psychological_feature.n.01



Properties

disinfectable
dustyable
grassyable
moldyable
nonSubstance
rustable
scratchable
stainable
stickyable
tarnishable
wetable
wrinkleable

Uses

NOT used as substance
NOT used as non-substance
NOT used as fillable

Tasks

None

Directly Mapped Categories

None


Directly Mapped Objects

None


All Descendant Objects (including Direct)


Transitions that produce or use this object

graph TD;

Related Synsets

graph TD; classDef success fill:#28a745,color:#fff; classDef warning fill:#ffc107,color:#fff; classDef danger fill:#dc3545,color:#fff; abstraction.n.06 --> psychological_feature.n.01; psychological_feature.n.01 --> event.n.01; psychological_feature.n.01 --> cognition.n.01; event.n.01 --> act.n.02; cognition.n.01 --> cognitive_factor.n.01; cognition.n.01 --> structure.n.03; cognition.n.01 --> process.n.02; cognitive_factor.n.01 --> determinant.n.01; structure.n.03 --> arrangement.n.03; process.n.02 --> basic_cognitive_process.n.01; basic_cognitive_process.n.01 --> representational_process.n.01; representational_process.n.01 --> symbol.n.02; symbol.n.02 --> emblem.n.02; emblem.n.02 --> national_flag.n.01; arrangement.n.03 --> calendar.n.01; determinant.n.01 --> influence.n.03; influence.n.03 --> temptation.n.01; temptation.n.01 --> bait.n.01; act.n.02 --> activity.n.01; activity.n.01 --> game.n.01; activity.n.01 --> work.n.01; activity.n.01 --> diversion.n.01; game.n.01 --> parlor_game.n.01; work.n.01 --> labor.n.02; diversion.n.01 --> game.n.03; game.n.03 --> computer_game.n.01; labor.n.02 --> effort.n.02; effort.n.02 --> exercise.n.01; exercise.n.01 --> bodybuilding.n.01; bodybuilding.n.01 --> weightlift.n.01; weightlift.n.01 --> bench_press.n.01; parlor_game.n.01 --> board_game.n.01; entity.n.01 --> abstraction.n.06; click abstraction.n.06 "/knowledgebase/synsets/abstraction.n.06/" "Synset details page"; class abstraction.n.06 success; click psychological_feature.n.01 "/knowledgebase/synsets/psychological_feature.n.01/" "Synset details page"; class psychological_feature.n.01 success; click event.n.01 "/knowledgebase/synsets/event.n.01/" "Synset details page"; class event.n.01 success; click cognition.n.01 "/knowledgebase/synsets/cognition.n.01/" "Synset details page"; class cognition.n.01 success; click cognitive_factor.n.01 "/knowledgebase/synsets/cognitive_factor.n.01/" "Synset details page"; class cognitive_factor.n.01 success; click structure.n.03 "/knowledgebase/synsets/structure.n.03/" "Synset details page"; class structure.n.03 success; click process.n.02 "/knowledgebase/synsets/process.n.02/" "Synset details page"; class process.n.02 success; click basic_cognitive_process.n.01 "/knowledgebase/synsets/basic_cognitive_process.n.01/" "Synset details page"; class basic_cognitive_process.n.01 success; click representational_process.n.01 "/knowledgebase/synsets/representational_process.n.01/" "Synset details page"; class representational_process.n.01 success; click symbol.n.02 "/knowledgebase/synsets/symbol.n.02/" "Synset details page"; class symbol.n.02 success; click emblem.n.02 "/knowledgebase/synsets/emblem.n.02/" "Synset details page"; class emblem.n.02 success; click national_flag.n.01 "/knowledgebase/synsets/national_flag.n.01/" "Synset details page"; class national_flag.n.01 success; click arrangement.n.03 "/knowledgebase/synsets/arrangement.n.03/" "Synset details page"; class arrangement.n.03 success; click calendar.n.01 "/knowledgebase/synsets/calendar.n.01/" "Synset details page"; class calendar.n.01 success; click determinant.n.01 "/knowledgebase/synsets/determinant.n.01/" "Synset details page"; class determinant.n.01 success; click influence.n.03 "/knowledgebase/synsets/influence.n.03/" "Synset details page"; class influence.n.03 success; click temptation.n.01 "/knowledgebase/synsets/temptation.n.01/" "Synset details page"; class temptation.n.01 success; click bait.n.01 "/knowledgebase/synsets/bait.n.01/" "Synset details page"; class bait.n.01 success; click act.n.02 "/knowledgebase/synsets/act.n.02/" "Synset details page"; class act.n.02 success; click activity.n.01 "/knowledgebase/synsets/activity.n.01/" "Synset details page"; class activity.n.01 success; click game.n.01 "/knowledgebase/synsets/game.n.01/" "Synset details page"; class game.n.01 success; click work.n.01 "/knowledgebase/synsets/work.n.01/" "Synset details page"; class work.n.01 success; click diversion.n.01 "/knowledgebase/synsets/diversion.n.01/" "Synset details page"; class diversion.n.01 success; click game.n.03 "/knowledgebase/synsets/game.n.03/" "Synset details page"; class game.n.03 success; click computer_game.n.01 "/knowledgebase/synsets/computer_game.n.01/" "Synset details page"; class computer_game.n.01 success; click labor.n.02 "/knowledgebase/synsets/labor.n.02/" "Synset details page"; class labor.n.02 success; click effort.n.02 "/knowledgebase/synsets/effort.n.02/" "Synset details page"; class effort.n.02 success; click exercise.n.01 "/knowledgebase/synsets/exercise.n.01/" "Synset details page"; class exercise.n.01 success; click bodybuilding.n.01 "/knowledgebase/synsets/bodybuilding.n.01/" "Synset details page"; class bodybuilding.n.01 success; click weightlift.n.01 "/knowledgebase/synsets/weightlift.n.01/" "Synset details page"; class weightlift.n.01 success; click bench_press.n.01 "/knowledgebase/synsets/bench_press.n.01/" "Synset details page"; class bench_press.n.01 success; click parlor_game.n.01 "/knowledgebase/synsets/parlor_game.n.01/" "Synset details page"; class parlor_game.n.01 success; click board_game.n.01 "/knowledgebase/synsets/board_game.n.01/" "Synset details page"; class board_game.n.01 success; click entity.n.01 "/knowledgebase/synsets/entity.n.01/" "Synset details page"; class entity.n.01 success; style psychological_feature.n.01 stroke:#333,stroke-width:2px;

Ancestor Synsets


Parents Synsets


Children Synsets