train_set.n.01

a toy consisting of small models of railroad trains and the track for them to run on



Directly Mapped Categories

Name Synset Objects
toy_train train_set.n.01 1

Directly Mapped Objects

Object Category Synset Task Relevant Missing Meta Links Used Rooms Ready?

All Descendant Objects (including Direct)

Object Category Synset Task Relevant Missing Meta Links Used Rooms Ready?
toy_train-zdfhbw toy_train train_set.n.01 True 0 True

Properties

Property Name
breakable
disinfectable
dustyable
grassyable
moldyable
nonSubstance
rigidBody
rustable
scratchable
stainable
stickyable
tarnishable
wetable
wrinkleable

Uses

Usage Type Status
Used as Substance NO
Used as Non-Substance YES
Used as Fillable NO
Used in Predicate inside
Used in Predicate nextto
Used in Predicate ontop

Tasks

Task Name Synsets Matched Scenes Predicates Required Features
collecting_childrens_toys-0 board_game.n.01, bookcase.n.01, coffee_table.n.01, die.n.01, floor.n.01, teddy.n.01, train_set.n.01, house_single_floor, inside, ontop, transition, visual substance, physical substance, attachment, cloth,
setting_up_toy_train_track-0 bookcase.n.01, carton.n.02, floor.n.01, train_set.n.01, inside, ontop, nextto, transition, visual substance, physical substance, attachment, cloth,

Transitions

washer.n.03,
Transition Name Input Synsets Machine Synsets Output Synsets
train_set.n.01-washer-cover train_set.n.01, train_set.n.01, water.n.06,

Transition Graph

graph TD; recipe-train_setn01-washer-cover(recipe: train_set.n.01-washer-cover); train_setn01(train_set.n.01); washern03(washer.n.03); watern06(water.n.06); recipe-train_setn01-washer-cover --> train_setn01; recipe-train_setn01-washer-cover --> watern06; train_setn01 --> recipe-train_setn01-washer-cover; washern03 --> recipe-train_setn01-washer-cover;

Related Synsets

graph TD; classDef success fill:#28a745,color:#fff; classDef warning fill:#ffc107,color:#fff; classDef danger fill:#dc3545,color:#fff; plaything.n.01 --> train_set.n.01; artifact.n.01 --> plaything.n.01; whole.n.02 --> artifact.n.01; object.n.01 --> whole.n.02; physical_entity.n.01 --> object.n.01; entity.n.01 --> physical_entity.n.01; click plaything.n.01 "/knowledgebase/synsets/plaything.n.01/" "Synset details page"; class plaything.n.01 success; click train_set.n.01 "/knowledgebase/synsets/train_set.n.01/" "Synset details page"; class train_set.n.01 success; click artifact.n.01 "/knowledgebase/synsets/artifact.n.01/" "Synset details page"; class artifact.n.01 success; click whole.n.02 "/knowledgebase/synsets/whole.n.02/" "Synset details page"; class whole.n.02 success; click object.n.01 "/knowledgebase/synsets/object.n.01/" "Synset details page"; class object.n.01 success; click physical_entity.n.01 "/knowledgebase/synsets/physical_entity.n.01/" "Synset details page"; class physical_entity.n.01 success; click entity.n.01 "/knowledgebase/synsets/entity.n.01/" "Synset details page"; class entity.n.01 success; style train_set.n.01 stroke:#333,stroke-width:2px;

Ancestor Synsets

Name State Definition
artifact.n.01 Matched a man-made object taken as a whole
entity.n.01 Matched that which is perceived or known or inferred to have its own distinct existence (living or nonliving)
object.n.01 Matched a tangible and visible entity; an entity that can cast a shadow
physical_entity.n.01 Matched an entity that has physical existence
plaything.n.01 Matched an artifact designed to be played with
whole.n.02 Matched an assemblage of parts that is regarded as a single entity

Parent Synsets

Name State Definition
plaything.n.01 Matched an artifact designed to be played with

Children Synsets

Name State Definition