bunchgrass.n.01

any of various grasses of many genera that grow in tufts or clumps rather than forming a sod or mat; chiefly of western United States



Directly Mapped Categories

Name Synset Objects
bunchgrass bunchgrass.n.01 1

Directly Mapped Objects

Object Category Synset Task Relevant Missing Meta Links Used Rooms Ready?

All Descendant Objects (including Direct)

Object Category Synset Task Relevant Missing Meta Links Used Rooms Ready?
bunchgrass-kqhokv bunchgrass bunchgrass.n.01 True 0 True

Properties

Property Name
flammable
microPhysicalSubstance
physicalSubstance
substance

Uses

Usage Type Status
Used as Substance YES
Used as Non-Substance NO
Used as Fillable NO
Used in Predicate contains
Used in Predicate covered
Used in Predicate filled

Tasks

Task Name Synsets Matched Scenes Predicates Required Features
cleaning_driveway-0 broom.n.01, bunchgrass.n.01, driveway.n.01, dust.n.01, floor.n.01, Beechwood_0_garden, Merom_0_garden, Pomaria_0_garden, Rs_garden, Wainscott_0_garden, house_double_floor_lower, house_single_floor, covered, ontop, transition, visual substance, physical substance, attachment, cloth,
cleaning_lawnmowers-0 bunchgrass.n.01, dirt.n.02, floor.n.01, lawn_mower.n.01, rag.n.01, scrub_brush.n.01, water.n.06, watering_can.n.01, Beechwood_0_garden, Merom_0_garden, Pomaria_0_garden, Rs_garden, Wainscott_0_garden, house_double_floor_lower, house_single_floor, insource, covered, ontop, transition, visual substance, physical substance, attachment, cloth,
disposing_of_lawn_clippings-0 bunchgrass.n.01, compost_bin.n.01, floor.n.01, gate.n.01, lawn.n.01, plastic_bag.n.01, Beechwood_0_garden, Merom_0_garden, Pomaria_0_garden, Rs_garden, covered, ontop, contains, transition, visual substance, physical substance, attachment, cloth,
lay_sod-0 bunchgrass.n.01, carton.n.02, floor.n.01, lawn.n.01, Beechwood_0_garden, Merom_0_garden, Pomaria_0_garden, Rs_garden, Wainscott_0_garden, house_double_floor_lower, house_single_floor, covered, filled, ontop, transition, visual substance, physical substance, attachment, cloth,
mowing_the_lawn-0 bunchgrass.n.01, floor.n.01, lawn.n.01, lawn_mower.n.01, house_double_floor_lower, house_single_floor, covered, ontop, toggled_on, transition, visual substance, physical substance, attachment, cloth,
sweeping_porch-0 ashcan.n.01, broom.n.01, bucket.n.01, bunchgrass.n.01, driveway.n.01, floor.n.01, sand.n.04, Beechwood_0_garden, Merom_0_garden, Pomaria_0_garden, Rs_garden, Wainscott_0_garden, house_double_floor_lower, house_single_floor, covered, ontop, transition, visual substance, physical substance, attachment, cloth,
tidy_your_garden-0 ashcan.n.01, bench.n.01, bunchgrass.n.01, dixie_cup.n.01, floor.n.01, lawn.n.01, leaf_blower.n.01, rag.n.01, rail_fence.n.01, tree.n.01, Beechwood_0_garden, Merom_0_garden, Pomaria_0_garden, Rs_garden, Wainscott_0_garden, house_double_floor_lower, house_single_floor, inside, covered, ontop, transition, visual substance, physical substance, attachment, cloth,
wash_a_motorcycle-0 bucket.n.01, bunchgrass.n.01, driveway.n.01, floor.n.01, lawn.n.01, liquid_soap.n.01, liquid_soap__bottle.n.01, motorcycle.n.01, mud.n.03, rag.n.01, rail_fence.n.01, scrub_brush.n.01, sponge.n.01, water.n.06, watering_can.n.01, Beechwood_0_garden, Merom_0_garden, Pomaria_0_garden, Rs_garden, Wainscott_0_garden, house_double_floor_lower, house_single_floor, covered, filled, ontop, insource, transition, visual substance, physical substance, attachment, cloth,

Transitions

Transition Name Input Synsets Machine Synsets Output Synsets

Transition Graph

graph TD;

Related Synsets

graph TD; classDef success fill:#28a745,color:#fff; classDef warning fill:#ffc107,color:#fff; classDef danger fill:#dc3545,color:#fff; grass.n.01 --> bunchgrass.n.01; gramineous_plant.n.01 --> grass.n.01; herb.n.01 --> gramineous_plant.n.01; vascular_plant.n.01 --> herb.n.01; plant.n.02 --> vascular_plant.n.01; organism.n.01 --> plant.n.02; living_thing.n.01 --> organism.n.01; whole.n.02 --> living_thing.n.01; object.n.01 --> whole.n.02; physical_entity.n.01 --> object.n.01; entity.n.01 --> physical_entity.n.01; click grass.n.01 "/knowledgebase/synsets/grass.n.01/" "Synset details page"; class grass.n.01 info; click bunchgrass.n.01 "/knowledgebase/synsets/bunchgrass.n.01/" "Synset details page"; class bunchgrass.n.01 info; click gramineous_plant.n.01 "/knowledgebase/synsets/gramineous_plant.n.01/" "Synset details page"; class gramineous_plant.n.01 info; click herb.n.01 "/knowledgebase/synsets/herb.n.01/" "Synset details page"; class herb.n.01 success; click vascular_plant.n.01 "/knowledgebase/synsets/vascular_plant.n.01/" "Synset details page"; class vascular_plant.n.01 success; click plant.n.02 "/knowledgebase/synsets/plant.n.02/" "Synset details page"; class plant.n.02 success; click organism.n.01 "/knowledgebase/synsets/organism.n.01/" "Synset details page"; class organism.n.01 success; click living_thing.n.01 "/knowledgebase/synsets/living_thing.n.01/" "Synset details page"; class living_thing.n.01 success; click whole.n.02 "/knowledgebase/synsets/whole.n.02/" "Synset details page"; class whole.n.02 success; click object.n.01 "/knowledgebase/synsets/object.n.01/" "Synset details page"; class object.n.01 success; click physical_entity.n.01 "/knowledgebase/synsets/physical_entity.n.01/" "Synset details page"; class physical_entity.n.01 success; click entity.n.01 "/knowledgebase/synsets/entity.n.01/" "Synset details page"; class entity.n.01 success; style bunchgrass.n.01 stroke:#333,stroke-width:2px;

Ancestor Synsets

Name State Definition
entity.n.01 Matched that which is perceived or known or inferred to have its own distinct existence (living or nonliving)
gramineous_plant.n.01 Substance cosmopolitan herbaceous or woody plants with hollow jointed stems and long narrow leaves
grass.n.01 Substance narrow-leaved green herbage: grown as lawns; used as pasture for grazing animals; cut and dried as hay
herb.n.01 Matched a plant lacking a permanent woody stem; many are flowering garden plants or potherbs; some having medicinal properties; some are pests
living_thing.n.01 Matched a living (or once living) entity
object.n.01 Matched a tangible and visible entity; an entity that can cast a shadow
organism.n.01 Matched a living thing that has (or can develop) the ability to act or function independently
physical_entity.n.01 Matched an entity that has physical existence
plant.n.02 Matched (botany) a living organism lacking the power of locomotion
vascular_plant.n.01 Matched green plant having a vascular system: ferns, gymnosperms, angiosperms
whole.n.02 Matched an assemblage of parts that is regarded as a single entity

Parent Synsets

Name State Definition
grass.n.01 Substance narrow-leaved green herbage: grown as lawns; used as pasture for grazing animals; cut and dried as hay

Children Synsets

Name State Definition