hay.n.01

grass mowed and cured for use as fodder



Directly Mapped Categories

Name Synset Objects
hay hay.n.01 1

Directly Mapped Objects

Object Category Synset Task Relevant Missing Meta Links Used Rooms Ready?

All Descendant Objects (including Direct)

Object Category Synset Task Relevant Missing Meta Links Used Rooms Ready?
hay-vuealu hay hay.n.01 True 0 True

Properties

Property Name
macroPhysicalSubstance
physicalSubstance
substance

Uses

Usage Type Status
Used as Substance YES
Used as Non-Substance NO
Used as Fillable NO
Used in Predicate covered
Used in Predicate filled

Tasks

Task Name Synsets Matched Scenes Predicates Required Features
clean_out_a_guinea_pigs_hutch-0 ashcan.n.01, disinfectant.n.01, disinfectant__bottle.n.01, fecal_matter.n.01, floor.n.01, hay.n.01, hutch.n.01, liquid_soap.n.01, liquid_soap__bottle.n.01, newspaper.n.03, rag.n.01, sponge.n.01, vinegar.n.01, vinegar__atomizer.n.01, water.n.06, water__atomizer.n.01, Beechwood_1_int, Merom_0_garden, Merom_0_int, Wainscott_1_int, covered, insource, ontop, filled, transition, visual substance, physical substance, attachment, cloth,
set_up_a_guinea_pig_cage-0 bowl.n.01, carton.n.02, coffee_table.n.01, floor.n.01, hay.n.01, hutch.n.01, pellet_food.n.01, pellet_food__bag.n.01, water_bottle.n.01, Rs_garden, house_double_floor_lower, house_single_floor, inside, filled, ontop, covered, transition, visual substance, physical substance, attachment, cloth,

Transitions

Transition Name Input Synsets Machine Synsets Output Synsets

Transition Graph

graph TD;

Related Synsets

graph TD; classDef success fill:#28a745,color:#fff; classDef warning fill:#ffc107,color:#fff; classDef danger fill:#dc3545,color:#fff; fodder.n.02 --> hay.n.01; feed.n.01 --> fodder.n.02; food.n.01 --> feed.n.01; substance.n.07 --> food.n.01; matter.n.03 --> substance.n.07; physical_entity.n.01 --> matter.n.03; entity.n.01 --> physical_entity.n.01; click fodder.n.02 "/knowledgebase/synsets/fodder.n.02/" "Synset details page"; class fodder.n.02 info; click hay.n.01 "/knowledgebase/synsets/hay.n.01/" "Synset details page"; class hay.n.01 info; click feed.n.01 "/knowledgebase/synsets/feed.n.01/" "Synset details page"; class feed.n.01 info; click food.n.01 "/knowledgebase/synsets/food.n.01/" "Synset details page"; class food.n.01 success; click substance.n.07 "/knowledgebase/synsets/substance.n.07/" "Synset details page"; class substance.n.07 success; click matter.n.03 "/knowledgebase/synsets/matter.n.03/" "Synset details page"; class matter.n.03 success; click physical_entity.n.01 "/knowledgebase/synsets/physical_entity.n.01/" "Synset details page"; class physical_entity.n.01 success; click entity.n.01 "/knowledgebase/synsets/entity.n.01/" "Synset details page"; class entity.n.01 success; style hay.n.01 stroke:#333,stroke-width:2px;

Ancestor Synsets

Name State Definition
entity.n.01 Matched that which is perceived or known or inferred to have its own distinct existence (living or nonliving)
feed.n.01 Substance food for domestic livestock
fodder.n.02 Substance coarse food (especially for livestock) composed of entire plants or the leaves and stalks of a cereal crop
food.n.01 Matched any substance that can be metabolized by an animal to give energy and build tissue
matter.n.03 Matched that which has mass and occupies space
physical_entity.n.01 Matched an entity that has physical existence
substance.n.07 Matched a particular kind or species of matter with uniform properties

Parent Synsets

Name State Definition
fodder.n.02 Substance coarse food (especially for livestock) composed of entire plants or the leaves and stalks of a cereal crop

Children Synsets

Name State Definition