turning_out_all_lights_before_sleep-0


Synsets

Transition Paths By Task Scope Objects

graph TD;

Scenes

Full Definition

(define (problem turning_out_all_lights_before_sleep-0)
    (:domain omnigibson)

    (:objects
        switch.n.01_1 switch.n.01_2 switch.n.01_3 switch.n.01_4 switch.n.01_5 switch.n.01_6 switch.n.01_7 - switch.n.01
    	floor.n.01_1 - floor.n.01
    	agent.n.01_1 - agent.n.01
    )
    
    (:init 
        (toggled_on switch.n.01_1)
        (toggled_on switch.n.01_2)
        (toggled_on switch.n.01_3)
        (toggled_on switch.n.01_4)
        (toggled_on switch.n.01_5)
        (toggled_on switch.n.01_6)
        (toggled_on switch.n.01_7)
        (inroom switch.n.01_1 kitchen)
        (inroom switch.n.01_2 bedroom)
        (inroom switch.n.01_3 utility_room)
        (inroom switch.n.01_4 dining_room)
        (inroom switch.n.01_5 childs_room)
        (inroom switch.n.01_6 bathroom)
        (inroom switch.n.01_7 corridor)
        (inroom floor.n.01_1 corridor)
        (ontop agent.n.01_1 floor.n.01_1)
    )
    
    (:goal 
        (and 
            (forall 
                (?switch.n.01 - switch.n.01)
                (not 
                    (toggled_on ?switch.n.01)
                )
            )
        )
    )
)
  

Debugging: All Possible Recipes Resulting in Future Synsets

graph TD;