setup_a_fish_tank-0


Synsets

Transition Paths By Task Scope Objects

graph TD;

Scenes

Full Definition

(define (problem setup_a_fish_tank-0)
    (:domain omnigibson)

    (:objects
        tank.n.02_1 - tank.n.02
        table.n.02_1 - table.n.02
        bucket.n.01_1 - bucket.n.01
        floor.n.01_1 - floor.n.01
        water.n.06_1 - water.n.06
        water_filter.n.01_1 - water_filter.n.01
        pebble.n.01_1 - pebble.n.01
        agent.n.01_1 - agent.n.01
    )
    
    (:init 
        (ontop tank.n.02_1 table.n.02_1) 
        (open tank.n.02_1) 
        (ontop bucket.n.01_1 floor.n.01_1) 
        (filled bucket.n.01_1 water.n.06_1) 
        (ontop water_filter.n.01_1 table.n.02_1) 
        (ontop pebble.n.01_1 table.n.02_1) 
        (inroom table.n.02_1 living_room) 
        (inroom floor.n.01_1 living_room) 
        (ontop agent.n.01_1 floor.n.01_1)
    )
    
    (:goal 
        (and 
            (not 
                (open ?tank.n.02_1)
            ) 
            (filled ?tank.n.02_1 ?water.n.06_1) 
            (inside ?water_filter.n.01_1 ?tank.n.02_1) 
            (inside ?pebble.n.01_1 ?tank.n.02_1)
        )
    )
)
  

Debugging: All Possible Recipes Resulting in Future Synsets

graph TD;