board_game
Related Synsets
graph TD;
classDef success fill:#28a745,color:#fff;
classDef warning fill:#ffc107,color:#fff;
classDef danger fill:#dc3545,color:#fff;
parlor_game.n.01 --> board_game.n.01;
game.n.01 --> parlor_game.n.01;
activity.n.01 --> game.n.01;
act.n.02 --> activity.n.01;
event.n.01 --> act.n.02;
psychological_feature.n.01 --> event.n.01;
abstraction.n.06 --> psychological_feature.n.01;
entity.n.01 --> abstraction.n.06;
click parlor_game.n.01 "/knowledgebase/synsets/parlor_game.n.01/" "Synset details page";
class parlor_game.n.01 success;
click board_game.n.01 "/knowledgebase/synsets/board_game.n.01/" "Synset details page";
class board_game.n.01 success;
click game.n.01 "/knowledgebase/synsets/game.n.01/" "Synset details page";
class game.n.01 success;
click activity.n.01 "/knowledgebase/synsets/activity.n.01/" "Synset details page";
class activity.n.01 success;
click act.n.02 "/knowledgebase/synsets/act.n.02/" "Synset details page";
class act.n.02 success;
click event.n.01 "/knowledgebase/synsets/event.n.01/" "Synset details page";
class event.n.01 success;
click psychological_feature.n.01 "/knowledgebase/synsets/psychological_feature.n.01/" "Synset details page";
class psychological_feature.n.01 success;
click abstraction.n.06 "/knowledgebase/synsets/abstraction.n.06/" "Synset details page";
class abstraction.n.06 success;
click entity.n.01 "/knowledgebase/synsets/entity.n.01/" "Synset details page";
class entity.n.01 success;
style board_game.n.01 stroke:#333,stroke-width:2px;
Ancestor Synsets
Name |
State |
Definition |
abstraction.n.06 |
Matched |
a general concept formed by extracting common features from specific examples |
act.n.02 |
Matched |
something that people do or cause to happen |
activity.n.01 |
Matched |
any specific behavior |
entity.n.01 |
Matched |
that which is perceived or known or inferred to have its own distinct existence (living or nonliving) |
event.n.01 |
Matched |
something that happens at a given place and time |
game.n.01 |
Matched |
a contest with rules to determine a winner |
parlor_game.n.01 |
Matched |
a game suitable for playing in a parlor |
psychological_feature.n.01 |
Matched |
a feature of the mental life of a living organism |
Parent Synsets
Name |
State |
Definition |
parlor_game.n.01 |
Matched |
a game suitable for playing in a parlor |
Children Synsets