pack_a_beach_bag-0


Synsets

Transition Paths By Task Scope Objects

graph TD;

Scenes

Full Definition

(define (problem pack_a_beach_bag-0)
    (:domain omnigibson)

    (:objects
        bottle__of__sunscreen.n.01_1 - bottle__of__sunscreen.n.01
        floor.n.01_1 - floor.n.01
        carryall.n.01_1 - carryall.n.01
        bath_towel.n.01_1 - bath_towel.n.01
        door.n.01_1 - door.n.01
        club_sandwich.n.01_1 - club_sandwich.n.01
        watermelon.n.02_1 - watermelon.n.02
        agent.n.01_1 - agent.n.01
    )
    
    (:init 
        (ontop carryall.n.01_1 floor.n.01_1) 
        (ontop bath_towel.n.01_1 floor.n.01_1) 
        (ontop club_sandwich.n.01_1 carryall.n.01_1) 
        (ontop bottle__of__sunscreen.n.01_1 floor.n.01_1) 
        (ontop watermelon.n.02_1 club_sandwich.n.01_1) 
        (inroom floor.n.01_1 empty_room) 
        (inroom door.n.01_1 empty_room) 
        (ontop agent.n.01_1 floor.n.01_1)
    )
    
    (:goal 
        (and 
            (folded ?bath_towel.n.01_1)
            (inside ?bath_towel.n.01_1 ?carryall.n.01_1)
            (inside ?club_sandwich.n.01_1 ?carryall.n.01_1)
            (inside ?bottle__of__sunscreen.n.01_1 ?carryall.n.01_1)
            (inside ?watermelon.n.02_1 ?carryall.n.01_1)
            (nextto ?carryall.n.01_1 ?door.n.01_1)
        )
    )
)
  

Debugging: All Possible Recipes Resulting in Future Synsets

graph TD;