diced__clove.n.01



Directly Mapped Categories

Name Synset Objects
diced__clove diced__clove.n.01 1

Directly Mapped Objects

Object Category Synset Task Relevant Missing Meta Links Used Rooms Ready?

All Descendant Objects (including Direct)

Object Category Synset Task Relevant Missing Meta Links Used Rooms Ready?
diced__clove-qzgklm diced__clove diced__clove.n.01 True 0 True

Properties

Property Name
cookable
flammable
macroPhysicalSubstance
physicalSubstance
substance

Uses

Usage Type Status
Used as Substance YES
Used as Non-Substance NO
Used as Fillable NO
Used in Predicate contains
Used in Predicate covered
Used in Predicate filled
Used in Predicate future
Used in Predicate real

Tasks

Task Name Synsets Matched Scenes Predicates Required Features
cook_bok_choy-0 bok_choy.n.02, butter.n.01, carving_knife.n.01, chopping_board.n.01, clove.n.03, countertop.n.01, diced__clove.n.01, electric_refrigerator.n.01, floor.n.01, frying_pan.n.01, melted__butter.n.01, soy_sauce.n.01, soy_sauce__bottle.n.01, stove.n.01, restaurant_brunch, restaurant_hotel, restaurant_urban, contains, insource, inside, ontop, real, cooked, future, transition, visual substance, physical substance, attachment, cloth,
cook_chicken-0 bowl.n.01, cabinet.n.01, carving_knife.n.01, chicken.n.01, chicken_broth.n.01, chicken_broth__carton.n.01, chopping_board.n.01, clove.n.03, cooked__diced__chicken.n.01, diced__clove.n.01, electric_refrigerator.n.01, floor.n.01, oven.n.01, salt.n.02, salt__shaker.n.01, stockpot.n.01, restaurant_brunch, restaurant_hotel, restaurant_urban, contains, insource, filled, inside, ontop, real, cooked, future, transition, visual substance, physical substance, attachment, cloth,
cook_green_beans-0 cabinet.n.01, diced__clove.n.01, electric_refrigerator.n.01, floor.n.01, frying_pan.n.01, green_bean.n.01, mason_jar.n.01, olive_oil.n.01, olive_oil__bottle.n.01, oven.n.01, plate.n.04, salt.n.02, salt__shaker.n.01, restaurant_brunch, restaurant_hotel, restaurant_urban, filled, insource, inside, ontop, covered, cooked, transition, visual substance, physical substance, attachment, cloth,
prepare_and_cook_swiss_chard-0 cabinet.n.01, carving_knife.n.01, cayenne.n.02, cayenne__shaker.n.01, chard.n.02, chopping_board.n.01, clove.n.03, cooked__diced__chard.n.01, countertop.n.01, diced__clove.n.01, floor.n.01, olive_oil.n.01, olive_oil__bottle.n.01, plate.n.04, salt.n.02, salt__shaker.n.01, saucepot.n.01, stove.n.01, restaurant_brunch, restaurant_hotel, restaurant_urban, contains, insource, filled, inside, ontop, real, future, transition, visual substance, physical substance, attachment, cloth,

Transitions

stove.n.01, stockpot.n.01,
Transition Name Input Synsets Machine Synsets Output Synsets
diced__clove.n.01-cooking diced__clove.n.01, cooked__diced__clove.n.01,
fish_stew diced__beefsteak_tomato.n.01, tomato_sauce.n.01, marjoram.n.02, diced__clove.n.01, parsley.n.02, prawn.n.01, diced__bell_pepper.n.01, olive_oil.n.01, chicken_broth.n.01, clam.n.03, scallop.n.02, fish_stew.n.01,
uncooked-half__clove.n.01-dicing half__clove.n.01, diced__clove.n.01,

Transition Graph

graph TD; recipe-diced__cloven01-cooking(recipe: diced__clove.n.01-cooking); diced__cloven01(diced__clove.n.01); cooked__diced__cloven01(cooked__diced__clove.n.01); recipe-fish_stew(recipe: fish_stew); diced__beefsteak_tomaton01(diced__beefsteak_tomato.n.01); tomato_saucen01(tomato_sauce.n.01); marjoramn02(marjoram.n.02); parsleyn02(parsley.n.02); prawnn01(prawn.n.01); diced__bell_peppern01(diced__bell_pepper.n.01); olive_oiln01(olive_oil.n.01); chicken_brothn01(chicken_broth.n.01); clamn03(clam.n.03); scallopn02(scallop.n.02); stoven01(stove.n.01); stockpotn01(stockpot.n.01); fish_stewn01(fish_stew.n.01); recipe-uncooked-half__cloven01-dicing(recipe: uncooked-half__clove.n.01-dicing); half__cloven01(half__clove.n.01); recipe-diced__cloven01-cooking --> cooked__diced__cloven01; diced__cloven01 --> recipe-diced__cloven01-cooking; diced__cloven01 --> recipe-fish_stew; recipe-fish_stew --> fish_stewn01; diced__beefsteak_tomaton01 --> recipe-fish_stew; tomato_saucen01 --> recipe-fish_stew; marjoramn02 --> recipe-fish_stew; parsleyn02 --> recipe-fish_stew; prawnn01 --> recipe-fish_stew; diced__bell_peppern01 --> recipe-fish_stew; olive_oiln01 --> recipe-fish_stew; chicken_brothn01 --> recipe-fish_stew; clamn03 --> recipe-fish_stew; scallopn02 --> recipe-fish_stew; stoven01 --> recipe-fish_stew; stockpotn01 --> recipe-fish_stew; recipe-uncooked-half__cloven01-dicing --> diced__cloven01; half__cloven01 --> recipe-uncooked-half__cloven01-dicing;

Related Synsets

graph TD; classDef success fill:#28a745,color:#fff; classDef warning fill:#ffc107,color:#fff; classDef danger fill:#dc3545,color:#fff; garlic.n.02 --> diced__clove.n.01; flavorer.n.01 --> garlic.n.02; ingredient.n.03 --> flavorer.n.01; foodstuff.n.02 --> ingredient.n.03; food.n.01 --> foodstuff.n.02; substance.n.07 --> food.n.01; matter.n.03 --> substance.n.07; physical_entity.n.01 --> matter.n.03; entity.n.01 --> physical_entity.n.01; click garlic.n.02 "/knowledgebase/synsets/garlic.n.02/" "Synset details page"; class garlic.n.02 success; click diced__clove.n.01 "/knowledgebase/synsets/diced__clove.n.01/" "Synset details page"; class diced__clove.n.01 info; click flavorer.n.01 "/knowledgebase/synsets/flavorer.n.01/" "Synset details page"; class flavorer.n.01 success; click ingredient.n.03 "/knowledgebase/synsets/ingredient.n.03/" "Synset details page"; class ingredient.n.03 success; click foodstuff.n.02 "/knowledgebase/synsets/foodstuff.n.02/" "Synset details page"; class foodstuff.n.02 success; click food.n.01 "/knowledgebase/synsets/food.n.01/" "Synset details page"; class food.n.01 success; click substance.n.07 "/knowledgebase/synsets/substance.n.07/" "Synset details page"; class substance.n.07 success; click matter.n.03 "/knowledgebase/synsets/matter.n.03/" "Synset details page"; class matter.n.03 success; click physical_entity.n.01 "/knowledgebase/synsets/physical_entity.n.01/" "Synset details page"; class physical_entity.n.01 success; click entity.n.01 "/knowledgebase/synsets/entity.n.01/" "Synset details page"; class entity.n.01 success; style diced__clove.n.01 stroke:#333,stroke-width:2px;

Ancestor Synsets

Name State Definition
entity.n.01 Matched that which is perceived or known or inferred to have its own distinct existence (living or nonliving)
flavorer.n.01 Matched something added to food primarily for the savor it imparts
food.n.01 Matched any substance that can be metabolized by an animal to give energy and build tissue
foodstuff.n.02 Matched a substance that can be used or prepared for use as food
garlic.n.02 Matched aromatic bulb used as seasoning
ingredient.n.03 Matched food that is a component of a mixture in cooking
matter.n.03 Matched that which has mass and occupies space
physical_entity.n.01 Matched an entity that has physical existence
substance.n.07 Matched a particular kind or species of matter with uniform properties

Parent Synsets

Name State Definition
garlic.n.02 Matched aromatic bulb used as seasoning

Children Synsets

Name State Definition