plaything.n.01
an artifact designed to be played with
Directly Mapped Categories
Directly Mapped Objects
Object |
Category |
Synset |
Task Relevant |
Missing Meta Links |
Used Rooms |
Ready? |
All Descendant Objects (including Direct)
Properties
Property Name |
disinfectable |
dustyable |
grassyable |
moldyable |
nonSubstance |
rustable |
scratchable |
stainable |
stickyable |
tarnishable |
wetable |
wrinkleable |
Uses
Usage Type |
Status |
Used as Substance |
NO
|
Used as Non-Substance |
YES
|
Used as Fillable |
NO
|
Used in Predicate |
inside |
Used in Predicate |
ontop |
Tasks
Task Name |
Synsets |
Matched Scenes |
Predicates |
Required Features |
putting_away_toys-0 |
carton.n.02,
floor.n.01,
plaything.n.01,
table.n.02,
|
house_single_floor,
|
inside,
ontop,
|
transition,
visual substance,
physical substance,
attachment,
cloth,
|
Transitions
Transition Name |
Input Synsets |
Machine Synsets |
Output Synsets |
Transition Graph
graph TD;
Related Synsets
graph TD;
classDef success fill:#28a745,color:#fff;
classDef warning fill:#ffc107,color:#fff;
classDef danger fill:#dc3545,color:#fff;
artifact.n.01 --> plaything.n.01;
plaything.n.01 --> alphabet_abacus.n.01;
plaything.n.01 --> train_set.n.01;
plaything.n.01 --> toy_dice.n.01;
plaything.n.01 --> snow_globe.n.01;
plaything.n.01 --> toy_figure.n.01;
plaything.n.01 --> top.n.08;
plaything.n.01 --> sandbox.n.02;
plaything.n.01 --> beach_toy.n.01;
plaything.n.01 --> teddy.n.01;
plaything.n.01 --> doll.n.01;
plaything.n.01 --> toy_car.n.01;
plaything.n.01 --> swing.n.02;
top.n.08 --> dreidel.n.01;
whole.n.02 --> artifact.n.01;
object.n.01 --> whole.n.02;
physical_entity.n.01 --> object.n.01;
entity.n.01 --> physical_entity.n.01;
click artifact.n.01 "/knowledgebase/synsets/artifact.n.01/" "Synset details page";
class artifact.n.01 success;
click plaything.n.01 "/knowledgebase/synsets/plaything.n.01/" "Synset details page";
class plaything.n.01 success;
click alphabet_abacus.n.01 "/knowledgebase/synsets/alphabet_abacus.n.01/" "Synset details page";
class alphabet_abacus.n.01 success;
click train_set.n.01 "/knowledgebase/synsets/train_set.n.01/" "Synset details page";
class train_set.n.01 success;
click toy_dice.n.01 "/knowledgebase/synsets/toy_dice.n.01/" "Synset details page";
class toy_dice.n.01 success;
click snow_globe.n.01 "/knowledgebase/synsets/snow_globe.n.01/" "Synset details page";
class snow_globe.n.01 success;
click toy_figure.n.01 "/knowledgebase/synsets/toy_figure.n.01/" "Synset details page";
class toy_figure.n.01 success;
click top.n.08 "/knowledgebase/synsets/top.n.08/" "Synset details page";
class top.n.08 success;
click sandbox.n.02 "/knowledgebase/synsets/sandbox.n.02/" "Synset details page";
class sandbox.n.02 success;
click beach_toy.n.01 "/knowledgebase/synsets/beach_toy.n.01/" "Synset details page";
class beach_toy.n.01 success;
click teddy.n.01 "/knowledgebase/synsets/teddy.n.01/" "Synset details page";
class teddy.n.01 success;
click doll.n.01 "/knowledgebase/synsets/doll.n.01/" "Synset details page";
class doll.n.01 success;
click toy_car.n.01 "/knowledgebase/synsets/toy_car.n.01/" "Synset details page";
class toy_car.n.01 success;
click swing.n.02 "/knowledgebase/synsets/swing.n.02/" "Synset details page";
class swing.n.02 success;
click dreidel.n.01 "/knowledgebase/synsets/dreidel.n.01/" "Synset details page";
class dreidel.n.01 success;
click whole.n.02 "/knowledgebase/synsets/whole.n.02/" "Synset details page";
class whole.n.02 success;
click object.n.01 "/knowledgebase/synsets/object.n.01/" "Synset details page";
class object.n.01 success;
click physical_entity.n.01 "/knowledgebase/synsets/physical_entity.n.01/" "Synset details page";
class physical_entity.n.01 success;
click entity.n.01 "/knowledgebase/synsets/entity.n.01/" "Synset details page";
class entity.n.01 success;
style plaything.n.01 stroke:#333,stroke-width:2px;
Ancestor Synsets
Name |
State |
Definition |
artifact.n.01 |
Matched |
a man-made object taken as a whole |
entity.n.01 |
Matched |
that which is perceived or known or inferred to have its own distinct existence (living or nonliving) |
object.n.01 |
Matched |
a tangible and visible entity; an entity that can cast a shadow |
physical_entity.n.01 |
Matched |
an entity that has physical existence |
whole.n.02 |
Matched |
an assemblage of parts that is regarded as a single entity |
Parent Synsets
Name |
State |
Definition |
artifact.n.01 |
Matched |
a man-made object taken as a whole |
Children Synsets