teddy.n.01

plaything consisting of a child's toy bear (usually plush and stuffed with soft materials)



Directly Mapped Categories

Name Synset Objects
teddy_bear teddy.n.01 5

Directly Mapped Objects

Object Category Synset Task Relevant Missing Meta Links Used Rooms Ready?

All Descendant Objects (including Direct)

Object Category Synset Task Relevant Missing Meta Links Used Rooms Ready?
teddy_bear-dgagea teddy_bear teddy.n.01 True 2 True
teddy_bear-ecvxmu teddy_bear teddy.n.01 True 0 True
teddy_bear-faxvha teddy_bear teddy.n.01 True 0 True
teddy_bear-hqlobx teddy_bear teddy.n.01 True 0 True
teddy_bear-mvwvlv teddy_bear teddy.n.01 True 2 True

Properties

Property Name
deformable
disinfectable
dustyable
grassyable
moldyable
nonSubstance
particleRemover
rustable
scratchable
softBody
stainable
stickyable
tarnishable
wetable
wrinkleable

Uses

Usage Type Status
Used as Substance NO
Used as Non-Substance YES
Used as Fillable NO
Used in Predicate covered
Used in Predicate inside
Used in Predicate ontop

Tasks

Task Name Synsets Matched Scenes Predicates Required Features
clean_a_teddy_bear-0 floor.n.01, liquid_soap.n.01, liquid_soap__bottle.n.01, rag.n.01, sink.n.01, stain.n.01, teddy.n.01, water.n.06, grocery_store_asian, grocery_store_cafe, grocery_store_convenience, grocery_store_half_stocked, hall_arch_wood, hall_conference_large, hall_glass_ceiling, hall_train_station, hotel_gym_spa, hotel_suite_large, hotel_suite_small, house_double_floor_lower, house_double_floor_upper, house_single_floor, office_cubicles_left, office_cubicles_right, office_large, office_vendor_machine, restaurant_asian, restaurant_brunch, restaurant_cafeteria, restaurant_diner, restaurant_hotel, restaurant_urban, school_biology, school_chemistry, school_computer_lab_and_infirmary, school_geography, school_gym, covered, filled, insource, ontop, transition, visual substance, physical substance, attachment, cloth,
clean_baby_toys-0 floor.n.01, liquid_soap.n.01, liquid_soap__bottle.n.01, rag.n.01, sink.n.01, stain.n.01, teddy.n.01, water.n.06, wicker_basket.n.01, grocery_store_asian, grocery_store_cafe, grocery_store_convenience, grocery_store_half_stocked, hall_arch_wood, hall_conference_large, hall_glass_ceiling, hall_train_station, hotel_gym_spa, hotel_suite_large, hotel_suite_small, house_double_floor_lower, house_double_floor_upper, house_single_floor, office_cubicles_left, office_cubicles_right, office_large, office_vendor_machine, restaurant_asian, restaurant_brunch, restaurant_cafeteria, restaurant_diner, restaurant_hotel, restaurant_urban, school_biology, school_chemistry, school_computer_lab_and_infirmary, school_geography, school_gym, ontop, insource, inside, covered, filled, transition, visual substance, physical substance, attachment, cloth,
collecting_childrens_toys-0 board_game.n.01, bookcase.n.01, coffee_table.n.01, die.n.01, floor.n.01, teddy.n.01, train_set.n.01, house_single_floor, inside, ontop, transition, visual substance, physical substance, attachment, cloth,
donating_toys-0 floor.n.01, jigsaw_puzzle.n.01, packing_box.n.02, teddy.n.01, Beechwood_0_garden, Beechwood_0_int, Beechwood_1_int, Benevolence_1_int, Ihlen_0_int, Ihlen_1_int, Merom_0_garden, Merom_0_int, Pomaria_0_garden, Pomaria_0_int, Pomaria_1_int, Pomaria_2_int, Wainscott_0_garden, Wainscott_0_int, Wainscott_1_int, inside, ontop, transition, visual substance, physical substance, attachment, cloth,
make_dinosaur_goody_bags-0 box__of__chocolates.n.01, countertop.n.01, doll.n.01, floor.n.01, sack.n.01, teddy.n.01, Beechwood_0_garden, Beechwood_0_int, house_single_floor, restaurant_asian, restaurant_brunch, restaurant_cafeteria, restaurant_diner, restaurant_hotel, restaurant_urban, inside, ontop, transition, visual substance, physical substance, attachment, cloth,
set_up_a_preschool_classroom-0 backpack.n.01, blackboard.n.01, blackboard_eraser.n.01, carton.n.02, chair.n.01, computer.n.01, floor.n.01, globe.n.03, mat.n.03, notebook.n.01, pen.n.01, pencil.n.01, table.n.02, teddy.n.01, wall_clock.n.01, school_geography, nextto, inside, ontop, touching, transition, visual substance, physical substance, attachment, cloth,
setting_up_living_room_for_guest-0 bookcase.n.01, bowl.n.01, chip.n.04, dust.n.01, floor.n.01, hardback.n.01, rag.n.01, table.n.02, teddy.n.01, covered, folded, inside, ontop, transition, visual substance, physical substance, attachment, cloth,
setup_a_baby_crib-0 blanket.n.01, cabinet.n.01, crib.n.01, doll.n.01, floor.n.01, teddy.n.01, inside, ontop, transition, visual substance, physical substance, attachment, cloth,
wash_dog_toys-0 ball.n.01, cabinet.n.01, debris.n.01, detergent.n.02, detergent__bottle.n.01, dust.n.01, floor.n.01, rag.n.01, sink.n.01, stain.n.01, teddy.n.01, tennis_ball.n.01, washer.n.03, covered, filled, inside, ontop, transition, visual substance, physical substance, attachment, cloth,

Transitions

washer.n.03,
Transition Name Input Synsets Machine Synsets Output Synsets
teddy.n.01-washer-saturate-cover teddy.n.01, teddy.n.01, water.n.06,

Transition Graph

graph TD; recipe-teddyn01-washer-saturate-cover(recipe: teddy.n.01-washer-saturate-cover); teddyn01(teddy.n.01); washern03(washer.n.03); watern06(water.n.06); recipe-teddyn01-washer-saturate-cover --> teddyn01; recipe-teddyn01-washer-saturate-cover --> watern06; teddyn01 --> recipe-teddyn01-washer-saturate-cover; washern03 --> recipe-teddyn01-washer-saturate-cover;

Related Synsets

graph TD; classDef success fill:#28a745,color:#fff; classDef warning fill:#ffc107,color:#fff; classDef danger fill:#dc3545,color:#fff; plaything.n.01 --> teddy.n.01; artifact.n.01 --> plaything.n.01; whole.n.02 --> artifact.n.01; object.n.01 --> whole.n.02; physical_entity.n.01 --> object.n.01; entity.n.01 --> physical_entity.n.01; click plaything.n.01 "/knowledgebase/synsets/plaything.n.01/" "Synset details page"; class plaything.n.01 success; click teddy.n.01 "/knowledgebase/synsets/teddy.n.01/" "Synset details page"; class teddy.n.01 success; click artifact.n.01 "/knowledgebase/synsets/artifact.n.01/" "Synset details page"; class artifact.n.01 success; click whole.n.02 "/knowledgebase/synsets/whole.n.02/" "Synset details page"; class whole.n.02 success; click object.n.01 "/knowledgebase/synsets/object.n.01/" "Synset details page"; class object.n.01 success; click physical_entity.n.01 "/knowledgebase/synsets/physical_entity.n.01/" "Synset details page"; class physical_entity.n.01 success; click entity.n.01 "/knowledgebase/synsets/entity.n.01/" "Synset details page"; class entity.n.01 success; style teddy.n.01 stroke:#333,stroke-width:2px;

Ancestor Synsets

Name State Definition
artifact.n.01 Matched a man-made object taken as a whole
entity.n.01 Matched that which is perceived or known or inferred to have its own distinct existence (living or nonliving)
object.n.01 Matched a tangible and visible entity; an entity that can cast a shadow
physical_entity.n.01 Matched an entity that has physical existence
plaything.n.01 Matched an artifact designed to be played with
whole.n.02 Matched an assemblage of parts that is regarded as a single entity

Parent Synsets

Name State Definition
plaything.n.01 Matched an artifact designed to be played with

Children Synsets

Name State Definition