doll.n.01

a small replica of a person; used as a toy



Directly Mapped Categories

Name Synset Objects
doll doll.n.01 1

Directly Mapped Objects

Object Category Synset Task Relevant Meta Links Used Rooms Ready?

All Descendant Objects (including Direct)

Object Category Synset Task Relevant Meta Links Used Rooms Ready?
doll-fhdgrp doll doll.n.01 True collision, 0 True

Properties

Property Name
deformable
disinfectable
dustyable
grassyable
moldyable
nonSubstance
rustable
scratchable
softBody
stainable
stickyable
tarnishable
wetable
wrinkleable

Uses

Usage Type Status
Used as Substance NO
Used as Non-Substance YES
Used as Fillable NO
Used in Predicate covered
Used in Predicate inside
Used in Predicate ontop

Tasks

Task Name Synsets Matched Scenes Predicates Required Features
clean_marker_off_a_doll-0 acetone.n.01, acetone__atomizer.n.01, doll.n.01, floor.n.01, ink.n.01, rag.n.01, rubbing_alcohol.n.01, rubbing_alcohol__atomizer.n.01, sink.n.01, sponge.n.01, stool.n.01, water.n.06, Beechwood_0_garden, Beechwood_0_int, Pomaria_1_int, Wainscott_1_int, house_single_floor, ontop, insource, covered, transition, visual substance, physical substance, attachment, cloth,
make_dinosaur_goody_bags-0 box__of__chocolates.n.01, countertop.n.01, doll.n.01, floor.n.01, sack.n.01, teddy.n.01, Beechwood_0_garden, Beechwood_0_int, Benevolence_1_int, Ihlen_1_int, Pomaria_1_int, Rs_garden, Rs_int, Wainscott_0_garden, Wainscott_0_int, house_double_floor_lower, house_single_floor, restaurant_asian, restaurant_brunch, restaurant_cafeteria, restaurant_diner, restaurant_hotel, restaurant_urban, ontop, inside, transition, visual substance, physical substance, attachment, cloth,
make_gift_bags_for_baby_showers-0 bookcase.n.01, cabinet.n.01, doll.n.01, floor.n.01, sack.n.01, wafer.n.02, Beechwood_0_garden, Beechwood_0_int, Rs_garden, Rs_int, inside, ontop, transition, visual substance, physical substance, attachment, cloth,
setup_a_baby_crib-0 blanket.n.01, cabinet.n.01, crib.n.01, doll.n.01, floor.n.01, teddy.n.01, Beechwood_1_int, Merom_0_garden, Merom_0_int, Merom_1_int, inside, ontop, transition, visual substance, physical substance, attachment, cloth,

Transitions

Transition Name Input Synsets Machine Synsets Output Synsets
doll.n.01-washer-cover doll.n.01, washer.n.03, doll.n.01, water.n.06,

Transition Graph

graph TD; recipe-dolln01-washer-cover(recipe: doll.n.01-washer-cover); dolln01(doll.n.01); washern03(washer.n.03); watern06(water.n.06); recipe-dolln01-washer-cover --> dolln01; recipe-dolln01-washer-cover --> watern06; dolln01 --> recipe-dolln01-washer-cover; washern03 --> recipe-dolln01-washer-cover;

Related Synsets

graph TD; classDef success fill:#28a745,color:#fff; classDef warning fill:#ffc107,color:#fff; classDef danger fill:#dc3545,color:#fff; plaything.n.01 --> doll.n.01; artifact.n.01 --> plaything.n.01; whole.n.02 --> artifact.n.01; object.n.01 --> whole.n.02; physical_entity.n.01 --> object.n.01; entity.n.01 --> physical_entity.n.01; click plaything.n.01 "/knowledgebase/synsets/plaything.n.01/" "Synset details page"; class plaything.n.01 success; click doll.n.01 "/knowledgebase/synsets/doll.n.01/" "Synset details page"; class doll.n.01 success; click artifact.n.01 "/knowledgebase/synsets/artifact.n.01/" "Synset details page"; class artifact.n.01 success; click whole.n.02 "/knowledgebase/synsets/whole.n.02/" "Synset details page"; class whole.n.02 success; click object.n.01 "/knowledgebase/synsets/object.n.01/" "Synset details page"; class object.n.01 success; click physical_entity.n.01 "/knowledgebase/synsets/physical_entity.n.01/" "Synset details page"; class physical_entity.n.01 success; click entity.n.01 "/knowledgebase/synsets/entity.n.01/" "Synset details page"; class entity.n.01 success; style doll.n.01 stroke:#333,stroke-width:2px;

Ancestor Synsets

Name State Definition
artifact.n.01 Matched a man-made object taken as a whole
entity.n.01 Matched that which is perceived or known or inferred to have its own distinct existence (living or nonliving)
object.n.01 Matched a tangible and visible entity; an entity that can cast a shadow
physical_entity.n.01 Matched an entity that has physical existence
plaything.n.01 Matched an artifact designed to be played with
whole.n.02 Matched an assemblage of parts that is regarded as a single entity

Parent Synsets

Name State Definition
plaything.n.01 Matched an artifact designed to be played with

Children Synsets

Name State Definition