psychological_feature.n.01

a feature of the mental life of a living organism



Directly Mapped Categories

Name Synset Objects

Directly Mapped Objects

Object Category Synset Task Relevant Missing Meta Links Used Rooms Ready?

All Descendant Objects (including Direct)

Object Category Synset Task Relevant Missing Meta Links Used Rooms Ready?
video_game-apjpos video_game computer_game.n.01 False 0 True
video_game-ceaxsd video_game computer_game.n.01 False 0 True
video_game-ckugyi video_game computer_game.n.01 False 0 True
video_game-coiafo video_game computer_game.n.01 False 0 True
board_game-eoywpy board_game board_game.n.01 True 0 True
board_game-frgdqh board_game board_game.n.01 True 0 True
board_game-fzyuip board_game board_game.n.01 True 0 True
board_game-gcfkqa board_game board_game.n.01 True 0 True
board_game-gumkqh board_game board_game.n.01 True 0 True
board_game-ibzhzu board_game board_game.n.01 True 0 True
board_game-iqfvfl board_game board_game.n.01 True 0 True
video_game-lfdpse video_game computer_game.n.01 False 0 True
bait-lghbdw bait bait.n.01 True 0 True
board_game-lzslbu board_game board_game.n.01 True 0 True
board_game-nfewft board_game board_game.n.01 True 0 True
board_game-ovttum board_game board_game.n.01 True 0 True
board_game-phwwnx board_game board_game.n.01 True 0 True
video_game-ppnzqm video_game computer_game.n.01 False 0 True
video_game-pujfzk video_game computer_game.n.01 False 0 True
bench_press_machine-pxlgue bench_press_machine bench_press.n.01 False 6 True
board_game-qdkyzl board_game board_game.n.01 True 0 True
board_game-qgvsnb board_game board_game.n.01 True 0 True
bench_press_machine-qjakhy bench_press_machine bench_press.n.01 False 6 True
video_game-qsyyql video_game computer_game.n.01 False 0 True
video_game-quzjuo video_game computer_game.n.01 False 0 True
board_game-rgvkmy board_game board_game.n.01 True 0 True
video_game-rzaxlj video_game computer_game.n.01 False 0 True
board_game-twkglv board_game board_game.n.01 True 0 True
board_game-vbamua board_game board_game.n.01 True 0 True
video_game-veodkq video_game computer_game.n.01 False 0 True
calendar-ydunsu calendar calendar.n.01 False 0 True
video_game-yyvkel video_game computer_game.n.01 False 0 True
bench_press_machine-zfhbwy bench_press_machine bench_press.n.01 False 6 True

Properties

Property Name
disinfectable
dustyable
grassyable
moldyable
nonSubstance
rustable
scratchable
stainable
stickyable
tarnishable
wetable
wrinkleable

Uses

Usage Type Status
Used as Substance NO
Used as Non-Substance NO
Used as Fillable NO

Tasks

Task Name Synsets Matched Scenes Predicates Required Features

Transitions

Transition Name Input Synsets Machine Synsets Output Synsets

Transition Graph

graph TD;

Related Synsets

graph TD; classDef success fill:#28a745,color:#fff; classDef warning fill:#ffc107,color:#fff; classDef danger fill:#dc3545,color:#fff; abstraction.n.06 --> psychological_feature.n.01; psychological_feature.n.01 --> cognition.n.01; psychological_feature.n.01 --> event.n.01; cognition.n.01 --> structure.n.03; cognition.n.01 --> cognitive_factor.n.01; cognition.n.01 --> process.n.02; event.n.01 --> act.n.02; act.n.02 --> activity.n.01; activity.n.01 --> work.n.01; activity.n.01 --> game.n.01; activity.n.01 --> diversion.n.01; work.n.01 --> labor.n.02; game.n.01 --> parlor_game.n.01; diversion.n.01 --> game.n.03; game.n.03 --> computer_game.n.01; parlor_game.n.01 --> board_game.n.01; labor.n.02 --> effort.n.02; effort.n.02 --> exercise.n.01; exercise.n.01 --> bodybuilding.n.01; bodybuilding.n.01 --> weightlift.n.01; weightlift.n.01 --> bench_press.n.01; structure.n.03 --> arrangement.n.03; cognitive_factor.n.01 --> determinant.n.01; process.n.02 --> basic_cognitive_process.n.01; basic_cognitive_process.n.01 --> representational_process.n.01; representational_process.n.01 --> symbol.n.02; symbol.n.02 --> emblem.n.02; emblem.n.02 --> national_flag.n.01; determinant.n.01 --> influence.n.03; influence.n.03 --> temptation.n.01; temptation.n.01 --> bait.n.01; arrangement.n.03 --> calendar.n.01; entity.n.01 --> abstraction.n.06; click abstraction.n.06 "/knowledgebase/synsets/abstraction.n.06/" "Synset details page"; class abstraction.n.06 success; click psychological_feature.n.01 "/knowledgebase/synsets/psychological_feature.n.01/" "Synset details page"; class psychological_feature.n.01 success; click cognition.n.01 "/knowledgebase/synsets/cognition.n.01/" "Synset details page"; class cognition.n.01 success; click event.n.01 "/knowledgebase/synsets/event.n.01/" "Synset details page"; class event.n.01 success; click act.n.02 "/knowledgebase/synsets/act.n.02/" "Synset details page"; class act.n.02 success; click activity.n.01 "/knowledgebase/synsets/activity.n.01/" "Synset details page"; class activity.n.01 success; click work.n.01 "/knowledgebase/synsets/work.n.01/" "Synset details page"; class work.n.01 success; click game.n.01 "/knowledgebase/synsets/game.n.01/" "Synset details page"; class game.n.01 success; click diversion.n.01 "/knowledgebase/synsets/diversion.n.01/" "Synset details page"; class diversion.n.01 success; click game.n.03 "/knowledgebase/synsets/game.n.03/" "Synset details page"; class game.n.03 success; click computer_game.n.01 "/knowledgebase/synsets/computer_game.n.01/" "Synset details page"; class computer_game.n.01 success; click parlor_game.n.01 "/knowledgebase/synsets/parlor_game.n.01/" "Synset details page"; class parlor_game.n.01 success; click board_game.n.01 "/knowledgebase/synsets/board_game.n.01/" "Synset details page"; class board_game.n.01 success; click labor.n.02 "/knowledgebase/synsets/labor.n.02/" "Synset details page"; class labor.n.02 success; click effort.n.02 "/knowledgebase/synsets/effort.n.02/" "Synset details page"; class effort.n.02 success; click exercise.n.01 "/knowledgebase/synsets/exercise.n.01/" "Synset details page"; class exercise.n.01 success; click bodybuilding.n.01 "/knowledgebase/synsets/bodybuilding.n.01/" "Synset details page"; class bodybuilding.n.01 success; click weightlift.n.01 "/knowledgebase/synsets/weightlift.n.01/" "Synset details page"; class weightlift.n.01 success; click bench_press.n.01 "/knowledgebase/synsets/bench_press.n.01/" "Synset details page"; class bench_press.n.01 success; click structure.n.03 "/knowledgebase/synsets/structure.n.03/" "Synset details page"; class structure.n.03 success; click cognitive_factor.n.01 "/knowledgebase/synsets/cognitive_factor.n.01/" "Synset details page"; class cognitive_factor.n.01 success; click process.n.02 "/knowledgebase/synsets/process.n.02/" "Synset details page"; class process.n.02 danger; click basic_cognitive_process.n.01 "/knowledgebase/synsets/basic_cognitive_process.n.01/" "Synset details page"; class basic_cognitive_process.n.01 danger; click representational_process.n.01 "/knowledgebase/synsets/representational_process.n.01/" "Synset details page"; class representational_process.n.01 danger; click symbol.n.02 "/knowledgebase/synsets/symbol.n.02/" "Synset details page"; class symbol.n.02 danger; click emblem.n.02 "/knowledgebase/synsets/emblem.n.02/" "Synset details page"; class emblem.n.02 danger; click national_flag.n.01 "/knowledgebase/synsets/national_flag.n.01/" "Synset details page"; class national_flag.n.01 danger; click determinant.n.01 "/knowledgebase/synsets/determinant.n.01/" "Synset details page"; class determinant.n.01 success; click influence.n.03 "/knowledgebase/synsets/influence.n.03/" "Synset details page"; class influence.n.03 success; click temptation.n.01 "/knowledgebase/synsets/temptation.n.01/" "Synset details page"; class temptation.n.01 success; click bait.n.01 "/knowledgebase/synsets/bait.n.01/" "Synset details page"; class bait.n.01 success; click arrangement.n.03 "/knowledgebase/synsets/arrangement.n.03/" "Synset details page"; class arrangement.n.03 success; click calendar.n.01 "/knowledgebase/synsets/calendar.n.01/" "Synset details page"; class calendar.n.01 success; click entity.n.01 "/knowledgebase/synsets/entity.n.01/" "Synset details page"; class entity.n.01 success; style psychological_feature.n.01 stroke:#333,stroke-width:2px;

Ancestor Synsets

Name State Definition
abstraction.n.06 Matched a general concept formed by extracting common features from specific examples
entity.n.01 Matched that which is perceived or known or inferred to have its own distinct existence (living or nonliving)

Parent Synsets

Name State Definition
abstraction.n.06 Matched a general concept formed by extracting common features from specific examples

Children Synsets

Name State Definition
cognition.n.01 Matched the psychological result of perception and learning and reasoning
event.n.01 Matched something that happens at a given place and time