store_firewood-0


Required Synsets

Name State Definition
firewood.n.01 Matched wood used for fuel
floor.n.01 Matched the inside lower horizontal surface (as of a room, hallway, tent, or other structure)
table.n.02 Matched a piece of furniture having a smooth flat top that is usually supported by one or more vertical legs

Transition Paths By Task Scope Objects

graph TD;

Scene Matching Status

Scene Status Reason
Beechwood_0_garden Ready
Beechwood_0_int Ready
Beechwood_1_int Unmatched Cannot find suitable living_room.
Benevolence_0_int Unmatched Cannot find suitable living_room.
Benevolence_1_int Unmatched Cannot find suitable living_room: living_room_0 is missing 1 table.n.02.
Benevolence_2_int Unmatched Cannot find suitable living_room.
Ihlen_0_int Ready
Ihlen_1_int Ready
Merom_0_garden Ready
Merom_0_int Ready
Merom_1_int Ready
Pomaria_0_garden Unmatched Cannot find suitable living_room.
Pomaria_0_int Unmatched Cannot find suitable living_room.
Pomaria_1_int Ready
Pomaria_2_int Unmatched Cannot find suitable living_room.
Rs_garden Ready
Rs_int Ready
Wainscott_0_garden Ready
Wainscott_0_int Ready
Wainscott_1_int Unmatched Cannot find suitable living_room.
gates_bedroom Unmatched Cannot find suitable living_room.
grocery_store_asian Unmatched Cannot find suitable living_room.
grocery_store_cafe Unmatched Cannot find suitable living_room.
grocery_store_convenience Unmatched Cannot find suitable living_room.
grocery_store_half_stocked Unmatched Cannot find suitable living_room.
hall_arch_wood Unmatched Cannot find suitable living_room.
hall_conference_large Unmatched Cannot find suitable living_room.
hall_glass_ceiling Unmatched Cannot find suitable living_room.
hall_train_station Unmatched Cannot find suitable living_room.
hotel_gym_spa Unmatched Cannot find suitable living_room.
hotel_suite_large Unmatched Cannot find suitable living_room.
hotel_suite_small Unmatched Cannot find suitable living_room.
house_double_floor_lower Ready
house_double_floor_upper Unmatched Cannot find suitable living_room.
house_single_floor Ready
office_bike Unmatched Cannot find suitable living_room.
office_cubicles_left Unmatched Cannot find suitable living_room.
office_cubicles_right Unmatched Cannot find suitable living_room.
office_large Unmatched Cannot find suitable living_room.
office_vendor_machine Unmatched Cannot find suitable living_room.
restaurant_asian Unmatched Cannot find suitable living_room.
restaurant_brunch Unmatched Cannot find suitable living_room.
restaurant_cafeteria Unmatched Cannot find suitable living_room.
restaurant_diner Unmatched Cannot find suitable living_room.
restaurant_hotel Unmatched Cannot find suitable living_room.
restaurant_urban Unmatched Cannot find suitable living_room.
school_biology Unmatched Cannot find suitable living_room.
school_chemistry Unmatched Cannot find suitable living_room.
school_computer_lab_and_infirmary Unmatched Cannot find suitable living_room.
school_geography Unmatched Cannot find suitable living_room.
school_gym Unmatched Cannot find suitable living_room.

Full Definition

(define (problem store_firewood-0)
    (:domain omnigibson)

    (:objects
     	firewood.n.01_1 firewood.n.01_2 firewood.n.01_3 - firewood.n.01
    	floor.n.01_1 - floor.n.01
    	table.n.02_1 - table.n.02
    	agent.n.01_1 - agent.n.01
    )
    
    (:init 
        (ontop firewood.n.01_1 floor.n.01_1) 
        (ontop firewood.n.01_2 floor.n.01_1) 
        (ontop firewood.n.01_3 floor.n.01_1) 
        (inroom floor.n.01_1 living_room) 
        (inroom table.n.02_1 living_room) 
        (ontop agent.n.01_1 floor.n.01_1)
    )
    
    (:goal 
        (and 
            (forall 
                (?firewood.n.01 - firewood.n.01) 
                (ontop ?firewood.n.01 ?table.n.02_1)
            )
        )
    )
)
  

Debugging: All Possible Recipes Resulting in Future Synsets

graph TD;