stash_snacks_in_your_room-0
Synsets
Transition Paths By Task Scope Objects
graph TD;
Scenes
- Matched:
- Planned:
- Unmatched:
- Scene(name='Beechwood_0_garden'): Cannot find suitable bedroom.
- Scene(name='Beechwood_0_int'): Cannot find suitable bedroom.
- Scene(name='Beechwood_1_int'): Cannot find suitable bedroom: bedroom_0 is missing 1 bed.n.01, 1 cabinet.n.01, 1 table.n.02.
- Scene(name='Benevolence_0_int'): Cannot find suitable bedroom.
- Scene(name='Benevolence_1_int'): Cannot find suitable bedroom.
- Scene(name='Benevolence_2_int'): Cannot find suitable bedroom: bedroom_0 is missing 1 bed.n.01, 1 cabinet.n.01, 1 table.n.02; bedroom_1 is missing 1 bed.n.01, 1 cabinet.n.01, 1 table.n.02.
- Scene(name='Ihlen_0_int'): Cannot find suitable bedroom.
- Scene(name='Ihlen_1_int'): Cannot find suitable bedroom: bedroom_1 is missing 1 bed.n.01, 1 cabinet.n.01, 1 table.n.02; bedroom_2 is missing 1 bed.n.01, 1 cabinet.n.01, 1 table.n.02; bedroom_0 is missing 1 bed.n.01, 1 cabinet.n.01, 1 table.n.02.
- Scene(name='Merom_0_garden'): Cannot find suitable bedroom.
- Scene(name='Merom_0_int'): Cannot find suitable bedroom.
- Scene(name='Merom_1_int'): Cannot find suitable bedroom: bedroom_0 is missing 1 bed.n.01, 1 cabinet.n.01, 1 table.n.02.
- Scene(name='Pomaria_0_garden'): Cannot find suitable bedroom: bedroom_0 is missing 1 bed.n.01, 1 cabinet.n.01, 1 table.n.02; bedroom_1 is missing 1 bed.n.01, 1 cabinet.n.01, 1 table.n.02.
- Scene(name='Pomaria_0_int'): Cannot find suitable bedroom: bedroom_0 is missing 1 bed.n.01, 1 cabinet.n.01, 1 table.n.02; bedroom_1 is missing 1 bed.n.01, 1 cabinet.n.01, 1 table.n.02.
- Scene(name='Pomaria_1_int'): Cannot find suitable bedroom.
- Scene(name='Pomaria_2_int'): Cannot find suitable bedroom: bedroom_0 is missing 1 bed.n.01, 1 cabinet.n.01, 1 table.n.02.
- Scene(name='Rs_garden'): Cannot find suitable bedroom: bedroom_0 is missing 1 bed.n.01, 1 cabinet.n.01, 1 table.n.02.
- Scene(name='Rs_int'): Cannot find suitable bedroom: bedroom_0 is missing 1 bed.n.01, 1 cabinet.n.01, 1 table.n.02.
- Scene(name='Wainscott_0_garden'): Cannot find suitable bedroom: bedroom_0 is missing 1 bed.n.01, 1 cabinet.n.01, 1 table.n.02.
- Scene(name='Wainscott_0_int'): Cannot find suitable bedroom: bedroom_0 is missing 1 bed.n.01, 1 cabinet.n.01, 1 table.n.02.
- Scene(name='Wainscott_1_int'): Cannot find suitable bedroom: bedroom_2 is missing 1 bed.n.01, 1 cabinet.n.01, 1 table.n.02; bedroom_0 is missing 1 bed.n.01, 1 cabinet.n.01, 1 table.n.02; bedroom_1 is missing 1 bed.n.01, 1 cabinet.n.01, 1 table.n.02.
- Scene(name='gates_bedroom'): Cannot find suitable bedroom: bedroom_0 is missing 1 cabinet.n.01.
- Scene(name='grocery_store_asian'): Cannot find suitable bedroom.
- Scene(name='grocery_store_cafe'): Cannot find suitable bedroom.
- Scene(name='grocery_store_convenience'): Cannot find suitable bedroom.
- Scene(name='grocery_store_half_stocked'): Cannot find suitable bedroom.
- Scene(name='hall_arch_wood'): Cannot find suitable bedroom.
- Scene(name='hall_conference_large'): Cannot find suitable bedroom.
- Scene(name='hall_glass_ceiling'): Cannot find suitable bedroom.
- Scene(name='hall_train_station'): Cannot find suitable bedroom.
- Scene(name='hotel_gym_spa'): Cannot find suitable bedroom.
- Scene(name='hotel_suite_large'): Cannot find suitable bedroom: bedroom_0 is missing 1 cabinet.n.01.
- Scene(name='hotel_suite_small'): Cannot find suitable bedroom: bedroom_0 is missing 1 cabinet.n.01.
- Scene(name='house_double_floor_lower'): Cannot find suitable bedroom.
- Scene(name='house_single_floor'): Cannot find suitable bedroom: bedroom_0 is missing 1 cabinet.n.01.
- Scene(name='office_bike'): Cannot find suitable bedroom.
- Scene(name='office_cubicles_left'): Cannot find suitable bedroom.
- Scene(name='office_cubicles_right'): Cannot find suitable bedroom.
- Scene(name='office_large'): Cannot find suitable bedroom.
- Scene(name='office_vendor_machine'): Cannot find suitable bedroom.
- Scene(name='restaurant_asian'): Cannot find suitable bedroom.
- Scene(name='restaurant_brunch'): Cannot find suitable bedroom.
- Scene(name='restaurant_cafeteria'): Cannot find suitable bedroom.
- Scene(name='restaurant_diner'): Cannot find suitable bedroom.
- Scene(name='restaurant_hotel'): Cannot find suitable bedroom.
- Scene(name='restaurant_urban'): Cannot find suitable bedroom.
- Scene(name='school_biology'): Cannot find suitable bedroom.
- Scene(name='school_chemistry'): Cannot find suitable bedroom.
- Scene(name='school_computer_lab_and_infirmary'): Cannot find suitable bedroom.
- Scene(name='school_geography'): Cannot find suitable bedroom.
- Scene(name='school_gym'): Cannot find suitable bedroom.
Full Definition
(define (problem stash_snacks_in_your_room-0)
(:domain omnigibson)
(:objects
chip.n.04_1 chip.n.04_2 - chip.n.04
bed.n.01_1 - bed.n.01
pack__of__chocolate_bar.n.01_1 pack__of__chocolate_bar.n.01_2 - pack__of__chocolate_bar.n.01
bag__of__jerky.n.01_1 bag__of__jerky.n.01_2 - bag__of__jerky.n.01
chocolate_bar.n.01_1 - chocolate_bar.n.01
granola_bar.n.01_1 granola_bar.n.01_2 - granola_bar.n.01
sack.n.01_1 - sack.n.01
chocolate_biscuit.n.01_1 chocolate_biscuit.n.01_2 - chocolate_biscuit.n.01
table.n.02_1 - table.n.02
cabinet.n.01_1 - cabinet.n.01
floor.n.01_1 - floor.n.01
agent.n.01_1 - agent.n.01
)
(:init
(ontop chip.n.04_1 bed.n.01_1)
(ontop chip.n.04_2 bed.n.01_1)
(ontop pack__of__chocolate_bar.n.01_1 bed.n.01_1)
(ontop pack__of__chocolate_bar.n.01_2 bed.n.01_1)
(ontop bag__of__jerky.n.01_1 bed.n.01_1)
(ontop bag__of__jerky.n.01_2 bed.n.01_1)
(ontop chocolate_bar.n.01_1 bed.n.01_1)
(ontop granola_bar.n.01_1 bed.n.01_1)
(ontop granola_bar.n.01_2 sack.n.01_1)
(ontop chocolate_biscuit.n.01_1 sack.n.01_1)
(ontop chocolate_biscuit.n.01_2 sack.n.01_1)
(ontop sack.n.01_1 table.n.02_1)
(inroom bed.n.01_1 bedroom)
(inroom cabinet.n.01_1 bedroom)
(inroom table.n.02_1 bedroom)
(inroom floor.n.01_1 bedroom)
(ontop agent.n.01_1 floor.n.01_1)
)
(:goal
(and
(forall
(?chip.n.04 - chip.n.04)
(nextto ?chip.n.04 ?bed.n.01_1)
)
(forall
(?pack__of__chocolate_bar.n.01 - pack__of__chocolate_bar.n.01)
(inside ?pack__of__chocolate_bar.n.01 ?cabinet.n.01_1)
)
(forall
(?bag__of__jerky.n.01 - bag__of__jerky.n.01)
(inside ?bag__of__jerky.n.01 ?cabinet.n.01_1)
)
(forall
(?chocolate_bar.n.01 - chocolate_bar.n.01)
(ontop ?chocolate_bar.n.01 ?table.n.02_1)
)
(forall
(?granola_bar.n.01 - granola_bar.n.01)
(ontop ?granola_bar.n.01 ?cabinet.n.01_1)
)
(forall
(?chocolate_biscuit.n.01 - chocolate_biscuit.n.01)
(inside ?chocolate_biscuit.n.01 ?cabinet.n.01_1)
)
(inside ?sack.n.01_1 ?cabinet.n.01_1)
)
)
)
Debugging: All Possible Recipes Resulting in Future Synsets
graph TD;