switch.n.01

control consisting of a mechanical or electrical or electronic device for making or breaking or changing the connections in a circuit



Directly Mapped Categories

Name Synset Objects
electric_switch switch.n.01 10

Directly Mapped Objects

Object Category Synset Task Relevant Missing Meta Links Used Rooms Ready?

All Descendant Objects (including Direct)

Object Category Synset Task Relevant Missing Meta Links Used Rooms Ready?
electric_switch-fjjber electric_switch switch.n.01 True 6 True
electric_switch-gashan electric_switch switch.n.01 True 22 True
electric_switch-hpowgy electric_switch switch.n.01 True 0 True
electric_switch-hrwnhp electric_switch switch.n.01 True 0 True
electric_switch-ldrjoi electric_switch switch.n.01 True 8 True
electric_switch-oedwla electric_switch switch.n.01 True 4 True
electric_switch-qxhtct electric_switch switch.n.01 True 4 True
electric_switch-strbnw electric_switch switch.n.01 True 6 True
electric_switch-wseglt electric_switch switch.n.01 True 354 True
electric_switch-zigdvw electric_switch switch.n.01 True 2 True

Properties

Property Name
disinfectable
dustyable
grassyable
moldyable
nonSubstance
rigidBody
rustable
sceneObject
scratchable
stainable
stickyable
tarnishable
toggleable
wetable
wrinkleable

Uses

Usage Type Status
Used as Substance NO
Used as Non-Substance YES
Used as Fillable NO
Used in Predicate toggled_on

Tasks

Task Name Synsets Matched Scenes Predicates Required Features
turning_out_all_lights_before_sleep-0 floor.n.01, switch.n.01, house_single_floor, toggled_on, ontop, transition, visual substance, physical substance, attachment, cloth,

Transitions

washer.n.03,
Transition Name Input Synsets Machine Synsets Output Synsets
switch.n.01-washer-cover switch.n.01, water.n.06, switch.n.01,

Transition Graph

graph TD; recipe-switchn01-washer-cover(recipe: switch.n.01-washer-cover); switchn01(switch.n.01); washern03(washer.n.03); watern06(water.n.06); recipe-switchn01-washer-cover --> watern06; recipe-switchn01-washer-cover --> switchn01; switchn01 --> recipe-switchn01-washer-cover; washern03 --> recipe-switchn01-washer-cover;

Related Synsets

graph TD; classDef success fill:#28a745,color:#fff; classDef warning fill:#ffc107,color:#fff; classDef danger fill:#dc3545,color:#fff; control.n.09 --> switch.n.01; mechanism.n.05 --> control.n.09; device.n.01 --> mechanism.n.05; instrumentality.n.03 --> device.n.01; artifact.n.01 --> instrumentality.n.03; whole.n.02 --> artifact.n.01; object.n.01 --> whole.n.02; physical_entity.n.01 --> object.n.01; entity.n.01 --> physical_entity.n.01; click control.n.09 "/knowledgebase/synsets/control.n.09/" "Synset details page"; class control.n.09 success; click switch.n.01 "/knowledgebase/synsets/switch.n.01/" "Synset details page"; class switch.n.01 success; click mechanism.n.05 "/knowledgebase/synsets/mechanism.n.05/" "Synset details page"; class mechanism.n.05 success; click device.n.01 "/knowledgebase/synsets/device.n.01/" "Synset details page"; class device.n.01 success; click instrumentality.n.03 "/knowledgebase/synsets/instrumentality.n.03/" "Synset details page"; class instrumentality.n.03 success; click artifact.n.01 "/knowledgebase/synsets/artifact.n.01/" "Synset details page"; class artifact.n.01 success; click whole.n.02 "/knowledgebase/synsets/whole.n.02/" "Synset details page"; class whole.n.02 success; click object.n.01 "/knowledgebase/synsets/object.n.01/" "Synset details page"; class object.n.01 success; click physical_entity.n.01 "/knowledgebase/synsets/physical_entity.n.01/" "Synset details page"; class physical_entity.n.01 success; click entity.n.01 "/knowledgebase/synsets/entity.n.01/" "Synset details page"; class entity.n.01 success; style switch.n.01 stroke:#333,stroke-width:2px;

Ancestor Synsets

Name State Definition
artifact.n.01 Matched a man-made object taken as a whole
control.n.09 Matched a mechanism that controls the operation of a machine
device.n.01 Matched an instrumentality invented for a particular purpose
entity.n.01 Matched that which is perceived or known or inferred to have its own distinct existence (living or nonliving)
instrumentality.n.03 Matched an artifact (or system of artifacts) that is instrumental in accomplishing some end
mechanism.n.05 Matched device consisting of a piece of machinery; has moving parts that perform some function
object.n.01 Matched a tangible and visible entity; an entity that can cast a shadow
physical_entity.n.01 Matched an entity that has physical existence
whole.n.02 Matched an assemblage of parts that is regarded as a single entity

Parent Synsets

Name State Definition
control.n.09 Matched a mechanism that controls the operation of a machine

Children Synsets

Name State Definition