swing.n.02

mechanical device used as a plaything to support someone swinging back and forth



Directly Mapped Categories

Name Synset Objects
swing swing.n.02 2
swing_set swing.n.02 1

Directly Mapped Objects

Object Category Synset Task Relevant Missing Meta Links Used Rooms Ready?

All Descendant Objects (including Direct)

Object Category Synset Task Relevant Missing Meta Links Used Rooms Ready?
swing-nppayh swing swing.n.02 True 4 True
swing-ujsdou swing swing.n.02 True 4 True
swing_set-yzhrgz swing_set swing.n.02 True 2 True

Properties

Property Name
disinfectable
dustyable
grassyable
moldyable
nonSubstance
rigidBody
rustable
scratchable
stainable
stickyable
tarnishable
wetable
wrinkleable

Uses

Usage Type Status
Used as Substance NO
Used as Non-Substance NO
Used as Fillable NO

Tasks

Task Name Synsets Matched Scenes Predicates Required Features

Transitions

washer.n.03,
Transition Name Input Synsets Machine Synsets Output Synsets
swing.n.02-washer-cover swing.n.02, swing.n.02, water.n.06,

Transition Graph

graph TD; recipe-swingn02-washer-cover(recipe: swing.n.02-washer-cover); swingn02(swing.n.02); washern03(washer.n.03); watern06(water.n.06); recipe-swingn02-washer-cover --> swingn02; recipe-swingn02-washer-cover --> watern06; swingn02 --> recipe-swingn02-washer-cover; washern03 --> recipe-swingn02-washer-cover;

Related Synsets

graph TD; classDef success fill:#28a745,color:#fff; classDef warning fill:#ffc107,color:#fff; classDef danger fill:#dc3545,color:#fff; plaything.n.01 --> swing.n.02; mechanical_device.n.01 --> swing.n.02; mechanism.n.05 --> mechanical_device.n.01; device.n.01 --> mechanism.n.05; instrumentality.n.03 --> device.n.01; artifact.n.01 --> instrumentality.n.03; artifact.n.01 --> plaything.n.01; whole.n.02 --> artifact.n.01; object.n.01 --> whole.n.02; physical_entity.n.01 --> object.n.01; entity.n.01 --> physical_entity.n.01; click plaything.n.01 "/knowledgebase/synsets/plaything.n.01/" "Synset details page"; class plaything.n.01 success; click swing.n.02 "/knowledgebase/synsets/swing.n.02/" "Synset details page"; class swing.n.02 success; click mechanical_device.n.01 "/knowledgebase/synsets/mechanical_device.n.01/" "Synset details page"; class mechanical_device.n.01 success; click mechanism.n.05 "/knowledgebase/synsets/mechanism.n.05/" "Synset details page"; class mechanism.n.05 success; click device.n.01 "/knowledgebase/synsets/device.n.01/" "Synset details page"; class device.n.01 success; click instrumentality.n.03 "/knowledgebase/synsets/instrumentality.n.03/" "Synset details page"; class instrumentality.n.03 success; click artifact.n.01 "/knowledgebase/synsets/artifact.n.01/" "Synset details page"; class artifact.n.01 success; click whole.n.02 "/knowledgebase/synsets/whole.n.02/" "Synset details page"; class whole.n.02 success; click object.n.01 "/knowledgebase/synsets/object.n.01/" "Synset details page"; class object.n.01 success; click physical_entity.n.01 "/knowledgebase/synsets/physical_entity.n.01/" "Synset details page"; class physical_entity.n.01 success; click entity.n.01 "/knowledgebase/synsets/entity.n.01/" "Synset details page"; class entity.n.01 success; style swing.n.02 stroke:#333,stroke-width:2px;

Ancestor Synsets

Name State Definition
artifact.n.01 Matched a man-made object taken as a whole
device.n.01 Matched an instrumentality invented for a particular purpose
entity.n.01 Matched that which is perceived or known or inferred to have its own distinct existence (living or nonliving)
instrumentality.n.03 Matched an artifact (or system of artifacts) that is instrumental in accomplishing some end
mechanical_device.n.01 Matched mechanism consisting of a device that works on mechanical principles
mechanism.n.05 Matched device consisting of a piece of machinery; has moving parts that perform some function
object.n.01 Matched a tangible and visible entity; an entity that can cast a shadow
physical_entity.n.01 Matched an entity that has physical existence
plaything.n.01 Matched an artifact designed to be played with
whole.n.02 Matched an assemblage of parts that is regarded as a single entity

Parent Synsets

Name State Definition
mechanical_device.n.01 Matched mechanism consisting of a device that works on mechanical principles
plaything.n.01 Matched an artifact designed to be played with

Children Synsets

Name State Definition