firewood.n.01

wood used for fuel



Directly Mapped Categories

Name Synset Objects
firewood firewood.n.01 18

Directly Mapped Objects

Object Category Synset Task Relevant Meta Links Used Rooms Ready?

All Descendant Objects (including Direct)

Object Category Synset Task Relevant Meta Links Used Rooms Ready?
firewood-agntyc firewood firewood.n.01 True collision, 0 True
firewood-awnmwf firewood firewood.n.01 True collision, 0 True
firewood-bfalqo firewood firewood.n.01 True collision, 0 True
firewood-bpvxxo firewood firewood.n.01 True collision, 0 True
firewood-eqisnk firewood firewood.n.01 True collision, 0 True
firewood-fpqlgh firewood firewood.n.01 True collision, 0 True
firewood-fyasfx firewood firewood.n.01 True collision, 0 True
firewood-gmwelp firewood firewood.n.01 True collision, 0 True
firewood-hkdyem firewood firewood.n.01 True collision, 0 True
firewood-hmwryv firewood firewood.n.01 True collision, 0 True
firewood-hofdbd firewood firewood.n.01 True collision, 0 True
firewood-jdnzje firewood firewood.n.01 True collision, 0 True
firewood-jqmenf firewood firewood.n.01 True collision, 0 True
firewood-njlexd firewood firewood.n.01 True collision, 0 True
firewood-onxcke firewood firewood.n.01 True collision, 0 True
firewood-qokgna firewood firewood.n.01 True collision, 0 True
firewood-soubgn firewood firewood.n.01 True collision, 0 True
firewood-vehlap firewood firewood.n.01 True collision, 0 True

Properties

Property Name
disinfectable
dustyable
flammable
grassyable
moldyable
nonSubstance
rigidBody
rustable
scratchable
stainable
stickyable
tarnishable
wetable
wrinkleable

Uses

Usage Type Status
Used as Substance NO
Used as Non-Substance YES
Used as Fillable NO
Used in Predicate inside
Used in Predicate nextto
Used in Predicate on_fire
Used in Predicate ontop

Tasks

Task Name Synsets Matched Scenes Predicates Required Features
bringing_in_kindling-0 coffee_table.n.01, disinfectant.n.01, firewood.n.01, floor.n.01, lawn.n.01, wood_fireplace.n.01, ontop, covered, nextto, transition, visual substance, physical substance, attachment, cloth,
lighting_fireplace-0 cigar_lighter.n.01, firewood.n.01, floor.n.01, wood_fireplace.n.01, ontop, transition, visual substance, physical substance, attachment, cloth,
setting_the_fire-0 cigar_lighter.n.01, firewood.n.01, floor.n.01, newspaper.n.03, wood_fireplace.n.01, ontop, on_fire, inside, transition, visual substance, physical substance, attachment, cloth,
store_firewood-0 firewood.n.01, floor.n.01, table.n.02, Beechwood_0_garden, Beechwood_0_int, Ihlen_0_int, Ihlen_1_int, Merom_0_garden, Merom_0_int, Merom_1_int, Pomaria_1_int, Rs_garden, Rs_int, Wainscott_0_garden, Wainscott_0_int, house_double_floor_lower, house_single_floor, ontop, transition, visual substance, physical substance, attachment, cloth,
store_firewood_outdoors-0 firewood.n.01, floor.n.01, table.n.02, Beechwood_0_garden, Merom_0_garden, Pomaria_0_garden, Rs_garden, Wainscott_0_garden, house_single_floor, ontop, transition, visual substance, physical substance, attachment, cloth,

Transitions

washer.n.03,
Transition Name Input Synsets Machine Synsets Output Synsets
firewood.n.01-washer-cover firewood.n.01, water.n.06, firewood.n.01,

Transition Graph

graph TD; recipe-firewoodn01-washer-cover(recipe: firewood.n.01-washer-cover); firewoodn01(firewood.n.01); washern03(washer.n.03); watern06(water.n.06); recipe-firewoodn01-washer-cover --> watern06; recipe-firewoodn01-washer-cover --> firewoodn01; firewoodn01 --> recipe-firewoodn01-washer-cover; washern03 --> recipe-firewoodn01-washer-cover;

Related Synsets

graph TD; classDef success fill:#28a745,color:#fff; classDef warning fill:#ffc107,color:#fff; classDef danger fill:#dc3545,color:#fff; fuel.n.01 --> firewood.n.01; substance.n.07 --> fuel.n.01; matter.n.03 --> substance.n.07; physical_entity.n.01 --> matter.n.03; entity.n.01 --> physical_entity.n.01; click fuel.n.01 "/knowledgebase/synsets/fuel.n.01/" "Synset details page"; class fuel.n.01 success; click firewood.n.01 "/knowledgebase/synsets/firewood.n.01/" "Synset details page"; class firewood.n.01 success; click substance.n.07 "/knowledgebase/synsets/substance.n.07/" "Synset details page"; class substance.n.07 success; click matter.n.03 "/knowledgebase/synsets/matter.n.03/" "Synset details page"; class matter.n.03 success; click physical_entity.n.01 "/knowledgebase/synsets/physical_entity.n.01/" "Synset details page"; class physical_entity.n.01 success; click entity.n.01 "/knowledgebase/synsets/entity.n.01/" "Synset details page"; class entity.n.01 success; style firewood.n.01 stroke:#333,stroke-width:2px;

Ancestor Synsets

Name State Definition
entity.n.01 Matched that which is perceived or known or inferred to have its own distinct existence (living or nonliving)
fuel.n.01 Matched a substance that can be consumed to produce energy
matter.n.03 Matched that which has mass and occupies space
physical_entity.n.01 Matched an entity that has physical existence
substance.n.07 Matched a particular kind or species of matter with uniform properties

Parent Synsets

Name State Definition
fuel.n.01 Matched a substance that can be consumed to produce energy

Children Synsets

Name State Definition