protective_covering.n.01

a covering that is intend to protect from damage or injury



Directly Mapped Categories

Name Synset Objects

Directly Mapped Objects

Object Category Synset Task Relevant Meta Links Used Rooms Ready?

All Descendant Objects (including Direct)

Object Category Synset Task Relevant Meta Links Used Rooms Ready?
roof-acfbve roof roof.n.01 False collision, 0 True
windshield-akoadf windshield windshield.n.01 True collision, 0 True
roof-amxayl roof roof.n.01 False collision, 0 True
coaster-arjpcz coaster coaster.n.03 False collision, 2 True
garden_umbrella-bkfuvq garden_umbrella garden_umbrella.n.01 False collision, 2 True
roof-cpxkyn roof roof.n.01 False collision, 2 True
umbrella-cqfbku umbrella umbrella.n.01 False collision, 0 True
lampshade-crzpcw lampshade lampshade.n.01 True collision, 0 True
curtain-didlbp curtain curtain.n.01 True collision, 2 True
lampshade-dizlbd lampshade lampshade.n.01 True collision, 0 True
window_blind-dqxstn window_blind window_blind.n.01 True collision, 2 True
lampshade-drlveg lampshade lampshade.n.01 True collision, 0 True
window_blind-ewdlor window_blind window_blind.n.01 True collision, 2 True
roof-flecvu roof roof.n.01 False collision, 0 True
umbrella-frpfnc umbrella umbrella.n.01 False collision, 2 True
cloche-gkimtn cloche cloche.n.01 False collision, 6 True
work_helmet-goovzq work_helmet helmet.n.01 True collision, 0 True
roof-hbnfbg roof roof.n.01 False collision, 2 True
umbrella-hdfkbc umbrella umbrella.n.01 False collision, 2 True
window_blind-hnyscn window_blind window_blind.n.01 True collision, 2 True
coaster-httqaj coaster coaster.n.03 False collision, 2 True
pellet-jfrauq pellet jacket.n.05 True collision, 0 True
roof-jqqtaq roof roof.n.01 False collision, 0 True
mulch-khimxi mulch mulch.n.01 True collision, 0 True
window_blind-lcollf window_blind window_blind.n.01 True collision, 4 True
windshield-mdfijk windshield windshield.n.01 True collision, 0 True
window_blind-mmaana window_blind window_blind.n.01 True collision, attachment, 0 True
mulch-perkbf mulch mulch.n.01 True collision, 0 True
window_blind-qnasqy window_blind window_blind.n.01 True collision, 4 True
window_blind-rdacud window_blind window_blind.n.01 True collision, 2 True
window_blind-rfdlor window_blind window_blind.n.01 True collision, 2 True
window_blind-rfijuh window_blind window_blind.n.01 True collision, 2 True
cloche-rnkvca cloche cloche.n.01 False collision, 2 True
shutter-srfhbe shutter shutter.n.02 True collision, 0 True
curtain-trwest curtain curtain.n.01 True collision, 0 True
roof-whdldt roof roof.n.01 False collision, 0 True
lint_screen-wnbcnn lint_screen lint_screen.n.01 True collision, 0 True
mulch-wxslnz mulch mulch.n.01 True collision, 0 True
paper_liners-yvuilk paper_liners lining.n.01 True collision, 0 True
lampshade-zadmdc lampshade lampshade.n.01 True collision, 0 True
umbrella-ziqzqo umbrella umbrella.n.01 False collision, 2 True
curtain-zmodhv curtain curtain.n.01 True collision, 2 True
mulch-zoqhzl mulch mulch.n.01 True collision, 0 True
umbrella-zxnjwz umbrella umbrella.n.01 False collision, 0 True

Properties

Property Name
No properties found

Uses

Usage Type Status
Used as Substance NO
Used as Non-Substance NO
Used as Fillable NO

Tasks

Task Name Synsets Matched Scenes Predicates Required Features

Transitions

Transition Name Input Synsets Machine Synsets Output Synsets

Transition Graph

graph TD;

Related Synsets

graph TD; classDef success fill:#28a745,color:#fff; classDef warning fill:#ffc107,color:#fff; classDef danger fill:#dc3545,color:#fff; covering.n.02 --> protective_covering.n.01; protective_covering.n.01 --> housing.n.02; protective_covering.n.01 --> screen.n.05; protective_covering.n.01 --> cloche.n.01; protective_covering.n.01 --> blind.n.03; protective_covering.n.01 --> binder.n.03; protective_covering.n.01 --> mask.n.04; protective_covering.n.01 --> mulch.n.01; protective_covering.n.01 --> roof.n.01; protective_covering.n.01 --> shade.n.03; protective_covering.n.01 --> shield.n.01; protective_covering.n.01 --> coaster.n.03; protective_covering.n.01 --> shelter.n.02; protective_covering.n.01 --> lining.n.01; housing.n.02 --> cabinet.n.04; housing.n.02 --> shell.n.08; screen.n.05 --> windshield.n.01; screen.n.05 --> lint_screen.n.01; blind.n.03 --> window_blind.n.01; blind.n.03 --> shutter.n.02; blind.n.03 --> curtain.n.01; mask.n.04 --> face_mask.n.01; shade.n.03 --> lampshade.n.01; shield.n.01 --> plate.n.14; shelter.n.02 --> canopy.n.03; canopy.n.03 --> umbrella.n.01; canopy.n.03 --> garden_umbrella.n.01; plate.n.14 --> armor_plate.n.01; armor_plate.n.01 --> helmet.n.01; shell.n.08 --> jacket.n.05; artifact.n.01 --> covering.n.02; whole.n.02 --> artifact.n.01; object.n.01 --> whole.n.02; physical_entity.n.01 --> object.n.01; entity.n.01 --> physical_entity.n.01; click covering.n.02 "/knowledgebase/synsets/covering.n.02/" "Synset details page"; class covering.n.02 success; click protective_covering.n.01 "/knowledgebase/synsets/protective_covering.n.01/" "Synset details page"; class protective_covering.n.01 success; click housing.n.02 "/knowledgebase/synsets/housing.n.02/" "Synset details page"; class housing.n.02 success; click screen.n.05 "/knowledgebase/synsets/screen.n.05/" "Synset details page"; class screen.n.05 success; click cloche.n.01 "/knowledgebase/synsets/cloche.n.01/" "Synset details page"; class cloche.n.01 success; click blind.n.03 "/knowledgebase/synsets/blind.n.03/" "Synset details page"; class blind.n.03 success; click binder.n.03 "/knowledgebase/synsets/binder.n.03/" "Synset details page"; class binder.n.03 danger; click mask.n.04 "/knowledgebase/synsets/mask.n.04/" "Synset details page"; class mask.n.04 danger; click mulch.n.01 "/knowledgebase/synsets/mulch.n.01/" "Synset details page"; class mulch.n.01 info; click roof.n.01 "/knowledgebase/synsets/roof.n.01/" "Synset details page"; class roof.n.01 success; click shade.n.03 "/knowledgebase/synsets/shade.n.03/" "Synset details page"; class shade.n.03 success; click shield.n.01 "/knowledgebase/synsets/shield.n.01/" "Synset details page"; class shield.n.01 success; click coaster.n.03 "/knowledgebase/synsets/coaster.n.03/" "Synset details page"; class coaster.n.03 success; click shelter.n.02 "/knowledgebase/synsets/shelter.n.02/" "Synset details page"; class shelter.n.02 success; click lining.n.01 "/knowledgebase/synsets/lining.n.01/" "Synset details page"; class lining.n.01 success; click canopy.n.03 "/knowledgebase/synsets/canopy.n.03/" "Synset details page"; class canopy.n.03 success; click umbrella.n.01 "/knowledgebase/synsets/umbrella.n.01/" "Synset details page"; class umbrella.n.01 success; click garden_umbrella.n.01 "/knowledgebase/synsets/garden_umbrella.n.01/" "Synset details page"; class garden_umbrella.n.01 success; click plate.n.14 "/knowledgebase/synsets/plate.n.14/" "Synset details page"; class plate.n.14 success; click armor_plate.n.01 "/knowledgebase/synsets/armor_plate.n.01/" "Synset details page"; class armor_plate.n.01 success; click helmet.n.01 "/knowledgebase/synsets/helmet.n.01/" "Synset details page"; class helmet.n.01 success; click lampshade.n.01 "/knowledgebase/synsets/lampshade.n.01/" "Synset details page"; class lampshade.n.01 success; click face_mask.n.01 "/knowledgebase/synsets/face_mask.n.01/" "Synset details page"; class face_mask.n.01 danger; click window_blind.n.01 "/knowledgebase/synsets/window_blind.n.01/" "Synset details page"; class window_blind.n.01 success; click shutter.n.02 "/knowledgebase/synsets/shutter.n.02/" "Synset details page"; class shutter.n.02 success; click curtain.n.01 "/knowledgebase/synsets/curtain.n.01/" "Synset details page"; class curtain.n.01 success; click windshield.n.01 "/knowledgebase/synsets/windshield.n.01/" "Synset details page"; class windshield.n.01 success; click lint_screen.n.01 "/knowledgebase/synsets/lint_screen.n.01/" "Synset details page"; class lint_screen.n.01 success; click cabinet.n.04 "/knowledgebase/synsets/cabinet.n.04/" "Synset details page"; class cabinet.n.04 danger; click shell.n.08 "/knowledgebase/synsets/shell.n.08/" "Synset details page"; class shell.n.08 success; click jacket.n.05 "/knowledgebase/synsets/jacket.n.05/" "Synset details page"; class jacket.n.05 success; click artifact.n.01 "/knowledgebase/synsets/artifact.n.01/" "Synset details page"; class artifact.n.01 success; click whole.n.02 "/knowledgebase/synsets/whole.n.02/" "Synset details page"; class whole.n.02 success; click object.n.01 "/knowledgebase/synsets/object.n.01/" "Synset details page"; class object.n.01 success; click physical_entity.n.01 "/knowledgebase/synsets/physical_entity.n.01/" "Synset details page"; class physical_entity.n.01 success; click entity.n.01 "/knowledgebase/synsets/entity.n.01/" "Synset details page"; class entity.n.01 success; style protective_covering.n.01 stroke:#333,stroke-width:2px;

Ancestor Synsets

Name State Definition
artifact.n.01 Matched a man-made object taken as a whole
covering.n.02 Matched an artifact that covers something else (usually to protect or shelter or conceal it)
entity.n.01 Matched that which is perceived or known or inferred to have its own distinct existence (living or nonliving)
object.n.01 Matched a tangible and visible entity; an entity that can cast a shadow
physical_entity.n.01 Matched an entity that has physical existence
whole.n.02 Matched an assemblage of parts that is regarded as a single entity

Parent Synsets

Name State Definition
covering.n.02 Matched an artifact that covers something else (usually to protect or shelter or conceal it)

Children Synsets

Name State Definition
binder.n.03 Unmatched holds loose papers or magazines
blind.n.03 Matched a protective covering that keeps things out or hinders sight
cloche.n.01 Matched a low transparent cover put over young plants to protect them from cold
coaster.n.03 Matched a covering (plate or mat) that protects the surface of a table (i.e., from the condensation on a cold glass or bottle)
housing.n.02 Matched a protective cover designed to contain or support a mechanical component
lining.n.01 Matched a protective covering that protects an inside surface
mask.n.04 Unmatched a protective covering worn over the face
mulch.n.01 Substance a protective covering of rotting vegetable matter spread to reduce evaporation and soil erosion
roof.n.01 Matched a protective covering that covers or forms the top of a building
screen.n.05 Matched a protective covering consisting of netting; can be mounted in a frame
shade.n.03 Matched protective covering that protects something from direct sunlight
shelter.n.02 Matched protective covering that provides protection from the weather
shield.n.01 Matched a protective covering or structure