from damage or injury



Directly Mapped Categories

Name Synset Objects

Directly Mapped Objects

Object Image Category Synset Task Relevant Meta Links Used Rooms Ready?

All Descendant Objects (including Direct)

Object Image Category Synset Task Relevant Meta Links Used Rooms Ready?
roof-acfbve roof-acfbve photo roof roof.n.01 False collision, 0 True
windshield-akoadf windshield-akoadf photo windshield windshield.n.01 True collision, 0 True
roof-amxayl roof-amxayl photo roof roof.n.01 False collision, 0 True
coaster-arjpcz coaster-arjpcz photo coaster coaster.n.03 False collision, 2 True
garden_umbrella-bkfuvq garden_umbrella-bkfuvq photo garden_umbrella garden_umbrella.n.01 False collision, 2 True
roof-cpxkyn roof-cpxkyn photo roof roof.n.01 False collision, 2 True
umbrella-cqfbku umbrella-cqfbku photo umbrella umbrella.n.01 False collision, 0 True
lampshade-crzpcw lampshade-crzpcw photo lampshade lampshade.n.01 True collision, 0 True
curtain-didlbp curtain-didlbp photo curtain curtain.n.01 True collision, 2 True
lampshade-dizlbd lampshade-dizlbd photo lampshade lampshade.n.01 True collision, 0 True
window_blind-dqxstn window_blind-dqxstn photo window_blind window_blind.n.01 True collision, 2 True
lampshade-drlveg lampshade-drlveg photo lampshade lampshade.n.01 True collision, 0 True
window_blind-ewdlor window_blind-ewdlor photo window_blind window_blind.n.01 True collision, 2 True
roof-flecvu roof-flecvu photo roof roof.n.01 False collision, 0 True
umbrella-frpfnc umbrella-frpfnc photo umbrella umbrella.n.01 False collision, 2 True
cloche-gkimtn cloche-gkimtn photo cloche cloche.n.01 False collision, 6 True
work_helmet-goovzq work_helmet-goovzq photo work_helmet helmet.n.01 True collision, 0 True
roof-hbnfbg roof-hbnfbg photo roof roof.n.01 False collision, 2 True
umbrella-hdfkbc umbrella-hdfkbc photo umbrella umbrella.n.01 False collision, 2 True
window_blind-hnyscn window_blind-hnyscn photo window_blind window_blind.n.01 True collision, 2 True
coaster-httqaj coaster-httqaj photo coaster coaster.n.03 False collision, 2 True
pellet-jfrauq pellet-jfrauq photo pellet jacket.n.05 True collision, 0 True
roof-jqqtaq roof-jqqtaq photo roof roof.n.01 False collision, 0 True
mulch-khimxi mulch-khimxi photo mulch mulch.n.01 True collision, 0 True
window_blind-lcollf window_blind-lcollf photo window_blind window_blind.n.01 True collision, 4 True
windshield-mdfijk windshield-mdfijk photo windshield windshield.n.01 True collision, 0 True
window_blind-mmaana window_blind-mmaana photo window_blind window_blind.n.01 True attachment, collision, 0 True
mulch-perkbf mulch-perkbf photo mulch mulch.n.01 True collision, 0 True
window_blind-qnasqy window_blind-qnasqy photo window_blind window_blind.n.01 True collision, 4 True
window_blind-rdacud window_blind-rdacud photo window_blind window_blind.n.01 True collision, 2 True
window_blind-rfdlor window_blind-rfdlor photo window_blind window_blind.n.01 True collision, 2 True
window_blind-rfijuh window_blind-rfijuh photo window_blind window_blind.n.01 True collision, 2 True
cloche-rnkvca cloche-rnkvca photo cloche cloche.n.01 False collision, 2 True
shutter-srfhbe shutter-srfhbe photo shutter shutter.n.02 True collision, 0 True
curtain-trwest curtain-trwest photo curtain curtain.n.01 True collision, 0 True
roof-whdldt roof-whdldt photo roof roof.n.01 False collision, 0 True
lint_screen-wnbcnn lint_screen-wnbcnn photo lint_screen lint_screen.n.01 True collision, 0 True
mulch-wxslnz mulch-wxslnz photo mulch mulch.n.01 True collision, 0 True
paper_liners-yvuilk paper_liners-yvuilk photo paper_liners lining.n.01 True collision, 0 True
lampshade-zadmdc lampshade-zadmdc photo lampshade lampshade.n.01 True collision, 0 True
umbrella-ziqzqo umbrella-ziqzqo photo umbrella umbrella.n.01 False collision, 2 True
curtain-zmodhv curtain-zmodhv photo curtain curtain.n.01 True collision, 2 True
mulch-zoqhzl mulch-zoqhzl photo mulch mulch.n.01 True collision, 0 True
umbrella-zxnjwz umbrella-zxnjwz photo umbrella umbrella.n.01 False collision, 0 True

Properties

Property Name
No properties found

Uses

Usage Type Status
Used as Substance NO
Used as Non-Substance NO
Used as Fillable NO

Tasks

Task Name Synsets Matched Scenes Predicates Required Features

Transitions

Transition Name Input Synsets Machine Synsets Output Synsets

Transition Graph

graph TD;

Related Synsets

graph TD; classDef success fill:#28a745,color:#fff; classDef warning fill:#ffc107,color:#fff; classDef danger fill:#dc3545,color:#fff; covering.n.02 --> protective_covering.n.01; protective_covering.n.01 --> blind.n.03; protective_covering.n.01 --> mask.n.04; protective_covering.n.01 --> shade.n.03; protective_covering.n.01 --> shield.n.01; protective_covering.n.01 --> binder.n.03; protective_covering.n.01 --> housing.n.02; protective_covering.n.01 --> cloche.n.01; protective_covering.n.01 --> coaster.n.03; protective_covering.n.01 --> mulch.n.01; protective_covering.n.01 --> screen.n.05; protective_covering.n.01 --> lining.n.01; protective_covering.n.01 --> shelter.n.02; protective_covering.n.01 --> roof.n.01; blind.n.03 --> window_blind.n.01; blind.n.03 --> curtain.n.01; blind.n.03 --> shutter.n.02; mask.n.04 --> face_mask.n.01; shade.n.03 --> lampshade.n.01; shield.n.01 --> plate.n.14; housing.n.02 --> cabinet.n.04; housing.n.02 --> shell.n.08; screen.n.05 --> lint_screen.n.01; screen.n.05 --> windshield.n.01; shelter.n.02 --> canopy.n.03; canopy.n.03 --> garden_umbrella.n.01; canopy.n.03 --> umbrella.n.01; shell.n.08 --> jacket.n.05; plate.n.14 --> armor_plate.n.01; armor_plate.n.01 --> helmet.n.01; artifact.n.01 --> covering.n.02; whole.n.02 --> artifact.n.01; object.n.01 --> whole.n.02; physical_entity.n.01 --> object.n.01; entity.n.01 --> physical_entity.n.01; click covering.n.02 "/knowledgebase/synsets/covering.n.02/" "Synset details page"; class covering.n.02 success; click protective_covering.n.01 "/knowledgebase/synsets/protective_covering.n.01/" "Synset details page"; class protective_covering.n.01 success; click blind.n.03 "/knowledgebase/synsets/blind.n.03/" "Synset details page"; class blind.n.03 success; click mask.n.04 "/knowledgebase/synsets/mask.n.04/" "Synset details page"; class mask.n.04 danger; click shade.n.03 "/knowledgebase/synsets/shade.n.03/" "Synset details page"; class shade.n.03 success; click shield.n.01 "/knowledgebase/synsets/shield.n.01/" "Synset details page"; class shield.n.01 success; click binder.n.03 "/knowledgebase/synsets/binder.n.03/" "Synset details page"; class binder.n.03 danger; click housing.n.02 "/knowledgebase/synsets/housing.n.02/" "Synset details page"; class housing.n.02 success; click cloche.n.01 "/knowledgebase/synsets/cloche.n.01/" "Synset details page"; class cloche.n.01 success; click coaster.n.03 "/knowledgebase/synsets/coaster.n.03/" "Synset details page"; class coaster.n.03 success; click mulch.n.01 "/knowledgebase/synsets/mulch.n.01/" "Synset details page"; class mulch.n.01 info; click screen.n.05 "/knowledgebase/synsets/screen.n.05/" "Synset details page"; class screen.n.05 success; click lining.n.01 "/knowledgebase/synsets/lining.n.01/" "Synset details page"; class lining.n.01 success; click shelter.n.02 "/knowledgebase/synsets/shelter.n.02/" "Synset details page"; class shelter.n.02 success; click roof.n.01 "/knowledgebase/synsets/roof.n.01/" "Synset details page"; class roof.n.01 success; click canopy.n.03 "/knowledgebase/synsets/canopy.n.03/" "Synset details page"; class canopy.n.03 success; click garden_umbrella.n.01 "/knowledgebase/synsets/garden_umbrella.n.01/" "Synset details page"; class garden_umbrella.n.01 success; click umbrella.n.01 "/knowledgebase/synsets/umbrella.n.01/" "Synset details page"; class umbrella.n.01 success; click lint_screen.n.01 "/knowledgebase/synsets/lint_screen.n.01/" "Synset details page"; class lint_screen.n.01 success; click windshield.n.01 "/knowledgebase/synsets/windshield.n.01/" "Synset details page"; class windshield.n.01 success; click cabinet.n.04 "/knowledgebase/synsets/cabinet.n.04/" "Synset details page"; class cabinet.n.04 danger; click shell.n.08 "/knowledgebase/synsets/shell.n.08/" "Synset details page"; class shell.n.08 success; click jacket.n.05 "/knowledgebase/synsets/jacket.n.05/" "Synset details page"; class jacket.n.05 success; click plate.n.14 "/knowledgebase/synsets/plate.n.14/" "Synset details page"; class plate.n.14 success; click armor_plate.n.01 "/knowledgebase/synsets/armor_plate.n.01/" "Synset details page"; class armor_plate.n.01 success; click helmet.n.01 "/knowledgebase/synsets/helmet.n.01/" "Synset details page"; class helmet.n.01 success; click lampshade.n.01 "/knowledgebase/synsets/lampshade.n.01/" "Synset details page"; class lampshade.n.01 success; click face_mask.n.01 "/knowledgebase/synsets/face_mask.n.01/" "Synset details page"; class face_mask.n.01 danger; click window_blind.n.01 "/knowledgebase/synsets/window_blind.n.01/" "Synset details page"; class window_blind.n.01 success; click curtain.n.01 "/knowledgebase/synsets/curtain.n.01/" "Synset details page"; class curtain.n.01 success; click shutter.n.02 "/knowledgebase/synsets/shutter.n.02/" "Synset details page"; class shutter.n.02 success; click artifact.n.01 "/knowledgebase/synsets/artifact.n.01/" "Synset details page"; class artifact.n.01 success; click whole.n.02 "/knowledgebase/synsets/whole.n.02/" "Synset details page"; class whole.n.02 success; click object.n.01 "/knowledgebase/synsets/object.n.01/" "Synset details page"; class object.n.01 success; click physical_entity.n.01 "/knowledgebase/synsets/physical_entity.n.01/" "Synset details page"; class physical_entity.n.01 success; click entity.n.01 "/knowledgebase/synsets/entity.n.01/" "Synset details page"; class entity.n.01 success; style protective_covering.n.01 stroke:#333,stroke-width:2px;

Ancestor Synsets

Name State Definition
artifact.n.01 Matched a man-made object taken as a whole
covering.n.02 Matched an artifact that covers something else (usually to protect or shelter or conceal it)
entity.n.01 Matched that which is perceived or known or inferred to have its own distinct existence (living or nonliving)
object.n.01 Matched a tangible and visible entity; an entity that can cast a shadow
physical_entity.n.01 Matched an entity that has physical existence
whole.n.02 Matched an assemblage of parts that is regarded as a single entity

Parent Synsets

Name State Definition
covering.n.02 Matched an artifact that covers something else (usually to protect or shelter or conceal it)

Children Synsets

Name State Definition
binder.n.03 Unmatched holds loose papers or magazines
blind.n.03 Matched a protective covering that keeps things out or hinders sight
cloche.n.01 Matched a low transparent cover put over young plants to protect them from cold
coaster.n.03 Matched a covering (plate or mat) that protects the surface of a table (i.e., from the condensation on a cold glass or bottle)
housing.n.02 Matched a protective cover designed to contain or support a mechanical component
lining.n.01 Matched a protective covering that protects an inside surface
mask.n.04 Unmatched a protective covering worn over the face
mulch.n.01 Substance a protective covering of rotting vegetable matter spread to reduce evaporation and soil erosion
roof.n.01 Matched a protective covering that covers or forms the top of a building
screen.n.05 Matched a protective covering consisting of netting; can be mounted in a frame
shade.n.03 Matched protective covering that protects something from direct sunlight
shelter.n.02 Matched protective covering that provides protection from the weather
shield.n.01 Matched a protective covering or structure