rearranging_furniture-0


Required Synsets

Name State Definition
bed.n.01 Matched a piece of furniture that provides a place to sleep
chair.n.01 Matched a seat for one person, with a support for the back
door.n.01 Matched a swinging or sliding barrier that will close the entrance to a room or building or vehicle
floor.n.01 Matched the inside lower horizontal surface (as of a room, hallway, tent, or other structure)
lamp.n.02 Matched a piece of furniture holding one or more electric light bulbs
window.n.01 Matched a framework of wood or metal that contains a glass windowpane and is built into a wall or roof to admit light or air

Transition Paths By Task Scope Objects

graph TD;

Scene Matching Status

Scene Status Reason
Beechwood_0_garden Unmatched Cannot find suitable bedroom.
Beechwood_0_int Unmatched Cannot find suitable bedroom.
Beechwood_1_int Ready
Benevolence_0_int Unmatched Cannot find suitable bedroom.
Benevolence_1_int Unmatched Cannot find suitable bedroom.
Benevolence_2_int Ready
Ihlen_0_int Unmatched Cannot find suitable bedroom.
Ihlen_1_int Ready
Merom_0_garden Unmatched Cannot find suitable bedroom.
Merom_0_int Unmatched Cannot find suitable bedroom.
Merom_1_int Ready
Pomaria_0_garden Ready
Pomaria_0_int Ready
Pomaria_1_int Unmatched Cannot find suitable bedroom.
Pomaria_2_int Ready
Rs_garden Ready
Rs_int Ready
Wainscott_0_garden Unmatched Cannot find suitable bedroom: bedroom_0 is missing 1 window.n.01, 1 door.n.01.
Wainscott_0_int Unmatched Cannot find suitable bedroom: bedroom_0 is missing 1 door.n.01.
Wainscott_1_int Ready
gates_bedroom Unmatched Cannot find suitable bedroom: bedroom_0 is missing 1 door.n.01.
grocery_store_asian Unmatched Cannot find suitable bedroom.
grocery_store_cafe Unmatched Cannot find suitable bedroom.
grocery_store_convenience Unmatched Cannot find suitable bedroom.
grocery_store_half_stocked Unmatched Cannot find suitable bedroom.
hall_arch_wood Unmatched Cannot find suitable bedroom.
hall_conference_large Unmatched Cannot find suitable bedroom.
hall_glass_ceiling Unmatched Cannot find suitable bedroom.
hall_train_station Unmatched Cannot find suitable bedroom.
hotel_gym_spa Unmatched Cannot find suitable bedroom.
hotel_suite_large Unmatched Cannot find suitable bedroom: bedroom_0 is missing 1 door.n.01.
hotel_suite_small Ready
house_double_floor_lower Unmatched Cannot find suitable bedroom.
house_double_floor_upper Ready
house_single_floor Ready
office_bike Unmatched Cannot find suitable bedroom.
office_cubicles_left Unmatched Cannot find suitable bedroom.
office_cubicles_right Unmatched Cannot find suitable bedroom.
office_large Unmatched Cannot find suitable bedroom.
office_vendor_machine Unmatched Cannot find suitable bedroom.
restaurant_asian Unmatched Cannot find suitable bedroom.
restaurant_brunch Unmatched Cannot find suitable bedroom.
restaurant_cafeteria Unmatched Cannot find suitable bedroom.
restaurant_diner Unmatched Cannot find suitable bedroom.
restaurant_hotel Unmatched Cannot find suitable bedroom.
restaurant_urban Unmatched Cannot find suitable bedroom.
school_biology Unmatched Cannot find suitable bedroom.
school_chemistry Unmatched Cannot find suitable bedroom.
school_computer_lab_and_infirmary Unmatched Cannot find suitable bedroom.
school_geography Unmatched Cannot find suitable bedroom.
school_gym Unmatched Cannot find suitable bedroom.

Full Definition

(define (problem rearranging_furniture-0)
    (:domain omnigibson)

    (:objects
     	lamp.n.02_1 lamp.n.02_2 - lamp.n.02
    	floor.n.01_1 - floor.n.01
    	chair.n.01_1 chair.n.01_2 - chair.n.01
    	bed.n.01_1 - bed.n.01
    	window.n.01_1 - window.n.01
    	door.n.01_1 - door.n.01
    	agent.n.01_1 - agent.n.01
    )
    
    (:init 
        (ontop lamp.n.02_1 floor.n.01_1) 
        (ontop lamp.n.02_2 floor.n.01_1) 
        (ontop chair.n.01_1 floor.n.01_1)
        (ontop chair.n.01_2 bed.n.01_1)
        (inroom window.n.01_1 bedroom) 
        (inroom bed.n.01_1 bedroom) 
        (inroom floor.n.01_1 bedroom) 
        (inroom door.n.01_1 bedroom) 
        (ontop agent.n.01_1 floor.n.01_1)
    )
    
    (:goal 
        (and 
            (nextto ?lamp.n.02_1 ?door.n.01_1) 
            (nextto ?lamp.n.02_2 ?window.n.01_1) 
            (touching ?chair.n.01_1 ?bed.n.01_1)
            (nextto ?chair.n.01_2 ?window.n.01_1)
        )
    )
)
  

Debugging: All Possible Recipes Resulting in Future Synsets

graph TD;