psychological_feature.n.01
a feature of the mental life of a living organism
Directly Mapped Categories
Directly Mapped Objects
Object |
Category |
Synset |
Task Relevant |
Missing Meta Links |
Used Rooms |
Ready? |
All Descendant Objects (including Direct)
Properties
Property Name |
disinfectable |
dustyable |
grassyable |
moldyable |
nonSubstance |
rustable |
scratchable |
stainable |
stickyable |
tarnishable |
wetable |
wrinkleable |
Uses
Usage Type |
Status |
Used as Substance |
NO
|
Used as Non-Substance |
NO
|
Used as Fillable |
NO
|
Tasks
Task Name |
Synsets |
Matched Scenes |
Predicates |
Required Features |
Transitions
Transition Name |
Input Synsets |
Machine Synsets |
Output Synsets |
Transition Graph
graph TD;
Related Synsets
graph TD;
classDef success fill:#28a745,color:#fff;
classDef warning fill:#ffc107,color:#fff;
classDef danger fill:#dc3545,color:#fff;
abstraction.n.06 --> psychological_feature.n.01;
psychological_feature.n.01 --> cognition.n.01;
psychological_feature.n.01 --> event.n.01;
cognition.n.01 --> structure.n.03;
cognition.n.01 --> cognitive_factor.n.01;
cognition.n.01 --> process.n.02;
event.n.01 --> act.n.02;
act.n.02 --> activity.n.01;
activity.n.01 --> work.n.01;
activity.n.01 --> game.n.01;
activity.n.01 --> diversion.n.01;
work.n.01 --> labor.n.02;
game.n.01 --> parlor_game.n.01;
diversion.n.01 --> game.n.03;
game.n.03 --> computer_game.n.01;
parlor_game.n.01 --> board_game.n.01;
labor.n.02 --> effort.n.02;
effort.n.02 --> exercise.n.01;
exercise.n.01 --> bodybuilding.n.01;
bodybuilding.n.01 --> weightlift.n.01;
weightlift.n.01 --> bench_press.n.01;
structure.n.03 --> arrangement.n.03;
cognitive_factor.n.01 --> determinant.n.01;
process.n.02 --> basic_cognitive_process.n.01;
basic_cognitive_process.n.01 --> representational_process.n.01;
representational_process.n.01 --> symbol.n.02;
symbol.n.02 --> emblem.n.02;
emblem.n.02 --> national_flag.n.01;
determinant.n.01 --> influence.n.03;
influence.n.03 --> temptation.n.01;
temptation.n.01 --> bait.n.01;
arrangement.n.03 --> calendar.n.01;
entity.n.01 --> abstraction.n.06;
click abstraction.n.06 "/knowledgebase/synsets/abstraction.n.06/" "Synset details page";
class abstraction.n.06 success;
click psychological_feature.n.01 "/knowledgebase/synsets/psychological_feature.n.01/" "Synset details page";
class psychological_feature.n.01 success;
click cognition.n.01 "/knowledgebase/synsets/cognition.n.01/" "Synset details page";
class cognition.n.01 success;
click event.n.01 "/knowledgebase/synsets/event.n.01/" "Synset details page";
class event.n.01 success;
click act.n.02 "/knowledgebase/synsets/act.n.02/" "Synset details page";
class act.n.02 success;
click activity.n.01 "/knowledgebase/synsets/activity.n.01/" "Synset details page";
class activity.n.01 success;
click work.n.01 "/knowledgebase/synsets/work.n.01/" "Synset details page";
class work.n.01 success;
click game.n.01 "/knowledgebase/synsets/game.n.01/" "Synset details page";
class game.n.01 success;
click diversion.n.01 "/knowledgebase/synsets/diversion.n.01/" "Synset details page";
class diversion.n.01 success;
click game.n.03 "/knowledgebase/synsets/game.n.03/" "Synset details page";
class game.n.03 success;
click computer_game.n.01 "/knowledgebase/synsets/computer_game.n.01/" "Synset details page";
class computer_game.n.01 success;
click parlor_game.n.01 "/knowledgebase/synsets/parlor_game.n.01/" "Synset details page";
class parlor_game.n.01 success;
click board_game.n.01 "/knowledgebase/synsets/board_game.n.01/" "Synset details page";
class board_game.n.01 success;
click labor.n.02 "/knowledgebase/synsets/labor.n.02/" "Synset details page";
class labor.n.02 success;
click effort.n.02 "/knowledgebase/synsets/effort.n.02/" "Synset details page";
class effort.n.02 success;
click exercise.n.01 "/knowledgebase/synsets/exercise.n.01/" "Synset details page";
class exercise.n.01 success;
click bodybuilding.n.01 "/knowledgebase/synsets/bodybuilding.n.01/" "Synset details page";
class bodybuilding.n.01 success;
click weightlift.n.01 "/knowledgebase/synsets/weightlift.n.01/" "Synset details page";
class weightlift.n.01 success;
click bench_press.n.01 "/knowledgebase/synsets/bench_press.n.01/" "Synset details page";
class bench_press.n.01 success;
click structure.n.03 "/knowledgebase/synsets/structure.n.03/" "Synset details page";
class structure.n.03 success;
click cognitive_factor.n.01 "/knowledgebase/synsets/cognitive_factor.n.01/" "Synset details page";
class cognitive_factor.n.01 success;
click process.n.02 "/knowledgebase/synsets/process.n.02/" "Synset details page";
class process.n.02 danger;
click basic_cognitive_process.n.01 "/knowledgebase/synsets/basic_cognitive_process.n.01/" "Synset details page";
class basic_cognitive_process.n.01 danger;
click representational_process.n.01 "/knowledgebase/synsets/representational_process.n.01/" "Synset details page";
class representational_process.n.01 danger;
click symbol.n.02 "/knowledgebase/synsets/symbol.n.02/" "Synset details page";
class symbol.n.02 danger;
click emblem.n.02 "/knowledgebase/synsets/emblem.n.02/" "Synset details page";
class emblem.n.02 danger;
click national_flag.n.01 "/knowledgebase/synsets/national_flag.n.01/" "Synset details page";
class national_flag.n.01 danger;
click determinant.n.01 "/knowledgebase/synsets/determinant.n.01/" "Synset details page";
class determinant.n.01 success;
click influence.n.03 "/knowledgebase/synsets/influence.n.03/" "Synset details page";
class influence.n.03 success;
click temptation.n.01 "/knowledgebase/synsets/temptation.n.01/" "Synset details page";
class temptation.n.01 success;
click bait.n.01 "/knowledgebase/synsets/bait.n.01/" "Synset details page";
class bait.n.01 success;
click arrangement.n.03 "/knowledgebase/synsets/arrangement.n.03/" "Synset details page";
class arrangement.n.03 success;
click calendar.n.01 "/knowledgebase/synsets/calendar.n.01/" "Synset details page";
class calendar.n.01 success;
click entity.n.01 "/knowledgebase/synsets/entity.n.01/" "Synset details page";
class entity.n.01 success;
style psychological_feature.n.01 stroke:#333,stroke-width:2px;
Ancestor Synsets
Name |
State |
Definition |
abstraction.n.06 |
Matched |
a general concept formed by extracting common features from specific examples |
entity.n.01 |
Matched |
that which is perceived or known or inferred to have its own distinct existence (living or nonliving) |
Parent Synsets
Name |
State |
Definition |
abstraction.n.06 |
Matched |
a general concept formed by extracting common features from specific examples |
Children Synsets
Name |
State |
Definition |
cognition.n.01 |
Matched |
the psychological result of perception and learning and reasoning |
event.n.01 |
Matched |
something that happens at a given place and time |