teddy.n.01

plaything consisting of a child's toy bear (usually plush and stuffed with soft materials)



Directly Mapped Categories

Name Synset Objects
teddy_bear teddy.n.01 5

Directly Mapped Objects

Object Category Synset Task Relevant Meta Links Used Rooms Ready?

All Descendant Objects (including Direct)

Object Category Synset Task Relevant Meta Links Used Rooms Ready?
teddy_bear-dgagea teddy_bear teddy.n.01 True collision, 2 True
teddy_bear-ecvxmu teddy_bear teddy.n.01 True collision, 0 True
teddy_bear-faxvha teddy_bear teddy.n.01 True collision, 0 True
teddy_bear-hqlobx teddy_bear teddy.n.01 True collision, 0 True
teddy_bear-mvwvlv teddy_bear teddy.n.01 True collision, 2 True

Properties

Property Name
deformable
disinfectable
dustyable
grassyable
moldyable
nonSubstance
particleRemover
rustable
scratchable
softBody
stainable
stickyable
tarnishable
wetable
wrinkleable

Uses

Usage Type Status
Used as Substance NO
Used as Non-Substance YES
Used as Fillable NO
Used in Predicate covered
Used in Predicate inside
Used in Predicate ontop

Tasks

Task Name Synsets Matched Scenes Predicates Required Features
clean_a_teddy_bear-0 floor.n.01, liquid_soap.n.01, liquid_soap__bottle.n.01, rag.n.01, sink.n.01, stain.n.01, teddy.n.01, water.n.06, Beechwood_0_garden, Beechwood_0_int, Beechwood_1_int, Benevolence_0_int, Benevolence_2_int, Ihlen_0_int, Ihlen_1_int, Merom_0_garden, Merom_0_int, Merom_1_int, Pomaria_0_garden, Pomaria_0_int, Pomaria_1_int, Pomaria_2_int, Rs_garden, Rs_int, Wainscott_0_garden, Wainscott_0_int, Wainscott_1_int, grocery_store_asian, grocery_store_cafe, grocery_store_convenience, grocery_store_half_stocked, hall_arch_wood, hall_conference_large, hall_glass_ceiling, hall_train_station, hotel_gym_spa, hotel_suite_large, hotel_suite_small, house_double_floor_lower, house_double_floor_upper, house_single_floor, office_cubicles_left, office_cubicles_right, office_large, office_vendor_machine, restaurant_asian, restaurant_brunch, restaurant_cafeteria, restaurant_diner, restaurant_hotel, restaurant_urban, school_biology, school_chemistry, school_computer_lab_and_infirmary, school_geography, school_gym, filled, insource, ontop, covered, transition, visual substance, physical substance, attachment, cloth,
clean_baby_toys-0 floor.n.01, liquid_soap.n.01, liquid_soap__bottle.n.01, rag.n.01, sink.n.01, stain.n.01, teddy.n.01, water.n.06, wicker_basket.n.01, Beechwood_0_garden, Beechwood_0_int, Beechwood_1_int, Benevolence_0_int, Benevolence_2_int, Ihlen_0_int, Ihlen_1_int, Merom_0_garden, Merom_0_int, Merom_1_int, Pomaria_0_garden, Pomaria_0_int, Pomaria_1_int, Pomaria_2_int, Rs_garden, Rs_int, Wainscott_0_garden, Wainscott_0_int, Wainscott_1_int, grocery_store_asian, grocery_store_cafe, grocery_store_convenience, grocery_store_half_stocked, hall_arch_wood, hall_conference_large, hall_glass_ceiling, hall_train_station, hotel_gym_spa, hotel_suite_large, hotel_suite_small, house_double_floor_lower, house_double_floor_upper, house_single_floor, office_cubicles_left, office_cubicles_right, office_large, office_vendor_machine, restaurant_asian, restaurant_brunch, restaurant_cafeteria, restaurant_diner, restaurant_hotel, restaurant_urban, school_biology, school_chemistry, school_computer_lab_and_infirmary, school_geography, school_gym, ontop, covered, filled, insource, inside, transition, visual substance, physical substance, attachment, cloth,
collecting_childrens_toys-0 board_game.n.01, bookcase.n.01, coffee_table.n.01, die.n.01, floor.n.01, teddy.n.01, train_set.n.01, Merom_0_garden, Merom_0_int, house_single_floor, inside, ontop, transition, visual substance, physical substance, attachment, cloth,
donating_toys-0 floor.n.01, jigsaw_puzzle.n.01, packing_box.n.02, teddy.n.01, Beechwood_0_garden, Beechwood_0_int, Beechwood_1_int, Benevolence_1_int, Ihlen_0_int, Ihlen_1_int, Merom_0_garden, Merom_0_int, Pomaria_0_garden, Pomaria_0_int, Pomaria_1_int, Pomaria_2_int, Wainscott_0_garden, Wainscott_0_int, Wainscott_1_int, inside, ontop, transition, visual substance, physical substance, attachment, cloth,
make_dinosaur_goody_bags-0 box__of__chocolates.n.01, countertop.n.01, doll.n.01, floor.n.01, sack.n.01, teddy.n.01, Beechwood_0_garden, Beechwood_0_int, Benevolence_1_int, Ihlen_1_int, Pomaria_1_int, Rs_garden, Rs_int, Wainscott_0_garden, Wainscott_0_int, house_double_floor_lower, house_single_floor, restaurant_asian, restaurant_brunch, restaurant_cafeteria, restaurant_diner, restaurant_hotel, restaurant_urban, inside, ontop, transition, visual substance, physical substance, attachment, cloth,
set_up_a_preschool_classroom-0 backpack.n.01, blackboard.n.01, blackboard_eraser.n.01, carton.n.02, chair.n.01, computer.n.01, floor.n.01, globe.n.03, mat.n.03, notebook.n.01, pen.n.01, pencil.n.01, table.n.02, teddy.n.01, wall_clock.n.01, school_geography, touching, inside, ontop, nextto, transition, visual substance, physical substance, attachment, cloth,
setting_up_living_room_for_guest-0 bookcase.n.01, bowl.n.01, chip.n.04, dust.n.01, floor.n.01, hardback.n.01, rag.n.01, table.n.02, teddy.n.01, Beechwood_0_garden, Beechwood_0_int, Ihlen_0_int, Merom_0_garden, Merom_0_int, Pomaria_1_int, Rs_garden, Rs_int, inside, folded, ontop, covered, transition, visual substance, physical substance, attachment, cloth,
setup_a_baby_crib-0 blanket.n.01, cabinet.n.01, crib.n.01, doll.n.01, floor.n.01, teddy.n.01, Beechwood_1_int, Merom_0_garden, Merom_0_int, Merom_1_int, inside, ontop, transition, visual substance, physical substance, attachment, cloth,
wash_dog_toys-0 ball.n.01, cabinet.n.01, debris.n.01, detergent.n.02, detergent__bottle.n.01, dust.n.01, floor.n.01, rag.n.01, sink.n.01, stain.n.01, teddy.n.01, tennis_ball.n.01, washer.n.03, Beechwood_0_garden, Beechwood_0_int, Pomaria_1_int, Wainscott_1_int, house_single_floor, filled, inside, ontop, covered, transition, visual substance, physical substance, attachment, cloth,

Transitions

washer.n.03,
Transition Name Input Synsets Machine Synsets Output Synsets
teddy.n.01-washer-saturate-cover teddy.n.01, water.n.06, teddy.n.01,

Transition Graph

graph TD; recipe-teddyn01-washer-saturate-cover(recipe: teddy.n.01-washer-saturate-cover); teddyn01(teddy.n.01); washern03(washer.n.03); watern06(water.n.06); recipe-teddyn01-washer-saturate-cover --> watern06; recipe-teddyn01-washer-saturate-cover --> teddyn01; teddyn01 --> recipe-teddyn01-washer-saturate-cover; washern03 --> recipe-teddyn01-washer-saturate-cover;

Related Synsets

graph TD; classDef success fill:#28a745,color:#fff; classDef warning fill:#ffc107,color:#fff; classDef danger fill:#dc3545,color:#fff; plaything.n.01 --> teddy.n.01; artifact.n.01 --> plaything.n.01; whole.n.02 --> artifact.n.01; object.n.01 --> whole.n.02; physical_entity.n.01 --> object.n.01; entity.n.01 --> physical_entity.n.01; click plaything.n.01 "/knowledgebase/synsets/plaything.n.01/" "Synset details page"; class plaything.n.01 success; click teddy.n.01 "/knowledgebase/synsets/teddy.n.01/" "Synset details page"; class teddy.n.01 success; click artifact.n.01 "/knowledgebase/synsets/artifact.n.01/" "Synset details page"; class artifact.n.01 success; click whole.n.02 "/knowledgebase/synsets/whole.n.02/" "Synset details page"; class whole.n.02 success; click object.n.01 "/knowledgebase/synsets/object.n.01/" "Synset details page"; class object.n.01 success; click physical_entity.n.01 "/knowledgebase/synsets/physical_entity.n.01/" "Synset details page"; class physical_entity.n.01 success; click entity.n.01 "/knowledgebase/synsets/entity.n.01/" "Synset details page"; class entity.n.01 success; style teddy.n.01 stroke:#333,stroke-width:2px;

Ancestor Synsets

Name State Definition
artifact.n.01 Matched a man-made object taken as a whole
entity.n.01 Matched that which is perceived or known or inferred to have its own distinct existence (living or nonliving)
object.n.01 Matched a tangible and visible entity; an entity that can cast a shadow
physical_entity.n.01 Matched an entity that has physical existence
plaything.n.01 Matched an artifact designed to be played with
whole.n.02 Matched an assemblage of parts that is regarded as a single entity

Parent Synsets

Name State Definition
plaything.n.01 Matched an artifact designed to be played with

Children Synsets

Name State Definition