set_up_a_guinea_pig_cage-0


Synsets

Transition Paths By Task Scope Objects

graph TD;

Scenes

Full Definition

(define (problem set_up_a_guinea_pig_cage-0)
    (:domain omnigibson)

    (:objects
        hutch.n.01_1 - hutch.n.01
        carton.n.02_1 - carton.n.02
        floor.n.01_1 - floor.n.01
        pellet_food.n.01_1 - pellet_food.n.01
        pellet_food__bag.n.01_1 - pellet_food__bag.n.01
        bowl.n.01_1 - bowl.n.01
        water_bottle.n.01_1 - water_bottle.n.01
        coffee_table.n.01_1 - coffee_table.n.01
        hay.n.01_1 - hay.n.01
        agent.n.01_1 - agent.n.01
    )
    
    (:init 
        (ontop hutch.n.01_1 floor.n.01_1) 
        (filled pellet_food__bag.n.01_1 pellet_food.n.01_1)
        (ontop pellet_food__bag.n.01_1 floor.n.01_1)
        (ontop water_bottle.n.01_1 coffee_table.n.01_1) 
        (ontop bowl.n.01_1 coffee_table.n.01_1)
        (filled carton.n.02_1 hay.n.01_1)
        (ontop carton.n.02_1 floor.n.01_1)
        (inroom coffee_table.n.01_1 living_room) 
        (inroom floor.n.01_1 living_room) 
        (ontop agent.n.01_1 floor.n.01_1)
    )
    
    (:goal 
        (and 
            (ontop ?hutch.n.01_1 ?coffee_table.n.01_1) 
            (filled ?bowl.n.01_1 ?pellet_food.n.01_1)
            (inside ?bowl.n.01_1 ?hutch.n.01_1)
            (inside ?water_bottle.n.01_1 ?hutch.n.01_1) 
            (covered ?hutch.n.01_1 ?hay.n.01_1)
        )
    )
)
  

Debugging: All Possible Recipes Resulting in Future Synsets

graph TD;