bleaching_agent.n.01

an agent that makes things white or colorless



Directly Mapped Categories

Name Synset Objects
bleaching_agent bleaching_agent.n.01 0

Directly Mapped Objects

Object Category Synset Task Relevant Missing Meta Links Used Rooms Ready?

All Descendant Objects (including Direct)

Object Category Synset Task Relevant Missing Meta Links Used Rooms Ready?

Properties

Property Name
boilable
liquid
physicalSubstance
substance

Uses

Usage Type Status
Used as Substance YES
Used as Non-Substance NO
Used as Fillable NO
Used in Predicate covered
Used in Predicate insource

Tasks

Task Name Synsets Matched Scenes Predicates Required Features
clean_a_loofah_or_natural_sponge-0 bleaching_agent.n.01, bleaching_agent__atomizer.n.01, floor.n.01, loofa.n.01, rag.n.01, sink.n.01, stain.n.01, water.n.06, grocery_store_asian, grocery_store_cafe, grocery_store_convenience, grocery_store_half_stocked, hall_arch_wood, hall_conference_large, hall_glass_ceiling, hall_train_station, hotel_gym_spa, hotel_suite_large, hotel_suite_small, house_double_floor_lower, house_double_floor_upper, house_single_floor, office_cubicles_left, office_cubicles_right, office_large, office_vendor_machine, restaurant_asian, restaurant_brunch, restaurant_cafeteria, restaurant_diner, restaurant_hotel, restaurant_urban, school_biology, school_chemistry, school_computer_lab_and_infirmary, school_geography, school_gym, insource, covered, ontop, transition, visual substance, physical substance, attachment, cloth,
clean_a_sauna-0 bench.n.01, bleaching_agent.n.01, bleaching_agent__atomizer.n.01, cabinet.n.03, floor.n.01, liquid_soap.n.01, liquid_soap__bottle.n.01, mildew.n.02, mold.n.05, rag.n.01, sauna_heater.n.01, sink.n.01, stain.n.01, swab.n.02, water.n.06, hotel_gym_spa, insource, filled, inside, covered, ontop, transition, visual substance, physical substance, attachment, cloth,
clean_decking-0 ashcan.n.01, bleaching_agent.n.01, bleaching_agent__atomizer.n.01, board.n.02, entire_leaf.n.01, floor.n.01, liquid_soap.n.01, liquid_soap__bottle.n.01, mud.n.03, rail_fence.n.01, scrub_brush.n.01, water.n.06, watering_can.n.01, Beechwood_0_garden, Merom_0_garden, Pomaria_0_garden, Rs_garden, Wainscott_0_garden, house_double_floor_lower, house_single_floor, insource, filled, inside, ontop, covered, transition, visual substance, physical substance, attachment, cloth,
clean_outdoor_tiles-0 bleaching_agent.n.01, bleaching_agent__atomizer.n.01, bucket.n.01, floor.n.01, liquid_soap.n.01, liquid_soap__bottle.n.01, stain.n.01, swab.n.02, tile.n.01, Beechwood_0_garden, Merom_0_garden, Pomaria_0_garden, Rs_garden, Wainscott_0_garden, house_double_floor_lower, house_single_floor, insource, filled, ontop, covered, transition, visual substance, physical substance, attachment, cloth,
clean_stucco-0 bleaching_agent.n.01, bleaching_agent__atomizer.n.01, bucket.n.01, driveway.n.01, floor.n.01, mold.n.05, scrub_brush.n.01, stucco.n.01, wall.n.01, water.n.06, Pomaria_0_garden, house_single_floor, insource, covered, filled, ontop, transition, visual substance, physical substance, attachment, cloth,
clean_your_house_after_a_wild_party-0 adhesive_material.n.01, beer_bottle.n.01, bleaching_agent.n.01, bleaching_agent__atomizer.n.01, broom.n.01, cabinet.n.01, coffee_table.n.01, countertop.n.01, cup.n.01, dishwasher.n.01, dust.n.01, floor.n.01, hand_towel.n.01, liquid_soap.n.01, liquid_soap__bottle.n.01, plate.n.04, recycling_bin.n.01, sink.n.01, stain.n.01, swab.n.02, toilet.n.02, vacuum.n.04, water.n.06, filled, insource, open, inside, ontop, covered, transition, visual substance, physical substance, attachment, cloth,
clean_your_laundry_room-0 bleaching_agent.n.01, bleaching_agent__atomizer.n.01, clothes_dryer.n.01, dust.n.01, floor.n.01, mold.n.05, rag.n.01, sink.n.01, washer.n.03, water.n.06, covered, insource, ontop, transition, visual substance, physical substance, attachment, cloth,

Transitions

Transition Name Input Synsets Machine Synsets Output Synsets

Transition Graph

graph TD;

Related Synsets

graph TD; classDef success fill:#28a745,color:#fff; classDef warning fill:#ffc107,color:#fff; classDef danger fill:#dc3545,color:#fff; agent.n.03 --> bleaching_agent.n.01; causal_agent.n.01 --> agent.n.03; substance.n.07 --> agent.n.03; matter.n.03 --> substance.n.07; physical_entity.n.01 --> matter.n.03; physical_entity.n.01 --> causal_agent.n.01; entity.n.01 --> physical_entity.n.01; click agent.n.03 "/knowledgebase/synsets/agent.n.03/" "Synset details page"; class agent.n.03 success; click bleaching_agent.n.01 "/knowledgebase/synsets/bleaching_agent.n.01/" "Synset details page"; class bleaching_agent.n.01 info; click causal_agent.n.01 "/knowledgebase/synsets/causal_agent.n.01/" "Synset details page"; class causal_agent.n.01 success; click substance.n.07 "/knowledgebase/synsets/substance.n.07/" "Synset details page"; class substance.n.07 success; click matter.n.03 "/knowledgebase/synsets/matter.n.03/" "Synset details page"; class matter.n.03 success; click physical_entity.n.01 "/knowledgebase/synsets/physical_entity.n.01/" "Synset details page"; class physical_entity.n.01 success; click entity.n.01 "/knowledgebase/synsets/entity.n.01/" "Synset details page"; class entity.n.01 success; style bleaching_agent.n.01 stroke:#333,stroke-width:2px;

Ancestor Synsets

Name State Definition
agent.n.03 Matched a substance that exerts some force or effect
causal_agent.n.01 Matched any entity that produces an effect or is responsible for events or results
entity.n.01 Matched that which is perceived or known or inferred to have its own distinct existence (living or nonliving)
matter.n.03 Matched that which has mass and occupies space
physical_entity.n.01 Matched an entity that has physical existence
substance.n.07 Matched a particular kind or species of matter with uniform properties

Parent Synsets

Name State Definition
agent.n.03 Matched a substance that exerts some force or effect

Children Synsets

Name State Definition