sugar_syrup.n.01

sugar and water and sometimes corn syrup boiled together; used as sweetening especially in drinks



Directly Mapped Categories

Name Synset Objects
sugar_syrup sugar_syrup.n.01 0

Directly Mapped Objects

Object Category Synset Task Relevant Missing Meta Links Used Rooms Ready?

All Descendant Objects (including Direct)

Object Category Synset Task Relevant Missing Meta Links Used Rooms Ready?

Properties

Property Name
boilable
cookable
liquid
physicalSubstance
substance

Uses

Usage Type Status
Used as Substance YES
Used as Non-Substance NO
Used as Fillable NO
Used in Predicate contains
Used in Predicate future
Used in Predicate insource
Used in Predicate real

Tasks

Task Name Synsets Matched Scenes Predicates Required Features
make_an_iced_espresso-0 cafe_au_lait.n.01, countertop.n.01, cup.n.01, espresso.n.01, floor.n.01, ice_cube.n.01, low-fat_milk.n.01, milk__carton.n.01, mug.n.04, sugar_syrup.n.01, sugar_syrup__bottle.n.01, teaspoon.n.02, Beechwood_0_garden, Beechwood_0_int, house_single_floor, restaurant_asian, restaurant_brunch, restaurant_cafeteria, restaurant_diner, restaurant_hotel, restaurant_urban, ontop, filled, real, inside, future, contains, insource, transition, visual substance, physical substance, attachment, cloth,
make_cream_soda-0 cabinet.n.01, carafe.n.01, cream__carton.n.01, cream_soda.n.01, cup.n.01, electric_refrigerator.n.01, floor.n.01, heavy_cream.n.01, ice_cube.n.01, soda_water.n.03, sugar_syrup.n.01, sugar_syrup__bottle.n.01, teaspoon.n.02, water_glass.n.02, restaurant_brunch, restaurant_hotel, restaurant_urban, ontop, filled, real, inside, future, contains, insource, transition, visual substance, physical substance, attachment, cloth,
preserving_fruit-0 blender.n.01, cabinet.n.01, carving_knife.n.01, countertop.n.01, electric_refrigerator.n.01, floor.n.01, granulated_sugar.n.01, granulated_sugar__sack.n.01, hinged_jar.n.01, mint.n.04, saucepot.n.01, sink.n.01, soup_ladle.n.01, stove.n.01, strawberry.n.01, sugar_syrup.n.01, tupperware.n.01, water.n.06, restaurant_brunch, restaurant_hotel, restaurant_urban, ontop, filled, real, inside, future, contains, open, cooked, insource, transition, visual substance, physical substance, attachment, cloth,

Transitions

blender.n.01,
Transition Name Input Synsets Machine Synsets Output Synsets
cafe_au_lait low-fat_milk.n.01, espresso.n.01, sugar_syrup.n.01, cafe_au_lait.n.01,
cream_soda heavy_cream.n.01, soda_water.n.03, sugar_syrup.n.01, cream_soda.n.01,
sugar_syrup water.n.06, mint.n.04, granulated_sugar.n.01, sugar_syrup.n.01,
sugar_syrup.n.01-cooking sugar_syrup.n.01, cooked__sugar_syrup.n.01,

Transition Graph

graph TD; recipe-cafe_au_lait(recipe: cafe_au_lait); low-fat_milkn01(low-fat_milk.n.01); espresson01(espresso.n.01); sugar_syrupn01(sugar_syrup.n.01); cafe_au_laitn01(cafe_au_lait.n.01); recipe-cream_soda(recipe: cream_soda); heavy_creamn01(heavy_cream.n.01); soda_watern03(soda_water.n.03); cream_sodan01(cream_soda.n.01); recipe-sugar_syrup(recipe: sugar_syrup); watern06(water.n.06); mintn04(mint.n.04); granulated_sugarn01(granulated_sugar.n.01); blendern01(blender.n.01); recipe-sugar_syrupn01-cooking(recipe: sugar_syrup.n.01-cooking); cooked__sugar_syrupn01(cooked__sugar_syrup.n.01); recipe-cafe_au_lait --> cafe_au_laitn01; low-fat_milkn01 --> recipe-cafe_au_lait; espresson01 --> recipe-cafe_au_lait; sugar_syrupn01 --> recipe-cafe_au_lait; sugar_syrupn01 --> recipe-cream_soda; sugar_syrupn01 --> recipe-sugar_syrupn01-cooking; recipe-cream_soda --> cream_sodan01; heavy_creamn01 --> recipe-cream_soda; soda_watern03 --> recipe-cream_soda; recipe-sugar_syrup --> sugar_syrupn01; watern06 --> recipe-sugar_syrup; mintn04 --> recipe-sugar_syrup; granulated_sugarn01 --> recipe-sugar_syrup; blendern01 --> recipe-sugar_syrup; recipe-sugar_syrupn01-cooking --> cooked__sugar_syrupn01;

Related Synsets

graph TD; classDef success fill:#28a745,color:#fff; classDef warning fill:#ffc107,color:#fff; classDef danger fill:#dc3545,color:#fff; syrup.n.01 --> sugar_syrup.n.01; sweetening.n.01 --> syrup.n.01; flavorer.n.01 --> sweetening.n.01; ingredient.n.03 --> flavorer.n.01; foodstuff.n.02 --> ingredient.n.03; food.n.01 --> foodstuff.n.02; substance.n.07 --> food.n.01; matter.n.03 --> substance.n.07; physical_entity.n.01 --> matter.n.03; entity.n.01 --> physical_entity.n.01; click syrup.n.01 "/knowledgebase/synsets/syrup.n.01/" "Synset details page"; class syrup.n.01 info; click sugar_syrup.n.01 "/knowledgebase/synsets/sugar_syrup.n.01/" "Synset details page"; class sugar_syrup.n.01 info; click sweetening.n.01 "/knowledgebase/synsets/sweetening.n.01/" "Synset details page"; class sweetening.n.01 success; click flavorer.n.01 "/knowledgebase/synsets/flavorer.n.01/" "Synset details page"; class flavorer.n.01 success; click ingredient.n.03 "/knowledgebase/synsets/ingredient.n.03/" "Synset details page"; class ingredient.n.03 success; click foodstuff.n.02 "/knowledgebase/synsets/foodstuff.n.02/" "Synset details page"; class foodstuff.n.02 success; click food.n.01 "/knowledgebase/synsets/food.n.01/" "Synset details page"; class food.n.01 success; click substance.n.07 "/knowledgebase/synsets/substance.n.07/" "Synset details page"; class substance.n.07 success; click matter.n.03 "/knowledgebase/synsets/matter.n.03/" "Synset details page"; class matter.n.03 success; click physical_entity.n.01 "/knowledgebase/synsets/physical_entity.n.01/" "Synset details page"; class physical_entity.n.01 success; click entity.n.01 "/knowledgebase/synsets/entity.n.01/" "Synset details page"; class entity.n.01 success; style sugar_syrup.n.01 stroke:#333,stroke-width:2px;

Ancestor Synsets

Name State Definition
entity.n.01 Matched that which is perceived or known or inferred to have its own distinct existence (living or nonliving)
flavorer.n.01 Matched something added to food primarily for the savor it imparts
food.n.01 Matched any substance that can be metabolized by an animal to give energy and build tissue
foodstuff.n.02 Matched a substance that can be used or prepared for use as food
ingredient.n.03 Matched food that is a component of a mixture in cooking
matter.n.03 Matched that which has mass and occupies space
physical_entity.n.01 Matched an entity that has physical existence
substance.n.07 Matched a particular kind or species of matter with uniform properties
sweetening.n.01 Matched something added to foods to make them taste sweeter
syrup.n.01 Substance a thick sweet sticky liquid

Parent Synsets

Name State Definition
syrup.n.01 Substance a thick sweet sticky liquid

Children Synsets

Name State Definition